/* Copyright (c) 2011 Sencha Inc. - Author: Nicolas Garcia Belmonte (http://philogb.github.com/) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ (function () { /* File: Core.js */ /* Object: $jit Defines the namespace for all library Classes and Objects. This variable is the *only* global variable defined in the Toolkit. There are also other interesting properties attached to this variable described below. */ window.$jit = function(w) { w = w || window; for(var k in $jit) { if($jit[k].$extend) { w[k] = $jit[k]; } } }; $jit.version = '2.0.1'; /* Object: $jit.id Works just like *document.getElementById* Example: (start code js) var element = $jit.id('elementId'); (end code) */ /* Object: $jit.util Contains utility functions. Some of the utility functions and the Class system were based in the MooTools Framework . Copyright (c) 2006-2010 Valerio Proietti, . MIT license . These methods are generally also implemented in DOM manipulation frameworks like JQuery, MooTools and Prototype. I'd suggest you to use the functions from those libraries instead of using these, since their functions are widely used and tested in many different platforms/browsers. Use these functions only if you have to. */ var $ = function(d) { return document.getElementById(d); }; $.empty = function() { }; /* Method: extend Augment an object by appending another object's properties. Parameters: original - (object) The object to be extended. extended - (object) An object which properties are going to be appended to the original object. Example: (start code js) $jit.util.extend({ 'a': 1, 'b': 2 }, { 'b': 3, 'c': 4 }); //{ 'a':1, 'b': 3, 'c': 4 } (end code) */ $.extend = function(original, extended) { for ( var key in (extended || {})) original[key] = extended[key]; return original; }; $.lambda = function(value) { return (typeof value == 'function') ? value : function() { return value; }; }; $.time = Date.now || function() { return +new Date; }; /* Method: splat Returns an array wrapping *obj* if *obj* is not an array. Returns *obj* otherwise. Parameters: obj - (mixed) The object to be wrapped in an array. Example: (start code js) $jit.util.splat(3); //[3] $jit.util.splat([3]); //[3] (end code) */ $.splat = function(obj) { var type = $.type(obj); return type ? ((type != 'array') ? [ obj ] : obj) : []; }; $.type = function(elem) { var type = $.type.s.call(elem).match(/^\[object\s(.*)\]$/)[1].toLowerCase(); if(type != 'object') return type; if(elem && elem.$$family) return elem.$$family; return (elem && elem.nodeName && elem.nodeType == 1)? 'element' : type; }; $.type.s = Object.prototype.toString; /* Method: each Iterates through an iterable applying *f*. Parameters: iterable - (array) The original array. fn - (function) The function to apply to the array elements. Example: (start code js) $jit.util.each([3, 4, 5], function(n) { alert('number ' + n); }); (end code) */ $.each = function(iterable, fn) { var type = $.type(iterable); if (type == 'object') { for ( var key in iterable) fn(iterable[key], key); } else { for ( var i = 0, l = iterable.length; i < l; i++) fn(iterable[i], i); } }; $.indexOf = function(array, item) { if(Array.indexOf) return array.indexOf(item); for(var i=0,l=array.length; i> 16, hex >> 8 & 0xff, hex & 0xff ]; } }; $.destroy = function(elem) { $.clean(elem); if (elem.parentNode) elem.parentNode.removeChild(elem); if (elem.clearAttributes) elem.clearAttributes(); }; $.clean = function(elem) { for (var ch = elem.childNodes, i = 0, l = ch.length; i < l; i++) { $.destroy(ch[i]); } }; /* Method: addEvent Cross-browser add event listener. Parameters: obj - (obj) The Element to attach the listener to. type - (string) The listener type. For example 'click', or 'mousemove'. fn - (function) The callback function to be used when the event is fired. Example: (start code js) $jit.util.addEvent(elem, 'click', function(){ alert('hello'); }); (end code) */ $.addEvent = function(obj, type, fn) { if (obj.addEventListener) obj.addEventListener(type, fn, false); else obj.attachEvent('on' + type, fn); }; $.addEvents = function(obj, typeObj) { for(var type in typeObj) { $.addEvent(obj, type, typeObj[type]); } }; $.hasClass = function(obj, klass) { return (' ' + obj.className + ' ').indexOf(' ' + klass + ' ') > -1; }; $.addClass = function(obj, klass) { if (!$.hasClass(obj, klass)) obj.className = (obj.className + " " + klass); }; $.removeClass = function(obj, klass) { obj.className = obj.className.replace(new RegExp( '(^|\\s)' + klass + '(?:\\s|$)'), '$1'); }; $.getPos = function(elem) { var offset = getOffsets(elem); var scroll = getScrolls(elem); return { x: offset.x - scroll.x, y: offset.y - scroll.y }; function getOffsets(elem) { var position = { x: 0, y: 0 }; while (elem && !isBody(elem)) { position.x += elem.offsetLeft; position.y += elem.offsetTop; elem = elem.offsetParent; } return position; } function getScrolls(elem) { var position = { x: 0, y: 0 }; while (elem && !isBody(elem)) { position.x += elem.scrollLeft; position.y += elem.scrollTop; elem = elem.parentNode; } return position; } function isBody(element) { return (/^(?:body|html)$/i).test(element.tagName); } }; $.event = { get: function(e, win) { win = win || window; return e || win.event; }, getWheel: function(e) { return e.wheelDelta? e.wheelDelta / 120 : -(e.detail || 0) / 3; }, isRightClick: function(e) { return (e.which == 3 || e.button == 2); }, getPos: function(e, win) { // get mouse position win = win || window; e = e || win.event; var doc = win.document; doc = doc.documentElement || doc.body; //TODO(nico): make touch event handling better if(e.touches && e.touches.length) { e = e.touches[0]; } var page = { x: e.pageX || (e.clientX + doc.scrollLeft), y: e.pageY || (e.clientY + doc.scrollTop) }; return page; }, stop: function(e) { if (e.stopPropagation) e.stopPropagation(); e.cancelBubble = true; if (e.preventDefault) e.preventDefault(); else e.returnValue = false; } }; $jit.util = $jit.id = $; var Class = function(properties) { properties = properties || {}; var klass = function() { for ( var key in this) { if (typeof this[key] != 'function') this[key] = $.unlink(this[key]); } this.constructor = klass; if (Class.prototyping) return this; var instance = this.initialize ? this.initialize.apply(this, arguments) : this; //typize this.$$family = 'class'; return instance; }; for ( var mutator in Class.Mutators) { if (!properties[mutator]) continue; properties = Class.Mutators[mutator](properties, properties[mutator]); delete properties[mutator]; } $.extend(klass, this); klass.constructor = Class; klass.prototype = properties; return klass; }; Class.Mutators = { Implements: function(self, klasses) { $.each($.splat(klasses), function(klass) { Class.prototyping = klass; var instance = (typeof klass == 'function') ? new klass : klass; for ( var prop in instance) { if (!(prop in self)) { self[prop] = instance[prop]; } } delete Class.prototyping; }); return self; } }; $.extend(Class, { inherit: function(object, properties) { for ( var key in properties) { var override = properties[key]; var previous = object[key]; var type = $.type(override); if (previous && type == 'function') { if (override != previous) { Class.override(object, key, override); } } else if (type == 'object') { object[key] = $.merge(previous, override); } else { object[key] = override; } } return object; }, override: function(object, name, method) { var parent = Class.prototyping; if (parent && object[name] != parent[name]) parent = null; var override = function() { var previous = this.parent; this.parent = parent ? parent[name] : object[name]; var value = method.apply(this, arguments); this.parent = previous; return value; }; object[name] = override; } }); Class.prototype.implement = function() { var proto = this.prototype; $.each(Array.prototype.slice.call(arguments || []), function(properties) { Class.inherit(proto, properties); }); return this; }; $jit.Class = Class; /* Object: $jit.json Provides JSON utility functions. Most of these functions are JSON-tree traversal and manipulation functions. */ $jit.json = { /* Method: prune Clears all tree nodes having depth greater than maxLevel. Parameters: tree - (object) A JSON tree object. For more information please see . maxLevel - (number) An integer specifying the maximum level allowed for this tree. All nodes having depth greater than max level will be deleted. */ prune: function(tree, maxLevel) { this.each(tree, function(elem, i) { if (i == maxLevel && elem.children) { delete elem.children; elem.children = []; } }); }, /* Method: getParent Returns the parent node of the node having _id_ as id. Parameters: tree - (object) A JSON tree object. See also . id - (string) The _id_ of the child node whose parent will be returned. Returns: A tree JSON node if any, or false otherwise. */ getParent: function(tree, id) { if (tree.id == id) return false; var ch = tree.children; if (ch && ch.length > 0) { for ( var i = 0; i < ch.length; i++) { if (ch[i].id == id) return tree; else { var ans = this.getParent(ch[i], id); if (ans) return ans; } } } return false; }, /* Method: getSubtree Returns the subtree that matches the given id. Parameters: tree - (object) A JSON tree object. See also . id - (string) A node *unique* identifier. Returns: A subtree having a root node matching the given id. Returns null if no subtree matching the id is found. */ getSubtree: function(tree, id) { if (tree.id == id) return tree; for ( var i = 0, ch = tree.children; ch && i < ch.length; i++) { var t = this.getSubtree(ch[i], id); if (t != null) return t; } return null; }, /* Method: eachLevel Iterates on tree nodes with relative depth less or equal than a specified level. Parameters: tree - (object) A JSON tree or subtree. See also . initLevel - (number) An integer specifying the initial relative level. Usually zero. toLevel - (number) An integer specifying a top level. This method will iterate only through nodes with depth less than or equal this number. action - (function) A function that receives a node and an integer specifying the actual level of the node. Example: (start code js) $jit.json.eachLevel(tree, 0, 3, function(node, depth) { alert(node.name + ' ' + depth); }); (end code) */ eachLevel: function(tree, initLevel, toLevel, action) { if (initLevel <= toLevel) { action(tree, initLevel); if(!tree.children) return; for ( var i = 0, ch = tree.children; i < ch.length; i++) { this.eachLevel(ch[i], initLevel + 1, toLevel, action); } } }, /* Method: each A JSON tree iterator. Parameters: tree - (object) A JSON tree or subtree. See also . action - (function) A function that receives a node. Example: (start code js) $jit.json.each(tree, function(node) { alert(node.name); }); (end code) */ each: function(tree, action) { this.eachLevel(tree, 0, Number.MAX_VALUE, action); } }; /* An object containing multiple type of transformations. */ $jit.Trans = { $extend: true, linear: function(p){ return p; } }; var Trans = $jit.Trans; (function(){ var makeTrans = function(transition, params){ params = $.splat(params); return $.extend(transition, { easeIn: function(pos){ return transition(pos, params); }, easeOut: function(pos){ return 1 - transition(1 - pos, params); }, easeInOut: function(pos){ return (pos <= 0.5)? transition(2 * pos, params) / 2 : (2 - transition( 2 * (1 - pos), params)) / 2; } }); }; var transitions = { Pow: function(p, x){ return Math.pow(p, x[0] || 6); }, Expo: function(p){ return Math.pow(2, 8 * (p - 1)); }, Circ: function(p){ return 1 - Math.sin(Math.acos(p)); }, Sine: function(p){ return 1 - Math.sin((1 - p) * Math.PI / 2); }, Back: function(p, x){ x = x[0] || 1.618; return Math.pow(p, 2) * ((x + 1) * p - x); }, Bounce: function(p){ var value; for ( var a = 0, b = 1; 1; a += b, b /= 2) { if (p >= (7 - 4 * a) / 11) { value = b * b - Math.pow((11 - 6 * a - 11 * p) / 4, 2); break; } } return value; }, Elastic: function(p, x){ return Math.pow(2, 10 * --p) * Math.cos(20 * p * Math.PI * (x[0] || 1) / 3); } }; $.each(transitions, function(val, key){ Trans[key] = makeTrans(val); }); $.each( [ 'Quad', 'Cubic', 'Quart', 'Quint' ], function(elem, i){ Trans[elem] = makeTrans(function(p){ return Math.pow(p, [ i + 2 ]); }); }); })(); /* A Class that can perform animations for generic objects. If you are looking for animation transitions please take a look at the object. Used by: Based on: The Animation class is based in the MooTools Framework . Copyright (c) 2006-2009 Valerio Proietti, . MIT license . */ var Animation = new Class( { initialize: function(options){ this.setOptions(options); }, setOptions: function(options){ var opt = { duration: 2500, fps: 40, transition: Trans.Quart.easeInOut, compute: $.empty, complete: $.empty, link: 'ignore' }; this.opt = $.merge(opt, options || {}); return this; }, step: function(){ var time = $.time(), opt = this.opt; if (time < this.time + opt.duration) { var delta = opt.transition((time - this.time) / opt.duration); opt.compute(delta); } else { this.timer = clearInterval(this.timer); opt.compute(1); opt.complete(); } }, start: function(){ if (!this.check()) return this; this.time = 0; this.startTimer(); return this; }, startTimer: function(){ var that = this, fps = this.opt.fps; if (this.timer) return false; this.time = $.time() - this.time; this.timer = setInterval((function(){ that.step(); }), Math.round(1000 / fps)); return true; }, pause: function(){ this.stopTimer(); return this; }, resume: function(){ this.startTimer(); return this; }, stopTimer: function(){ if (!this.timer) return false; this.time = $.time() - this.time; this.timer = clearInterval(this.timer); return true; }, check: function(){ if (!this.timer) return true; if (this.opt.link == 'cancel') { this.stopTimer(); return true; } return false; } }); var Options = function() { var args = arguments; for(var i=0, l=args.length, ans={}; i instance to be used by the visualization. withLabels - (boolean) Default's *true*. Whether to use a label container for the visualization. background - (boolean|object) Default's *false*. An object containing information about the rendering of a background canvas. */ Options.Canvas = { $extend: true, injectInto: 'id', type: '2D', width: false, height: false, useCanvas: false, withLabels: true, background: false, Scene: { Lighting: { enable: false, ambient: [1, 1, 1], directional: { direction: { x: -100, y: -100, z: -100 }, color: [0.5, 0.3, 0.1] } } } }; /* * File: Options.Node.js * */ /* Object: Options.Node Provides Node rendering options for Tree and Graph based visualizations. Syntax: (start code js) Options.Node = { overridable: false, type: 'circle', color: '#ccb', alpha: 1, dim: 3, height: 20, width: 90, autoHeight: false, autoWidth: false, lineWidth: 1, transform: true, align: "center", angularWidth:1, span:1, CanvasStyles: {} }; (end code) Example: (start code js) var viz = new $jit.Viz({ Node: { overridable: true, width: 30, autoHeight: true, type: 'rectangle' } }); (end code) Parameters: overridable - (boolean) Default's *false*. Determine whether or not general node properties can be overridden by a particular . type - (string) Default's *circle*. Node's shape. Node built-in types include 'circle', 'rectangle', 'square', 'ellipse', 'triangle', 'star'. The default Node type might vary in each visualization. You can also implement (non built-in) custom Node types into your visualizations. color - (string) Default's *#ccb*. Node color. alpha - (number) Default's *1*. The Node's alpha value. *1* is for full opacity. dim - (number) Default's *3*. An extra parameter used by 'circle', 'square', 'triangle' and 'star' node types. Depending on each shape, this parameter can set the radius of a circle, half the length of the side of a square, half the base and half the height of a triangle or the length of a side of a star (concave decagon). height - (number) Default's *20*. Used by 'rectangle' and 'ellipse' node types. The height of the node shape. width - (number) Default's *90*. Used by 'rectangle' and 'ellipse' node types. The width of the node shape. autoHeight - (boolean) Default's *false*. Whether to set an auto height for the node depending on the content of the Node's label. autoWidth - (boolean) Default's *false*. Whether to set an auto width for the node depending on the content of the Node's label. lineWidth - (number) Default's *1*. Used only by some Node shapes. The line width of the strokes of a node. transform - (boolean) Default's *true*. Only used by the visualization. Whether to scale the nodes according to the moebius transformation. align - (string) Default's *center*. Possible values are 'center', 'left' or 'right'. Used only by the visualization, these parameters are used for aligning nodes when some of they dimensions vary. angularWidth - (number) Default's *1*. Used in radial layouts (like or visualizations). The amount of relative 'space' set for a node. span - (number) Default's *1*. Used in radial layouts (like or visualizations). The angle span amount set for a node. CanvasStyles - (object) Default's an empty object (i.e. {}). Attach any other canvas specific property that you'd set to the canvas context before plotting a Node. */ Options.Node = { $extend: false, overridable: false, type: 'circle', color: '#ccb', alpha: 1, dim: 3, height: 20, width: 90, autoHeight: false, autoWidth: false, lineWidth: 1, transform: true, align: "center", angularWidth:1, span:1, //Raw canvas styles to be //applied to the context instance //before plotting a node CanvasStyles: {} }; /* * File: Options.Edge.js * */ /* Object: Options.Edge Provides Edge rendering options for Tree and Graph based visualizations. Syntax: (start code js) Options.Edge = { overridable: false, type: 'line', color: '#ccb', lineWidth: 1, dim:15, alpha: 1, CanvasStyles: {} }; (end code) Example: (start code js) var viz = new $jit.Viz({ Edge: { overridable: true, type: 'line', color: '#fff', CanvasStyles: { shadowColor: '#ccc', shadowBlur: 10 } } }); (end code) Parameters: overridable - (boolean) Default's *false*. Determine whether or not general edges properties can be overridden by a particular . type - (string) Default's 'line'. Edge styles include 'line', 'hyperline', 'arrow'. The default Edge type might vary in each visualization. You can also implement custom Edge types. color - (string) Default's '#ccb'. Edge color. lineWidth - (number) Default's *1*. Line/Edge width. alpha - (number) Default's *1*. The Edge's alpha value. *1* is for full opacity. dim - (number) Default's *15*. An extra parameter used by other complex shapes such as quadratic, bezier or arrow, to determine the shape's diameter. epsilon - (number) Default's *7*. Only used when using *enableForEdges* in . This dimension is used to create an area for the line where the contains method for the edge returns *true*. CanvasStyles - (object) Default's an empty object (i.e. {}). Attach any other canvas specific property that you'd set to the canvas context before plotting an Edge. See also: If you want to know more about how to customize Node/Edge data per element, in the JSON or programmatically, take a look at this article. */ Options.Edge = { $extend: false, overridable: false, type: 'line', color: '#ccb', lineWidth: 1, dim:15, alpha: 1, epsilon: 7, //Raw canvas styles to be //applied to the context instance //before plotting an edge CanvasStyles: {} }; /* * File: Options.Fx.js * */ /* Object: Options.Fx Provides animation options like duration of the animations, frames per second and animation transitions. Syntax: (start code js) Options.Fx = { fps:40, duration: 2500, transition: $jit.Trans.Quart.easeInOut, clearCanvas: true }; (end code) Example: (start code js) var viz = new $jit.Viz({ duration: 1000, fps: 35, transition: $jit.Trans.linear }); (end code) Parameters: clearCanvas - (boolean) Default's *true*. Whether to clear the frame/canvas when the viz is plotted or animated. duration - (number) Default's *2500*. Duration of the animation in milliseconds. fps - (number) Default's *40*. Frames per second. transition - (object) Default's *$jit.Trans.Quart.easeInOut*. The transition used for the animations. See below for a more detailed explanation. Object: $jit.Trans This object is used for specifying different animation transitions in all visualizations. There are many different type of animation transitions. linear: Displays a linear transition >Trans.linear (see Linear.png) Quad: Displays a Quadratic transition. >Trans.Quad.easeIn >Trans.Quad.easeOut >Trans.Quad.easeInOut (see Quad.png) Cubic: Displays a Cubic transition. >Trans.Cubic.easeIn >Trans.Cubic.easeOut >Trans.Cubic.easeInOut (see Cubic.png) Quart: Displays a Quartetic transition. >Trans.Quart.easeIn >Trans.Quart.easeOut >Trans.Quart.easeInOut (see Quart.png) Quint: Displays a Quintic transition. >Trans.Quint.easeIn >Trans.Quint.easeOut >Trans.Quint.easeInOut (see Quint.png) Expo: Displays an Exponential transition. >Trans.Expo.easeIn >Trans.Expo.easeOut >Trans.Expo.easeInOut (see Expo.png) Circ: Displays a Circular transition. >Trans.Circ.easeIn >Trans.Circ.easeOut >Trans.Circ.easeInOut (see Circ.png) Sine: Displays a Sineousidal transition. >Trans.Sine.easeIn >Trans.Sine.easeOut >Trans.Sine.easeInOut (see Sine.png) Back: >Trans.Back.easeIn >Trans.Back.easeOut >Trans.Back.easeInOut (see Back.png) Bounce: Bouncy transition. >Trans.Bounce.easeIn >Trans.Bounce.easeOut >Trans.Bounce.easeInOut (see Bounce.png) Elastic: Elastic curve. >Trans.Elastic.easeIn >Trans.Elastic.easeOut >Trans.Elastic.easeInOut (see Elastic.png) Based on: Easing and Transition animation methods are based in the MooTools Framework . Copyright (c) 2006-2010 Valerio Proietti, . MIT license . */ Options.Fx = { $extend: true, fps:40, duration: 2500, transition: $jit.Trans.Quart.easeInOut, clearCanvas: true }; /* * File: Options.Label.js * */ /* Object: Options.Label Provides styling for Labels such as font size, family, etc. Also sets Node labels as HTML, SVG or Native canvas elements. Syntax: (start code js) Options.Label = { overridable: false, type: 'HTML', //'SVG', 'Native' style: ' ', size: 10, family: 'sans-serif', textAlign: 'center', textBaseline: 'alphabetic', color: '#fff' }; (end code) Example: (start code js) var viz = new $jit.Viz({ Label: { type: 'Native', size: 11, color: '#ccc' } }); (end code) Parameters: overridable - (boolean) Default's *false*. Determine whether or not general label properties can be overridden by a particular . type - (string) Default's *HTML*. The type for the labels. Can be 'HTML', 'SVG' or 'Native' canvas labels. style - (string) Default's *empty string*. Can be 'italic' or 'bold'. This parameter is only taken into account when using 'Native' canvas labels. For DOM based labels the className *node* is added to the DOM element for styling via CSS. You can also use methods to style individual labels. size - (number) Default's *10*. The font's size. This parameter is only taken into account when using 'Native' canvas labels. For DOM based labels the className *node* is added to the DOM element for styling via CSS. You can also use methods to style individual labels. family - (string) Default's *sans-serif*. The font's family. This parameter is only taken into account when using 'Native' canvas labels. For DOM based labels the className *node* is added to the DOM element for styling via CSS. You can also use methods to style individual labels. color - (string) Default's *#fff*. The font's color. This parameter is only taken into account when using 'Native' canvas labels. For DOM based labels the className *node* is added to the DOM element for styling via CSS. You can also use methods to style individual labels. */ Options.Label = { $extend: false, overridable: false, type: 'HTML', //'SVG', 'Native' style: ' ', size: 10, family: 'sans-serif', textAlign: 'center', textBaseline: 'alphabetic', color: '#fff' }; /* * File: Options.Tips.js * */ /* Object: Options.Tips Tips options Syntax: (start code js) Options.Tips = { enable: false, type: 'auto', offsetX: 20, offsetY: 20, onShow: $.empty, onHide: $.empty }; (end code) Example: (start code js) var viz = new $jit.Viz({ Tips: { enable: true, type: 'Native', offsetX: 10, offsetY: 10, onShow: function(tip, node) { tip.innerHTML = node.name; } } }); (end code) Parameters: enable - (boolean) Default's *false*. If *true*, a tooltip will be shown when a node is hovered. The tooltip is a div DOM element having "tip" as CSS class. type - (string) Default's *auto*. Defines where to attach the MouseEnter/Leave tooltip events. Possible values are 'Native' to attach them to the canvas or 'HTML' to attach them to DOM label elements (if defined). 'auto' sets this property to the value of 's *type* property. offsetX - (number) Default's *20*. An offset added to the current tooltip x-position (which is the same as the current mouse position). Default's 20. offsetY - (number) Default's *20*. An offset added to the current tooltip y-position (which is the same as the current mouse position). Default's 20. onShow(tip, node) - This callack is used right before displaying a tooltip. The first formal parameter is the tip itself (which is a DivElement). The second parameter may be a for graph based visualizations or an object with label, value properties for charts. onHide() - This callack is used when hiding a tooltip. */ Options.Tips = { $extend: false, enable: false, type: 'auto', offsetX: 20, offsetY: 20, force: false, onShow: $.empty, onHide: $.empty }; /* * File: Options.NodeStyles.js * */ /* Object: Options.NodeStyles Apply different styles when a node is hovered or selected. Syntax: (start code js) Options.NodeStyles = { enable: false, type: 'auto', stylesHover: false, stylesClick: false }; (end code) Example: (start code js) var viz = new $jit.Viz({ NodeStyles: { enable: true, type: 'Native', stylesHover: { dim: 30, color: '#fcc' }, duration: 600 } }); (end code) Parameters: enable - (boolean) Default's *false*. Whether to enable this option. type - (string) Default's *auto*. Use this to attach the hover/click events in the nodes or the nodes labels (if they have been defined as DOM elements: 'HTML' or 'SVG', see for more details). The default 'auto' value will set NodeStyles to the same type defined for . stylesHover - (boolean|object) Default's *false*. An object with node styles just like the ones defined for or *false* otherwise. stylesClick - (boolean|object) Default's *false*. An object with node styles just like the ones defined for or *false* otherwise. */ Options.NodeStyles = { $extend: false, enable: false, type: 'auto', stylesHover: false, stylesClick: false }; /* * File: Options.Events.js * */ /* Object: Options.Events Configuration for adding mouse/touch event handlers to Nodes. Syntax: (start code js) Options.Events = { enable: false, enableForEdges: false, type: 'auto', onClick: $.empty, onRightClick: $.empty, onMouseMove: $.empty, onMouseEnter: $.empty, onMouseLeave: $.empty, onDragStart: $.empty, onDragMove: $.empty, onDragCancel: $.empty, onDragEnd: $.empty, onTouchStart: $.empty, onTouchMove: $.empty, onTouchEnd: $.empty, onTouchCancel: $.empty, onMouseWheel: $.empty }; (end code) Example: (start code js) var viz = new $jit.Viz({ Events: { enable: true, onClick: function(node, eventInfo, e) { viz.doSomething(); }, onMouseEnter: function(node, eventInfo, e) { viz.canvas.getElement().style.cursor = 'pointer'; }, onMouseLeave: function(node, eventInfo, e) { viz.canvas.getElement().style.cursor = ''; } } }); (end code) Parameters: enable - (boolean) Default's *false*. Whether to enable the Event system. enableForEdges - (boolean) Default's *false*. Whether to track events also in arcs. If *true* the same callbacks -described below- are used for nodes *and* edges. A simple duck type check for edges is to check for *node.nodeFrom*. type - (string) Default's 'auto'. Whether to attach the events onto the HTML labels (via event delegation) or to use the custom 'Native' canvas Event System of the library. 'auto' is set when you let the *type* parameter decide this. onClick(node, eventInfo, e) - Triggered when a user performs a click in the canvas. *node* is the clicked or false if no node has been clicked. *e* is the grabbed event (should return the native event in a cross-browser manner). *eventInfo* is an object containing useful methods like *getPos* to get the mouse position relative to the canvas. onRightClick(node, eventInfo, e) - Triggered when a user performs a right click in the canvas. *node* is the right clicked or false if no node has been clicked. *e* is the grabbed event (should return the native event in a cross-browser manner). *eventInfo* is an object containing useful methods like *getPos* to get the mouse position relative to the canvas. onMouseMove(node, eventInfo, e) - Triggered when the user moves the mouse. *node* is the under the cursor as it's moving over the canvas or false if no node has been clicked. *e* is the grabbed event (should return the native event in a cross-browser manner). *eventInfo* is an object containing useful methods like *getPos* to get the mouse position relative to the canvas. onMouseEnter(node, eventInfo, e) - Triggered when a user moves the mouse over a node. *node* is the that the mouse just entered. *e* is the grabbed event (should return the native event in a cross-browser manner). *eventInfo* is an object containing useful methods like *getPos* to get the mouse position relative to the canvas. onMouseLeave(node, eventInfo, e) - Triggered when the user mouse-outs a node. *node* is the 'mouse-outed'. *e* is the grabbed event (should return the native event in a cross-browser manner). *eventInfo* is an object containing useful methods like *getPos* to get the mouse position relative to the canvas. onDragStart(node, eventInfo, e) - Triggered when the user mouse-downs over a node. *node* is the being pressed. *e* is the grabbed event (should return the native event in a cross-browser manner). *eventInfo* is an object containing useful methods like *getPos* to get the mouse position relative to the canvas. onDragMove(node, eventInfo, e) - Triggered when a user, after pressing the mouse button over a node, moves the mouse around. *node* is the being dragged. *e* is the grabbed event (should return the native event in a cross-browser manner). *eventInfo* is an object containing useful methods like *getPos* to get the mouse position relative to the canvas. onDragEnd(node, eventInfo, e) - Triggered when a user finished dragging a node. *node* is the being dragged. *e* is the grabbed event (should return the native event in a cross-browser manner). *eventInfo* is an object containing useful methods like *getPos* to get the mouse position relative to the canvas. onDragCancel(node, eventInfo, e) - Triggered when the user releases the mouse button over a that wasn't dragged (i.e. the user didn't perform any mouse movement after pressing the mouse button). *node* is the being dragged. *e* is the grabbed event (should return the native event in a cross-browser manner). *eventInfo* is an object containing useful methods like *getPos* to get the mouse position relative to the canvas. onTouchStart(node, eventInfo, e) - Behaves just like onDragStart. onTouchMove(node, eventInfo, e) - Behaves just like onDragMove. onTouchEnd(node, eventInfo, e) - Behaves just like onDragEnd. onTouchCancel(node, eventInfo, e) - Behaves just like onDragCancel. onMouseWheel(delta, e) - Triggered when the user uses the mouse scroll over the canvas. *delta* is 1 or -1 depending on the sense of the mouse scroll. */ Options.Events = { $extend: false, enable: false, enableForEdges: false, type: 'auto', onClick: $.empty, onRightClick: $.empty, onMouseMove: $.empty, onMouseEnter: $.empty, onMouseLeave: $.empty, onDragStart: $.empty, onDragMove: $.empty, onDragCancel: $.empty, onDragEnd: $.empty, onTouchStart: $.empty, onTouchMove: $.empty, onTouchEnd: $.empty, onMouseWheel: $.empty }; /* * File: Options.Navigation.js * */ /* Object: Options.Navigation Panning and zooming options for Graph/Tree based visualizations. These options are implemented by all visualizations except charts (, and ). Syntax: (start code js) Options.Navigation = { enable: false, type: 'auto', panning: false, //true, 'avoid nodes' zooming: false }; (end code) Example: (start code js) var viz = new $jit.Viz({ Navigation: { enable: true, panning: 'avoid nodes', zooming: 20 } }); (end code) Parameters: enable - (boolean) Default's *false*. Whether to enable Navigation capabilities. type - (string) Default's 'auto'. Whether to attach the navigation events onto the HTML labels (via event delegation) or to use the custom 'Native' canvas Event System of the library. When 'auto' set when you let the *type* parameter decide this. panning - (boolean|string) Default's *false*. Set this property to *true* if you want to add Drag and Drop panning support to the visualization. You can also set this parameter to 'avoid nodes' to enable DnD panning but disable it if the DnD is taking place over a node. This is useful when some other events like Drag & Drop for nodes are added to . zooming - (boolean|number) Default's *false*. Set this property to a numeric value to turn mouse-scroll zooming on. The number will be proportional to the mouse-scroll sensitivity. */ Options.Navigation = { $extend: false, enable: false, type: 'auto', panning: false, //true | 'avoid nodes' zooming: false }; /* * File: Options.Controller.js * */ /* Object: Options.Controller Provides controller methods. Controller methods are callback functions that get called at different stages of the animation, computing or plotting of the visualization. Implemented by: All visualizations except charts (, and ). Syntax: (start code js) Options.Controller = { onBeforeCompute: $.empty, onAfterCompute: $.empty, onCreateLabel: $.empty, onPlaceLabel: $.empty, onComplete: $.empty, onBeforePlotLine:$.empty, onAfterPlotLine: $.empty, onBeforePlotNode:$.empty, onAfterPlotNode: $.empty, request: false }; (end code) Example: (start code js) var viz = new $jit.Viz({ onBeforePlotNode: function(node) { if(node.selected) { node.setData('color', '#ffc'); } else { node.removeData('color'); } }, onBeforePlotLine: function(adj) { if(adj.nodeFrom.selected && adj.nodeTo.selected) { adj.setData('color', '#ffc'); } else { adj.removeData('color'); } }, onAfterCompute: function() { alert("computed!"); } }); (end code) Parameters: onBeforeCompute(node) - This method is called right before performing all computations and animations. The selected is passed as parameter. onAfterCompute() - This method is triggered after all animations or computations ended. onCreateLabel(domElement, node) - This method receives a new label DIV element as first parameter, and the corresponding as second parameter. This method will only be called once for each label. This method is useful when adding events or styles to the labels used by the JIT. onPlaceLabel(domElement, node) - This method receives a label DIV element as first parameter and the corresponding as second parameter. This method is called each time a label has been placed in the visualization, for example at each step of an animation, and thus it allows you to update the labels properties, such as size or position. Note that onPlaceLabel will be triggered after updating the labels positions. That means that, for example, the left and top css properties are already updated to match the nodes positions. Width and height properties are not set however. onBeforePlotNode(node) - This method is triggered right before plotting each . This method is useful for changing a node style right before plotting it. onAfterPlotNode(node) - This method is triggered right after plotting each . onBeforePlotLine(adj) - This method is triggered right before plotting a . This method is useful for adding some styles to a particular edge before being plotted. onAfterPlotLine(adj) - This method is triggered right after plotting a . *Used in , and visualizations* request(nodeId, level, onComplete) - This method is used for buffering information into the visualization. When clicking on an empty node, the visualization will make a request for this node's subtrees, specifying a given level for this subtree (defined by _levelsToShow_). Once the request is completed, the onComplete callback should be called with the given result. This is useful to provide on-demand information into the visualizations withought having to load the entire information from start. The parameters used by this method are _nodeId_, which is the id of the root of the subtree to request, _level_ which is the depth of the subtree to be requested (0 would mean just the root node). _onComplete_ is an object having the callback method _onComplete.onComplete(json)_ that should be called once the json has been retrieved. */ Options.Controller = { $extend: true, onBeforeCompute: $.empty, onAfterCompute: $.empty, onCreateLabel: $.empty, onPlaceLabel: $.empty, onComplete: $.empty, onBeforePlotLine:$.empty, onAfterPlotLine: $.empty, onBeforePlotNode:$.empty, onAfterPlotNode: $.empty, request: false }; /* * File: Extras.js * * Provides Extras such as Tips and Style Effects. * * Description: * * Provides the and classes and functions. * */ /* * Manager for mouse events (clicking and mouse moving). * * This class is used for registering objects implementing onClick * and onMousemove methods. These methods are called when clicking or * moving the mouse around the Canvas. * For now, and are classes implementing these methods. * */ var ExtrasInitializer = { initialize: function(className, viz) { this.viz = viz; this.canvas = viz.canvas; this.config = viz.config[className]; this.nodeTypes = viz.fx.nodeTypes; var type = this.config.type; this.dom = type == 'auto'? (viz.config.Label.type != 'Native') : (type != 'Native'); this.labelContainer = this.dom && viz.labels.getLabelContainer(); this.isEnabled() && this.initializePost(); }, initializePost: $.empty, setAsProperty: $.lambda(false), isEnabled: function() { return this.config.enable; }, isLabel: function(e, win, group) { e = $.event.get(e, win); var labelContainer = this.labelContainer, target = e.target || e.srcElement, related = e.relatedTarget; if(group) { return related && related == this.viz.canvas.getCtx().canvas && !!target && this.isDescendantOf(target, labelContainer); } else { return this.isDescendantOf(target, labelContainer); } }, isDescendantOf: function(elem, par) { while(elem && elem.parentNode) { if(elem.parentNode == par) return elem; elem = elem.parentNode; } return false; } }; var EventsInterface = { onMouseUp: $.empty, onMouseDown: $.empty, onMouseMove: $.empty, onMouseOver: $.empty, onMouseOut: $.empty, onMouseWheel: $.empty, onTouchStart: $.empty, onTouchMove: $.empty, onTouchEnd: $.empty, onTouchCancel: $.empty }; var MouseEventsManager = new Class({ initialize: function(viz) { this.viz = viz; this.canvas = viz.canvas; this.node = false; this.edge = false; this.registeredObjects = []; this.attachEvents(); }, attachEvents: function() { var htmlCanvas = this.canvas.getElement(), that = this; htmlCanvas.oncontextmenu = $.lambda(false); $.addEvents(htmlCanvas, { 'mouseup': function(e, win) { var event = $.event.get(e, win); that.handleEvent('MouseUp', e, win, that.makeEventObject(e, win), $.event.isRightClick(event)); }, 'mousedown': function(e, win) { var event = $.event.get(e, win); that.handleEvent('MouseDown', e, win, that.makeEventObject(e, win), $.event.isRightClick(event)); }, 'mousemove': function(e, win) { that.handleEvent('MouseMove', e, win, that.makeEventObject(e, win)); }, 'mouseover': function(e, win) { that.handleEvent('MouseOver', e, win, that.makeEventObject(e, win)); }, 'mouseout': function(e, win) { that.handleEvent('MouseOut', e, win, that.makeEventObject(e, win)); }, 'touchstart': function(e, win) { that.handleEvent('TouchStart', e, win, that.makeEventObject(e, win)); }, 'touchmove': function(e, win) { that.handleEvent('TouchMove', e, win, that.makeEventObject(e, win)); }, 'touchend': function(e, win) { that.handleEvent('TouchEnd', e, win, that.makeEventObject(e, win)); } }); //attach mousewheel event var handleMouseWheel = function(e, win) { var event = $.event.get(e, win); var wheel = $.event.getWheel(event); that.handleEvent('MouseWheel', e, win, wheel); }; //TODO(nico): this is a horrible check for non-gecko browsers! if(!document.getBoxObjectFor && window.mozInnerScreenX == null) { $.addEvent(htmlCanvas, 'mousewheel', handleMouseWheel); } else { htmlCanvas.addEventListener('DOMMouseScroll', handleMouseWheel, false); } }, register: function(obj) { this.registeredObjects.push(obj); }, handleEvent: function() { var args = Array.prototype.slice.call(arguments), type = args.shift(); for(var i=0, regs=this.registeredObjects, l=regs.length; i and implemented * by all main visualizations. * */ var Extras = { initializeExtras: function() { var mem = new MouseEventsManager(this), that = this; $.each(['NodeStyles', 'Tips', 'Navigation', 'Events'], function(k) { var obj = new Extras.Classes[k](k, that); if(obj.isEnabled()) { mem.register(obj); } if(obj.setAsProperty()) { that[k.toLowerCase()] = obj; } }); } }; Extras.Classes = {}; /* Class: Events This class defines an Event API to be accessed by the user. The methods implemented are the ones defined in the object. */ Extras.Classes.Events = new Class({ Implements: [ExtrasInitializer, EventsInterface], initializePost: function() { this.fx = this.viz.fx; this.ntypes = this.viz.fx.nodeTypes; this.etypes = this.viz.fx.edgeTypes; this.hovered = false; this.pressed = false; this.touched = false; this.touchMoved = false; this.moved = false; }, setAsProperty: $.lambda(true), onMouseUp: function(e, win, event, isRightClick) { var evt = $.event.get(e, win); if(!this.moved) { if(isRightClick) { this.config.onRightClick(this.hovered, event, evt); } else { this.config.onClick(this.pressed, event, evt); } } if(this.pressed) { if(this.moved) { this.config.onDragEnd(this.pressed, event, evt); } else { this.config.onDragCancel(this.pressed, event, evt); } this.pressed = this.moved = false; } }, onMouseOut: function(e, win, event) { //mouseout a label var evt = $.event.get(e, win), label; if(this.dom && (label = this.isLabel(e, win, true))) { this.config.onMouseLeave(this.viz.graph.getNode(label.id), event, evt); this.hovered = false; return; } //mouseout canvas var rt = evt.relatedTarget, canvasWidget = this.canvas.getElement(); while(rt && rt.parentNode) { if(canvasWidget == rt.parentNode) return; rt = rt.parentNode; } if(this.hovered) { this.config.onMouseLeave(this.hovered, event, evt); this.hovered = false; } }, onMouseOver: function(e, win, event) { //mouseover a label var evt = $.event.get(e, win), label; if(this.dom && (label = this.isLabel(e, win, true))) { this.hovered = this.viz.graph.getNode(label.id); this.config.onMouseEnter(this.hovered, event, evt); } }, onMouseMove: function(e, win, event) { var label, evt = $.event.get(e, win); if(this.pressed) { this.moved = true; this.config.onDragMove(this.pressed, event, evt); return; } if(this.dom) { this.config.onMouseMove(this.hovered, event, evt); } else { if(this.hovered) { var hn = this.hovered; var geom = hn.nodeFrom? this.etypes[hn.getData('type')] : this.ntypes[hn.getData('type')]; var contains = geom && geom.contains && geom.contains.call(this.fx, hn, event.getPos()); if(contains) { this.config.onMouseMove(hn, event, evt); return; } else { this.config.onMouseLeave(hn, event, evt); this.hovered = false; } } if(this.hovered = (event.getNode() || (this.config.enableForEdges && event.getEdge()))) { this.config.onMouseEnter(this.hovered, event, evt); } else { this.config.onMouseMove(false, event, evt); } } }, onMouseWheel: function(e, win, delta) { this.config.onMouseWheel(delta, $.event.get(e, win)); }, onMouseDown: function(e, win, event) { // START METAMAPS CODE var evt = $.event.get(e, win); this.pressed = event.getNode() || (this.config.enableForEdges && event.getEdge()); // END METAMAPS CODE // ORIGINAL CODE /*var evt = $.event.get(e, win), label; if(this.dom) { if(label = this.isLabel(e, win)) { this.pressed = this.viz.graph.getNode(label.id); } } else { this.pressed = event.getNode() || (this.config.enableForEdges && event.getEdge()); } */ this.pressed && this.config.onDragStart(this.pressed, event, evt); }, onTouchStart: function(e, win, event) { var evt = $.event.get(e, win), label; if(this.dom && (label = this.isLabel(e, win))) { this.touched = this.viz.graph.getNode(label.id); } else { this.touched = event.getNode() || (this.config.enableForEdges && event.getEdge()); } this.touched && this.config.onTouchStart(this.touched, event, evt); }, onTouchMove: function(e, win, event) { var evt = $.event.get(e, win); if(this.touched) { this.touchMoved = true; this.config.onTouchMove(this.touched, event, evt); } }, onTouchEnd: function(e, win, event) { var evt = $.event.get(e, win); if(this.touched) { if(this.touchMoved) { this.config.onTouchEnd(this.touched, event, evt); } else { this.config.onTouchCancel(this.touched, event, evt); } this.touched = this.touchMoved = false; } } }); /* Class: Tips A class containing tip related functions. This class is used internally. Used by: , , , , , , See also: */ Extras.Classes.Tips = new Class({ Implements: [ExtrasInitializer, EventsInterface], initializePost: function() { //add DOM tooltip if(document.body) { var tip = $('_tooltip') || document.createElement('div'); tip.id = '_tooltip'; tip.className = 'tip'; $.extend(tip.style, { position: 'absolute', display: 'none', zIndex: 13000 }); document.body.appendChild(tip); this.tip = tip; this.node = false; } }, setAsProperty: $.lambda(true), onMouseOut: function(e, win) { //mouseout a label var evt = $.event.get(e, win); if(this.dom && this.isLabel(e, win, true)) { this.hide(true); return; } //mouseout canvas var rt = e.relatedTarget, canvasWidget = this.canvas.getElement(); while(rt && rt.parentNode) { if(canvasWidget == rt.parentNode) return; rt = rt.parentNode; } this.hide(false); }, onMouseOver: function(e, win) { //mouseover a label var label; if(this.dom && (label = this.isLabel(e, win, false))) { this.node = this.viz.graph.getNode(label.id); this.config.onShow(this.tip, this.node, label); } }, onMouseMove: function(e, win, opt) { if(this.dom && this.isLabel(e, win)) { this.setTooltipPosition($.event.getPos(e, win)); } if(!this.dom) { var node = opt.getNode(); if(!node) { this.hide(true); return; } if(this.config.force || !this.node || this.node.id != node.id) { this.node = node; this.config.onShow(this.tip, node, opt.getContains()); } this.setTooltipPosition($.event.getPos(e, win)); } }, setTooltipPosition: function(pos) { var tip = this.tip, style = tip.style, cont = this.config; style.display = ''; //get window dimensions var win = { 'height': document.body.clientHeight, 'width': document.body.clientWidth }; //get tooltip dimensions var obj = { 'width': tip.offsetWidth, 'height': tip.offsetHeight }; //set tooltip position var x = cont.offsetX, y = cont.offsetY; style.top = ((pos.y + y + obj.height > win.height)? (pos.y - obj.height - y) : pos.y + y) + 'px'; style.left = ((pos.x + obj.width + x > win.width)? (pos.x - obj.width - x) : pos.x + x) + 'px'; }, hide: function(triggerCallback) { this.tip.style.display = 'none'; triggerCallback && this.config.onHide(); } }); /* Class: NodeStyles Change node styles when clicking or hovering a node. This class is used internally. Used by: , , , , , , See also: */ Extras.Classes.NodeStyles = new Class({ Implements: [ExtrasInitializer, EventsInterface], initializePost: function() { this.fx = this.viz.fx; this.types = this.viz.fx.nodeTypes; this.nStyles = this.config; this.nodeStylesOnHover = this.nStyles.stylesHover; this.nodeStylesOnClick = this.nStyles.stylesClick; this.hoveredNode = false; this.fx.nodeFxAnimation = new Animation(); this.down = false; this.move = false; }, onMouseOut: function(e, win) { this.down = this.move = false; if(!this.hoveredNode) return; //mouseout a label if(this.dom && this.isLabel(e, win, true)) { this.toggleStylesOnHover(this.hoveredNode, false); } //mouseout canvas var rt = e.relatedTarget, canvasWidget = this.canvas.getElement(); while(rt && rt.parentNode) { if(canvasWidget == rt.parentNode) return; rt = rt.parentNode; } this.toggleStylesOnHover(this.hoveredNode, false); this.hoveredNode = false; }, onMouseOver: function(e, win) { //mouseover a label var label; if(this.dom && (label = this.isLabel(e, win, true))) { var node = this.viz.graph.getNode(label.id); if(node.selected) return; this.hoveredNode = node; this.toggleStylesOnHover(this.hoveredNode, true); } }, onMouseDown: function(e, win, event, isRightClick) { if(isRightClick) return; var label; if(this.dom && (label = this.isLabel(e, win))) { this.down = this.viz.graph.getNode(label.id); } else if(!this.dom) { this.down = event.getNode(); } this.move = false; }, onMouseUp: function(e, win, event, isRightClick) { if(isRightClick) return; if(!this.move) { this.onClick(event.getNode()); } this.down = this.move = false; }, getRestoredStyles: function(node, type) { var restoredStyles = {}, nStyles = this['nodeStylesOn' + type]; for(var prop in nStyles) { restoredStyles[prop] = node.styles['$' + prop]; } return restoredStyles; }, toggleStylesOnHover: function(node, set) { if(this.nodeStylesOnHover) { this.toggleStylesOn('Hover', node, set); } }, toggleStylesOnClick: function(node, set) { if(this.nodeStylesOnClick) { this.toggleStylesOn('Click', node, set); } }, toggleStylesOn: function(type, node, set) { var viz = this.viz; var nStyles = this.nStyles; if(set) { var that = this; if(!node.styles) { node.styles = $.merge(node.data, {}); } for(var s in this['nodeStylesOn' + type]) { var $s = '$' + s; if(!($s in node.styles)) { node.styles[$s] = node.getData(s); } } viz.fx.nodeFx($.extend({ 'elements': { 'id': node.id, 'properties': that['nodeStylesOn' + type] }, transition: Trans.Quart.easeOut, duration:300, fps:40 }, this.config)); } else { var restoredStyles = this.getRestoredStyles(node, type); viz.fx.nodeFx($.extend({ 'elements': { 'id': node.id, 'properties': restoredStyles }, transition: Trans.Quart.easeOut, duration:300, fps:40 }, this.config)); } }, onClick: function(node) { if(!node) return; var nStyles = this.nodeStylesOnClick; if(!nStyles) return; //if the node is selected then unselect it if(node.selected) { this.toggleStylesOnClick(node, false); delete node.selected; } else { //unselect all selected nodes... this.viz.graph.eachNode(function(n) { if(n.selected) { for(var s in nStyles) { n.setData(s, n.styles['$' + s], 'end'); } delete n.selected; } }); //select clicked node this.toggleStylesOnClick(node, true); node.selected = true; delete node.hovered; this.hoveredNode = false; } }, onMouseMove: function(e, win, event) { //if mouse button is down and moving set move=true if(this.down) this.move = true; //already handled by mouseover/out if(this.dom && this.isLabel(e, win)) return; var nStyles = this.nodeStylesOnHover; if(!nStyles) return; if(!this.dom) { if(this.hoveredNode) { var geom = this.types[this.hoveredNode.getData('type')]; var contains = geom && geom.contains && geom.contains.call(this.fx, this.hoveredNode, event.getPos()); if(contains) return; } var node = event.getNode(); //if no node is being hovered then just exit if(!this.hoveredNode && !node) return; //if the node is hovered then exit if(node.hovered) return; //select hovered node if(node && !node.selected) { //check if an animation is running and exit it this.fx.nodeFxAnimation.stopTimer(); //unselect all hovered nodes... this.viz.graph.eachNode(function(n) { if(n.hovered && !n.selected) { for(var s in nStyles) { n.setData(s, n.styles['$' + s], 'end'); } delete n.hovered; } }); //select hovered node node.hovered = true; this.hoveredNode = node; this.toggleStylesOnHover(node, true); } else if(this.hoveredNode && !this.hoveredNode.selected) { //check if an animation is running and exit it this.fx.nodeFxAnimation.stopTimer(); //unselect hovered node this.toggleStylesOnHover(this.hoveredNode, false); delete this.hoveredNode.hovered; this.hoveredNode = false; } } } }); Extras.Classes.Navigation = new Class({ Implements: [ExtrasInitializer, EventsInterface], initializePost: function() { this.pos = false; this.pressed = false; }, onMouseWheel: function(e, win, scroll) { if(!this.config.zooming) return; // START METAMAPS CODE if (e.target.id != 'infovis-canvas') return; // END METAMAPS CODE $.event.stop($.event.get(e, win)); var val = this.config.zooming / 1000, ans = 1 + scroll * val; // START METAMAPS CODE if (ans > 1) { if (5 >= this.canvas.scaleOffsetX) { this.canvas.scale(ans, ans); } } else if (ans < 1) { if (this.canvas.scaleOffsetX >= 0.2) { this.canvas.scale(ans, ans); } } // END METAMAPS CODE // ORIGINAL CODE this.canvas.scale(ans, ans); }, onMouseDown: function(e, win, eventInfo) { if(!this.config.panning) return; //START METAMAPS CODE Metamaps.Mouse.changeInX = 0; Metamaps.Mouse.changeInY = 0; if((this.config.panning == 'avoid nodes' && eventInfo.getNode()) || eventInfo.getEdge()) return; // END METAMAPS CODE // ORIGINAl CODE if(this.config.panning == 'avoid nodes' && (this.dom? this.isLabel(e, win) : eventInfo.getNode())) return; this.pressed = true; //START METAMAPS CODE var rightClick = e.button == 2 || (navigator.platform.indexOf("Mac") != -1 && e.ctrlKey); // TODO make sure this works across browsers if (!Metamaps.Mouse.boxStartCoordinates && (e.shiftKey || rightClick)) { Metamaps.Mouse.boxStartCoordinates = eventInfo.getPos(); } Metamaps.Mouse.didPan = false; // END METAMAPS CODE this.pos = eventInfo.getPos(); var canvas = this.canvas, ox = canvas.translateOffsetX, oy = canvas.translateOffsetY, sx = canvas.scaleOffsetX, sy = canvas.scaleOffsetY; this.pos.x *= sx; this.pos.x += ox; this.pos.y *= sy; this.pos.y += oy; }, onMouseMove: function(e, win, eventInfo) { if(!this.config.panning) return; if(!this.pressed) return; if(this.config.panning == 'avoid nodes' && (this.dom? this.isLabel(e, win) : eventInfo.getNode())) return; // START METAMAPS CODE var rightClick = e.button == 2 || (navigator.platform.indexOf("Mac") != -1 && e.ctrlKey); if (!Metamaps.Mouse.boxStartCoordinates && (e.shiftKey || rightClick)) { Metamaps.Visualize.mGraph.busy = true; Metamaps.boxStartCoordinates = eventInfo.getPos(); return; } if (Metamaps.Mouse.boxStartCoordinates && (e.shiftKey || rightClick)) { Metamaps.Visualize.mGraph.busy = true; Metamaps.JIT.drawSelectBox(eventInfo,e); return; } if (e.target.id != 'infovis-canvas') { this.pressed = false; return; } Metamaps.Mouse.didPan = true; // END METAMAPS CODE var thispos = this.pos, currentPos = eventInfo.getPos(), canvas = this.canvas, ox = canvas.translateOffsetX, oy = canvas.translateOffsetY, sx = canvas.scaleOffsetX, sy = canvas.scaleOffsetY; currentPos.x *= sx; currentPos.y *= sy; currentPos.x += ox; currentPos.y += oy; var x = currentPos.x - thispos.x, y = currentPos.y - thispos.y; // START METAMAPS CODE Metamaps.Mouse.changeInX = x; Metamaps.Mouse.changeInY = y; // END METAMAPS CODE this.pos = currentPos; this.canvas.translate(x * 1/sx, y * 1/sy); }, onMouseUp: function(e, win, eventInfo, isRightClick) { if(!this.config.panning) return; this.pressed = false; // START METAMAPS CODE if (Metamaps.Mouse.didPan) Metamaps.JIT.SmoothPanning(); // END METAMAPS CODE } }); /* * File: Canvas.js * */ /* Class: Canvas A canvas widget used by all visualizations. The canvas object can be accessed by doing *viz.canvas*. If you want to know more about options take a look at . A canvas widget is a set of DOM elements that wrap the native canvas DOM Element providing a consistent API and behavior across all browsers. It can also include Elements to add DOM (SVG or HTML) label support to all visualizations. Example: Suppose we have this HTML (start code xml)
(end code) Now we create a new Visualization (start code js) var viz = new $jit.Viz({ //Where to inject the canvas. Any div container will do. 'injectInto':'infovis', //width and height for canvas. //Default's to the container offsetWidth and Height. 'width': 900, 'height':500 }); (end code) The generated HTML will look like this (start code xml)
(end code) As you can see, the generated HTML consists of a canvas DOM Element of id *infovis-canvas* and a div label container of id *infovis-label*, wrapped in a main div container of id *infovis-canvaswidget*. */ var Canvas; (function() { //check for native canvas support var canvasType = typeof HTMLCanvasElement, supportsCanvas = (canvasType == 'object' || canvasType == 'function'); //create element function function $E(tag, props) { var elem = document.createElement(tag); for(var p in props) { if(typeof props[p] == "object") { $.extend(elem[p], props[p]); } else { elem[p] = props[p]; } } if (tag == "canvas" && !supportsCanvas && G_vmlCanvasManager) { elem = G_vmlCanvasManager.initElement(document.body.appendChild(elem)); } return elem; } //canvas widget which we will call just Canvas $jit.Canvas = Canvas = new Class({ canvases: [], pos: false, element: false, labelContainer: false, translateOffsetX: 0, translateOffsetY: 0, scaleOffsetX: 1, scaleOffsetY: 1, initialize: function(viz, opt) { this.viz = viz; this.opt = this.config = opt; var id = $.type(opt.injectInto) == 'string'? opt.injectInto:opt.injectInto.id, type = opt.type, idLabel = id + "-label", wrapper = $(id), width = opt.width || wrapper.offsetWidth, height = opt.height || wrapper.offsetHeight; this.id = id; //canvas options var canvasOptions = { injectInto: id, width: width, height: height }; //create main wrapper this.element = $E('div', { 'id': id + '-canvaswidget', 'style': { 'position': 'relative', 'width': width + 'px', 'height': height + 'px' } }); //create label container this.labelContainer = this.createLabelContainer(opt.Label.type, idLabel, canvasOptions); //create primary canvas this.canvases.push(new Canvas.Base[type]({ config: $.extend({idSuffix: '-canvas'}, canvasOptions), plot: function(base) { viz.fx.plot(); }, resize: function() { viz.refresh(); } })); //create secondary canvas var back = opt.background; if(back) { var backCanvas = new Canvas.Background[back.type](viz, $.extend(back, canvasOptions)); this.canvases.push(new Canvas.Base[type](backCanvas)); } //insert canvases var len = this.canvases.length; while(len--) { this.element.appendChild(this.canvases[len].canvas); if(len > 0) { this.canvases[len].plot(); } } this.element.appendChild(this.labelContainer); wrapper.appendChild(this.element); //Update canvas position when the page is scrolled. var timer = null, that = this; $.addEvent(window, 'scroll', function() { clearTimeout(timer); timer = setTimeout(function() { that.getPos(true); //update canvas position }, 500); }); }, /* Method: getCtx Returns the main canvas context object Example: (start code js) var ctx = canvas.getCtx(); //Now I can use the native canvas context //and for example change some canvas styles ctx.globalAlpha = 1; (end code) */ getCtx: function(i) { return this.canvases[i || 0].getCtx(); }, /* Method: getConfig Returns the current Configuration for this Canvas Widget. Example: (start code js) var config = canvas.getConfig(); (end code) */ getConfig: function() { return this.opt; }, /* Method: getElement Returns the main Canvas DOM wrapper Example: (start code js) var wrapper = canvas.getElement(); //Returns
...
as element (end code) */ getElement: function() { return this.element; }, /* Method: getSize Returns canvas dimensions. Returns: An object with *width* and *height* properties. Example: (start code js) canvas.getSize(); //returns { width: 900, height: 500 } (end code) */ getSize: function(i) { return this.canvases[i || 0].getSize(); }, /* Method: resize Resizes the canvas. Parameters: width - New canvas width. height - New canvas height. Example: (start code js) canvas.resize(width, height); (end code) */ resize: function(width, height) { this.getPos(true); this.translateOffsetX = this.translateOffsetY = 0; this.scaleOffsetX = this.scaleOffsetY = 1; for(var i=0, l=this.canvases.length; i class. * * Description: * * The class, just like the class, is used by the , and as a 2D point representation. * * See also: * * * */ /* Class: Polar A multi purpose polar representation. Description: The class, just like the class, is used by the , and as a 2D point representation. See also: Parameters: theta - An angle. rho - The norm. */ var Polar = function(theta, rho) { this.theta = theta || 0; this.rho = rho || 0; }; $jit.Polar = Polar; Polar.prototype = { /* Method: getc Returns a complex number. Parameters: simple - _optional_ If *true*, this method will return only an object holding x and y properties and not a instance. Default's *false*. Returns: A complex number. */ getc: function(simple) { return this.toComplex(simple); }, /* Method: getp Returns a representation. Returns: A variable in polar coordinates. */ getp: function() { return this; }, /* Method: set Sets a number. Parameters: v - A or instance. */ set: function(v) { v = v.getp(); this.theta = v.theta; this.rho = v.rho; }, /* Method: setc Sets a number. Parameters: x - A number real part. y - A number imaginary part. */ setc: function(x, y) { this.rho = Math.sqrt(x * x + y * y); this.theta = Math.atan2(y, x); if(this.theta < 0) this.theta += Math.PI * 2; }, /* Method: setp Sets a polar number. Parameters: theta - A number angle property. rho - A number rho property. */ setp: function(theta, rho) { this.theta = theta; this.rho = rho; }, /* Method: clone Returns a copy of the current object. Returns: A copy of the real object. */ clone: function() { return new Polar(this.theta, this.rho); }, /* Method: toComplex Translates from polar to cartesian coordinates and returns a new instance. Parameters: simple - _optional_ If *true* this method will only return an object with x and y properties (and not the whole instance). Default's *false*. Returns: A new instance. */ toComplex: function(simple) { var x = Math.cos(this.theta) * this.rho; var y = Math.sin(this.theta) * this.rho; if(simple) return { 'x': x, 'y': y}; return new Complex(x, y); }, /* Method: add Adds two instances. Parameters: polar - A number. Returns: A new Polar instance. */ add: function(polar) { return new Polar(this.theta + polar.theta, this.rho + polar.rho); }, /* Method: scale Scales a polar norm. Parameters: number - A scale factor. Returns: A new Polar instance. */ scale: function(number) { return new Polar(this.theta, this.rho * number); }, /* Method: equals Comparison method. Returns *true* if the theta and rho properties are equal. Parameters: c - A number. Returns: *true* if the theta and rho parameters for these objects are equal. *false* otherwise. */ equals: function(c) { return this.theta == c.theta && this.rho == c.rho; }, /* Method: $add Adds two instances affecting the current object. Paramters: polar - A instance. Returns: The changed object. */ $add: function(polar) { this.theta = this.theta + polar.theta; this.rho += polar.rho; return this; }, /* Method: $madd Adds two instances affecting the current object. The resulting theta angle is modulo 2pi. Parameters: polar - A instance. Returns: The changed object. */ $madd: function(polar) { this.theta = (this.theta + polar.theta) % (Math.PI * 2); this.rho += polar.rho; return this; }, /* Method: $scale Scales a polar instance affecting the object. Parameters: number - A scaling factor. Returns: The changed object. */ $scale: function(number) { this.rho *= number; return this; }, /* Method: isZero Returns *true* if the number is zero. */ isZero: function () { var almostZero = 0.0001, abs = Math.abs; return abs(this.theta) < almostZero && abs(this.rho) < almostZero; }, /* Method: interpolate Calculates a polar interpolation between two points at a given delta moment. Parameters: elem - A instance. delta - A delta factor ranging [0, 1]. Returns: A new instance representing an interpolation between _this_ and _elem_ */ interpolate: function(elem, delta) { var pi = Math.PI, pi2 = pi * 2; var ch = function(t) { var a = (t < 0)? (t % pi2) + pi2 : t % pi2; return a; }; var tt = this.theta, et = elem.theta; var sum, diff = Math.abs(tt - et); if(diff == pi) { if(tt > et) { sum = ch((et + ((tt - pi2) - et) * delta)) ; } else { sum = ch((et - pi2 + (tt - (et)) * delta)); } } else if(diff >= pi) { if(tt > et) { sum = ch((et + ((tt - pi2) - et) * delta)) ; } else { sum = ch((et - pi2 + (tt - (et - pi2)) * delta)); } } else { sum = ch((et + (tt - et) * delta)) ; } var r = (this.rho - elem.rho) * delta + elem.rho; return { 'theta': sum, 'rho': r }; } }; var $P = function(a, b) { return new Polar(a, b); }; Polar.KER = $P(0, 0); /* * File: Complex.js * * Defines the class. * * Description: * * The class, just like the class, is used by the , and as a 2D point representation. * * See also: * * * */ /* Class: Complex A multi-purpose Complex Class with common methods. Description: The class, just like the class, is used by the , and as a 2D point representation. See also: Parameters: x - _optional_ A Complex number real part. y - _optional_ A Complex number imaginary part. */ var Complex = function(x, y) { this.x = x || 0; this.y = y || 0; }; $jit.Complex = Complex; Complex.prototype = { /* Method: getc Returns a complex number. Returns: A complex number. */ getc: function() { return this; }, /* Method: getp Returns a representation of this number. Parameters: simple - _optional_ If *true*, this method will return only an object holding theta and rho properties and not a instance. Default's *false*. Returns: A variable in coordinates. */ getp: function(simple) { return this.toPolar(simple); }, /* Method: set Sets a number. Parameters: c - A or instance. */ set: function(c) { c = c.getc(true); this.x = c.x; this.y = c.y; }, /* Method: setc Sets a complex number. Parameters: x - A number Real part. y - A number Imaginary part. */ setc: function(x, y) { this.x = x; this.y = y; }, /* Method: setp Sets a polar number. Parameters: theta - A number theta property. rho - A number rho property. */ setp: function(theta, rho) { this.x = Math.cos(theta) * rho; this.y = Math.sin(theta) * rho; }, /* Method: clone Returns a copy of the current object. Returns: A copy of the real object. */ clone: function() { return new Complex(this.x, this.y); }, /* Method: toPolar Transforms cartesian to polar coordinates. Parameters: simple - _optional_ If *true* this method will only return an object with theta and rho properties (and not the whole instance). Default's *false*. Returns: A new instance. */ toPolar: function(simple) { var rho = this.norm(); var atan = Math.atan2(this.y, this.x); if(atan < 0) atan += Math.PI * 2; if(simple) return { 'theta': atan, 'rho': rho }; return new Polar(atan, rho); }, /* Method: norm Calculates a number norm. Returns: A real number representing the complex norm. */ norm: function () { return Math.sqrt(this.squaredNorm()); }, /* Method: squaredNorm Calculates a number squared norm. Returns: A real number representing the complex squared norm. */ squaredNorm: function () { return this.x*this.x + this.y*this.y; }, /* Method: add Returns the result of adding two complex numbers. Does not alter the original object. Parameters: pos - A instance. Returns: The result of adding two complex numbers. */ add: function(pos) { return new Complex(this.x + pos.x, this.y + pos.y); }, /* Method: prod Returns the result of multiplying two numbers. Does not alter the original object. Parameters: pos - A instance. Returns: The result of multiplying two complex numbers. */ prod: function(pos) { return new Complex(this.x*pos.x - this.y*pos.y, this.y*pos.x + this.x*pos.y); }, /* Method: conjugate Returns the conjugate of this number. Does not alter the original object. Returns: The conjugate of this number. */ conjugate: function() { return new Complex(this.x, -this.y); }, /* Method: scale Returns the result of scaling a instance. Does not alter the original object. Parameters: factor - A scale factor. Returns: The result of scaling this complex to a factor. */ scale: function(factor) { return new Complex(this.x * factor, this.y * factor); }, /* Method: equals Comparison method. Returns *true* if both real and imaginary parts are equal. Parameters: c - A instance. Returns: A boolean instance indicating if both numbers are equal. */ equals: function(c) { return this.x == c.x && this.y == c.y; }, /* Method: $add Returns the result of adding two numbers. Alters the original object. Parameters: pos - A instance. Returns: The result of adding two complex numbers. */ $add: function(pos) { this.x += pos.x; this.y += pos.y; return this; }, /* Method: $prod Returns the result of multiplying two numbers. Alters the original object. Parameters: pos - A instance. Returns: The result of multiplying two complex numbers. */ $prod:function(pos) { var x = this.x, y = this.y; this.x = x*pos.x - y*pos.y; this.y = y*pos.x + x*pos.y; return this; }, /* Method: $conjugate Returns the conjugate for this . Alters the original object. Returns: The conjugate for this complex. */ $conjugate: function() { this.y = -this.y; return this; }, /* Method: $scale Returns the result of scaling a instance. Alters the original object. Parameters: factor - A scale factor. Returns: The result of scaling this complex to a factor. */ $scale: function(factor) { this.x *= factor; this.y *= factor; return this; }, /* Method: $div Returns the division of two numbers. Alters the original object. Parameters: pos - A number. Returns: The result of scaling this complex to a factor. */ $div: function(pos) { var x = this.x, y = this.y; var sq = pos.squaredNorm(); this.x = x * pos.x + y * pos.y; this.y = y * pos.x - x * pos.y; return this.$scale(1 / sq); }, /* Method: isZero Returns *true* if the number is zero. */ isZero: function () { var almostZero = 0.0001, abs = Math.abs; return abs(this.x) < almostZero && abs(this.y) < almostZero; } }; var $C = function(a, b) { return new Complex(a, b); }; Complex.KER = $C(0, 0); /* * File: Graph.js * */ /* Class: Graph A Graph Class that provides useful manipulation functions. You can find more manipulation methods in the object. An instance of this class can be accessed by using the *graph* parameter of any tree or graph visualization. Example: (start code js) //create new visualization var viz = new $jit.Viz(options); //load JSON data viz.loadJSON(json); //access model viz.graph; // instance (end code) Implements: The following methods are implemented in - - - - - - - */ $jit.Graph = new Class({ initialize: function(opt, Node, Edge, Label) { var innerOptions = { 'klass': Complex, 'Node': {} }; this.Node = Node; this.Edge = Edge; this.Label = Label; this.opt = $.merge(innerOptions, opt || {}); this.nodes = {}; this.edges = {}; //add nodeList methods var that = this; this.nodeList = {}; for(var p in Accessors) { that.nodeList[p] = (function(p) { return function() { var args = Array.prototype.slice.call(arguments); that.eachNode(function(n) { n[p].apply(n, args); }); }; })(p); } }, /* Method: getNode Returns a by *id*. Parameters: id - (string) A id. Example: (start code js) var node = graph.getNode('nodeId'); (end code) */ getNode: function(id) { if(this.hasNode(id)) return this.nodes[id]; return false; }, /* Method: get An alias for . Returns a node by *id*. Parameters: id - (string) A id. Example: (start code js) var node = graph.get('nodeId'); (end code) */ get: function(id) { return this.getNode(id); }, /* Method: getByName Returns a by *name*. Parameters: name - (string) A name. Example: (start code js) var node = graph.getByName('someName'); (end code) */ getByName: function(name) { for(var id in this.nodes) { var n = this.nodes[id]; if(n.name == name) return n; } return false; }, /* Method: getAdjacence Returns a object connecting nodes with ids *id* and *id2*. Parameters: id - (string) A id. id2 - (string) A id. */ getAdjacence: function (id, id2) { if(id in this.edges) { return this.edges[id][id2]; } return false; }, /* Method: addNode Adds a node. Parameters: obj - An object with the properties described below id - (string) A node id name - (string) A node's name data - (object) A node's data hash See also: */ addNode: function(obj) { if(!this.nodes[obj.id]) { var edges = this.edges[obj.id] = {}; this.nodes[obj.id] = new Graph.Node($.extend({ 'id': obj.id, 'name': obj.name, 'data': $.merge(obj.data || {}, {}), 'adjacencies': edges }, this.opt.Node), this.opt.klass, this.Node, this.Edge, this.Label); } return this.nodes[obj.id]; }, /* Method: addAdjacence Connects nodes specified by *obj* and *obj2*. If not found, nodes are created. Parameters: obj - (object) A object. obj2 - (object) Another object. data - (object) A data object. Used to store some extra information in the object created. See also: , */ addAdjacence: function (obj, obj2, data) { if(!this.hasNode(obj.id)) { this.addNode(obj); } if(!this.hasNode(obj2.id)) { this.addNode(obj2); } obj = this.nodes[obj.id]; obj2 = this.nodes[obj2.id]; if(!obj.adjacentTo(obj2)) { var adjsObj = this.edges[obj.id] = this.edges[obj.id] || {}; var adjsObj2 = this.edges[obj2.id] = this.edges[obj2.id] || {}; adjsObj[obj2.id] = adjsObj2[obj.id] = new Graph.Adjacence(obj, obj2, data, this.Edge, this.Label); return adjsObj[obj2.id]; } return this.edges[obj.id][obj2.id]; }, /* Method: removeNode Removes a matching the specified *id*. Parameters: id - (string) A node's id. */ removeNode: function(id) { if(this.hasNode(id)) { delete this.nodes[id]; var adjs = this.edges[id]; for(var to in adjs) { delete this.edges[to][id]; } delete this.edges[id]; } }, /* Method: removeAdjacence Removes a matching *id1* and *id2*. Parameters: id1 - (string) A id. id2 - (string) A id. */ removeAdjacence: function(id1, id2) { delete this.edges[id1][id2]; delete this.edges[id2][id1]; }, /* Method: hasNode Returns a boolean indicating if the node belongs to the or not. Parameters: id - (string) Node id. */ hasNode: function(id) { return id in this.nodes; }, /* Method: empty Empties the Graph */ empty: function() { this.nodes = {}; this.edges = {};} }); var Graph = $jit.Graph; /* Object: Accessors Defines a set of methods for data, canvas and label styles manipulation implemented by and instances. */ var Accessors; (function () { var getDataInternal = function(prefix, prop, type, force, prefixConfig) { var data; type = type || 'current'; prefix = "$" + (prefix ? prefix + "-" : ""); if(type == 'current') { data = this.data; } else if(type == 'start') { data = this.startData; } else if(type == 'end') { data = this.endData; } var dollar = prefix + prop; if(force) { return data[dollar]; } if(!this.Config.overridable) return prefixConfig[prop] || 0; return (dollar in data) ? data[dollar] : ((dollar in this.data) ? this.data[dollar] : (prefixConfig[prop] || 0)); } var setDataInternal = function(prefix, prop, value, type) { type = type || 'current'; prefix = '$' + (prefix ? prefix + '-' : ''); var data; if(type == 'current') { data = this.data; } else if(type == 'start') { data = this.startData; } else if(type == 'end') { data = this.endData; } data[prefix + prop] = value; } var removeDataInternal = function(prefix, properties) { prefix = '$' + (prefix ? prefix + '-' : ''); var that = this; $.each(properties, function(prop) { var pref = prefix + prop; delete that.data[pref]; delete that.endData[pref]; delete that.startData[pref]; }); } Accessors = { /* Method: getData Returns the specified data value property. This is useful for querying special/reserved data properties (i.e dollar prefixed properties). Parameters: prop - (string) The name of the property. The dollar sign is not needed. For example *getData(width)* will return *data.$width*. type - (string) The type of the data property queried. Default's "current". You can access *start* and *end* data properties also. These properties are used when making animations. force - (boolean) Whether to obtain the true value of the property (equivalent to *data.$prop*) or to check for *node.overridable = true* first. Returns: The value of the dollar prefixed property or the global Node/Edge property value if *overridable=false* Example: (start code js) node.getData('width'); //will return node.data.$width if Node.overridable=true; (end code) */ getData: function(prop, type, force) { return getDataInternal.call(this, "", prop, type, force, this.Config); }, /* Method: setData Sets the current data property with some specific value. This method is only useful for reserved (dollar prefixed) properties. Parameters: prop - (string) The name of the property. The dollar sign is not necessary. For example *setData(width)* will set *data.$width*. value - (mixed) The value to store. type - (string) The type of the data property to store. Default's "current" but can also be "start" or "end". Example: (start code js) node.setData('width', 30); (end code) If we were to make an animation of a node/edge width then we could do (start code js) var node = viz.getNode('nodeId'); //set start and end values node.setData('width', 10, 'start'); node.setData('width', 30, 'end'); //will animate nodes width property viz.fx.animate({ modes: ['node-property:width'], duration: 1000 }); (end code) */ setData: function(prop, value, type) { setDataInternal.call(this, "", prop, value, type); }, /* Method: setDataset Convenience method to set multiple data values at once. Parameters: types - (array|string) A set of 'current', 'end' or 'start' values. obj - (object) A hash containing the names and values of the properties to be altered. Example: (start code js) node.setDataset(['current', 'end'], { 'width': [100, 5], 'color': ['#fff', '#ccc'] }); //...or also node.setDataset('end', { 'width': 5, 'color': '#ccc' }); (end code) See also: */ setDataset: function(types, obj) { types = $.splat(types); for(var attr in obj) { for(var i=0, val = $.splat(obj[attr]), l=types.length; i canvas style data properties (i.e. dollar prefixed properties that match with $canvas-). Parameters: prop - (string) The name of the property. The dollar sign is not needed. For example *getCanvasStyle(shadowBlur)* will return *data[$canvas-shadowBlur]*. type - (string) The type of the data property queried. Default's *current*. You can access *start* and *end* data properties also. Example: (start code js) node.getCanvasStyle('shadowBlur'); (end code) See also: */ getCanvasStyle: function(prop, type, force) { return getDataInternal.call( this, 'canvas', prop, type, force, this.Config.CanvasStyles); }, /* Method: setCanvasStyle Sets the canvas style data property with some specific value. This method is only useful for reserved (dollar prefixed) properties. Parameters: prop - (string) Name of the property. Can be any canvas property like 'shadowBlur', 'shadowColor', 'strokeStyle', etc. value - (mixed) The value to set to the property. type - (string) Default's *current*. Whether to set *start*, *current* or *end* type properties. Example: (start code js) node.setCanvasStyle('shadowBlur', 30); (end code) If we were to make an animation of a node/edge shadowBlur canvas style then we could do (start code js) var node = viz.getNode('nodeId'); //set start and end values node.setCanvasStyle('shadowBlur', 10, 'start'); node.setCanvasStyle('shadowBlur', 30, 'end'); //will animate nodes canvas style property for nodes viz.fx.animate({ modes: ['node-style:shadowBlur'], duration: 1000 }); (end code) See also: . */ setCanvasStyle: function(prop, value, type) { setDataInternal.call(this, 'canvas', prop, value, type); }, /* Method: setCanvasStyles Convenience method to set multiple styles at once. Parameters: types - (array|string) A set of 'current', 'end' or 'start' values. obj - (object) A hash containing the names and values of the properties to be altered. See also: . */ setCanvasStyles: function(types, obj) { types = $.splat(types); for(var attr in obj) { for(var i=0, val = $.splat(obj[attr]), l=types.length; i. */ removeCanvasStyle: function() { removeDataInternal.call(this, 'canvas', Array.prototype.slice.call(arguments)); }, /* Method: getLabelData Returns the specified label data value property. This is useful for querying special/reserved label options (i.e. dollar prefixed properties that match with $label-). Parameters: prop - (string) The name of the property. The dollar sign prefix is not needed. For example *getLabelData(size)* will return *data[$label-size]*. type - (string) The type of the data property queried. Default's *current*. You can access *start* and *end* data properties also. See also: . */ getLabelData: function(prop, type, force) { return getDataInternal.call( this, 'label', prop, type, force, this.Label); }, /* Method: setLabelData Sets the current label data with some specific value. This method is only useful for reserved (dollar prefixed) properties. Parameters: prop - (string) Name of the property. Can be any canvas property like 'shadowBlur', 'shadowColor', 'strokeStyle', etc. value - (mixed) The value to set to the property. type - (string) Default's *current*. Whether to set *start*, *current* or *end* type properties. Example: (start code js) node.setLabelData('size', 30); (end code) If we were to make an animation of a node label size then we could do (start code js) var node = viz.getNode('nodeId'); //set start and end values node.setLabelData('size', 10, 'start'); node.setLabelData('size', 30, 'end'); //will animate nodes label size viz.fx.animate({ modes: ['label-property:size'], duration: 1000 }); (end code) See also: . */ setLabelData: function(prop, value, type) { setDataInternal.call(this, 'label', prop, value, type); }, /* Method: setLabelDataset Convenience function to set multiple label data at once. Parameters: types - (array|string) A set of 'current', 'end' or 'start' values. obj - (object) A hash containing the names and values of the properties to be altered. See also: . */ setLabelDataset: function(types, obj) { types = $.splat(types); for(var attr in obj) { for(var i=0, val = $.splat(obj[attr]), l=types.length; i. */ removeLabelData: function() { removeDataInternal.call(this, 'label', Array.prototype.slice.call(arguments)); } }; })(); /* Class: Graph.Node A node. Implements: methods. The following methods are implemented by - - - - - - - - */ Graph.Node = new Class({ initialize: function(opt, klass, Node, Edge, Label) { var innerOptions = { 'id': '', 'name': '', 'data': {}, 'startData': {}, 'endData': {}, 'adjacencies': {}, 'selected': false, 'drawn': false, 'exist': false, 'angleSpan': { 'begin': 0, 'end' : 0 }, 'pos': new klass, 'startPos': new klass, 'endPos': new klass }; $.extend(this, $.extend(innerOptions, opt)); this.Config = this.Node = Node; this.Edge = Edge; this.Label = Label; }, /* Method: adjacentTo Indicates if the node is adjacent to the node specified by id Parameters: id - (string) A node id. Example: (start code js) node.adjacentTo('nodeId') == true; (end code) */ adjacentTo: function(node) { return node.id in this.adjacencies; }, /* Method: getAdjacency Returns a object connecting the current and the node having *id* as id. Parameters: id - (string) A node id. */ getAdjacency: function(id) { return this.adjacencies[id]; }, /* Method: getPos Returns the position of the node. Parameters: type - (string) Default's *current*. Possible values are "start", "end" or "current". Returns: A or instance. Example: (start code js) var pos = node.getPos('end'); (end code) */ getPos: function(type) { type = type || "current"; if(type == "current") { return this.pos; } else if(type == "end") { return this.endPos; } else if(type == "start") { return this.startPos; } }, /* Method: setPos Sets the node's position. Parameters: value - (object) A or instance. type - (string) Default's *current*. Possible values are "start", "end" or "current". Example: (start code js) node.setPos(new $jit.Complex(0, 0), 'end'); (end code) */ setPos: function(value, type) { type = type || "current"; var pos; if(type == "current") { pos = this.pos; } else if(type == "end") { pos = this.endPos; } else if(type == "start") { pos = this.startPos; } pos.set(value); } }); Graph.Node.implement(Accessors); /* Class: Graph.Adjacence A adjacence (or edge) connecting two . Implements: methods. See also: , Properties: nodeFrom - A connected by this edge. nodeTo - Another connected by this edge. data - Node data property containing a hash (i.e {}) with custom options. */ Graph.Adjacence = new Class({ initialize: function(nodeFrom, nodeTo, data, Edge, Label) { this.nodeFrom = nodeFrom; this.nodeTo = nodeTo; this.data = data || {}; this.startData = {}; this.endData = {}; this.Config = this.Edge = Edge; this.Label = Label; } }); Graph.Adjacence.implement(Accessors); /* Object: Graph.Util traversal and processing utility object. Note: For your convenience some of these methods have also been appended to and classes. */ Graph.Util = { /* filter For internal use only. Provides a filtering function based on flags. */ filter: function(param) { if(!param || !($.type(param) == 'string')) return function() { return true; }; var props = param.split(" "); return function(elem) { for(var i=0; i by *id*. Also implemented by: Parameters: graph - (object) A instance. id - (string) A id. Example: (start code js) $jit.Graph.Util.getNode(graph, 'nodeid'); //or... graph.getNode('nodeid'); (end code) */ getNode: function(graph, id) { return graph.nodes[id]; }, /* Method: eachNode Iterates over nodes performing an *action*. Also implemented by: . Parameters: graph - (object) A instance. action - (function) A callback function having a as first formal parameter. Example: (start code js) $jit.Graph.Util.eachNode(graph, function(node) { alert(node.name); }); //or... graph.eachNode(function(node) { alert(node.name); }); (end code) */ eachNode: function(graph, action, flags) { var filter = this.filter(flags); for(var i in graph.nodes) { if(filter(graph.nodes[i])) action(graph.nodes[i]); } }, /* Method: each Iterates over nodes performing an *action*. It's an alias for . Also implemented by: . Parameters: graph - (object) A instance. action - (function) A callback function having a as first formal parameter. Example: (start code js) $jit.Graph.Util.each(graph, function(node) { alert(node.name); }); //or... graph.each(function(node) { alert(node.name); }); (end code) */ each: function(graph, action, flags) { this.eachNode(graph, action, flags); }, /* Method: eachAdjacency Iterates over adjacencies applying the *action* function. Also implemented by: . Parameters: node - (object) A . action - (function) A callback function having as first formal parameter. Example: (start code js) $jit.Graph.Util.eachAdjacency(node, function(adj) { alert(adj.nodeTo.name); }); //or... node.eachAdjacency(function(adj) { alert(adj.nodeTo.name); }); (end code) */ eachAdjacency: function(node, action, flags) { var adj = node.adjacencies, filter = this.filter(flags); for(var id in adj) { var a = adj[id]; if(filter(a)) { if(a.nodeFrom != node) { var tmp = a.nodeFrom; a.nodeFrom = a.nodeTo; a.nodeTo = tmp; } action(a, id); } } }, /* Method: computeLevels Performs a BFS traversal setting the correct depth for each node. Also implemented by: . Note: The depth of each node can then be accessed by >node._depth Parameters: graph - (object) A . id - (string) A starting node id for the BFS traversal. startDepth - (optional|number) A minimum depth value. Default's 0. */ computeLevels: function(graph, id, startDepth, flags) { startDepth = startDepth || 0; var filter = this.filter(flags); this.eachNode(graph, function(elem) { elem._flag = false; elem._depth = -1; }, flags); var root = graph.getNode(id); root._depth = startDepth; var queue = [root]; while(queue.length != 0) { var node = queue.pop(); node._flag = true; this.eachAdjacency(node, function(adj) { var n = adj.nodeTo; if(n._flag == false && filter(n)) { if(n._depth < 0) n._depth = node._depth + 1 + startDepth; queue.unshift(n); } }, flags); } }, /* Method: eachBFS Performs a BFS traversal applying *action* to each . Also implemented by: . Parameters: graph - (object) A . id - (string) A starting node id for the BFS traversal. action - (function) A callback function having a as first formal parameter. Example: (start code js) $jit.Graph.Util.eachBFS(graph, 'mynodeid', function(node) { alert(node.name); }); //or... graph.eachBFS('mynodeid', function(node) { alert(node.name); }); (end code) */ eachBFS: function(graph, id, action, flags) { var filter = this.filter(flags); this.clean(graph); var queue = [graph.getNode(id)]; while(queue.length != 0) { var node = queue.pop(); node._flag = true; action(node, node._depth); this.eachAdjacency(node, function(adj) { var n = adj.nodeTo; if(n._flag == false && filter(n)) { n._flag = true; queue.unshift(n); } }, flags); } }, /* Method: eachLevel Iterates over a node's subgraph applying *action* to the nodes of relative depth between *levelBegin* and *levelEnd*. Also implemented by: . Parameters: node - (object) A . levelBegin - (number) A relative level value. levelEnd - (number) A relative level value. action - (function) A callback function having a as first formal parameter. */ eachLevel: function(node, levelBegin, levelEnd, action, flags) { var d = node._depth, filter = this.filter(flags), that = this; levelEnd = levelEnd === false? Number.MAX_VALUE -d : levelEnd; (function loopLevel(node, levelBegin, levelEnd) { var d = node._depth; if(d >= levelBegin && d <= levelEnd && filter(node)) action(node, d); if(d < levelEnd) { that.eachAdjacency(node, function(adj) { var n = adj.nodeTo; if(n._depth > d) loopLevel(n, levelBegin, levelEnd); }); } })(node, levelBegin + d, levelEnd + d); }, /* Method: eachSubgraph Iterates over a node's children recursively. Also implemented by: . Parameters: node - (object) A . action - (function) A callback function having a as first formal parameter. Example: (start code js) $jit.Graph.Util.eachSubgraph(node, function(node) { alert(node.name); }); //or... node.eachSubgraph(function(node) { alert(node.name); }); (end code) */ eachSubgraph: function(node, action, flags) { this.eachLevel(node, 0, false, action, flags); }, /* Method: eachSubnode Iterates over a node's children (without deeper recursion). Also implemented by: . Parameters: node - (object) A . action - (function) A callback function having a as first formal parameter. Example: (start code js) $jit.Graph.Util.eachSubnode(node, function(node) { alert(node.name); }); //or... node.eachSubnode(function(node) { alert(node.name); }); (end code) */ eachSubnode: function(node, action, flags) { this.eachLevel(node, 1, 1, action, flags); }, /* Method: anySubnode Returns *true* if any subnode matches the given condition. Also implemented by: . Parameters: node - (object) A . cond - (function) A callback function returning a Boolean instance. This function has as first formal parameter a . Example: (start code js) $jit.Graph.Util.anySubnode(node, function(node) { return node.name == "mynodename"; }); //or... node.anySubnode(function(node) { return node.name == 'mynodename'; }); (end code) */ anySubnode: function(node, cond, flags) { var flag = false; cond = cond || $.lambda(true); var c = $.type(cond) == 'string'? function(n) { return n[cond]; } : cond; this.eachSubnode(node, function(elem) { if(c(elem)) flag = true; }, flags); return flag; }, /* Method: getSubnodes Collects all subnodes for a specified node. The *level* parameter filters nodes having relative depth of *level* from the root node. Also implemented by: . Parameters: node - (object) A . level - (optional|number) Default's *0*. A starting relative depth for collecting nodes. Returns: An array of nodes. */ getSubnodes: function(node, level, flags) { var ans = [], that = this; level = level || 0; var levelStart, levelEnd; if($.type(level) == 'array') { levelStart = level[0]; levelEnd = level[1]; } else { levelStart = level; levelEnd = Number.MAX_VALUE - node._depth; } this.eachLevel(node, levelStart, levelEnd, function(n) { ans.push(n); }, flags); return ans; }, /* Method: getParents Returns an Array of which are parents of the given node. Also implemented by: . Parameters: node - (object) A . Returns: An Array of . Example: (start code js) var pars = $jit.Graph.Util.getParents(node); //or... var pars = node.getParents(); if(pars.length > 0) { //do stuff with parents } (end code) */ getParents: function(node) { var ans = []; this.eachAdjacency(node, function(adj) { var n = adj.nodeTo; if(n._depth < node._depth) ans.push(n); }); return ans; }, /* Method: isDescendantOf Returns a boolean indicating if some node is descendant of the node with the given id. Also implemented by: . Parameters: node - (object) A . id - (string) A id. Example: (start code js) $jit.Graph.Util.isDescendantOf(node, "nodeid"); //true|false //or... node.isDescendantOf('nodeid');//true|false (end code) */ isDescendantOf: function(node, id) { if(node.id == id) return true; var pars = this.getParents(node), ans = false; for ( var i = 0; !ans && i < pars.length; i++) { ans = ans || this.isDescendantOf(pars[i], id); } return ans; }, /* Method: clean Cleans flags from nodes. Also implemented by: . Parameters: graph - A instance. */ clean: function(graph) { this.eachNode(graph, function(elem) { elem._flag = false; }); }, /* Method: getClosestNodeToOrigin Returns the closest node to the center of canvas. Also implemented by: . Parameters: graph - (object) A instance. prop - (optional|string) Default's 'current'. A position property. Possible properties are 'start', 'current' or 'end'. */ getClosestNodeToOrigin: function(graph, prop, flags) { return this.getClosestNodeToPos(graph, Polar.KER, prop, flags); }, /* Method: getClosestNodeToPos Returns the closest node to the given position. Also implemented by: . Parameters: graph - (object) A instance. pos - (object) A or instance. prop - (optional|string) Default's *current*. A position property. Possible properties are 'start', 'current' or 'end'. */ getClosestNodeToPos: function(graph, pos, prop, flags) { var node = null; prop = prop || 'current'; pos = pos && pos.getc(true) || Complex.KER; var distance = function(a, b) { var d1 = a.x - b.x, d2 = a.y - b.y; return d1 * d1 + d2 * d2; }; this.eachNode(graph, function(elem) { node = (node == null || distance(elem.getPos(prop).getc(true), pos) < distance( node.getPos(prop).getc(true), pos)) ? elem : node; }, flags); return node; } }; //Append graph methods to $.each(['get', 'getNode', 'each', 'eachNode', 'computeLevels', 'eachBFS', 'clean', 'getClosestNodeToPos', 'getClosestNodeToOrigin'], function(m) { Graph.prototype[m] = function() { return Graph.Util[m].apply(Graph.Util, [this].concat(Array.prototype.slice.call(arguments))); }; }); //Append node methods to $.each(['eachAdjacency', 'eachLevel', 'eachSubgraph', 'eachSubnode', 'anySubnode', 'getSubnodes', 'getParents', 'isDescendantOf'], function(m) { Graph.Node.prototype[m] = function() { return Graph.Util[m].apply(Graph.Util, [this].concat(Array.prototype.slice.call(arguments))); }; }); /* * File: Graph.Op.js * */ /* Object: Graph.Op Perform operations like adding/removing or , morphing a into another , contracting or expanding subtrees, etc. */ Graph.Op = { options: { type: 'nothing', duration: 2000, hideLabels: true, fps:30 }, initialize: function(viz) { this.viz = viz; }, /* Method: removeNode Removes one or more from the visualization. It can also perform several animations like fading sequentially, fading concurrently, iterating or replotting. Parameters: node - (string|array) The node's id. Can also be an array having many ids. opt - (object) Animation options. It's an object with optional properties described below type - (string) Default's *nothing*. Type of the animation. Can be "nothing", "replot", "fade:seq", "fade:con" or "iter". duration - Described in . fps - Described in . transition - Described in . hideLabels - (boolean) Default's *true*. Hide labels during the animation. Example: (start code js) var viz = new $jit.Viz(options); viz.op.removeNode('nodeId', { type: 'fade:seq', duration: 1000, hideLabels: false, transition: $jit.Trans.Quart.easeOut }); //or also viz.op.removeNode(['someId', 'otherId'], { type: 'fade:con', duration: 1500 }); (end code) */ removeNode: function(node, opt) { var viz = this.viz; var options = $.merge(this.options, viz.controller, opt); var n = $.splat(node); var i, that, nodeObj; switch(options.type) { case 'nothing': for(i=0; i from the visualization. It can also perform several animations like fading sequentially, fading concurrently, iterating or replotting. Parameters: vertex - (array) An array having two strings which are the ids of the nodes connected by this edge (i.e ['id1', 'id2']). Can also be a two dimensional array holding many edges (i.e [['id1', 'id2'], ['id3', 'id4'], ...]). opt - (object) Animation options. It's an object with optional properties described below type - (string) Default's *nothing*. Type of the animation. Can be "nothing", "replot", "fade:seq", "fade:con" or "iter". duration - Described in . fps - Described in . transition - Described in . hideLabels - (boolean) Default's *true*. Hide labels during the animation. Example: (start code js) var viz = new $jit.Viz(options); viz.op.removeEdge(['nodeId', 'otherId'], { type: 'fade:seq', duration: 1000, hideLabels: false, transition: $jit.Trans.Quart.easeOut }); //or also viz.op.removeEdge([['someId', 'otherId'], ['id3', 'id4']], { type: 'fade:con', duration: 1500 }); (end code) */ removeEdge: function(vertex, opt) { var viz = this.viz; var options = $.merge(this.options, viz.controller, opt); var v = ($.type(vertex[0]) == 'string')? [vertex] : vertex; var i, that, adj; switch(options.type) { case 'nothing': for(i=0; i Parameters: json - (object) A json tree or graph structure. See also . opt - (object) Animation options. It's an object with optional properties described below type - (string) Default's *nothing*. Type of the animation. Can be "nothing", "replot", "fade:seq", "fade:con". duration - Described in . fps - Described in . transition - Described in . hideLabels - (boolean) Default's *true*. Hide labels during the animation. Example: (start code js) //...json contains a tree or graph structure... var viz = new $jit.Viz(options); viz.op.sum(json, { type: 'fade:seq', duration: 1000, hideLabels: false, transition: $jit.Trans.Quart.easeOut }); //or also viz.op.sum(json, { type: 'fade:con', duration: 1500 }); (end code) */ sum: function(json, opt) { var viz = this.viz; var options = $.merge(this.options, viz.controller, opt), root = viz.root; var graph; viz.root = opt.id || viz.root; switch(options.type) { case 'nothing': graph = viz.construct(json); graph.eachNode(function(elem) { elem.eachAdjacency(function(adj) { viz.graph.addAdjacence(adj.nodeFrom, adj.nodeTo, adj.data); }); }); break; case 'replot': viz.refresh(true); this.sum(json, { type: 'nothing' }); viz.refresh(true); break; case 'fade:seq': case 'fade': case 'fade:con': that = this; graph = viz.construct(json); //set alpha to 0 for nodes to add. var fadeEdges = this.preprocessSum(graph); var modes = !fadeEdges? ['node-property:alpha'] : ['node-property:alpha', 'edge-property:alpha']; viz.reposition(); if(options.type != 'fade:con') { viz.fx.animate($.merge(options, { modes: ['linear'], onComplete: function() { viz.fx.animate($.merge(options, { modes: modes, onComplete: function() { options.onComplete(); } })); } })); } else { viz.graph.eachNode(function(elem) { if (elem.id != root && elem.pos.isZero()) { elem.pos.set(elem.endPos); elem.startPos.set(elem.endPos); } }); viz.fx.animate($.merge(options, { modes: ['linear'].concat(modes) })); } break; default: this.doError(); } }, /* Method: morph This method will transform the current visualized graph into the new JSON representation passed in the method. The JSON object must at least have the root node in common with the current visualized graph. Parameters: json - (object) A json tree or graph structure. See also . opt - (object) Animation options. It's an object with optional properties described below type - (string) Default's *nothing*. Type of the animation. Can be "nothing", "replot", "fade:con". duration - Described in . fps - Described in . transition - Described in . hideLabels - (boolean) Default's *true*. Hide labels during the animation. id - (string) The shared id between both graphs. extraModes - (optional|object) When morphing with an animation, dollar prefixed data parameters are added to *endData* and not *data* itself. This way you can animate dollar prefixed parameters during your morphing operation. For animating these extra-parameters you have to specify an object that has animation groups as keys and animation properties as values, just like specified in . Example: (start code js) //...json contains a tree or graph structure... var viz = new $jit.Viz(options); viz.op.morph(json, { type: 'fade', duration: 1000, hideLabels: false, transition: $jit.Trans.Quart.easeOut }); //or also viz.op.morph(json, { type: 'fade', duration: 1500 }); //if the json data contains dollar prefixed params //like $width or $height these too can be animated viz.op.morph(json, { type: 'fade', duration: 1500 }, { 'node-property': ['width', 'height'] }); (end code) */ morph: function(json, opt, extraModes) { extraModes = extraModes || {}; var viz = this.viz; var options = $.merge(this.options, viz.controller, opt), root = viz.root; var graph; //TODO(nico) this hack makes morphing work with the Hypertree. //Need to check if it has been solved and this can be removed. viz.root = opt.id || viz.root; switch(options.type) { case 'nothing': graph = viz.construct(json); graph.eachNode(function(elem) { var nodeExists = viz.graph.hasNode(elem.id); elem.eachAdjacency(function(adj) { var adjExists = !!viz.graph.getAdjacence(adj.nodeFrom.id, adj.nodeTo.id); viz.graph.addAdjacence(adj.nodeFrom, adj.nodeTo, adj.data); //Update data properties if the node existed if(adjExists) { var addedAdj = viz.graph.getAdjacence(adj.nodeFrom.id, adj.nodeTo.id); for(var prop in (adj.data || {})) { addedAdj.data[prop] = adj.data[prop]; } } }); //Update data properties if the node existed if(nodeExists) { var addedNode = viz.graph.getNode(elem.id); for(var prop in (elem.data || {})) { addedNode.data[prop] = elem.data[prop]; } } }); viz.graph.eachNode(function(elem) { elem.eachAdjacency(function(adj) { if(!graph.getAdjacence(adj.nodeFrom.id, adj.nodeTo.id)) { viz.graph.removeAdjacence(adj.nodeFrom.id, adj.nodeTo.id); } }); if(!graph.hasNode(elem.id)) viz.graph.removeNode(elem.id); }); break; case 'replot': viz.labels.clearLabels(true); this.morph(json, { type: 'nothing' }); viz.refresh(true); viz.refresh(true); break; case 'fade:seq': case 'fade': case 'fade:con': that = this; graph = viz.construct(json); //preprocessing for nodes to delete. //get node property modes to interpolate var nodeModes = ('node-property' in extraModes) && $.map($.splat(extraModes['node-property']), function(n) { return '$' + n; }); viz.graph.eachNode(function(elem) { var graphNode = graph.getNode(elem.id); if(!graphNode) { elem.setData('alpha', 1); elem.setData('alpha', 1, 'start'); elem.setData('alpha', 0, 'end'); elem.ignore = true; } else { //Update node data information var graphNodeData = graphNode.data; for(var prop in graphNodeData) { if(nodeModes && ($.indexOf(nodeModes, prop) > -1)) { elem.endData[prop] = graphNodeData[prop]; } else { elem.data[prop] = graphNodeData[prop]; } } } }); viz.graph.eachNode(function(elem) { if(elem.ignore) return; elem.eachAdjacency(function(adj) { if(adj.nodeFrom.ignore || adj.nodeTo.ignore) return; var nodeFrom = graph.getNode(adj.nodeFrom.id); var nodeTo = graph.getNode(adj.nodeTo.id); if(!nodeFrom.adjacentTo(nodeTo)) { var adj = viz.graph.getAdjacence(nodeFrom.id, nodeTo.id); fadeEdges = true; adj.setData('alpha', 1); adj.setData('alpha', 1, 'start'); adj.setData('alpha', 0, 'end'); } }); }); //preprocessing for adding nodes. var fadeEdges = this.preprocessSum(graph); var modes = !fadeEdges? ['node-property:alpha'] : ['node-property:alpha', 'edge-property:alpha']; //Append extra node-property animations (if any) modes[0] = modes[0] + (('node-property' in extraModes)? (':' + $.splat(extraModes['node-property']).join(':')) : ''); //Append extra edge-property animations (if any) modes[1] = (modes[1] || 'edge-property:alpha') + (('edge-property' in extraModes)? (':' + $.splat(extraModes['edge-property']).join(':')) : ''); //Add label-property animations (if any) if('label-property' in extraModes) { modes.push('label-property:' + $.splat(extraModes['label-property']).join(':')) } //only use reposition if its implemented. if (viz.reposition) { viz.reposition(); } else { viz.compute('end'); } viz.graph.eachNode(function(elem) { if (elem.id != root && elem.pos.getp().equals(Polar.KER)) { elem.pos.set(elem.endPos); elem.startPos.set(elem.endPos); } }); viz.fx.animate($.merge(options, { modes: [extraModes.position || 'polar'].concat(modes), onComplete: function() { viz.graph.eachNode(function(elem) { if(elem.ignore) viz.graph.removeNode(elem.id); }); viz.graph.eachNode(function(elem) { elem.eachAdjacency(function(adj) { if(adj.ignore) viz.graph.removeAdjacence(adj.nodeFrom.id, adj.nodeTo.id); }); }); options.onComplete(); } })); break; default:; } }, /* Method: contract Collapses the subtree of the given node. The node will have a _collapsed=true_ property. Parameters: node - (object) A . opt - (object) An object containing options described below type - (string) Whether to 'replot' or 'animate' the contraction. There are also a number of Animation options. For more information see . Example: (start code js) var viz = new $jit.Viz(options); viz.op.contract(node, { type: 'animate', duration: 1000, hideLabels: true, transition: $jit.Trans.Quart.easeOut }); (end code) */ contract: function(node, opt) { var viz = this.viz; if(node.collapsed || !node.anySubnode($.lambda(true))) return; opt = $.merge(this.options, viz.config, opt || {}, { 'modes': ['node-property:alpha:span', 'linear'] }); node.collapsed = true; (function subn(n) { n.eachSubnode(function(ch) { ch.ignore = true; ch.setData('alpha', 0, opt.type == 'animate'? 'end' : 'current'); subn(ch); }); })(node); if(opt.type == 'animate') { viz.compute('end'); if(viz.rotated) { viz.rotate(viz.rotated, 'none', { 'property':'end' }); } (function subn(n) { n.eachSubnode(function(ch) { ch.setPos(node.getPos('end'), 'end'); subn(ch); }); })(node); viz.fx.animate(opt); } else if(opt.type == 'replot'){ viz.refresh(); } }, /* Method: expand Expands the previously contracted subtree. The given node must have the _collapsed=true_ property. Parameters: node - (object) A . opt - (object) An object containing options described below type - (string) Whether to 'replot' or 'animate'. There are also a number of Animation options. For more information see . Example: (start code js) var viz = new $jit.Viz(options); viz.op.expand(node, { type: 'animate', duration: 1000, hideLabels: true, transition: $jit.Trans.Quart.easeOut }); (end code) */ expand: function(node, opt) { if(!('collapsed' in node)) return; var viz = this.viz; opt = $.merge(this.options, viz.config, opt || {}, { 'modes': ['node-property:alpha:span', 'linear'] }); delete node.collapsed; (function subn(n) { n.eachSubnode(function(ch) { delete ch.ignore; ch.setData('alpha', 1, opt.type == 'animate'? 'end' : 'current'); subn(ch); }); })(node); if(opt.type == 'animate') { viz.compute('end'); if(viz.rotated) { viz.rotate(viz.rotated, 'none', { 'property':'end' }); } viz.fx.animate(opt); } else if(opt.type == 'replot'){ viz.refresh(); } }, preprocessSum: function(graph) { var viz = this.viz; graph.eachNode(function(elem) { if(!viz.graph.hasNode(elem.id)) { viz.graph.addNode(elem); var n = viz.graph.getNode(elem.id); n.setData('alpha', 0); n.setData('alpha', 0, 'start'); n.setData('alpha', 1, 'end'); } }); var fadeEdges = false; graph.eachNode(function(elem) { elem.eachAdjacency(function(adj) { var nodeFrom = viz.graph.getNode(adj.nodeFrom.id); var nodeTo = viz.graph.getNode(adj.nodeTo.id); if(!nodeFrom.adjacentTo(nodeTo)) { var adj = viz.graph.addAdjacence(nodeFrom, nodeTo, adj.data); if(nodeFrom.startAlpha == nodeFrom.endAlpha && nodeTo.startAlpha == nodeTo.endAlpha) { fadeEdges = true; adj.setData('alpha', 0); adj.setData('alpha', 0, 'start'); adj.setData('alpha', 1, 'end'); } } }); }); return fadeEdges; } }; /* File: Helpers.js Helpers are objects that contain rendering primitives (like rectangles, ellipses, etc), for plotting nodes and edges. Helpers also contain implementations of the *contains* method, a method returning a boolean indicating whether the mouse position is over the rendered shape. Helpers are very useful when implementing new NodeTypes, since you can access them through *this.nodeHelper* and *this.edgeHelper* properties, providing you with simple primitives and mouse-position check functions. Example: (start code js) //implement a new node type $jit.Viz.Plot.NodeTypes.implement({ 'customNodeType': { 'render': function(node, canvas) { this.nodeHelper.circle.render ... }, 'contains': function(node, pos) { this.nodeHelper.circle.contains ... } } }); //implement an edge type $jit.Viz.Plot.EdgeTypes.implement({ 'customNodeType': { 'render': function(node, canvas) { this.edgeHelper.circle.render ... }, //optional 'contains': function(node, pos) { this.edgeHelper.circle.contains ... } } }); (end code) */ /* Object: NodeHelper Contains rendering and other type of primitives for simple shapes. */ var NodeHelper = { 'none': { 'render': $.empty, 'contains': $.lambda(false) }, /* Object: NodeHelper.circle */ 'circle': { /* Method: render Renders a circle into the canvas. Parameters: type - (string) Possible options are 'fill' or 'stroke'. pos - (object) An *x*, *y* object with the position of the center of the circle. radius - (number) The radius of the circle to be rendered. canvas - (object) A instance. Example: (start code js) NodeHelper.circle.render('fill', { x: 10, y: 30 }, 30, viz.canvas); (end code) */ 'render': function(type, pos, radius, canvas){ var ctx = canvas.getCtx(); ctx.beginPath(); ctx.arc(pos.x, pos.y, radius, 0, Math.PI * 2, true); ctx.closePath(); ctx[type](); }, /* Method: contains Returns *true* if *pos* is contained in the area of the shape. Returns *false* otherwise. Parameters: npos - (object) An *x*, *y* object with the position. pos - (object) An *x*, *y* object with the position to check. radius - (number) The radius of the rendered circle. Example: (start code js) NodeHelper.circle.contains({ x: 10, y: 30 }, { x: 15, y: 35 }, 30); //true (end code) */ 'contains': function(npos, pos, radius){ var diffx = npos.x - pos.x, diffy = npos.y - pos.y, diff = diffx * diffx + diffy * diffy; return diff <= radius * radius; } }, /* Object: NodeHelper.ellipse */ 'ellipse': { /* Method: render Renders an ellipse into the canvas. Parameters: type - (string) Possible options are 'fill' or 'stroke'. pos - (object) An *x*, *y* object with the position of the center of the ellipse. width - (number) The width of the ellipse. height - (number) The height of the ellipse. canvas - (object) A instance. Example: (start code js) NodeHelper.ellipse.render('fill', { x: 10, y: 30 }, 30, 40, viz.canvas); (end code) */ 'render': function(type, pos, width, height, canvas){ var ctx = canvas.getCtx(), scalex = 1, scaley = 1, scaleposx = 1, scaleposy = 1, radius = 0; if (width > height) { radius = width / 2; scaley = height / width; scaleposy = width / height; } else { radius = height / 2; scalex = width / height; scaleposx = height / width; } ctx.save(); ctx.scale(scalex, scaley); ctx.beginPath(); ctx.arc(pos.x * scaleposx, pos.y * scaleposy, radius, 0, Math.PI * 2, true); ctx.closePath(); ctx[type](); ctx.restore(); }, /* Method: contains Returns *true* if *pos* is contained in the area of the shape. Returns *false* otherwise. Parameters: npos - (object) An *x*, *y* object with the position. pos - (object) An *x*, *y* object with the position to check. width - (number) The width of the rendered ellipse. height - (number) The height of the rendered ellipse. Example: (start code js) NodeHelper.ellipse.contains({ x: 10, y: 30 }, { x: 15, y: 35 }, 30, 40); (end code) */ 'contains': function(npos, pos, width, height){ var radius = 0, scalex = 1, scaley = 1, diffx = 0, diffy = 0, diff = 0; if (width > height) { radius = width / 2; scaley = height / width; } else { radius = height / 2; scalex = width / height; } diffx = (npos.x - pos.x) * (1 / scalex); diffy = (npos.y - pos.y) * (1 / scaley); diff = diffx * diffx + diffy * diffy; return diff <= radius * radius; } }, /* Object: NodeHelper.square */ 'square': { /* Method: render Renders a square into the canvas. Parameters: type - (string) Possible options are 'fill' or 'stroke'. pos - (object) An *x*, *y* object with the position of the center of the square. dim - (number) The radius (or half-diameter) of the square. canvas - (object) A instance. Example: (start code js) NodeHelper.square.render('stroke', { x: 10, y: 30 }, 40, viz.canvas); (end code) */ 'render': function(type, pos, dim, canvas){ canvas.getCtx()[type + "Rect"](pos.x - dim, pos.y - dim, 2*dim, 2*dim); }, /* Method: contains Returns *true* if *pos* is contained in the area of the shape. Returns *false* otherwise. Parameters: npos - (object) An *x*, *y* object with the position. pos - (object) An *x*, *y* object with the position to check. dim - (number) The radius (or half-diameter) of the square. Example: (start code js) NodeHelper.square.contains({ x: 10, y: 30 }, { x: 15, y: 35 }, 30); (end code) */ 'contains': function(npos, pos, dim){ return Math.abs(pos.x - npos.x) <= dim && Math.abs(pos.y - npos.y) <= dim; } }, /* Object: NodeHelper.rectangle */ 'rectangle': { /* Method: render Renders a rectangle into the canvas. Parameters: type - (string) Possible options are 'fill' or 'stroke'. pos - (object) An *x*, *y* object with the position of the center of the rectangle. width - (number) The width of the rectangle. height - (number) The height of the rectangle. canvas - (object) A instance. Example: (start code js) NodeHelper.rectangle.render('fill', { x: 10, y: 30 }, 30, 40, viz.canvas); (end code) */ 'render': function(type, pos, width, height, canvas){ canvas.getCtx()[type + "Rect"](pos.x - width / 2, pos.y - height / 2, width, height); }, /* Method: contains Returns *true* if *pos* is contained in the area of the shape. Returns *false* otherwise. Parameters: npos - (object) An *x*, *y* object with the position. pos - (object) An *x*, *y* object with the position to check. width - (number) The width of the rendered rectangle. height - (number) The height of the rendered rectangle. Example: (start code js) NodeHelper.rectangle.contains({ x: 10, y: 30 }, { x: 15, y: 35 }, 30, 40); (end code) */ 'contains': function(npos, pos, width, height){ return Math.abs(pos.x - npos.x) <= width / 2 && Math.abs(pos.y - npos.y) <= height / 2; } }, /* Object: NodeHelper.triangle */ 'triangle': { /* Method: render Renders a triangle into the canvas. Parameters: type - (string) Possible options are 'fill' or 'stroke'. pos - (object) An *x*, *y* object with the position of the center of the triangle. dim - (number) Half the base and half the height of the triangle. canvas - (object) A instance. Example: (start code js) NodeHelper.triangle.render('stroke', { x: 10, y: 30 }, 40, viz.canvas); (end code) */ 'render': function(type, pos, dim, canvas){ var ctx = canvas.getCtx(), c1x = pos.x, c1y = pos.y - dim, c2x = c1x - dim, c2y = pos.y + dim, c3x = c1x + dim, c3y = c2y; ctx.beginPath(); ctx.moveTo(c1x, c1y); ctx.lineTo(c2x, c2y); ctx.lineTo(c3x, c3y); ctx.closePath(); ctx[type](); }, /* Method: contains Returns *true* if *pos* is contained in the area of the shape. Returns *false* otherwise. Parameters: npos - (object) An *x*, *y* object with the position. pos - (object) An *x*, *y* object with the position to check. dim - (number) Half the base and half the height of the triangle. Example: (start code js) NodeHelper.triangle.contains({ x: 10, y: 30 }, { x: 15, y: 35 }, 30); (end code) */ 'contains': function(npos, pos, dim) { return NodeHelper.circle.contains(npos, pos, dim); } }, /* Object: NodeHelper.star */ 'star': { /* Method: render Renders a star (concave decagon) into the canvas. Parameters: type - (string) Possible options are 'fill' or 'stroke'. pos - (object) An *x*, *y* object with the position of the center of the star. dim - (number) The length of a side of a concave decagon. canvas - (object) A instance. Example: (start code js) NodeHelper.star.render('stroke', { x: 10, y: 30 }, 40, viz.canvas); (end code) */ 'render': function(type, pos, dim, canvas){ var ctx = canvas.getCtx(), pi5 = Math.PI / 5; ctx.save(); ctx.translate(pos.x, pos.y); ctx.beginPath(); ctx.moveTo(dim, 0); for (var i = 0; i < 9; i++) { ctx.rotate(pi5); if (i % 2 == 0) { ctx.lineTo((dim / 0.525731) * 0.200811, 0); } else { ctx.lineTo(dim, 0); } } ctx.closePath(); ctx[type](); ctx.restore(); }, /* Method: contains Returns *true* if *pos* is contained in the area of the shape. Returns *false* otherwise. Parameters: npos - (object) An *x*, *y* object with the position. pos - (object) An *x*, *y* object with the position to check. dim - (number) The length of a side of a concave decagon. Example: (start code js) NodeHelper.star.contains({ x: 10, y: 30 }, { x: 15, y: 35 }, 30); (end code) */ 'contains': function(npos, pos, dim) { return NodeHelper.circle.contains(npos, pos, dim); } } }; /* Object: EdgeHelper Contains rendering primitives for simple edge shapes. */ var EdgeHelper = { /* Object: EdgeHelper.line */ 'line': { /* Method: render Renders a line into the canvas. Parameters: from - (object) An *x*, *y* object with the starting position of the line. to - (object) An *x*, *y* object with the ending position of the line. canvas - (object) A instance. Example: (start code js) EdgeHelper.line.render({ x: 10, y: 30 }, { x: 10, y: 50 }, viz.canvas); (end code) */ 'render': function(from, to, canvas){ var ctx = canvas.getCtx(); ctx.beginPath(); ctx.moveTo(from.x, from.y); ctx.lineTo(to.x, to.y); ctx.stroke(); }, /* Method: contains Returns *true* if *pos* is contained in the area of the shape. Returns *false* otherwise. Parameters: posFrom - (object) An *x*, *y* object with a position. posTo - (object) An *x*, *y* object with a position. pos - (object) An *x*, *y* object with the position to check. epsilon - (number) The dimension of the shape. Example: (start code js) EdgeHelper.line.contains({ x: 10, y: 30 }, { x: 15, y: 35 }, { x: 15, y: 35 }, 30); (end code) */ 'contains': function(posFrom, posTo, pos, epsilon) { var min = Math.min, max = Math.max, minPosX = min(posFrom.x, posTo.x), maxPosX = max(posFrom.x, posTo.x), minPosY = min(posFrom.y, posTo.y), maxPosY = max(posFrom.y, posTo.y); if(pos.x >= minPosX && pos.x <= maxPosX && pos.y >= minPosY && pos.y <= maxPosY) { if(Math.abs(posTo.x - posFrom.x) <= epsilon) { return true; } var dist = (posTo.y - posFrom.y) / (posTo.x - posFrom.x) * (pos.x - posFrom.x) + posFrom.y; return Math.abs(dist - pos.y) <= epsilon; } return false; } }, /* Object: EdgeHelper.arrow */ 'arrow': { /* Method: render Renders an arrow into the canvas. Parameters: from - (object) An *x*, *y* object with the starting position of the arrow. to - (object) An *x*, *y* object with the ending position of the arrow. dim - (number) The dimension of the arrow. swap - (boolean) Whether to set the arrow pointing to the starting position or the ending position. canvas - (object) A instance. Example: (start code js) EdgeHelper.arrow.render({ x: 10, y: 30 }, { x: 10, y: 50 }, 13, false, viz.canvas); (end code) */ 'render': function(from, to, dim, swap, canvas){ var ctx = canvas.getCtx(); // invert edge direction if (swap) { var tmp = from; from = to; to = tmp; } var vect = new Complex(to.x - from.x, to.y - from.y); vect.$scale(dim / vect.norm()); var intermediatePoint = new Complex(to.x - vect.x, to.y - vect.y), normal = new Complex(-vect.y / 2, vect.x / 2), v1 = intermediatePoint.add(normal), v2 = intermediatePoint.$add(normal.$scale(-1)); ctx.beginPath(); ctx.moveTo(from.x, from.y); ctx.lineTo(to.x, to.y); ctx.stroke(); ctx.beginPath(); ctx.moveTo(v1.x, v1.y); ctx.lineTo(v2.x, v2.y); ctx.lineTo(to.x, to.y); ctx.closePath(); ctx.fill(); }, /* Method: contains Returns *true* if *pos* is contained in the area of the shape. Returns *false* otherwise. Parameters: posFrom - (object) An *x*, *y* object with a position. posTo - (object) An *x*, *y* object with a position. pos - (object) An *x*, *y* object with the position to check. epsilon - (number) The dimension of the shape. Example: (start code js) EdgeHelper.arrow.contains({ x: 10, y: 30 }, { x: 15, y: 35 }, { x: 15, y: 35 }, 30); (end code) */ 'contains': function(posFrom, posTo, pos, epsilon) { return EdgeHelper.line.contains(posFrom, posTo, pos, epsilon); } }, /* Object: EdgeHelper.hyperline */ 'hyperline': { /* Method: render Renders a hyperline into the canvas. A hyperline are the lines drawn for the visualization. Parameters: from - (object) An *x*, *y* object with the starting position of the hyperline. *x* and *y* must belong to [0, 1). to - (object) An *x*, *y* object with the ending position of the hyperline. *x* and *y* must belong to [0, 1). r - (number) The scaling factor. canvas - (object) A instance. Example: (start code js) EdgeHelper.hyperline.render({ x: 10, y: 30 }, { x: 10, y: 50 }, 100, viz.canvas); (end code) */ 'render': function(from, to, r, canvas){ var ctx = canvas.getCtx(); var centerOfCircle = computeArcThroughTwoPoints(from, to); if (centerOfCircle.a > 1000 || centerOfCircle.b > 1000 || centerOfCircle.ratio < 0) { ctx.beginPath(); ctx.moveTo(from.x * r, from.y * r); ctx.lineTo(to.x * r, to.y * r); ctx.stroke(); } else { var angleBegin = Math.atan2(to.y - centerOfCircle.y, to.x - centerOfCircle.x); var angleEnd = Math.atan2(from.y - centerOfCircle.y, from.x - centerOfCircle.x); var sense = sense(angleBegin, angleEnd); ctx.beginPath(); ctx.arc(centerOfCircle.x * r, centerOfCircle.y * r, centerOfCircle.ratio * r, angleBegin, angleEnd, sense); ctx.stroke(); } /* Calculates the arc parameters through two points. More information in Parameters: p1 - A instance. p2 - A instance. scale - The Disk's diameter. Returns: An object containing some arc properties. */ function computeArcThroughTwoPoints(p1, p2){ var aDen = (p1.x * p2.y - p1.y * p2.x), bDen = aDen; var sq1 = p1.squaredNorm(), sq2 = p2.squaredNorm(); // Fall back to a straight line if (aDen == 0) return { x: 0, y: 0, ratio: -1 }; var a = (p1.y * sq2 - p2.y * sq1 + p1.y - p2.y) / aDen; var b = (p2.x * sq1 - p1.x * sq2 + p2.x - p1.x) / bDen; var x = -a / 2; var y = -b / 2; var squaredRatio = (a * a + b * b) / 4 - 1; // Fall back to a straight line if (squaredRatio < 0) return { x: 0, y: 0, ratio: -1 }; var ratio = Math.sqrt(squaredRatio); var out = { x: x, y: y, ratio: ratio > 1000? -1 : ratio, a: a, b: b }; return out; } /* Sets angle direction to clockwise (true) or counterclockwise (false). Parameters: angleBegin - Starting angle for drawing the arc. angleEnd - The HyperLine will be drawn from angleBegin to angleEnd. Returns: A Boolean instance describing the sense for drawing the HyperLine. */ function sense(angleBegin, angleEnd){ return (angleBegin < angleEnd)? ((angleBegin + Math.PI > angleEnd)? false : true) : ((angleEnd + Math.PI > angleBegin)? true : false); } }, /* Method: contains Not Implemented Returns *true* if *pos* is contained in the area of the shape. Returns *false* otherwise. Parameters: posFrom - (object) An *x*, *y* object with a position. posTo - (object) An *x*, *y* object with a position. pos - (object) An *x*, *y* object with the position to check. epsilon - (number) The dimension of the shape. Example: (start code js) EdgeHelper.hyperline.contains({ x: 10, y: 30 }, { x: 15, y: 35 }, { x: 15, y: 35 }, 30); (end code) */ 'contains': $.lambda(false) } }; /* * File: Graph.Plot.js */ /* Object: Graph.Plot rendering and animation methods. Properties: nodeHelper - object. edgeHelper - object. */ Graph.Plot = { //Default initializer initialize: function(viz, klass){ this.viz = viz; this.config = viz.config; this.node = viz.config.Node; this.edge = viz.config.Edge; this.animation = new Animation; this.nodeTypes = new klass.Plot.NodeTypes; this.edgeTypes = new klass.Plot.EdgeTypes; this.labels = viz.labels; }, //Add helpers nodeHelper: NodeHelper, edgeHelper: EdgeHelper, Interpolator: { //node/edge property parsers 'map': { 'border': 'color', 'color': 'color', 'width': 'number', 'height': 'number', 'dim': 'number', 'alpha': 'number', 'lineWidth': 'number', 'angularWidth':'number', 'span':'number', 'valueArray':'array-number', 'dimArray':'array-number' //'colorArray':'array-color' }, //canvas specific parsers 'canvas': { 'globalAlpha': 'number', 'fillStyle': 'color', 'strokeStyle': 'color', 'lineWidth': 'number', 'shadowBlur': 'number', 'shadowColor': 'color', 'shadowOffsetX': 'number', 'shadowOffsetY': 'number', 'miterLimit': 'number' }, //label parsers 'label': { 'size': 'number', 'color': 'color' }, //Number interpolator 'compute': function(from, to, delta) { return from + (to - from) * delta; }, //Position interpolators 'moebius': function(elem, props, delta, vector) { var v = vector.scale(-delta); if(v.norm() < 1) { var x = v.x, y = v.y; var ans = elem.startPos .getc().moebiusTransformation(v); elem.pos.setc(ans.x, ans.y); v.x = x; v.y = y; } }, 'linear': function(elem, props, delta) { var from = elem.startPos.getc(true); var to = elem.endPos.getc(true); elem.pos.setc(this.compute(from.x, to.x, delta), this.compute(from.y, to.y, delta)); }, 'polar': function(elem, props, delta) { var from = elem.startPos.getp(true); var to = elem.endPos.getp(); var ans = to.interpolate(from, delta); elem.pos.setp(ans.theta, ans.rho); }, //Graph's Node/Edge interpolators 'number': function(elem, prop, delta, getter, setter) { var from = elem[getter](prop, 'start'); var to = elem[getter](prop, 'end'); elem[setter](prop, this.compute(from, to, delta)); }, 'color': function(elem, prop, delta, getter, setter) { var from = $.hexToRgb(elem[getter](prop, 'start')); var to = $.hexToRgb(elem[getter](prop, 'end')); var comp = this.compute; var val = $.rgbToHex([parseInt(comp(from[0], to[0], delta)), parseInt(comp(from[1], to[1], delta)), parseInt(comp(from[2], to[2], delta))]); elem[setter](prop, val); }, 'array-number': function(elem, prop, delta, getter, setter) { var from = elem[getter](prop, 'start'), to = elem[getter](prop, 'end'), cur = []; for(var i=0, l=from.length; i, */ prepare: function(modes) { var graph = this.viz.graph, accessors = { 'node-property': { 'getter': 'getData', 'setter': 'setData' }, 'edge-property': { 'getter': 'getData', 'setter': 'setData' }, 'node-style': { 'getter': 'getCanvasStyle', 'setter': 'setCanvasStyle' }, 'edge-style': { 'getter': 'getCanvasStyle', 'setter': 'setCanvasStyle' } }; //parse modes var m = {}; if($.type(modes) == 'array') { for(var i=0, len=modes.length; i < len; i++) { var elems = modes[i].split(':'); m[elems.shift()] = elems; } } else { for(var p in modes) { if(p == 'position') { m[modes.position] = []; } else { m[p] = $.splat(modes[p]); } } } graph.eachNode(function(node) { node.startPos.set(node.pos); $.each(['node-property', 'node-style'], function(p) { if(p in m) { var prop = m[p]; for(var i=0, l=prop.length; i < l; i++) { node[accessors[p].setter](prop[i], node[accessors[p].getter](prop[i]), 'start'); } } }); $.each(['edge-property', 'edge-style'], function(p) { if(p in m) { var prop = m[p]; node.eachAdjacency(function(adj) { for(var i=0, l=prop.length; i < l; i++) { adj[accessors[p].setter](prop[i], adj[accessors[p].getter](prop[i]), 'start'); } }); } }); }); return m; }, /* Method: animate Animates a by interpolating some , or properties. Parameters: opt - (object) Animation options. The object properties are described below duration - (optional) Described in . fps - (optional) Described in . hideLabels - (optional|boolean) Whether to hide labels during the animation. modes - (required|object) An object with animation modes (described below). Animation modes: Animation modes are strings representing different node/edge and graph properties that you'd like to animate. They are represented by an object that has as keys main categories of properties to animate and as values a list of these specific properties. The properties are described below position - Describes the way nodes' positions must be interpolated. Possible values are 'linear', 'polar' or 'moebius'. node-property - Describes which Node properties will be interpolated. These properties can be any of the ones defined in . edge-property - Describes which Edge properties will be interpolated. These properties can be any the ones defined in . label-property - Describes which Label properties will be interpolated. These properties can be any of the ones defined in like color or size. node-style - Describes which Node Canvas Styles will be interpolated. These are specific canvas properties like fillStyle, strokeStyle, lineWidth, shadowBlur, shadowColor, shadowOffsetX, shadowOffsetY, etc. edge-style - Describes which Edge Canvas Styles will be interpolated. These are specific canvas properties like fillStyle, strokeStyle, lineWidth, shadowBlur, shadowColor, shadowOffsetX, shadowOffsetY, etc. Example: (start code js) var viz = new $jit.Viz(options); //...tweak some Data, CanvasStyles or LabelData properties... viz.fx.animate({ modes: { 'position': 'linear', 'node-property': ['width', 'height'], 'node-style': 'shadowColor', 'label-property': 'size' }, hideLabels: false }); //...can also be written like this... viz.fx.animate({ modes: ['linear', 'node-property:width:height', 'node-style:shadowColor', 'label-property:size'], hideLabels: false }); (end code) */ animate: function(opt, versor) { opt = $.merge(this.viz.config, opt || {}); var that = this, viz = this.viz, graph = viz.graph, interp = this.Interpolator, animation = opt.type === 'nodefx'? this.nodeFxAnimation : this.animation; //prepare graph values var m = this.prepare(opt.modes); //animate if(opt.hideLabels) this.labels.hideLabels(true); animation.setOptions($.extend(opt, { $animating: false, compute: function(delta) { graph.eachNode(function(node) { for(var p in m) { interp[p](node, m[p], delta, versor); } }); that.plot(opt, this.$animating, delta); this.$animating = true; }, complete: function() { if(opt.hideLabels) that.labels.hideLabels(false); that.plot(opt); opt.onComplete(); //TODO(nico): This shouldn't be here! //opt.onAfterCompute(); } })).start(); }, /* nodeFx Apply animation to node properties like color, width, height, dim, etc. Parameters: options - Animation options. This object properties is described below elements - The Elements to be transformed. This is an object that has a properties (start code js) 'elements': { //can also be an array of ids 'id': 'id-of-node-to-transform', //properties to be modified. All properties are optional. 'properties': { 'color': '#ccc', //some color 'width': 10, //some width 'height': 10, //some height 'dim': 20, //some dim 'lineWidth': 10 //some line width } } (end code) - _reposition_ Whether to recalculate positions and add a motion animation. This might be used when changing _width_ or _height_ properties in a like layout. Default's *false*. - _onComplete_ A method that is called when the animation completes. ...and all other options like _duration_, _fps_, _transition_, etc. Example: (start code js) var rg = new RGraph(canvas, config); //can be also Hypertree or ST rg.fx.nodeFx({ 'elements': { 'id':'mynodeid', 'properties': { 'color':'#ccf' }, 'transition': Trans.Quart.easeOut } }); (end code) */ nodeFx: function(opt) { var viz = this.viz, graph = viz.graph, animation = this.nodeFxAnimation, options = $.merge(this.viz.config, { 'elements': { 'id': false, 'properties': {} }, 'reposition': false }); opt = $.merge(options, opt || {}, { onBeforeCompute: $.empty, onAfterCompute: $.empty }); //check if an animation is running animation.stopTimer(); var props = opt.elements.properties; //set end values for nodes if(!opt.elements.id) { graph.eachNode(function(n) { for(var prop in props) { n.setData(prop, props[prop], 'end'); } }); } else { var ids = $.splat(opt.elements.id); $.each(ids, function(id) { var n = graph.getNode(id); if(n) { for(var prop in props) { n.setData(prop, props[prop], 'end'); } } }); } //get keys var propnames = []; for(var prop in props) propnames.push(prop); //add node properties modes var modes = ['node-property:' + propnames.join(':')]; //set new node positions if(opt.reposition) { modes.push('linear'); viz.compute('end'); } //animate this.animate($.merge(opt, { modes: modes, type: 'nodefx' })); }, /* Method: plot Plots a . Parameters: opt - (optional) Plotting options. Most of them are described in . Example: (start code js) var viz = new $jit.Viz(options); viz.fx.plot(); (end code) */ plot: function(opt, animating) { var viz = this.viz, aGraph = viz.graph, canvas = viz.canvas, id = viz.root, that = this, ctx = canvas.getCtx(), min = Math.min, opt = opt || this.viz.controller; opt.clearCanvas && canvas.clear(); var root = aGraph.getNode(id); if(!root) return; var T = !!root.visited; //START METAMAPS CODE if (Metamaps.Mouse.synapseStartCoordinates.length > 0) { ctx.save(); var start; var end = Metamaps.Mouse.synapseEndCoordinates; var l = Metamaps.Mouse.synapseStartCoordinates.length; for (var i = l - 1; i >= 0; i -= 1) { start = Metamaps.Mouse.synapseStartCoordinates[i]; Metamaps.JIT.renderMidArrow(start, end, 13, false, canvas, 0.5, true); } ctx.restore(); } //END METAMAPS CODE aGraph.eachNode(function(node) { var nodeAlpha = node.getData('alpha'); node.eachAdjacency(function(adj) { var nodeTo = adj.nodeTo; if(!!nodeTo.visited === T && node.drawn && nodeTo.drawn) { !animating && opt.onBeforePlotLine(adj); that.plotLine(adj, canvas, animating); !animating && opt.onAfterPlotLine(adj); } }); if(node.drawn) { !animating && opt.onBeforePlotNode(node); that.plotNode(node, canvas, animating); !animating && opt.onAfterPlotNode(node); } if(!that.labelsHidden && opt.withLabels) { if(node.drawn && nodeAlpha >= 0.95) { that.labels.plotLabel(canvas, node, opt); } else { that.labels.hideLabel(node, false); } } node.visited = !T; }); }, /* Plots a Subtree. */ plotTree: function(node, opt, animating) { var that = this, viz = this.viz, canvas = viz.canvas, config = this.config, ctx = canvas.getCtx(); var nodeAlpha = node.getData('alpha'); node.eachSubnode(function(elem) { if(opt.plotSubtree(node, elem) && elem.exist && elem.drawn) { var adj = node.getAdjacency(elem.id); !animating && opt.onBeforePlotLine(adj); that.plotLine(adj, canvas, animating); !animating && opt.onAfterPlotLine(adj); that.plotTree(elem, opt, animating); } }); if(node.drawn) { !animating && opt.onBeforePlotNode(node); this.plotNode(node, canvas, animating); !animating && opt.onAfterPlotNode(node); if(!opt.hideLabels && opt.withLabels && nodeAlpha >= 0.95) this.labels.plotLabel(canvas, node, opt); else this.labels.hideLabel(node, false); } else { this.labels.hideLabel(node, true); } }, /* Method: plotNode Plots a . Parameters: node - (object) A . canvas - (object) A element. */ plotNode: function(node, canvas, animating) { var f = node.getData('type'), ctxObj = this.node.CanvasStyles; if(f != 'none') { var width = node.getData('lineWidth'), color = node.getData('color'), alpha = node.getData('alpha'), ctx = canvas.getCtx(); ctx.save(); ctx.lineWidth = width; ctx.fillStyle = ctx.strokeStyle = color; ctx.globalAlpha = alpha; for(var s in ctxObj) { ctx[s] = node.getCanvasStyle(s); } this.nodeTypes[f].render.call(this, node, canvas, animating); ctx.restore(); } }, /* Method: plotLine Plots a . Parameters: adj - (object) A . canvas - (object) A instance. */ plotLine: function(adj, canvas, animating) { var f = adj.getData('type'), ctxObj = this.edge.CanvasStyles; if(f != 'none') { var width = adj.getData('lineWidth'), color = adj.getData('color'), ctx = canvas.getCtx(), nodeFrom = adj.nodeFrom, nodeTo = adj.nodeTo; ctx.save(); ctx.lineWidth = width; ctx.fillStyle = ctx.strokeStyle = color; ctx.globalAlpha = Math.min(nodeFrom.getData('alpha'), nodeTo.getData('alpha'), adj.getData('alpha')); for(var s in ctxObj) { ctx[s] = adj.getCanvasStyle(s); } this.edgeTypes[f].render.call(this, adj, canvas, animating); ctx.restore(); } } }; /* Object: Graph.Plot3D 3D rendering and animation methods. Properties: nodeHelper - object. edgeHelper - object. */ Graph.Plot3D = $.merge(Graph.Plot, { Interpolator: { 'linear': function(elem, props, delta) { var from = elem.startPos.getc(true); var to = elem.endPos.getc(true); elem.pos.setc(this.compute(from.x, to.x, delta), this.compute(from.y, to.y, delta), this.compute(from.z, to.z, delta)); } }, plotNode: function(node, canvas) { if(node.getData('type') == 'none') return; this.plotElement(node, canvas, { getAlpha: function() { return node.getData('alpha'); } }); }, plotLine: function(adj, canvas) { if(adj.getData('type') == 'none') return; this.plotElement(adj, canvas, { getAlpha: function() { return Math.min(adj.nodeFrom.getData('alpha'), adj.nodeTo.getData('alpha'), adj.getData('alpha')); } }); }, plotElement: function(elem, canvas, opt) { var gl = canvas.getCtx(), viewMatrix = new Matrix4, lighting = canvas.config.Scene.Lighting, wcanvas = canvas.canvases[0], program = wcanvas.program, camera = wcanvas.camera; if(!elem.geometry) { elem.geometry = new O3D[elem.getData('type')]; } elem.geometry.update(elem); if(!elem.webGLVertexBuffer) { var vertices = [], faces = [], normals = [], vertexIndex = 0, geom = elem.geometry; for(var i=0, vs=geom.vertices, fs=geom.faces, fsl=fs.length; i interface is implemented in multiple ways to provide different label types. For example, the Graph.Label interface is implemented as to provide HTML label elements. Also we provide the interface for SVG type labels. The interface implements these methods with the native Canvas text rendering functions. All subclasses (, and ) implement the method plotLabel. */ Graph.Label = {}; /* Class: Graph.Label.Native Implements labels natively, using the Canvas text API. */ Graph.Label.Native = new Class({ initialize: function(viz) { this.viz = viz; }, /* Method: plotLabel Plots a label for a given node. Parameters: canvas - (object) A instance. node - (object) A . controller - (object) A configuration object. Example: (start code js) var viz = new $jit.Viz(options); var node = viz.graph.getNode('nodeId'); viz.labels.plotLabel(viz.canvas, node, viz.config); (end code) */ plotLabel: function(canvas, node, controller) { var ctx = canvas.getCtx(); var pos = node.pos.getc(true); ctx.font = node.getLabelData('style') + ' ' + node.getLabelData('size') + 'px ' + node.getLabelData('family'); ctx.textAlign = node.getLabelData('textAlign'); // ORIGINAL CODE ctx.fillStyle = ctx.strokeStyle = node.getLabelData('color'); ctx.textBaseline = node.getLabelData('textBaseline'); //START METAMAPS CODE var arrayOfLabelLines = Metamaps.Util.splitLine(node.name,30).split('\n'); //render background ctx.fillStyle = ctx.strokeStyle = Metamaps.Settings.colors.labels.background; ctx.lineWidth = 2; var height = 25 * arrayOfLabelLines.length; //font size + margin var index, lineWidths = []; for (index = 0; index < arrayOfLabelLines.length; ++index) { lineWidths.push( ctx.measureText( arrayOfLabelLines[index] ).width ) } var width = Math.max.apply(null, lineWidths) + 8; var x = pos.x - width/2; var y = pos.y + node.getData("height") + 5; var radius = 5; ctx.beginPath(); ctx.moveTo(x + radius, y); ctx.lineTo(x + width - radius, y); ctx.quadraticCurveTo(x + width, y, x + width, y + radius); ctx.lineTo(x + width, y + height - radius); ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height); ctx.lineTo(x + radius, y + height); ctx.quadraticCurveTo(x, y + height, x, y + height - radius); ctx.lineTo(x, y + radius); ctx.quadraticCurveTo(x, y, x + radius, y); ctx.closePath(); ctx.fill(); //ctx.stroke(); ctx.fillStyle = ctx.strokeStyle = node.getLabelData('color'); this.renderLabel(arrayOfLabelLines, canvas, node, controller); // END METAMAPS CODE // ORIGINAL CODE this.renderLabel(canvas, node, controller); }, /* renderLabel Does the actual rendering of the label in the canvas. The default implementation renders the label close to the position of the node, this method should be overriden to position the labels differently. Parameters: canvas - A instance. node - A . controller - A configuration object. See also , , . */ renderLabel: function(customLabel, canvas, node, controller) { var ctx = canvas.getCtx(); var pos = node.pos.getc(true); //ctx.fillText(node.name, pos.x, pos.y + node.getData("height") / 2); // START METAMAPS CODE var index; for (index = 0; index < customLabel.length; ++index) { ctx.fillText(customLabel[index], pos.x, pos.y + node.getData("height") + 8 + (25*index)); } // END METAMAPS CODE }, hideLabel: $.empty, hideLabels: $.empty }); /* Class: Graph.Label.DOM Abstract Class implementing some DOM label methods. Implemented by: and . */ Graph.Label.DOM = new Class({ //A flag value indicating if node labels are being displayed or not. labelsHidden: false, //Label container labelContainer: false, //Label elements hash. labels: {}, /* Method: getLabelContainer Lazy fetcher for the label container. Returns: The label container DOM element. Example: (start code js) var viz = new $jit.Viz(options); var labelContainer = viz.labels.getLabelContainer(); alert(labelContainer.innerHTML); (end code) */ getLabelContainer: function() { return this.labelContainer ? this.labelContainer : this.labelContainer = document.getElementById(this.viz.config.labelContainer); }, /* Method: getLabel Lazy fetcher for the label element. Parameters: id - (string) The label id (which is also a id). Returns: The label element. Example: (start code js) var viz = new $jit.Viz(options); var label = viz.labels.getLabel('someid'); alert(label.innerHTML); (end code) */ getLabel: function(id) { return (id in this.labels && this.labels[id] != null) ? this.labels[id] : this.labels[id] = document.getElementById(id); }, /* Method: hideLabels Hides all labels (by hiding the label container). Parameters: hide - (boolean) A boolean value indicating if the label container must be hidden or not. Example: (start code js) var viz = new $jit.Viz(options); rg.labels.hideLabels(true); (end code) */ hideLabels: function (hide) { var container = this.getLabelContainer(); if(hide) container.style.display = 'none'; else container.style.display = ''; this.labelsHidden = hide; }, /* Method: clearLabels Clears the label container. Useful when using a new visualization with the same canvas element/widget. Parameters: force - (boolean) Forces deletion of all labels. Example: (start code js) var viz = new $jit.Viz(options); viz.labels.clearLabels(); (end code) */ clearLabels: function(force) { for(var id in this.labels) { if (force || !this.viz.graph.hasNode(id)) { this.disposeLabel(id); delete this.labels[id]; } } }, /* Method: disposeLabel Removes a label. Parameters: id - (string) A label id (which generally is also a id). Example: (start code js) var viz = new $jit.Viz(options); viz.labels.disposeLabel('labelid'); (end code) */ disposeLabel: function(id) { var elem = this.getLabel(id); if(elem && elem.parentNode) { elem.parentNode.removeChild(elem); } }, /* Method: hideLabel Hides the corresponding label. Parameters: node - (object) A . Can also be an array of . show - (boolean) If *true*, nodes will be shown. Otherwise nodes will be hidden. Example: (start code js) var rg = new $jit.Viz(options); viz.labels.hideLabel(viz.graph.getNode('someid'), false); (end code) */ hideLabel: function(node, show) { node = $.splat(node); var st = show ? "" : "none", lab, that = this; $.each(node, function(n) { var lab = that.getLabel(n.id); if (lab) { lab.style.display = st; } }); }, /* fitsInCanvas Returns _true_ or _false_ if the label for the node is contained in the canvas dom element or not. Parameters: pos - A instance (I'm doing duck typing here so any object with _x_ and _y_ parameters will do). canvas - A instance. Returns: A boolean value specifying if the label is contained in the DOM element or not. */ fitsInCanvas: function(pos, canvas) { var size = canvas.getSize(); if(pos.x >= size.width || pos.x < 0 || pos.y >= size.height || pos.y < 0) return false; return true; } }); /* Class: Graph.Label.HTML Implements HTML labels. Extends: All methods. */ Graph.Label.HTML = new Class({ Implements: Graph.Label.DOM, /* Method: plotLabel Plots a label for a given node. Parameters: canvas - (object) A instance. node - (object) A . controller - (object) A configuration object. Example: (start code js) var viz = new $jit.Viz(options); var node = viz.graph.getNode('nodeId'); viz.labels.plotLabel(viz.canvas, node, viz.config); (end code) */ plotLabel: function(canvas, node, controller) { var id = node.id, tag = this.getLabel(id); if(!tag && !(tag = document.getElementById(id))) { tag = document.createElement('div'); var container = this.getLabelContainer(); tag.id = id; tag.className = 'node'; tag.style.position = 'absolute'; controller.onCreateLabel(tag, node); container.appendChild(tag); this.labels[node.id] = tag; } this.placeLabel(tag, node, controller); } }); /* Class: Graph.Label.SVG Implements SVG labels. Extends: All methods. */ Graph.Label.SVG = new Class({ Implements: Graph.Label.DOM, /* Method: plotLabel Plots a label for a given node. Parameters: canvas - (object) A instance. node - (object) A . controller - (object) A configuration object. Example: (start code js) var viz = new $jit.Viz(options); var node = viz.graph.getNode('nodeId'); viz.labels.plotLabel(viz.canvas, node, viz.config); (end code) */ plotLabel: function(canvas, node, controller) { var id = node.id, tag = this.getLabel(id); if(!tag && !(tag = document.getElementById(id))) { var ns = 'http://www.w3.org/2000/svg'; tag = document.createElementNS(ns, 'svg:text'); var tspan = document.createElementNS(ns, 'svg:tspan'); tag.appendChild(tspan); var container = this.getLabelContainer(); tag.setAttribute('id', id); tag.setAttribute('class', 'node'); container.appendChild(tag); controller.onCreateLabel(tag, node); this.labels[node.id] = tag; } this.placeLabel(tag, node, controller); } }); /* * File: Loader.js * */ /* Object: Loader Provides methods for loading and serving JSON data. */ var Loader = { construct: function(json) { var isGraph = ($.type(json) == 'array'); var ans = new Graph(this.graphOptions, this.config.Node, this.config.Edge, this.config.Label); if(!isGraph) //make tree (function (ans, json) { ans.addNode(json); if(json.children) { for(var i=0, ch = json.children; i will override the general value for that option with that particular value. For this to work however, you do have to set *overridable = true* in . The same thing is true for JSON adjacencies. Dollar prefixed data properties will alter values set in if has *overridable = true*. When loading JSON data into TreeMaps, the *data* property must contain a value for the *$area* key, since this is the value which will be taken into account when creating the layout. The same thing goes for the *$color* parameter. In JSON Nodes you can use also *$label-* prefixed properties to refer to properties. For example, *$label-size* will refer to size property. Also, in JSON nodes and adjacencies you can set canvas specific properties individually by using the *$canvas-* prefix. For example, *$canvas-shadowBlur* will refer to the *shadowBlur* property. These properties can also be accessed after loading the JSON data from and by using . For more information take a look at the and documentation. Finally, these properties can also be used to create advanced animations like with . For more information about creating animations please take a look at the and documentation. loadJSON Parameters: json - A JSON Tree or Graph structure. i - For Graph structures only. Sets the indexed node as root for the visualization. */ loadJSON: function(json, i) { this.json = json; //if they're canvas labels erase them. if(this.labels && this.labels.clearLabels) { this.labels.clearLabels(true); } this.graph = this.construct(json); if($.type(json) != 'array'){ this.root = json.id; } else { this.root = json[i? i : 0].id; } }, /* Method: toJSON Returns a JSON tree/graph structure from the visualization's . See for the graph formats available. See also: Parameters: type - (string) Default's "tree". The type of the JSON structure to be returned. Possible options are "tree" or "graph". */ toJSON: function(type) { type = type || "tree"; if(type == 'tree') { var ans = {}; var rootNode = this.graph.getNode(this.root); var ans = (function recTree(node) { var ans = {}; ans.id = node.id; ans.name = node.name; ans.data = node.data; var ch =[]; node.eachSubnode(function(n) { ch.push(recTree(n)); }); ans.children = ch; return ans; })(rootNode); return ans; } else { var ans = []; var T = !!this.graph.getNode(this.root).visited; this.graph.eachNode(function(node) { var ansNode = {}; ansNode.id = node.id; ansNode.name = node.name; ansNode.data = node.data; var adjs = []; node.eachAdjacency(function(adj) { var nodeTo = adj.nodeTo; if(!!nodeTo.visited === T) { var ansAdj = {}; ansAdj.nodeTo = nodeTo.id; ansAdj.data = adj.data; adjs.push(ansAdj); } }); ansNode.adjacencies = adjs; ans.push(ansNode); node.visited = !T; }); return ans; } } }; /* * File: Layouts.js * * Implements base Tree and Graph layouts. * * Description: * * Implements base Tree and Graph layouts like Radial, Tree, etc. * */ /* * Object: Layouts * * Parent object for common layouts. * */ var Layouts = $jit.Layouts = {}; //Some util shared layout functions are defined here. var NodeDim = { label: null, compute: function(graph, prop, opt) { this.initializeLabel(opt); var label = this.label, style = label.style; graph.eachNode(function(n) { var autoWidth = n.getData('autoWidth'), autoHeight = n.getData('autoHeight'); if(autoWidth || autoHeight) { //delete dimensions since these are //going to be overridden now. delete n.data.$width; delete n.data.$height; delete n.data.$dim; var width = n.getData('width'), height = n.getData('height'); //reset label dimensions style.width = autoWidth? 'auto' : width + 'px'; style.height = autoHeight? 'auto' : height + 'px'; //TODO(nico) should let the user choose what to insert here. label.innerHTML = n.name; var offsetWidth = label.offsetWidth, offsetHeight = label.offsetHeight; var type = n.getData('type'); if($.indexOf(['circle', 'square', 'triangle', 'star'], type) === -1) { n.setData('width', offsetWidth); n.setData('height', offsetHeight); } else { var dim = offsetWidth > offsetHeight? offsetWidth : offsetHeight; n.setData('width', dim); n.setData('height', dim); n.setData('dim', dim); } } }); }, initializeLabel: function(opt) { if(!this.label) { this.label = document.createElement('div'); document.body.appendChild(this.label); } this.setLabelStyles(opt); }, setLabelStyles: function(opt) { $.extend(this.label.style, { 'visibility': 'hidden', 'position': 'absolute', 'width': 'auto', 'height': 'auto' }); this.label.className = 'jit-autoadjust-label'; } }; /* * Class: Layouts.Radial * * Implements a Radial Layout. * * Implemented By: * * , * */ Layouts.Radial = new Class({ /* * Method: compute * * Computes nodes' positions. * * Parameters: * * property - _optional_ A position property to store the new * positions. Possible values are 'pos', 'end' or 'start'. * */ compute : function(property) { var prop = $.splat(property || [ 'current', 'start', 'end' ]); NodeDim.compute(this.graph, prop, this.config); this.graph.computeLevels(this.root, 0, "ignore"); var lengthFunc = this.createLevelDistanceFunc(); this.computeAngularWidths(prop); this.computePositions(prop, lengthFunc); }, /* * computePositions * * Performs the main algorithm for computing node positions. */ computePositions : function(property, getLength) { var propArray = property; var graph = this.graph; var root = graph.getNode(this.root); var parent = this.parent; var config = this.config; for ( var i=0, l=propArray.length; i < l; i++) { var pi = propArray[i]; root.setPos($P(0, 0), pi); root.setData('span', Math.PI * 2, pi); } root.angleSpan = { begin : 0, end : 2 * Math.PI }; graph.eachBFS(this.root, function(elem) { var angleSpan = elem.angleSpan.end - elem.angleSpan.begin; var angleInit = elem.angleSpan.begin; var len = getLength(elem); //Calculate the sum of all angular widths var totalAngularWidths = 0, subnodes = [], maxDim = {}; elem.eachSubnode(function(sib) { totalAngularWidths += sib._treeAngularWidth; //get max dim for ( var i=0, l=propArray.length; i < l; i++) { var pi = propArray[i], dim = sib.getData('dim', pi); maxDim[pi] = (pi in maxDim)? (dim > maxDim[pi]? dim : maxDim[pi]) : dim; } subnodes.push(sib); }, "ignore"); //Maintain children order //Second constraint for if (parent && parent.id == elem.id && subnodes.length > 0 && subnodes[0].dist) { subnodes.sort(function(a, b) { return (a.dist >= b.dist) - (a.dist <= b.dist); }); } //Calculate nodes positions. for (var k = 0, ls=subnodes.length; k < ls; k++) { var child = subnodes[k]; if (!child._flag) { var angleProportion = child._treeAngularWidth / totalAngularWidths * angleSpan; var theta = angleInit + angleProportion / 2; for ( var i=0, l=propArray.length; i < l; i++) { var pi = propArray[i]; child.setPos($P(theta, len), pi); child.setData('span', angleProportion, pi); child.setData('dim-quotient', child.getData('dim', pi) / maxDim[pi], pi); } child.angleSpan = { begin : angleInit, end : angleInit + angleProportion }; angleInit += angleProportion; } } }, "ignore"); }, /* * Method: setAngularWidthForNodes * * Sets nodes angular widths. */ setAngularWidthForNodes : function(prop) { this.graph.eachBFS(this.root, function(elem, i) { var diamValue = elem.getData('angularWidth', prop[0]) || 5; elem._angularWidth = diamValue / i; }, "ignore"); }, /* * Method: setSubtreesAngularWidth * * Sets subtrees angular widths. */ setSubtreesAngularWidth : function() { var that = this; this.graph.eachNode(function(elem) { that.setSubtreeAngularWidth(elem); }, "ignore"); }, /* * Method: setSubtreeAngularWidth * * Sets the angular width for a subtree. */ setSubtreeAngularWidth : function(elem) { var that = this, nodeAW = elem._angularWidth, sumAW = 0; elem.eachSubnode(function(child) { that.setSubtreeAngularWidth(child); sumAW += child._treeAngularWidth; }, "ignore"); elem._treeAngularWidth = Math.max(nodeAW, sumAW); }, /* * Method: computeAngularWidths * * Computes nodes and subtrees angular widths. */ computeAngularWidths : function(prop) { this.setAngularWidthForNodes(prop); this.setSubtreesAngularWidth(); } }); /* * File: RGraph.js * */ /* Class: RGraph A radial graph visualization with advanced animations. Inspired by: Animated Exploration of Dynamic Graphs with Radial Layout (Ka-Ping Yee, Danyel Fisher, Rachna Dhamija, Marti Hearst) Note: This visualization was built and engineered from scratch, taking only the paper as inspiration, and only shares some features with the visualization described in the paper. Implements: All methods Constructor Options: Inherits options from - - - - - - - - - Additionally, there are other parameters and some default values changed interpolation - (string) Default's *linear*. Describes the way nodes are interpolated. Possible values are 'linear' and 'polar'. levelDistance - (number) Default's *100*. The distance between levels of the tree. Instance Properties: canvas - Access a instance. graph - Access a instance. op - Access a instance. fx - Access a instance. labels - Access a interface implementation. */ $jit.RGraph = new Class( { Implements: [ Loader, Extras, Layouts.Radial ], initialize: function(controller){ var $RGraph = $jit.RGraph; var config = { interpolation: 'linear', levelDistance: 100 }; this.controller = this.config = $.merge(Options("Canvas", "Node", "Edge", "Fx", "Controller", "Tips", "NodeStyles", "Events", "Navigation", "Label"), config, controller); var canvasConfig = this.config; if(canvasConfig.useCanvas) { this.canvas = canvasConfig.useCanvas; this.config.labelContainer = this.canvas.id + '-label'; } else { if(canvasConfig.background) { canvasConfig.background = $.merge({ type: 'Circles' }, canvasConfig.background); } this.canvas = new Canvas(this, canvasConfig); this.config.labelContainer = (typeof canvasConfig.injectInto == 'string'? canvasConfig.injectInto : canvasConfig.injectInto.id) + '-label'; } this.graphOptions = { 'klass': Polar, 'Node': { 'selected': false, 'exist': true, 'drawn': true } }; this.graph = new Graph(this.graphOptions, this.config.Node, this.config.Edge); this.labels = new $RGraph.Label[canvasConfig.Label.type](this); this.fx = new $RGraph.Plot(this, $RGraph); this.op = new $RGraph.Op(this); this.json = null; this.root = null; this.busy = false; this.parent = false; // initialize extras this.initializeExtras(); }, /* createLevelDistanceFunc Returns the levelDistance function used for calculating a node distance to its origin. This function returns a function that is computed per level and not per node, such that all nodes with the same depth will have the same distance to the origin. The resulting function gets the parent node as parameter and returns a float. */ createLevelDistanceFunc: function(){ var ld = this.config.levelDistance; return function(elem){ return (elem._depth + 1) * ld; }; }, /* Method: refresh Computes positions and plots the tree. */ refresh: function(){ this.compute(); this.plot(); }, reposition: function(){ this.compute('end'); }, /* Method: plot Plots the RGraph. This is a shortcut to *fx.plot*. */ plot: function(){ this.fx.plot(); }, /* getNodeAndParentAngle Returns the _parent_ of the given node, also calculating its angle span. */ getNodeAndParentAngle: function(id){ var theta = false; var n = this.graph.getNode(id); var ps = n.getParents(); var p = (ps.length > 0)? ps[0] : false; if (p) { var posParent = p.pos.getc(), posChild = n.pos.getc(); var newPos = posParent.add(posChild.scale(-1)); theta = Math.atan2(newPos.y, newPos.x); if (theta < 0) theta += 2 * Math.PI; } return { parent: p, theta: theta }; }, /* tagChildren Enumerates the children in order to maintain child ordering (second constraint of the paper). */ tagChildren: function(par, id){ if (par.angleSpan) { var adjs = []; par.eachAdjacency(function(elem){ adjs.push(elem.nodeTo); }, "ignore"); var len = adjs.length; for ( var i = 0; i < len && id != adjs[i].id; i++) ; for ( var j = (i + 1) % len, k = 0; id != adjs[j].id; j = (j + 1) % len) { adjs[j].dist = k++; } } }, /* Method: onClick Animates the to center the node specified by *id*. Parameters: id - A id. opt - (optional|object) An object containing some extra properties described below hideLabels - (boolean) Default's *true*. Hide labels when performing the animation. Example: (start code js) rgraph.onClick('someid'); //or also... rgraph.onClick('someid', { hideLabels: false }); (end code) */ onClick: function(id, opt){ if (this.root != id && !this.busy) { this.busy = true; this.root = id; var that = this; this.controller.onBeforeCompute(this.graph.getNode(id)); var obj = this.getNodeAndParentAngle(id); // second constraint this.tagChildren(obj.parent, id); this.parent = obj.parent; this.compute('end'); // first constraint var thetaDiff = obj.theta - obj.parent.endPos.theta; this.graph.eachNode(function(elem){ elem.endPos.set(elem.endPos.getp().add($P(thetaDiff, 0))); }); var mode = this.config.interpolation; opt = $.merge( { onComplete: $.empty }, opt || {}); this.fx.animate($.merge( { hideLabels: true, modes: [ mode ] }, opt, { onComplete: function(){ that.busy = false; opt.onComplete(); } })); } } }); $jit.RGraph.$extend = true; (function(RGraph){ /* Class: RGraph.Op Custom extension of . Extends: All methods See also: */ RGraph.Op = new Class( { Implements: Graph.Op }); /* Class: RGraph.Plot Custom extension of . Extends: All methods See also: */ RGraph.Plot = new Class( { Implements: Graph.Plot }); /* Object: RGraph.Label Custom extension of . Contains custom , and extensions. Extends: All methods and subclasses. See also: , , , . */ RGraph.Label = {}; /* RGraph.Label.Native Custom extension of . Extends: All methods See also: */ RGraph.Label.Native = new Class( { Implements: Graph.Label.Native }); /* RGraph.Label.SVG Custom extension of . Extends: All methods See also: */ RGraph.Label.SVG = new Class( { Implements: Graph.Label.SVG, initialize: function(viz){ this.viz = viz; }, /* placeLabel Overrides abstract method placeLabel in . Parameters: tag - A DOM label element. node - A . controller - A configuration/controller object passed to the visualization. */ placeLabel: function(tag, node, controller){ var pos = node.pos.getc(true), canvas = this.viz.canvas, ox = canvas.translateOffsetX, oy = canvas.translateOffsetY, sx = canvas.scaleOffsetX, sy = canvas.scaleOffsetY, radius = canvas.getSize(); var labelPos = { x: Math.round(pos.x * sx + ox + radius.width / 2), y: Math.round(pos.y * sy + oy + radius.height / 2) }; tag.setAttribute('x', labelPos.x); tag.setAttribute('y', labelPos.y); controller.onPlaceLabel(tag, node); } }); /* RGraph.Label.HTML Custom extension of . Extends: All methods. See also: */ RGraph.Label.HTML = new Class( { Implements: Graph.Label.HTML, initialize: function(viz){ this.viz = viz; }, /* placeLabel Overrides abstract method placeLabel in . Parameters: tag - A DOM label element. node - A . controller - A configuration/controller object passed to the visualization. */ placeLabel: function(tag, node, controller){ var pos = node.pos.getc(true), canvas = this.viz.canvas, ox = canvas.translateOffsetX, oy = canvas.translateOffsetY, sx = canvas.scaleOffsetX, sy = canvas.scaleOffsetY, radius = canvas.getSize(); var labelPos = { x: Math.round(pos.x * sx + ox + radius.width / 2), y: Math.round(pos.y * sy + oy + radius.height / 2) }; var style = tag.style; style.left = labelPos.x + 'px'; style.top = labelPos.y + 'px'; style.display = this.fitsInCanvas(labelPos, canvas)? '' : 'none'; controller.onPlaceLabel(tag, node); } }); /* Class: RGraph.Plot.NodeTypes This class contains a list of built-in types. Node types implemented are 'none', 'circle', 'triangle', 'rectangle', 'star', 'ellipse' and 'square'. You can add your custom node types, customizing your visualization to the extreme. Example: (start code js) RGraph.Plot.NodeTypes.implement({ 'mySpecialType': { 'render': function(node, canvas) { //print your custom node to canvas }, //optional 'contains': function(node, pos) { //return true if pos is inside the node or false otherwise } } }); (end code) */ RGraph.Plot.NodeTypes = new Class({ 'none': { 'render': $.empty, 'contains': $.lambda(false) }, 'circle': { 'render': function(node, canvas){ var pos = node.pos.getc(true), dim = node.getData('dim'); this.nodeHelper.circle.render('fill', pos, dim, canvas); }, 'contains': function(node, pos){ var npos = node.pos.getc(true), dim = node.getData('dim'); return this.nodeHelper.circle.contains(npos, pos, dim); } }, 'ellipse': { 'render': function(node, canvas){ var pos = node.pos.getc(true), width = node.getData('width'), height = node.getData('height'); this.nodeHelper.ellipse.render('fill', pos, width, height, canvas); }, 'contains': function(node, pos){ var npos = node.pos.getc(true), width = node.getData('width'), height = node.getData('height'); return this.nodeHelper.ellipse.contains(npos, pos, width, height); } }, 'square': { 'render': function(node, canvas){ var pos = node.pos.getc(true), dim = node.getData('dim'); this.nodeHelper.square.render('fill', pos, dim, canvas); }, 'contains': function(node, pos){ var npos = node.pos.getc(true), dim = node.getData('dim'); return this.nodeHelper.square.contains(npos, pos, dim); } }, 'rectangle': { 'render': function(node, canvas){ var pos = node.pos.getc(true), width = node.getData('width'), height = node.getData('height'); this.nodeHelper.rectangle.render('fill', pos, width, height, canvas); }, 'contains': function(node, pos){ var npos = node.pos.getc(true), width = node.getData('width'), height = node.getData('height'); return this.nodeHelper.rectangle.contains(npos, pos, width, height); } }, 'triangle': { 'render': function(node, canvas){ var pos = node.pos.getc(true), dim = node.getData('dim'); this.nodeHelper.triangle.render('fill', pos, dim, canvas); }, 'contains': function(node, pos) { var npos = node.pos.getc(true), dim = node.getData('dim'); return this.nodeHelper.triangle.contains(npos, pos, dim); } }, 'star': { 'render': function(node, canvas){ var pos = node.pos.getc(true), dim = node.getData('dim'); this.nodeHelper.star.render('fill', pos, dim, canvas); }, 'contains': function(node, pos) { var npos = node.pos.getc(true), dim = node.getData('dim'); return this.nodeHelper.star.contains(npos, pos, dim); } } }); /* Class: RGraph.Plot.EdgeTypes This class contains a list of built-in types. Edge types implemented are 'none', 'line' and 'arrow'. You can add your custom edge types, customizing your visualization to the extreme. Example: (start code js) RGraph.Plot.EdgeTypes.implement({ 'mySpecialType': { 'render': function(adj, canvas) { //print your custom edge to canvas }, //optional 'contains': function(adj, pos) { //return true if pos is inside the arc or false otherwise } } }); (end code) */ RGraph.Plot.EdgeTypes = new Class({ 'none': $.empty, 'line': { 'render': function(adj, canvas) { var from = adj.nodeFrom.pos.getc(true), to = adj.nodeTo.pos.getc(true); this.edgeHelper.line.render(from, to, canvas); }, 'contains': function(adj, pos) { var from = adj.nodeFrom.pos.getc(true), to = adj.nodeTo.pos.getc(true); return this.edgeHelper.line.contains(from, to, pos, this.edge.epsilon); } }, 'arrow': { 'render': function(adj, canvas) { var from = adj.nodeFrom.pos.getc(true), to = adj.nodeTo.pos.getc(true), dim = adj.getData('dim'), direction = adj.data.$direction, inv = (direction && direction.length>1 && direction[0] != adj.nodeFrom.id); this.edgeHelper.arrow.render(from, to, dim, inv, canvas); }, 'contains': function(adj, pos) { var from = adj.nodeFrom.pos.getc(true), to = adj.nodeTo.pos.getc(true); return this.edgeHelper.arrow.contains(from, to, pos, this.edge.epsilon); } } }); })($jit.RGraph); /* * File: Layouts.ForceDirected.js * */ /* * Class: Layouts.ForceDirected * * Implements a Force Directed Layout. * * Implemented By: * * * * Credits: * * Marcus Cobden * */ Layouts.ForceDirected = new Class({ getOptions: function(random) { var s = this.canvas.getSize(); var w = s.width, h = s.height; //count nodes var count = 0; this.graph.eachNode(function(n) { count++; }); var k2 = w * h / count, k = Math.sqrt(k2); var l = this.config.levelDistance; return { width: w, height: h, tstart: w * 0.1, nodef: function(x) { return k2 / (x || 1); }, edgef: function(x) { return /* x * x / k; */ k * (x - l); } }; }, compute: function(property, incremental) { var prop = $.splat(property || ['current', 'start', 'end']); var opt = this.getOptions(); NodeDim.compute(this.graph, prop, this.config); this.graph.computeLevels(this.root, 0, "ignore"); this.graph.eachNode(function(n) { $.each(prop, function(p) { var pos = n.getPos(p); if(pos.equals(Complex.KER)) { pos.x = opt.width/5 * (Math.random() - 0.5); pos.y = opt.height/5 * (Math.random() - 0.5); } //initialize disp vector n.disp = {}; $.each(prop, function(p) { n.disp[p] = $C(0, 0); }); }); }); this.computePositions(prop, opt, incremental); }, computePositions: function(property, opt, incremental) { var times = this.config.iterations, i = 0, that = this; if(incremental) { (function iter() { for(var total=incremental.iter, j=0; j= times) { incremental.onComplete(); return; } } incremental.onStep(Math.round(i / (times -1) * 100)); setTimeout(iter, 1); })(); } else { for(; i < times; i++) { opt.t = opt.tstart * (1 - i/(times -1)); this.computePositionStep(property, opt); } } }, computePositionStep: function(property, opt) { var graph = this.graph; var min = Math.min, max = Math.max; var dpos = $C(0, 0); //calculate repulsive forces graph.eachNode(function(v) { //initialize disp $.each(property, function(p) { v.disp[p].x = 0; v.disp[p].y = 0; }); graph.eachNode(function(u) { if(u.id != v.id) { $.each(property, function(p) { var vp = v.getPos(p), up = u.getPos(p); dpos.x = vp.x - up.x; dpos.y = vp.y - up.y; var norm = dpos.norm() || 1; v.disp[p].$add(dpos .$scale(opt.nodef(norm) / norm)); }); } }); }); //calculate attractive forces var T = !!graph.getNode(this.root).visited; graph.eachNode(function(node) { node.eachAdjacency(function(adj) { var nodeTo = adj.nodeTo; if(!!nodeTo.visited === T) { $.each(property, function(p) { var vp = node.getPos(p), up = nodeTo.getPos(p); dpos.x = vp.x - up.x; dpos.y = vp.y - up.y; var norm = dpos.norm() || 1; node.disp[p].$add(dpos.$scale(-opt.edgef(norm) / norm)); nodeTo.disp[p].$add(dpos.$scale(-1)); }); } }); node.visited = !T; }); //arrange positions to fit the canvas var t = opt.t, w2 = opt.width / 2, h2 = opt.height / 2; graph.eachNode(function(u) { $.each(property, function(p) { var disp = u.disp[p]; var norm = disp.norm() || 1; var p = u.getPos(p); p.$add($C(disp.x * min(Math.abs(disp.x), t) / norm, disp.y * min(Math.abs(disp.y), t) / norm)); p.x = min(w2, max(-w2, p.x)); p.y = min(h2, max(-h2, p.y)); }); }); } }); /* * File: ForceDirected.js */ /* Class: ForceDirected A visualization that lays graphs using a Force-Directed layout algorithm. Inspired by: Force-Directed Drawing Algorithms (Stephen G. Kobourov) Implements: All methods Constructor Options: Inherits options from - - - - - - - - - Additionally, there are two parameters levelDistance - (number) Default's *50*. The natural length desired for the edges. iterations - (number) Default's *50*. The number of iterations for the spring layout simulation. Depending on the browser's speed you could set this to a more 'interesting' number, like *200*. Instance Properties: canvas - Access a instance. graph - Access a instance. op - Access a instance. fx - Access a instance. labels - Access a interface implementation. */ $jit.ForceDirected = new Class( { Implements: [ Loader, Extras, Layouts.ForceDirected ], initialize: function(controller) { var $ForceDirected = $jit.ForceDirected; var config = { iterations: 50, levelDistance: 50 }; this.controller = this.config = $.merge(Options("Canvas", "Node", "Edge", "Fx", "Tips", "NodeStyles", "Events", "Navigation", "Controller", "Label"), config, controller); var canvasConfig = this.config; if(canvasConfig.useCanvas) { this.canvas = canvasConfig.useCanvas; this.config.labelContainer = this.canvas.id + '-label'; } else { if(canvasConfig.background) { canvasConfig.background = $.merge({ type: 'Circles' }, canvasConfig.background); } this.canvas = new Canvas(this, canvasConfig); this.config.labelContainer = (typeof canvasConfig.injectInto == 'string'? canvasConfig.injectInto : canvasConfig.injectInto.id) + '-label'; } this.graphOptions = { 'klass': Complex, 'Node': { 'selected': false, 'exist': true, 'drawn': true } }; this.graph = new Graph(this.graphOptions, this.config.Node, this.config.Edge); this.labels = new $ForceDirected.Label[canvasConfig.Label.type](this); this.fx = new $ForceDirected.Plot(this, $ForceDirected); this.op = new $ForceDirected.Op(this); this.json = null; this.busy = false; // initialize extras this.initializeExtras(); }, /* Method: refresh Computes positions and plots the tree. */ refresh: function() { this.compute(); this.plot(); }, reposition: function() { this.compute('end'); }, /* Method: computeIncremental Performs the Force Directed algorithm incrementally. Description: ForceDirected algorithms can perform many computations and lead to JavaScript taking too much time to complete. This method splits the algorithm into smaller parts allowing the user to track the evolution of the algorithm and avoiding browser messages such as "This script is taking too long to complete". Parameters: opt - (object) The object properties are described below iter - (number) Default's *20*. Split the algorithm into pieces of _iter_ iterations. For example, if the _iterations_ configuration property of your class is 100, then you could set _iter_ to 20 to split the main algorithm into 5 smaller pieces. property - (string) Default's *end*. Whether to update starting, current or ending node positions. Possible values are 'end', 'start', 'current'. You can also set an array of these properties. If you'd like to keep the current node positions but to perform these computations for final animation positions then you can just choose 'end'. onStep - (function) A callback function called when each "small part" of the algorithm completed. This function gets as first formal parameter a percentage value. onComplete - A callback function called when the algorithm completed. Example: In this example I calculate the end positions and then animate the graph to those positions (start code js) var fd = new $jit.ForceDirected(...); fd.computeIncremental({ iter: 20, property: 'end', onStep: function(perc) { Log.write("loading " + perc + "%"); }, onComplete: function() { Log.write("done"); fd.animate(); } }); (end code) In this example I calculate all positions and (re)plot the graph (start code js) var fd = new ForceDirected(...); fd.computeIncremental({ iter: 20, property: ['end', 'start', 'current'], onStep: function(perc) { Log.write("loading " + perc + "%"); }, onComplete: function() { Log.write("done"); fd.plot(); } }); (end code) */ computeIncremental: function(opt) { opt = $.merge( { iter: 20, property: 'end', onStep: $.empty, onComplete: $.empty }, opt || {}); this.config.onBeforeCompute(this.graph.getNode(this.root)); this.compute(opt.property, opt); }, /* Method: plot Plots the ForceDirected graph. This is a shortcut to *fx.plot*. */ plot: function() { this.fx.plot(); }, /* Method: animate Animates the graph from the current positions to the 'end' node positions. */ animate: function(opt) { this.fx.animate($.merge( { modes: [ 'linear' ] }, opt || {})); } }); $jit.ForceDirected.$extend = true; (function(ForceDirected) { /* Class: ForceDirected.Op Custom extension of . Extends: All methods See also: */ ForceDirected.Op = new Class( { Implements: Graph.Op }); /* Class: ForceDirected.Plot Custom extension of . Extends: All methods See also: */ ForceDirected.Plot = new Class( { Implements: Graph.Plot }); /* Class: ForceDirected.Label Custom extension of . Contains custom , and extensions. Extends: All methods and subclasses. See also: , , , . */ ForceDirected.Label = {}; /* ForceDirected.Label.Native Custom extension of . Extends: All methods See also: */ ForceDirected.Label.Native = new Class( { Implements: Graph.Label.Native }); /* ForceDirected.Label.SVG Custom extension of . Extends: All methods See also: */ ForceDirected.Label.SVG = new Class( { Implements: Graph.Label.SVG, initialize: function(viz) { this.viz = viz; }, /* placeLabel Overrides abstract method placeLabel in . Parameters: tag - A DOM label element. node - A . controller - A configuration/controller object passed to the visualization. */ placeLabel: function(tag, node, controller) { var pos = node.pos.getc(true), canvas = this.viz.canvas, ox = canvas.translateOffsetX, oy = canvas.translateOffsetY, sx = canvas.scaleOffsetX, sy = canvas.scaleOffsetY, radius = canvas.getSize(); var labelPos = { x: Math.round(pos.x * sx + ox + radius.width / 2), y: Math.round(pos.y * sy + oy + radius.height / 2) }; tag.setAttribute('x', labelPos.x); tag.setAttribute('y', labelPos.y); controller.onPlaceLabel(tag, node); } }); /* ForceDirected.Label.HTML Custom extension of . Extends: All methods. See also: */ ForceDirected.Label.HTML = new Class( { Implements: Graph.Label.HTML, initialize: function(viz) { this.viz = viz; }, /* placeLabel Overrides abstract method placeLabel in . Parameters: tag - A DOM label element. node - A . controller - A configuration/controller object passed to the visualization. */ placeLabel: function(tag, node, controller) { var pos = node.pos.getc(true), canvas = this.viz.canvas, ox = canvas.translateOffsetX, oy = canvas.translateOffsetY, sx = canvas.scaleOffsetX, sy = canvas.scaleOffsetY, radius = canvas.getSize(); var labelPos = { x: Math.round(pos.x * sx + ox + radius.width / 2), y: Math.round(pos.y * sy + oy + radius.height / 2) }; var style = tag.style; style.left = labelPos.x + 'px'; style.top = labelPos.y + 'px'; style.display = this.fitsInCanvas(labelPos, canvas) ? '' : 'none'; controller.onPlaceLabel(tag, node); } }); /* Class: ForceDirected.Plot.NodeTypes This class contains a list of built-in types. Node types implemented are 'none', 'circle', 'triangle', 'rectangle', 'star', 'ellipse' and 'square'. You can add your custom node types, customizing your visualization to the extreme. Example: (start code js) ForceDirected.Plot.NodeTypes.implement({ 'mySpecialType': { 'render': function(node, canvas) { //print your custom node to canvas }, //optional 'contains': function(node, pos) { //return true if pos is inside the node or false otherwise } } }); (end code) */ ForceDirected.Plot.NodeTypes = new Class({ 'none': { 'render': $.empty, 'contains': $.lambda(false) }, 'circle': { 'render': function(node, canvas){ var pos = node.pos.getc(true), dim = node.getData('dim'); this.nodeHelper.circle.render('fill', pos, dim, canvas); }, 'contains': function(node, pos){ var npos = node.pos.getc(true), dim = node.getData('dim'); return this.nodeHelper.circle.contains(npos, pos, dim); } }, 'ellipse': { 'render': function(node, canvas){ var pos = node.pos.getc(true), width = node.getData('width'), height = node.getData('height'); this.nodeHelper.ellipse.render('fill', pos, width, height, canvas); }, 'contains': function(node, pos){ var npos = node.pos.getc(true), width = node.getData('width'), height = node.getData('height'); return this.nodeHelper.ellipse.contains(npos, pos, width, height); } }, 'square': { 'render': function(node, canvas){ var pos = node.pos.getc(true), dim = node.getData('dim'); this.nodeHelper.square.render('fill', pos, dim, canvas); }, 'contains': function(node, pos){ var npos = node.pos.getc(true), dim = node.getData('dim'); return this.nodeHelper.square.contains(npos, pos, dim); } }, 'rectangle': { 'render': function(node, canvas){ var pos = node.pos.getc(true), width = node.getData('width'), height = node.getData('height'); this.nodeHelper.rectangle.render('fill', pos, width, height, canvas); }, 'contains': function(node, pos){ var npos = node.pos.getc(true), width = node.getData('width'), height = node.getData('height'); return this.nodeHelper.rectangle.contains(npos, pos, width, height); } }, 'triangle': { 'render': function(node, canvas){ var pos = node.pos.getc(true), dim = node.getData('dim'); this.nodeHelper.triangle.render('fill', pos, dim, canvas); }, 'contains': function(node, pos) { var npos = node.pos.getc(true), dim = node.getData('dim'); return this.nodeHelper.triangle.contains(npos, pos, dim); } }, 'star': { 'render': function(node, canvas){ var pos = node.pos.getc(true), dim = node.getData('dim'); this.nodeHelper.star.render('fill', pos, dim, canvas); }, 'contains': function(node, pos) { var npos = node.pos.getc(true), dim = node.getData('dim'); return this.nodeHelper.star.contains(npos, pos, dim); } } }); /* Class: ForceDirected.Plot.EdgeTypes This class contains a list of built-in types. Edge types implemented are 'none', 'line' and 'arrow'. You can add your custom edge types, customizing your visualization to the extreme. Example: (start code js) ForceDirected.Plot.EdgeTypes.implement({ 'mySpecialType': { 'render': function(adj, canvas) { //print your custom edge to canvas }, //optional 'contains': function(adj, pos) { //return true if pos is inside the arc or false otherwise } } }); (end code) */ ForceDirected.Plot.EdgeTypes = new Class({ 'none': $.empty, 'line': { 'render': function(adj, canvas) { var from = adj.nodeFrom.pos.getc(true), to = adj.nodeTo.pos.getc(true); this.edgeHelper.line.render(from, to, canvas); }, 'contains': function(adj, pos) { var from = adj.nodeFrom.pos.getc(true), to = adj.nodeTo.pos.getc(true); return this.edgeHelper.line.contains(from, to, pos, this.edge.epsilon); } }, 'arrow': { 'render': function(adj, canvas) { var from = adj.nodeFrom.pos.getc(true), to = adj.nodeTo.pos.getc(true), dim = adj.getData('dim'), direction = adj.data.$direction, inv = (direction && direction.length>1 && direction[0] != adj.nodeFrom.id); this.edgeHelper.arrow.render(from, to, dim, inv, canvas); }, 'contains': function(adj, pos) { var from = adj.nodeFrom.pos.getc(true), to = adj.nodeTo.pos.getc(true); return this.edgeHelper.arrow.contains(from, to, pos, this.edge.epsilon); } } }); })($jit.ForceDirected); /* * Vector3 class based on three.js http://github.com/mrdoob/three.js, Copyright (c) Mr.doob http://mrdoob.com/, MIT License http://github.com/mrdoob/three.js/blob/master/LICENSE */ var Vector3 = function(x, y, z) { this.x = x || 0; this.y = y || 0; this.z = z || 0; }; $jit.Vector3 = Vector3; Vector3.prototype = { set: function(v) { this.x = v.x; this.y = v.y; this.z = v.z; }, setc: function(x, y, z) { this.x = x; this.y = y; this.z = z; }, getc: function() { return this; }, //TODO(nico): getp add: function(v1, v2) { this.x = v1.x + v2.x; this.y = v1.y + v2.y; this.z = v1.z + v2.z; return this; }, $add: function(v) { this.x += v.x; this.y += v.y; this.z += v.z; return this; }, addScalar: function(s) { this.x += s; this.y += s; this.z += s; return this; }, sub: function(v1, v2) { this.x = v1.x - v2.x; this.y = v1.y - v2.y; this.z = v1.z - v2.z; return this; }, $sub: function(v) { this.x -= v.x; this.y -= v.y; this.z -= v.z; return this; }, cross: function(v1, v2) { this.x = v1.y * v2.z - v1.z * v2.y; this.y = v1.z * v2.x - v1.x * v2.z; this.z = v1.x * v2.y - v1.y * v2.x; return this; }, $cross: function(v) { var tx = this.x, ty = this.y, tz = this.z; this.x = ty * v.z - tz * v.y; this.y = tz * v.x - tx * v.z; this.z = tx * v.y - ty * v.x; return this; }, $multiply: function(v) { this.x *= v.x; this.y *= v.y; this.z *= v.z; return this; }, $scale: function(s) { this.x *= s; this.y *= s; this.z *= s; return this; }, dot: function(v) { return this.x * v.x + this.y * v.y + this.z * v.z; }, distanceTo: function(v) { return Math.sqrt(this.distanceToSquared(v)); }, distanceToSquared: function(v) { var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; return dx * dx + dy * dy + dz * dz; }, norm: function() { return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); }, normSquared: function() { return this.x * this.x + this.y * this.y + this.z * this.z; }, negate: function() { this.x = - this.x; this.y = - this.y; this.z = - this.z; return this; }, normalize: function() { var len = this.norm(); if ( len > 0 ) { this.$scale(1 / len); } return this; }, isZero: function() { var almostZero = 0.0001, abs = Math.abs; return abs(this.x) < almostZero && abs(this.y) < almostZero && abs(this.z) < almostZero; }, clone: function() { return new Vector3(this.x, this.y, this.z); } }; var $V3 = function(a, b, c) { return new Vector3(a, b, c); }; /* * Matrix4 class based on three.js http://github.com/mrdoob/three.js, Copyright (c) Mr.doob http://mrdoob.com/, MIT License http://github.com/mrdoob/three.js/blob/master/LICENSE */ var Matrix4 = function() { this._x = new Vector3(); this._y = new Vector3(); this._z = new Vector3(); }; $jit.Matrix4 = Matrix4; Matrix4.prototype = { n11: 1, n12: 0, n13: 0, n14: 0, n21: 0, n22: 1, n23: 0, n24: 0, n31: 0, n32: 0, n33: 1, n34: 0, n41: 0, n42: 0, n43: 0, n44: 1, identity: function() { this.n11 = 1; this.n12 = 0; this.n13 = 0; this.n14 = 0; this.n21 = 0; this.n22 = 1; this.n23 = 0; this.n24 = 0; this.n31 = 0; this.n32 = 0; this.n33 = 1; this.n34 = 0; this.n41 = 0; this.n42 = 0; this.n43 = 0; this.n44 = 1; }, lookAt: function(eye, center, up) { var x = this._x, y = this._y, z = this._z; z.sub(eye, center); z.normalize(); x.cross(up, z); x.normalize(); y.cross(z, x); y.normalize(); this.n11 = x.x; this.n12 = x.y; this.n13 = x.z; this.n14 = - x.dot( eye ); this.n21 = y.x; this.n22 = y.y; this.n23 = y.z; this.n24 = - y.dot( eye ); this.n31 = z.x; this.n32 = z.y; this.n33 = z.z; this.n34 = - z.dot( eye ); }, transform: function(v) { var vx = v.x, vy = v.y, vz = v.z, vw = v.w ? v.w : 1.0; v.x = this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 * vw; v.y = this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 * vw; v.z = this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 * vw; vw = this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 * vw; if(v.w) { v.w = vw; } else { v.x = v.x / vw; v.y = v.y / vw; v.z = v.z / vw; } }, multiply: function(a, b) { this.n11 = a.n11 * b.n11 + a.n12 * b.n21 + a.n13 * b.n31 + a.n14 * b.n41; this.n12 = a.n11 * b.n12 + a.n12 * b.n22 + a.n13 * b.n32 + a.n14 * b.n42; this.n13 = a.n11 * b.n13 + a.n12 * b.n23 + a.n13 * b.n33 + a.n14 * b.n43; this.n14 = a.n11 * b.n14 + a.n12 * b.n24 + a.n13 * b.n34 + a.n14 * b.n44; this.n21 = a.n21 * b.n11 + a.n22 * b.n21 + a.n23 * b.n31 + a.n24 * b.n41; this.n22 = a.n21 * b.n12 + a.n22 * b.n22 + a.n23 * b.n32 + a.n24 * b.n42; this.n23 = a.n21 * b.n13 + a.n22 * b.n23 + a.n23 * b.n33 + a.n24 * b.n43; this.n24 = a.n21 * b.n14 + a.n22 * b.n24 + a.n23 * b.n34 + a.n24 * b.n44; this.n31 = a.n31 * b.n11 + a.n32 * b.n21 + a.n33 * b.n31 + a.n34 * b.n41; this.n32 = a.n31 * b.n12 + a.n32 * b.n22 + a.n33 * b.n32 + a.n34 * b.n42; this.n33 = a.n31 * b.n13 + a.n32 * b.n23 + a.n33 * b.n33 + a.n34 * b.n43; this.n34 = a.n31 * b.n14 + a.n32 * b.n24 + a.n33 * b.n34 + a.n34 * b.n44; this.n41 = a.n41 * b.n11 + a.n42 * b.n21 + a.n43 * b.n31 + a.n44 * b.n41; this.n42 = a.n41 * b.n12 + a.n42 * b.n22 + a.n43 * b.n32 + a.n44 * b.n42; this.n43 = a.n41 * b.n13 + a.n42 * b.n23 + a.n43 * b.n33 + a.n44 * b.n43; this.n44 = a.n41 * b.n14 + a.n42 * b.n24 + a.n43 * b.n34 + a.n44 * b.n44; }, $multiply: function(m) { var n11 = this.n11, n12 = this.n12, n13 = this.n13, n14 = this.n14, n21 = this.n21, n22 = this.n22, n23 = this.n23, n24 = this.n24, n31 = this.n31, n32 = this.n32, n33 = this.n33, n34 = this.n34, n41 = this.n41, n42 = this.n42, n43 = this.n43, n44 = this.n44; this.n11 = n11 * m.n11 + n12 * m.n21 + n13 * m.n31 + n14 * m.n41; this.n12 = n11 * m.n12 + n12 * m.n22 + n13 * m.n32 + n14 * m.n42; this.n13 = n11 * m.n13 + n12 * m.n23 + n13 * m.n33 + n14 * m.n43; this.n14 = n11 * m.n14 + n12 * m.n24 + n13 * m.n34 + n14 * m.n44; this.n21 = n21 * m.n11 + n22 * m.n21 + n23 * m.n31 + n24 * m.n41; this.n22 = n21 * m.n12 + n22 * m.n22 + n23 * m.n32 + n24 * m.n42; this.n23 = n21 * m.n13 + n22 * m.n23 + n23 * m.n33 + n24 * m.n43; this.n24 = n21 * m.n14 + n22 * m.n24 + n23 * m.n34 + n24 * m.n44; this.n31 = n31 * m.n11 + n32 * m.n21 + n33 * m.n31 + n34 * m.n41; this.n32 = n31 * m.n12 + n32 * m.n22 + n33 * m.n32 + n34 * m.n42; this.n33 = n31 * m.n13 + n32 * m.n23 + n33 * m.n33 + n34 * m.n43; this.n34 = n31 * m.n14 + n32 * m.n24 + n33 * m.n34 + n34 * m.n44; this.n41 = n41 * m.n11 + n42 * m.n21 + n43 * m.n31 + n44 * m.n41; this.n42 = n41 * m.n12 + n42 * m.n22 + n43 * m.n32 + n44 * m.n42; this.n43 = n41 * m.n13 + n42 * m.n23 + n43 * m.n33 + n44 * m.n43; this.n44 = n41 * m.n14 + n42 * m.n24 + n43 * m.n34 + n44 * m.n44; }, $scale: function(s) { this.n11 *= s; this.n12 *= s; this.n13 *= s; this.n14 *= s; this.n21 *= s; this.n22 *= s; this.n23 *= s; this.n24 *= s; this.n31 *= s; this.n32 *= s; this.n33 *= s; this.n34 *= s; this.n41 *= s; this.n42 *= s; this.n43 *= s; this.n44 *= s; return this; }, $add: function(m) { this.n11 += m.n11; this.n12 += m.n12; this.n13 += m.n13; this.n14 += m.n14; this.n21 += m.n21; this.n22 += m.n22; this.n23 += m.n23; this.n24 += m.n24; this.n31 += m.n31; this.n32 += m.n32; this.n33 += m.n33; this.n34 += m.n34; this.n41 += m.n41; this.n42 += m.n42; this.n43 += m.n43; this.n44 += m.n44; return this; }, determinant: function() { return ( this.n14 * this.n23 * this.n32 * this.n41- this.n13 * this.n24 * this.n32 * this.n41- this.n14 * this.n22 * this.n33 * this.n41+ this.n12 * this.n24 * this.n33 * this.n41+ this.n13 * this.n22 * this.n34 * this.n41- this.n12 * this.n23 * this.n34 * this.n41- this.n14 * this.n23 * this.n31 * this.n42+ this.n13 * this.n24 * this.n31 * this.n42+ this.n14 * this.n21 * this.n33 * this.n42- this.n11 * this.n24 * this.n33 * this.n42- this.n13 * this.n21 * this.n34 * this.n42+ this.n11 * this.n23 * this.n34 * this.n42+ this.n14 * this.n22 * this.n31 * this.n43- this.n12 * this.n24 * this.n31 * this.n43- this.n14 * this.n21 * this.n32 * this.n43+ this.n11 * this.n24 * this.n32 * this.n43+ this.n12 * this.n21 * this.n34 * this.n43- this.n11 * this.n22 * this.n34 * this.n43- this.n13 * this.n22 * this.n31 * this.n44+ this.n12 * this.n23 * this.n31 * this.n44+ this.n13 * this.n21 * this.n32 * this.n44- this.n11 * this.n23 * this.n32 * this.n44- this.n12 * this.n21 * this.n33 * this.n44+ this.n11 * this.n22 * this.n33 * this.n44 ); }, $transpose: function() { function swap(obj, p1, p2) { var aux = obj[p1]; obj[p1] = obj[p2]; obj[p2] = aux; } swap(this, 'n21', 'n12'); swap(this, 'n31', 'n13'); swap(this, 'n32', 'n23'); swap(this, 'n41', 'n14'); swap(this, 'n42', 'n24'); swap(this, 'n43', 'n34'); return this; }, clone: function() { var m = new Matrix4(); m.n11 = this.n11; m.n12 = this.n12; m.n13 = this.n13; m.n14 = this.n14; m.n21 = this.n21; m.n22 = this.n22; m.n23 = this.n23; m.n24 = this.n24; m.n31 = this.n31; m.n32 = this.n32; m.n33 = this.n33; m.n34 = this.n34; m.n41 = this.n41; m.n42 = this.n42; m.n43 = this.n43; m.n44 = this.n44; return m; }, flatten: function() { return [this.n11, this.n21, this.n31, this.n41, this.n12, this.n22, this.n32, this.n42, this.n13, this.n23, this.n33, this.n43, this.n14, this.n24, this.n34, this.n44]; } }; Matrix4.translationMatrix = function(x, y, z) { var m = new Matrix4(); m.n14 = x; m.n24 = y; m.n34 = z; return m; }; Matrix4.scaleMatrix = function(x, y, z) { var m = new Matrix4(); m.n11 = x; m.n22 = y; m.n33 = z; return m; }; Matrix4.rotationXMatrix = function(theta) { var rot = new Matrix4(); rot.n22 = rot.n33 = Math.cos( theta ); rot.n32 = Math.sin( theta ); rot.n23 = - rot.n32; return rot; }; Matrix4.rotationYMatrix = function(theta) { var rot = new Matrix4(); rot.n11 = rot.n33 = Math.cos( theta ); rot.n13 = Math.sin( theta ); rot.n31 = - rot.n13; return rot; }; Matrix4.rotationZMatrix = function(theta) { var rot = new Matrix4(); rot.n11 = rot.n22 = Math.cos( theta ); rot.n21 = Math.sin( theta ); rot.n12 = - rot.n21; return rot; }; Matrix4.makeInvert = function(m1) { var m2 = new Matrix4(); m2.n11 = m1.n23*m1.n34*m1.n42 - m1.n24*m1.n33*m1.n42 + m1.n24*m1.n32*m1.n43 - m1.n22*m1.n34*m1.n43 - m1.n23*m1.n32*m1.n44 + m1.n22*m1.n33*m1.n44; m2.n12 = m1.n14*m1.n33*m1.n42 - m1.n13*m1.n34*m1.n42 - m1.n14*m1.n32*m1.n43 + m1.n12*m1.n34*m1.n43 + m1.n13*m1.n32*m1.n44 - m1.n12*m1.n33*m1.n44; m2.n13 = m1.n13*m1.n24*m1.n42 - m1.n14*m1.n23*m1.n42 + m1.n14*m1.n22*m1.n43 - m1.n12*m1.n24*m1.n43 - m1.n13*m1.n22*m1.n44 + m1.n12*m1.n23*m1.n44; m2.n14 = m1.n14*m1.n23*m1.n32 - m1.n13*m1.n24*m1.n32 - m1.n14*m1.n22*m1.n33 + m1.n12*m1.n24*m1.n33 + m1.n13*m1.n22*m1.n34 - m1.n12*m1.n23*m1.n34; m2.n21 = m1.n24*m1.n33*m1.n41 - m1.n23*m1.n34*m1.n41 - m1.n24*m1.n31*m1.n43 + m1.n21*m1.n34*m1.n43 + m1.n23*m1.n31*m1.n44 - m1.n21*m1.n33*m1.n44; m2.n22 = m1.n13*m1.n34*m1.n41 - m1.n14*m1.n33*m1.n41 + m1.n14*m1.n31*m1.n43 - m1.n11*m1.n34*m1.n43 - m1.n13*m1.n31*m1.n44 + m1.n11*m1.n33*m1.n44; m2.n23 = m1.n14*m1.n23*m1.n41 - m1.n13*m1.n24*m1.n41 - m1.n14*m1.n21*m1.n43 + m1.n11*m1.n24*m1.n43 + m1.n13*m1.n21*m1.n44 - m1.n11*m1.n23*m1.n44; m2.n24 = m1.n13*m1.n24*m1.n31 - m1.n14*m1.n23*m1.n31 + m1.n14*m1.n21*m1.n33 - m1.n11*m1.n24*m1.n33 - m1.n13*m1.n21*m1.n34 + m1.n11*m1.n23*m1.n34; m2.n31 = m1.n22*m1.n34*m1.n41 - m1.n24*m1.n32*m1.n41 + m1.n24*m1.n31*m1.n42 - m1.n21*m1.n34*m1.n42 - m1.n22*m1.n31*m1.n44 + m1.n21*m1.n32*m1.n44; m2.n32 = m1.n14*m1.n32*m1.n41 - m1.n12*m1.n34*m1.n41 - m1.n14*m1.n31*m1.n42 + m1.n11*m1.n34*m1.n42 + m1.n12*m1.n31*m1.n44 - m1.n11*m1.n32*m1.n44; m2.n33 = m1.n13*m1.n24*m1.n41 - m1.n14*m1.n22*m1.n41 + m1.n14*m1.n21*m1.n42 - m1.n11*m1.n24*m1.n42 - m1.n12*m1.n21*m1.n44 + m1.n11*m1.n22*m1.n44; m2.n34 = m1.n14*m1.n22*m1.n31 - m1.n12*m1.n24*m1.n31 - m1.n14*m1.n21*m1.n32 + m1.n11*m1.n24*m1.n32 + m1.n12*m1.n21*m1.n34 - m1.n11*m1.n22*m1.n34; m2.n41 = m1.n23*m1.n32*m1.n41 - m1.n22*m1.n33*m1.n41 - m1.n23*m1.n31*m1.n42 + m1.n21*m1.n33*m1.n42 + m1.n22*m1.n31*m1.n43 - m1.n21*m1.n32*m1.n43; m2.n42 = m1.n12*m1.n33*m1.n41 - m1.n13*m1.n32*m1.n41 + m1.n13*m1.n31*m1.n42 - m1.n11*m1.n33*m1.n42 - m1.n12*m1.n31*m1.n43 + m1.n11*m1.n32*m1.n43; m2.n43 = m1.n13*m1.n22*m1.n41 - m1.n12*m1.n23*m1.n41 - m1.n13*m1.n21*m1.n42 + m1.n11*m1.n23*m1.n42 + m1.n12*m1.n21*m1.n43 - m1.n11*m1.n22*m1.n43; m2.n44 = m1.n12*m1.n23*m1.n31 - m1.n13*m1.n22*m1.n31 + m1.n13*m1.n21*m1.n32 - m1.n11*m1.n23*m1.n32 - m1.n12*m1.n21*m1.n33 + m1.n11*m1.n22*m1.n33; m2.$scale(1 / m1.determinant()); return m2; }; Matrix4.makeFrustum = function( left, right, bottom, top, near, far ) { var m, x, y, a, b, c, d; m = new Matrix4(); x = 2 * near / ( right - left ); y = 2 * near / ( top - bottom ); a = ( right + left ) / ( right - left ); b = ( top + bottom ) / ( top - bottom ); c = - ( far + near ) / ( far - near ); d = - 2 * far * near / ( far - near ); m.n11 = x; m.n12 = 0; m.n13 = a; m.n14 = 0; m.n21 = 0; m.n22 = y; m.n23 = b; m.n24 = 0; m.n31 = 0; m.n32 = 0; m.n33 = c; m.n34 = d; m.n41 = 0; m.n42 = 0; m.n43 = - 1; m.n44 = 0; return m; }; Matrix4.makePerspective = function( fov, aspect, near, far ) { var ymax, ymin, xmin, xmax; ymax = near * Math.tan( fov * Math.PI / 360 ); ymin = - ymax; xmin = ymin * aspect; xmax = ymax * aspect; return Matrix4.makeFrustum( xmin, xmax, ymin, ymax, near, far ); }; Matrix4.makeOrtho = function( left, right, top, bottom, near, far ) { var m, x, y, z, w, h, p; m = new Matrix4(); w = right - left; h = bottom - top; p = far - near; x = ( right + left ) / w; y = ( bottom + top ) / h; z = ( far + near ) / p; m.n11 = 2 / w; m.n12 = 0; m.n13 = 0; m.n14 = -x; m.n21 = 0; m.n22 = 2 / h; m.n23 = 0; m.n24 = -y; m.n31 = 0; m.n32 = 0; m.n33 = -2 / p; m.n34 = -z; m.n41 = 0; m.n42 = 0; m.n43 = 0; m.n44 = 1; return m; }; /* * Camera class based on three.js http://github.com/mrdoob/three.js, Copyright (c) Mr.doob http://mrdoob.com/, MIT License http://github.com/mrdoob/three.js/blob/master/LICENSE */ var Camera = function (fov, aspect, near, far) { this.projectionMatrix = Matrix4.makePerspective(fov, aspect, near, far); }; Camera.prototype = { position: new Vector3, target: { position: new Vector3 }, up: new Vector3(0, 1, 0), matrix: new Matrix4, updateMatrix: function() { this.matrix.lookAt(this.position, this.target.position, this.up); } }; Canvas.Base['3D'] = new Class({ Implements: Canvas.Base['2D'], program: null, camera: null, initialize: function(viz) { this.viz = viz; this.opt = viz.config; this.size = false; this.createCanvas(); this.initWebGL(); this.initCamera(); }, initWebGL: function() { //initialize context var gl = this.getCtx(); //get viewport size var size = this.getSize(); //compile and get shaders var fragmentShader = this.getShader(Canvas.Base['3D'].FragmentShader, gl.FRAGMENT_SHADER); var vertexShader = this.getShader(Canvas.Base['3D'].VertexShader, gl.VERTEX_SHADER); //create program and link shaders var program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { throw "Could not link shaders"; } gl.useProgram(program); //bind name to variable location in shaders $.extend(program, { 'viewMatrix': gl.getUniformLocation(program, 'viewMatrix'), 'projectionMatrix': gl.getUniformLocation(program, 'projectionMatrix'), 'normalMatrix': gl.getUniformLocation(program, 'normalMatrix'), 'color': gl.getUniformLocation(program, 'color'), 'enableLighting': gl.getUniformLocation(program, 'enableLighting'), 'ambientColor': gl.getUniformLocation(program, 'ambientColor'), 'directionalColor': gl.getUniformLocation(program, 'directionalColor'), 'lightingDirection': gl.getUniformLocation(program, 'lightingDirection'), 'position': gl.getAttribLocation(program, 'position'), 'normal': gl.getAttribLocation(program, 'normal'), }); gl.enableVertexAttribArray(program.position); gl.enableVertexAttribArray(program.normal); this.program = program; //set general rendering options gl.clearColor(0, 0, 0, 0); gl.clearDepth(1); gl.enable(gl.DEPTH_TEST); gl.depthFunc(gl.LEQUAL); gl.enable(gl.BLEND); gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); gl.viewport(0, 0, size.width, size.height); }, initCamera: function() { var size = this.getSize(); var camera = new Camera(75, size.width / size.height, 1, 1000); camera.position.z = 500; this.camera = camera; }, getShader: function(src, type) { var gl = this.ctx; var shader = gl.createShader(type); gl.shaderSource(shader, src); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { var info = gl.getShaderInfoLog(shader); throw "Could not compile shader src: " + info; } return shader; }, getCtx: function() { if(!this.ctx) return this.ctx = this.canvas.getContext('experimental-webgl'); return this.ctx; }, resize: function(width, height) { var size = this.getSize(), canvas = this.canvas, styles = canvas.style, gl = this.getCtx(); this.size = false; canvas.width = width; canvas.height = height; styles.width = width + "px"; styles.height = height + "px"; gl.viewport(0, 0, width, height); this.translateOffsetX = this.translateOffsetY = 0; this.scaleOffsetX = this.scaleOffsetY = 1; this.clear(); this.viz.resize(width, height, this); }, translateToCenter: $.empty, scale: $.empty, translate: function(x, y, z, disablePlot) { var sx = this.scaleOffsetX, sy = this.scaleOffsetY; this.translateOffsetX += x*sx; this.translateOffsetY += y*sy; var pos = this.camera.position; pos.x += x; pos.y += y; pos.z += z; !disablePlot && this.plot(); }, clear: function(){ var gl = this.getCtx(); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); //TODO(nico) is this OK? I mean, to put this line here. this.camera.updateMatrix(); }, plot: function() { this.clear(); this.viz.plot(this); } }); //Shaders code Canvas.Base['3D'].FragmentShader = [ "#ifdef GL_ES", "precision highp float;", "#endif", "varying vec4 vcolor;", "varying vec3 lightWeighting;", "void main(){", "gl_FragColor = vec4(vcolor.rgb * lightWeighting, vcolor.a);", "}" ].join("\n"); Canvas.Base['3D'].VertexShader = [ "attribute vec3 position;", "attribute vec3 normal;", "uniform vec4 color;", "uniform mat4 viewMatrix;", "uniform mat4 projectionMatrix;", "uniform mat4 normalMatrix;", "uniform bool enableLighting;", "uniform vec3 ambientColor;", "uniform vec3 directionalColor;", "uniform vec3 lightingDirection;", "varying vec4 vcolor;", "varying vec3 lightWeighting;", "void main(void) {", "if(!enableLighting) {", "lightWeighting = vec3(1.0, 1.0, 1.0);", "} else {", "vec4 transformedNormal = normalMatrix * vec4(normal, 1.0);", "float directionalLightWeighting = max(dot(transformedNormal.xyz, lightingDirection), 0.0);", "lightWeighting = ambientColor + directionalColor * directionalLightWeighting;", "}", "vcolor = color;", "gl_Position = projectionMatrix * viewMatrix * vec4( position, 1.0 );", "}" ].join("\n"); /* * Some of the geometries where inspired by three.js http://github.com/mrdoob/three.js, Copyright (c) Mr.doob http://mrdoob.com/, MIT License http://github.com/mrdoob/three.js/blob/master/LICENSE */ var O3D = {}; $jit.O3D = O3D; O3D.base = new Class({ //array of { x, y, z } of float vertices: [], //array of { a, b, c, d? } of int faces: [], //updated on plotNode/plotEdge position: new Vector3, rotation: new Vector3, scale: new Vector3(1, 1, 1), //intrinsic coordinates matrix: new Matrix4, update: function(elem) { if(elem.nodeFrom && elem.nodeTo) { this.updateEdge(elem); } else { this.updateNode(elem); } }, updateNode: $.empty, updateEdge: function(elem) { this.updateNode(elem); }, updateMatrix: function() { var pos = this.position, rot = this.rotation, scale = this.scale, matrix = this.matrix; matrix.identity(); matrix.$multiply( Matrix4.translationMatrix( pos.x, pos.y, pos.z ) ); matrix.$multiply( Matrix4.rotationXMatrix( rot.x ) ); matrix.$multiply( Matrix4.rotationYMatrix( rot.y ) ); matrix.$multiply( Matrix4.rotationZMatrix( rot.z ) ); matrix.$multiply( Matrix4.scaleMatrix( scale.x, scale.y, scale.z ) ); }, //compute faces normals computeNormals: function () { for (var f=0, vs=this.vertices, fs=this.faces, len=fs.length; f < len; f++) { var va = vs[fs[f].a], vb = vs[fs[f].b], vc = vs[fs[f].c], cb = new Vector3, ab = new Vector3; cb.sub(vc, vb); ab.sub(va, vb); cb.$cross(ab); if (!cb.isZero()) cb.normalize(); fs[f].normal = cb; } } }); //IsoCube function IsoCube() { var vs = this.vertices, f4 = this.faces, vsp = function(x, y, z) { vs.push({ x: x, y: y, z: z }); }, f4p = function(a, b, c, d) { f4.push({ a: a, b: b, c: c, d: d }); }; vsp( 1, 1, -1); vsp( 1, -1, -1); vsp(-1, -1, -1); vsp(-1, 1, -1); vsp( 1, 1, 1); vsp( 1, -1, 1); vsp(-1, -1, 1); vsp(-1, 1, 1); f4p(0, 1, 2, 3); f4p(4, 7, 6, 5); f4p(0, 4, 5, 1); f4p(1, 5, 6, 2); f4p(2, 6, 7, 3); f4p(4, 0, 3, 7); } //Cube O3D.cube = new Class({ Implements: O3D.base, initialize: function() { IsoCube.call(this); this.computeNormals(); }, updateNode: function(obj) { var dim = obj.getData('dim'), pos = obj.pos; this.position.setc(pos.x, pos.y, pos.z); this.scale.setc(dim, dim, dim); this.updateMatrix(); } }); O3D.sphere = new Class({ Implements: O3D.base, radius: 1, segments_width: 10, segments_height: 10, initialize: function() { var radius = this.radius, segments_width = this.segments_width, segments_height = this.segments_height, gridX = segments_width || 8, gridY = segments_height || 6, cos = Math.cos, sin = Math.sin, max = Math.max, pi = Math.PI; var iHor = max(3, gridX), iVer = max(2, gridY), aVtc = []; for(var j=0; j < (iVer + 1) ; j++) { var fRad1 = j / iVer, fZ = radius * cos(fRad1 * pi), fRds = radius * sin(fRad1 * pi), aRow = [], oVtx = 0; for(var i=0; i 0)) { oVtx = this.vertices.push({ x: fY, y: fZ, z: fX}) - 1; } aRow.push(oVtx); } aVtc.push(aRow); } var iVerNum = aVtc.length; for (var j=0; j 0) { for (var i = 0; i 1) { this.faces.push({ a: aP1, b: aP3, c: aP4 }); } } } } this.computeNormals(); }, updateNode: function(obj) { var dim = obj.getData('dim'), pos = obj.pos; this.position.setc(pos.x, pos.y, pos.z); this.scale.setc(dim, dim, dim); this.updateMatrix(); } }); O3D.tube = new Class({ Implements: O3D.base, numSegs: 10, dim: 1, initialize: function() { var vs = this.vertices, f4 = this.faces, vsp = function(x, y, z) { vs.push({ x: x, y: y, z: z }); }, f4p = function(a, b, c, d) { f4.push({ a: a, b: b, c: c, d: d }); }; var scope = this, sin = Math.sin, cos = Math.cos, pi = Math.PI, pi2 = pi * 2, numSegs = this.numSegs, topRad = this.dim, botRad = this.dim; // Top circle vertices for (var i = 0; i < numSegs; i++) { vsp(sin(pi2 * i / numSegs) * topRad, cos(pi2 * i / numSegs) * topRad, -0.5); } // Bottom circle vertices for (var i = 0; i < numSegs; i++) { vsp(sin(pi2 * i / numSegs) * botRad, cos(pi2 * i / numSegs) * botRad, 0.5); } // Body for (var i = 0; i < numSegs; i++) { f4p(i, (i + 1) % numSegs, numSegs + (i + 1) % numSegs, i + numSegs); } this.computeNormals(); }, updateEdge: function(obj) { var lineWidth = obj.getData('lineWidth'), nodeFrom = obj.nodeFrom, nodeTo = obj.nodeTo, nodeFromPos = nodeFrom.pos, nodeToPos = nodeTo.pos, dist = nodeFromPos.distanceTo(nodeToPos), middle = new Vector3, currentDir = new Vector3(0, 0, 1), dvec = new Vector3; middle.add(nodeFromPos, nodeToPos).$scale(0.5); dvec.sub(nodeToPos, nodeFromPos).normalize(); var c = dvec.dot(currentDir), xc = dvec.dot(new Vector3(1, 0, 0)), yc = dvec.dot(new Vector3(0, 1, 0)), t = 1 - c, rotAngle = Math.acos(c), s = Math.sin(rotAngle), rotAxis = currentDir.$cross(dvec).normalize(), x = rotAxis.x, y = rotAxis.y, z = rotAxis.z; var rot = new Matrix4(); rot.n11 = t * x * x + c; rot.n12 = t * x * y - s * z; rot.n13 = t * x * z + s * y; rot.n21 = t * x * y + s * z; rot.n22 = t * y * y + c; rot.n23 = t * y * z - s * x; rot.n31 = t * x * z - s * y; rot.n32 = t * y * z + s * x; rot.n33 = t * z * z + c; this.rotationMatrix = rot; this.scale.setc(lineWidth, lineWidth, dist); this.position.setc(middle.x, middle.y, middle.z); this.updateMatrix(); }, updateMatrix: function() { var pos = this.position, scale = this.scale, matrix = this.matrix; matrix.identity(); matrix.$multiply( Matrix4.translationMatrix( pos.x, pos.y, pos.z ) ); matrix.$multiply( this.rotationMatrix ); matrix.$multiply( Matrix4.scaleMatrix( scale.x, scale.y, scale.z ) ); } }); /* * File: Layouts.ForceDirected3D.js * */ /* * Class: Layouts.ForceDirected3D * * Implements a Force Directed Layout. * * Implemented By: * * * */ Layouts.ForceDirected3D = new Class({ getOptions: function() { var s = this.canvas.getSize(); var w = s.width, h = s.height; //count nodes var count = 0; this.graph.eachNode(function(n) { count++; }); var k2 = w * h / count, k = Math.sqrt(k2); var l = this.config.levelDistance; return { width: w, height: h, tstart: w * 0.1, nodef: function(x) { return k2 / (x || 1); }, edgef: function(x) { return /* x * x / k; */ k * (x - l); } }; }, compute: function(property, incremental) { var prop = $.splat(property || ['current', 'start', 'end']); var opt = this.getOptions(); NodeDim.compute(this.graph, prop, this.config); this.graph.computeLevels(this.root, 0, "ignore"); this.graph.eachNode(function(n) { $.each(prop, function(p) { var pos = n.getPos(p); if(pos.isZero()) { pos.x = opt.width/5 * (Math.random() - 0.5); pos.y = opt.height/5 * (Math.random() - 0.5); pos.z = 200 * (Math.random() - 0.5); } //initialize disp vector n.disp = {}; $.each(prop, function(p) { n.disp[p] = $V3(0, 0, 0); }); }); }); this.computePositions(prop, opt, incremental); }, computePositions: function(property, opt, incremental) { var times = this.config.iterations, i = 0, that = this; if(incremental) { (function iter() { for(var total=incremental.iter, j=0; j= times) { incremental.onComplete(); return; } } incremental.onStep(Math.round(i / (times -1) * 100)); setTimeout(iter, 1); })(); } else { for(; i < times; i++) { opt.t = opt.tstart * (1 - i/(times -1)); this.computePositionStep(property, opt); } } }, computePositionStep: function(property, opt) { var graph = this.graph; var min = Math.min, max = Math.max; var dpos = $V3(0, 0, 0); //calculate repulsive forces graph.eachNode(function(v) { //initialize disp $.each(property, function(p) { v.disp[p].x = 0; v.disp[p].y = 0; v.disp[p].z = 0; }); graph.eachNode(function(u) { if(u.id != v.id) { $.each(property, function(p) { var vp = v.getPos(p), up = u.getPos(p); dpos.x = vp.x - up.x; dpos.y = vp.y - up.y; dpos.z = vp.z - up.z; var norm = dpos.norm() || 1; v.disp[p].$add(dpos .$scale(opt.nodef(norm) / norm)); }); } }); }); //calculate attractive forces var T = !!graph.getNode(this.root).visited; graph.eachNode(function(node) { node.eachAdjacency(function(adj) { var nodeTo = adj.nodeTo; if(!!nodeTo.visited === T) { $.each(property, function(p) { var vp = node.getPos(p), up = nodeTo.getPos(p); dpos.x = vp.x - up.x; dpos.y = vp.y - up.y; dpos.z = vp.z - up.z; var norm = dpos.norm() || 1; node.disp[p].$add(dpos.$scale(-opt.edgef(norm) / norm)); nodeTo.disp[p].$add(dpos.$scale(-1)); }); } }); node.visited = !T; }); //arrange positions to fit the canvas var t = opt.t, w2 = opt.width / 2, h2 = opt.height / 2; graph.eachNode(function(u) { $.each(property, function(p) { var disp = u.disp[p]; var norm = disp.norm() || 1; var p = u.getPos(p); p.$add($V3(disp.x * min(Math.abs(disp.x), t) / norm, disp.y * min(Math.abs(disp.y), t) / norm, disp.z * min(Math.abs(disp.z), t) / norm)); p.x = min(w2, max(-w2, p.x)); p.y = min(h2, max(-h2, p.y)); p.z = min(h2, max(-h2, p.z)); }); }); } }); $jit.ForceDirected3D = new Class( { Implements: [ Loader, Extras, Layouts.ForceDirected3D ], initialize: function(controller) { var $ForceDirected3D = $jit.ForceDirected3D; var config = { iterations: 50, levelDistance: 50 }; this.controller = this.config = $.merge(Options("Canvas", "Node", "Edge", "Fx", "Tips", "NodeStyles", "Events", "Navigation", "Controller", "Label"), config, controller); var canvasConfig = this.config; if(canvasConfig.useCanvas) { this.canvas = canvasConfig.useCanvas; this.config.labelContainer = this.canvas.id + '-label'; } else { if(canvasConfig.background) { canvasConfig.background = $.merge({ type: 'Circles' }, canvasConfig.background); } this.canvas = new Canvas(this, canvasConfig); this.config.labelContainer = (typeof canvasConfig.injectInto == 'string'? canvasConfig.injectInto : canvasConfig.injectInto.id) + '-label'; } this.graphOptions = { 'klass': Vector3, 'Node': { 'selected': false, 'exist': true, 'drawn': true } }; this.graph = new Graph(this.graphOptions, this.config.Node, this.config.Edge); this.labels = new $ForceDirected3D.Label[canvasConfig.Label.type](this); this.fx = new $ForceDirected3D.Plot(this, $ForceDirected3D); this.op = new $ForceDirected3D.Op(this); this.json = null; this.busy = false; // initialize extras this.initializeExtras(); }, /* refresh Computes positions and plots the tree. */ refresh: function() { this.compute(); this.plot(); }, reposition: function() { this.compute('end'); }, /* computeIncremental Performs the Force Directed algorithm incrementally. Description: ForceDirected3D algorithms can perform many computations and lead to JavaScript taking too much time to complete. This method splits the algorithm into smaller parts allowing the user to track the evolution of the algorithm and avoiding browser messages such as "This script is taking too long to complete". Parameters: opt - (object) The object properties are described below iter - (number) Default's *20*. Split the algorithm into pieces of _iter_ iterations. For example, if the _iterations_ configuration property of your class is 100, then you could set _iter_ to 20 to split the main algorithm into 5 smaller pieces. property - (string) Default's *end*. Whether to update starting, current or ending node positions. Possible values are 'end', 'start', 'current'. You can also set an array of these properties. If you'd like to keep the current node positions but to perform these computations for final animation positions then you can just choose 'end'. onStep - (function) A callback function called when each "small part" of the algorithm completed. This function gets as first formal parameter a percentage value. onComplete - A callback function called when the algorithm completed. Example: In this example I calculate the end positions and then animate the graph to those positions (start code js) var fd = new $jit.ForceDirected3D(...); fd.computeIncremental({ iter: 20, property: 'end', onStep: function(perc) { Log.write("loading " + perc + "%"); }, onComplete: function() { Log.write("done"); fd.animate(); } }); (end code) In this example I calculate all positions and (re)plot the graph (start code js) var fd = new ForceDirected3D(...); fd.computeIncremental({ iter: 20, property: ['end', 'start', 'current'], onStep: function(perc) { Log.write("loading " + perc + "%"); }, onComplete: function() { Log.write("done"); fd.plot(); } }); (end code) */ computeIncremental: function(opt) { opt = $.merge( { iter: 20, property: 'end', onStep: $.empty, onComplete: $.empty }, opt || {}); this.config.onBeforeCompute(this.graph.getNode(this.root)); this.compute(opt.property, opt); }, /* plot Plots the ForceDirected3D graph. This is a shortcut to *fx.plot*. */ plot: function() { this.fx.plot(); }, /* animate Animates the graph from the current positions to the 'end' node positions. */ animate: function(opt) { this.fx.animate($.merge( { modes: [ 'linear' ] }, opt || {})); } }); $jit.ForceDirected3D.$extend = true; (function(ForceDirected3D) { /* ForceDirected3D.Op Custom extension of . Extends: All methods See also: */ ForceDirected3D.Op = new Class( { Implements: Graph.Op }); /* ForceDirected3D.Plot Custom extension of . Extends: All methods See also: */ ForceDirected3D.Plot = new Class( { Implements: Graph.Plot3D }); /* ForceDirected3D.Label Custom extension of . Contains custom , and extensions. Extends: All methods and subclasses. See also: , , , . */ ForceDirected3D.Label = {}; /* ForceDirected3D.Label.Native Custom extension of . Extends: All methods See also: */ ForceDirected3D.Label.Native = new Class( { Implements: Graph.Label.Native }); /* ForceDirected3D.Label.SVG Custom extension of . Extends: All methods See also: */ ForceDirected3D.Label.SVG = new Class( { Implements: Graph.Label.SVG, initialize: function(viz) { this.viz = viz; }, /* placeLabel Overrides abstract method placeLabel in . Parameters: tag - A DOM label element. node - A . controller - A configuration/controller object passed to the visualization. */ placeLabel: function(tag, node, controller) { var pos = node.pos.getc(true), canvas = this.viz.canvas, ox = canvas.translateOffsetX, oy = canvas.translateOffsetY, sx = canvas.scaleOffsetX, sy = canvas.scaleOffsetY, radius = canvas.getSize(); var labelPos = { x: Math.round(pos.x * sx + ox + radius.width / 2), y: Math.round(pos.y * sy + oy + radius.height / 2) }; tag.setAttribute('x', labelPos.x); tag.setAttribute('y', labelPos.y); controller.onPlaceLabel(tag, node); } }); /* ForceDirected3D.Label.HTML Custom extension of . Extends: All methods. See also: */ ForceDirected3D.Label.HTML = new Class( { Implements: Graph.Label.HTML, initialize: function(viz) { this.viz = viz; }, /* placeLabel Overrides abstract method placeLabel in . Parameters: tag - A DOM label element. node - A . controller - A configuration/controller object passed to the visualization. */ placeLabel: function(tag, node, controller) { var pos = node.pos.getc(true), canvas = this.viz.canvas, ox = canvas.translateOffsetX, oy = canvas.translateOffsetY, sx = canvas.scaleOffsetX, sy = canvas.scaleOffsetY, radius = canvas.getSize(); var labelPos = { x: Math.round(pos.x * sx + ox + radius.width / 2), y: Math.round(pos.y * sy + oy + radius.height / 2) }; var style = tag.style; style.left = labelPos.x + 'px'; style.top = labelPos.y + 'px'; style.display = this.fitsInCanvas(labelPos, canvas) ? '' : 'none'; controller.onPlaceLabel(tag, node); } }); /* ForceDirected3D.Plot.NodeTypes This class contains a list of built-in types. Node types implemented are 'none', 'circle', 'triangle', 'rectangle', 'star', 'ellipse' and 'square'. You can add your custom node types, customizing your visualization to the extreme. Example: (start code js) ForceDirected3D.Plot.NodeTypes.implement({ 'mySpecialType': { 'render': function(node, canvas) { //print your custom node to canvas }, //optional 'contains': function(node, pos) { //return true if pos is inside the node or false otherwise } } }); (end code) */ ForceDirected3D.Plot.NodeTypes = new Class({ 'none': { 'render': $.empty, 'contains': $.lambda(false) }, 'circle': { 'render': function(node, canvas){ var pos = node.pos.getc(true), dim = node.getData('dim'); this.nodeHelper.circle.render('fill', pos, dim, canvas); }, 'contains': function(node, pos){ var npos = node.pos.getc(true), dim = node.getData('dim'); return this.nodeHelper.circle.contains(npos, pos, dim); } }, 'ellipse': { 'render': function(node, canvas){ var pos = node.pos.getc(true), width = node.getData('width'), height = node.getData('height'); this.nodeHelper.ellipse.render('fill', pos, width, height, canvas); }, 'contains': function(node, pos){ var npos = node.pos.getc(true), width = node.getData('width'), height = node.getData('height'); return this.nodeHelper.ellipse.contains(npos, pos, width, height); } }, 'square': { 'render': function(node, canvas){ var pos = node.pos.getc(true), dim = node.getData('dim'); this.nodeHelper.square.render('fill', pos, dim, canvas); }, 'contains': function(node, pos){ var npos = node.pos.getc(true), dim = node.getData('dim'); return this.nodeHelper.square.contains(npos, pos, dim); } }, 'rectangle': { 'render': function(node, canvas){ var pos = node.pos.getc(true), width = node.getData('width'), height = node.getData('height'); this.nodeHelper.rectangle.render('fill', pos, width, height, canvas); }, 'contains': function(node, pos){ var npos = node.pos.getc(true), width = node.getData('width'), height = node.getData('height'); return this.nodeHelper.rectangle.contains(npos, pos, width, height); } }, 'triangle': { 'render': function(node, canvas){ var pos = node.pos.getc(true), dim = node.getData('dim'); this.nodeHelper.triangle.render('fill', pos, dim, canvas); }, 'contains': function(node, pos) { var npos = node.pos.getc(true), dim = node.getData('dim'); return this.nodeHelper.triangle.contains(npos, pos, dim); } }, 'star': { 'render': function(node, canvas){ var pos = node.pos.getc(true), dim = node.getData('dim'); this.nodeHelper.star.render('fill', pos, dim, canvas); }, 'contains': function(node, pos) { var npos = node.pos.getc(true), dim = node.getData('dim'); return this.nodeHelper.star.contains(npos, pos, dim); } } }); /* ForceDirected3D.Plot.EdgeTypes This class contains a list of built-in types. Edge types implemented are 'none', 'line' and 'arrow'. You can add your custom edge types, customizing your visualization to the extreme. Example: (start code js) ForceDirected3D.Plot.EdgeTypes.implement({ 'mySpecialType': { 'render': function(adj, canvas) { //print your custom edge to canvas }, //optional 'contains': function(adj, pos) { //return true if pos is inside the arc or false otherwise } } }); (end code) */ ForceDirected3D.Plot.EdgeTypes = new Class({ 'none': $.empty, 'line': { 'render': function(adj, canvas) { var from = adj.nodeFrom.pos.getc(true), to = adj.nodeTo.pos.getc(true); this.edgeHelper.line.render(from, to, canvas); }, 'contains': function(adj, pos) { var from = adj.nodeFrom.pos.getc(true), to = adj.nodeTo.pos.getc(true); return this.edgeHelper.line.contains(from, to, pos, this.edge.epsilon); } }, 'arrow': { 'render': function(adj, canvas) { var from = adj.nodeFrom.pos.getc(true), to = adj.nodeTo.pos.getc(true), dim = adj.getData('dim'), direction = adj.data.$direction, inv = (direction && direction.length>1 && direction[0] != adj.nodeFrom.id); this.edgeHelper.arrow.render(from, to, dim, inv, canvas); }, 'contains': function(adj, pos) { var from = adj.nodeFrom.pos.getc(true), to = adj.nodeTo.pos.getc(true); return this.edgeHelper.arrow.contains(from, to, pos, this.edge.epsilon); } } }); })($jit.ForceDirected3D); })();