/** * SoundManager 2: Javascript Sound for the Web * ---------------------------------------------- * http://schillmania.com/projects/soundmanager2/ * * Copyright (c) 2007, Scott Schiller. All rights reserved. * Code licensed under the BSD License: * http://www.schillmania.com/projects/soundmanager2/license.txt * * Flash 8 / ActionScript 2 version * * Compiling AS to Flash 8 SWF using MTASC (free compiler - http://www.mtasc.org/): * mtasc -swf soundmanager2.swf -main -header 16:16:30 SoundManager2.as -version 8 * * ActionScript Sound class reference (Macromedia), documentation download: * http://livedocs.macromedia.com/flash/8/ * Previously-live URL: * http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00002668.html * * *** NOTE ON LOCAL FILE SYSTEM ACCESS *** * * Flash security allows local OR network access, but not both * unless explicitly whitelisted/allowed by the flash player's * security settings. * * To enable in-flash messaging for troubleshooting, pass debug=1 in FlashVars (within object/embed code) * SM2 will do this by default when soundManager.debugFlash = true. * */ import flash.external.ExternalInterface; // woo class SoundManager2 { static var app: SoundManager2; function SoundManager2() { var version = "V2.97a.20131201"; var version_as = "(AS2/Flash 8)"; /** * Cross-domain security options * HTML on foo.com loading .swf hosted on bar.com? Define your "HTML domain" here to allow JS+Flash communication to work. * // allow_xdomain_scripting = true; * // xdomain = "foo.com"; * For all domains (possible security risk?), use xdomain = "*"; which ends up as System.security.allowDomain("*"); * When loading from HTTPS, use System.security.allowInsecureDomain(); * See "allowDomain (security.allowDomain method)" in Flash 8/AS2 liveDocs documentation (AS2 reference -> classes -> security) * download from http://livedocs.macromedia.com/flash/8/ * Related AS3 documentation: http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/system/Security.html#allowDomain%28%29 */ var allow_xdomain_scripting = false; var xdomain = "*"; if (allow_xdomain_scripting && xdomain) { System.security.allowDomain(xdomain); version_as += ' - cross-domain enabled'; } // externalInterface references (for Javascript callbacks) var baseJSController = "soundManager"; var baseJSObject = baseJSController + ".sounds"; // internal objects var sounds = []; // indexed string array var soundObjects = []; // associative Sound() object array var timer = null; var pollingEnabled = false; // polling (timer) flag - disabled by default, enabled by JS->Flash call var debugEnabled = true; // Flash debug output enabled by default, disabled by JS call var flashDebugEnabled = false; // debug output to flash movie, off by default var didSandboxMessage = false; var caughtFatal = false; // for flash text output, debugging etc. var _messages = []; var _messageObj = null; flashDebugEnabled = (_root.debug == 1); // display stuffs Stage.scaleMode = 'noScale'; Stage.align = 'TL'; // context menu item with version info var doNothing = function() {} var sm2Menu:ContextMenu = new ContextMenu(); var sm2MenuItem:ContextMenuItem = new ContextMenuItem('SoundManager ' + version + ' ' + version_as, doNothing); sm2MenuItem.enabled = false; sm2Menu.customItems.push(sm2MenuItem); _root.menu = sm2Menu; var writeDebug = function(s, logLevel) { // if (!debugEnabled) return false; ExternalInterface.call(baseJSController + "['_writeDebug']", "(Flash): " + s, (logLevel || 0)); // } var flashDebug = function(messageText) { // _messages.push(messageText); if (!flashDebugEnabled) { return false; } var sans = new TextFormat(); sans.size = 12; sans.font = "Arial"; // 320x240 if no stage dimensions (happens in IE, apparently 0 before stage resize event fires.) var w = Stage.width?Stage.width:320; var h = Stage.height?Stage.height:240; if (!_messageObj) { _messageObj = _root.createTextField("_messageObj", 0, 0, 0, w, h); _messageObj.x = 0; _messageObj.y = 0; _messageObj.multiline = true; _messageObj.html = true; _messageObj.wordWrap = true; _messageObj.align = 'left'; _messageObj.autoSize = false; } _messageObj.htmlText = _messages.join('\n'); _messageObj.setTextFormat(sans); _messageObj.width = w; _messageObj.height = h; // } var _externalInterfaceTest = function(isFirstCall) { var sandboxType = System.security['sandboxType']; try { if (isFirstCall) { flashDebug('Testing Flash -> JS...') if (!didSandboxMessage && sandboxType != 'remote' && sandboxType != 'localTrusted') { didSandboxMessage = true; flashDebug('
Fatal: Security sandbox error: Got "' + sandboxType + '", expected "remote" or "localTrusted".
Additional security permissions need to be granted.
See flash security settings panel for non-HTTP, eg. file:// use.

http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html

You may also be able to right-click this movie and choose from the menu:
"Global Settings" -> "Advanced" tab -> "Trusted Location Settings"
'); } ExternalInterface.call(baseJSController + "._externalInterfaceOK", version); if (!didSandboxMessage) { flashDebug('Flash -> JS OK'); flashDebug('Waiting for JS -> Flash...'); } } else { // writeDebug('SM2 SWF ' + version + ' ' + version_as, 1); ExternalInterface.call(baseJSController + "._setSandboxType", sandboxType); flashDebug('JS -> Flash OK'); } } catch(e) { flashDebug(e.toString()); if (!caughtFatal) { caughtFatal = true; } return false; } return true; // to verify that a call from JS to here, works. (eg. JS receives "true", thus OK.) } var _disableDebug = function() { // prevent future debug calls from Flash going to client (maybe improve performance) writeDebug('_disableDebug()'); debugEnabled = false; } var checkProgress = function() { var bL = 0; var bT = 0; var nD = 0; var nP = 0; var oSound = null; for (var i = 0, j = sounds.length; i < j; i++) { oSound = soundObjects[sounds[i]]; bL = oSound.getBytesLoaded(); bT = oSound.getBytesTotal(); nD = oSound.duration || 0; // can sometimes be null with short MP3s? Wack. nP = oSound.position; if (bL && bT && bL != oSound.lastValues.bytes) { oSound.lastValues.bytes = bL; ExternalInterface.call(baseJSObject + "['" + oSound.sID + "']._whileloading", bL, bT, nD); } if (typeof nP != 'undefined' && nP != oSound.lastValues.position) { oSound.lastValues.position = nP; ExternalInterface.call(baseJSObject + "['" + oSound.sID + "']._whileplaying", nP); // if position changed, check for near-end } } } var onLoad = function(bSuccess) { checkProgress(); // ensure progress stats are up-to-date // force duration update (doesn't seem to be always accurate) ExternalInterface.call(baseJSObject + "['" + this.sID + "']._whileloading", this.getBytesLoaded(), this.getBytesTotal(), this.duration); ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onload", this.duration > 0 ? 1 : 0); // bSuccess doesn't always seem to work, so check MP3 duration instead. } var onID3 = function() { // --- NOTE: BUGGY? --- // -------------------- // TODO: Investigate holes in ID3 parsing - for some reason, Album will be populated with Date if empty and date is provided. (?) // ID3V1 seem to parse OK, but "holes" / blanks in ID3V2 data seem to get messed up (eg. missing album gets filled with date.) // iTunes issues: onID3 was not called with a test MP3 encoded with iTunes 7.01, and what appeared to be valid ID3V2 data. // May be related to thumbnails for album art included in MP3 file by iTunes. See http://mabblog.com/blog/?p=33 var id3Data = []; var id3Props = []; for (var prop in this.id3) { id3Props.push(prop); id3Data.push(this.id3[prop]); // writeDebug('id3['+prop+']: '+this.id3[prop]); } ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onid3", id3Props, id3Data); // unhook own event handler, prevent second call (can fire twice as data is received - ID3V2 at beginning, ID3V1 at end.) // Therefore if ID3V2 data is received, ID3V1 is ignored. soundObjects[this.sID].onID3 = null; } var registerOnComplete = function(sID) { soundObjects[sID].onSoundComplete = function() { checkProgress(); ExternalInterface.call(baseJSObject + "['" + sID + "']._onfinish"); } } var _setPosition = function(sID, nSecOffset, isPaused, _allowMultiShot) { // note: multiShot is Flash 9-only; retained so JS/Flash function signatures are identical. var s = soundObjects[sID]; // writeDebug('_setPosition()'); s.lastValues.position = s.position; if (s.lastValues.loops > 1 && nSecOffset != 0) { writeDebug('Warning: Looping functionality being disabled due to Flash limitation.', 240); s.lastValues.loops = 1; } s.start(nSecOffset, s.lastValues.nLoops || 1); // start playing at new position if (isPaused) { s.stop(); } } var _load = function(sID, sURL, bStream, bAutoPlay, bCheckPolicyFile) { // writeDebug('_load(): '+sID+', '+sURL+', '+bStream+', '+bAutoPlay+', '+bCheckPolicyFile); if (typeof bAutoPlay == 'undefined') { bAutoPlay = false; } if (typeof bStream == 'undefined') { bStream = true; } if (typeof bCheckPolicyFile == 'undefined') { bCheckPolicyFile = false; } // writeDebug('bStream: '+bStream); // writeDebug('bAutoPlay: '+bAutoPlay); // checkProgress(); var s = soundObjects[sID]; s.onID3 = onID3; s.onLoad = onLoad; s.loaded = true; s.checkPolicyFile = bCheckPolicyFile; s.loadSound(sURL, bStream); if (bAutoPlay != true) { s.stop(); // prevent default auto-play behaviour } else { writeDebug('auto-play allowed'); } registerOnComplete(sID); } var _unload = function(sID, sURL) { // effectively "stop" loading by loading a tiny MP3 var s = soundObjects[sID]; s.onID3 = null; s.onLoad = null; s.loaded = false; // ensure position is reset, if unload fails s.start(0,1); s.stop(); s.loadSound(sURL, true); s.stop(); // prevent auto-play } var _createSound = function(sID, loops, checkPolicyFile) { var s = new Sound(); if (!soundObjects[sID]) { sounds.push(sID); } soundObjects[sID] = s; s.setVolume(100); s.sID = sID; s.paused = false; s.loaded = false; s.checkPolicyFile = checkPolicyFile; s.lastValues = { bytes: 0, position: 0, nLoops: loops||1 }; } var _destroySound = function(sID) { // for the power of garbage collection! .. er, Greyskull! var s = (soundObjects[sID] || null); if (!s) { return false; } for (var i = 0; i < sounds.length; i++) { if (sounds[i] == sID) { sounds.splice(i, 1); break; } } s = null; delete soundObjects[sID]; } var _stop = function(sID, bStopAll) { // stop this particular instance (or "all", based on parameter) if (bStopAll) { _root.stop(); } else { soundObjects[sID].stop(); soundObjects[sID].paused = false; } } var _start = function(sID, nLoops, nMsecOffset, _allowMultiShot) { // note: multiShot is Flash 9-only; retained so JS/Flash function signatures are identical. // writeDebug('_start: ' + sID + ', loops: ' + nLoops + ', nMsecOffset: ' + nMsecOffset); registerOnComplete(); var s = soundObjects[sID]; s.lastValues.paused = false; // reset pause if applicable s.lastValues.nLoops = (nLoops || 1); s.start(nMsecOffset, nLoops); return true; } var _pause = function(sID, _allowMultiShot) { // note: multiShot is Flash 9-only; retained so JS/Flash function signatures are identical. // writeDebug('_pause()'); var s = soundObjects[sID]; if (!s.paused) { // reference current position, stop sound s.paused = true; s.lastValues.position = s.position; // writeDebug('_pause(): position: '+s.lastValues.position); s.stop(); } else { // resume playing from last position // writeDebug('resuming - playing at '+s.lastValues.position+', '+s.lastValues.nLoops+' times'); s.paused = false; s.start(s.lastValues.position / 1000, s.lastValues.nLoops); } } var _setPan = function(sID, nPan) { soundObjects[sID].setPan(nPan); } var _setVolume = function(sID, nVol) { soundObjects[sID].setVolume(nVol); } var _setPolling = function(bPolling, timerInterval) { if (typeof timerInterval === 'undefined') { timerInterval = 50; } pollingEnabled = bPolling; if (timer == null && pollingEnabled) { flashDebug('Enabling polling, ' + timerInterval + ' ms interval'); timer = setInterval(checkProgress, timerInterval); } else if (timer && !pollingEnabled) { flashDebug('Disabling polling'); clearInterval(timer); timer = null; } } var _init = function() { // OK now stuff should be available try { flashDebug('Adding ExternalInterface callbacks...'); ExternalInterface.addCallback('_load', this, _load); ExternalInterface.addCallback('_unload', this, _unload); ExternalInterface.addCallback('_stop', this, _stop); ExternalInterface.addCallback('_start', this, _start); ExternalInterface.addCallback('_pause', this, _pause); ExternalInterface.addCallback('_setPosition', this, _setPosition); ExternalInterface.addCallback('_setPan', this, _setPan); ExternalInterface.addCallback('_setVolume', this, _setVolume); ExternalInterface.addCallback('_setPolling', this, _setPolling); ExternalInterface.addCallback('_externalInterfaceTest', this, _externalInterfaceTest); ExternalInterface.addCallback('_disableDebug', this, _disableDebug); ExternalInterface.addCallback('_createSound', this, _createSound); ExternalInterface.addCallback('_destroySound', this, _destroySound); } catch(e) { flashDebug('Fatal: ExternalInterface error: ' + e.toString()); } // try to talk to JS, do init etc. _externalInterfaceTest(true); // flashDebug('Init OK'); } flashDebug('SM2 SWF ' + version + ' ' + version_as); if (ExternalInterface.available) { flashDebug('ExternalInterface available'); _init(); } else { // d'oh! - may be from a corrupt install, ancient (pre-Netscape 6?) browser etc. flashDebug('Fatal: ExternalInterface (Flash <-> JS) not available'); } } // SoundManager2() // entry point static function main(mc) { app = new SoundManager2(); } }