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refactor(encoding): drop old codec registry
Signed-off-by: Mark Sagi-Kazar <mark.sagikazar@gmail.com>
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parent
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commit
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1 changed files with 0 additions and 40 deletions
40
encoding.go
40
encoding.go
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@ -77,46 +77,6 @@ func WithCodecRegistry(r CodecRegistry) Option {
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})
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})
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}
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}
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type codecRegistry struct {
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v *Viper
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}
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func (r codecRegistry) Encoder(format string) (Encoder, error) {
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encoder, ok := r.codec(format)
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if !ok {
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return nil, errors.New("encoder not found for this format")
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}
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return encoder, nil
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}
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func (r codecRegistry) Decoder(format string) (Decoder, error) {
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decoder, ok := r.codec(format)
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if !ok {
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return nil, errors.New("decoder not found for this format")
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}
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return decoder, nil
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}
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func (r codecRegistry) codec(format string) (Codec, bool) {
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switch strings.ToLower(format) {
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case "yaml", "yml":
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return yaml.Codec{}, true
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case "json":
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return json.Codec{}, true
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case "toml":
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return toml.Codec{}, true
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case "dotenv", "env":
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return &dotenv.Codec{}, true
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}
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return nil, false
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}
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// DefaultCodecRegistry is a simple implementation of [CodecRegistry] that allows registering custom [Codec]s.
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// DefaultCodecRegistry is a simple implementation of [CodecRegistry] that allows registering custom [Codec]s.
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type DefaultCodecRegistry struct {
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type DefaultCodecRegistry struct {
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codecs map[string]Codec
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codecs map[string]Codec
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