<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <link rel="stylesheet" href="../template/template.css" media="screen" /> <link rel="stylesheet" href="css/animation.css" media="screen" /> <script type="text/javascript" src="../../script/soundmanager2-nodebug-jsmin.js"></script> <script type="text/javascript" src="script/animation.js"></script> </head> <body> <div style="margin-right:43em"> <h1>Interval-based animation (with sound)</h1> <p> Click + drag for fun. </p> <h2>Speeding Up ExternalInterface: Keep .swf in view</h2> <p>SoundManager 2 now incorporates a "high performance" mode, which has been shown to noticeably improve timing and frequency of flash callbacks. This is important for timing, reducing delay between a JS call and the sound being played, etc.</p> <p>To reduce audio delay and timing issues from slow JS/Flash communication, SM2 will try to ensure that the flash movie is visible on screen at all times. If hidden or otherwise off-screen, Flash will be given lower priority and thus JS/flash "lag" (ie., delay) will be introduced when trying to play audio "in sync."</p> <p>Generally, positioning the flash movie using position:fixed and bottom/left or bottom/right 0px is the less-intrusive option.</p> <p style="margin:0px;padding:0px"> <input id="useMouse" name="usemouse" value="usemouse" type="checkbox"> Throw from mouse </p> <p style="margin:0px;padding:0px"> <button id="b-start" onclick="startAnimation()" disabled="disabled">Start</button> <button id="b-stop" onclick="stopAnimation()" disabled="disabled">Stop</button> </p> <p>Sound source: <a href="http://www.freesound.org/search/?q=19987">"Acclivity"</a>, freesound.org</p> </div> <div id="ball-container" class="balls"> <img src="image/ball.gif" alt="" /> </div> </body> </html>