<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <title>SoundManager 2 Template</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <style type="text/css"> #soundmanager-debug { /* SM2 debug container (optional, use or customize this as you like - makes in-browser debug output more useable) */ position:fixed;_position:absolute;right:1em;bottom:1em;width:50em;height:18em;overflow:auto;background:#fff;margin:1em;padding:1em;border:1px solid #999;font-family:monaco,"lucida console",verdana,tahoma,"sans serif";font-size:x-small;line-height:1.5em;opacity:0.9;filter:alpha(opacity=90); } </style> <!-- some CSS for this demo page, not required for SM2 --> <link rel="stylesheet" href="template.css" /> <!-- SM2 BAREBONES TEMPLATE: START --> <!-- include SM2 library (see builds for optimized versions) --> <script type="text/javascript" src="../../script/soundmanager2.js"></script> <!-- configure SM2 for your use --> <script type="text/javascript"> soundManager.setup({ // location: path to SWF files, as needed (SWF file name is appended later.) url: '../../swf/', // optional: version of SM2 flash audio API to use (8 or 9; default is 8 if omitted, OK for most use cases.) // flashVersion: 9, // optional: use Flash for MP3/MP4/AAC formats, even if HTML5 support present. useful if HTML5 is quirky. // preferFlash: true // use soundmanager2-nodebug-jsmin.js, or disable debug mode (enabled by default) after development/testing // debugMode: false, // good to go: the onready() callback onready: function() { // SM2 has started - now you can create and play sounds! var mySound = soundManager.createSound({ id: 'aSound', // optional: an id will be generated if not provided. url: '../_mp3/click-high.mp3' // onload: function() { console.log('sound loaded!', this); } // other options here.. }); mySound.play(); }, // optional: ontimeout() callback for handling start-up failure, flash required but blocked, etc. ontimeout: function() { // Hrmm, SM2 could not start. Missing SWF? Flash blocked? Show an error, etc.? // See the flashblock demo when you want to start getting fancy. } }); </script> <!-- SM2 BAREBONES TEMPLATE: END --> <script type="text/javascript"> // helper function for this page only, demo purposes function checkDomain() { if (!document.domain && !this.href.match(/index/i)) { this.href=this.href+'index.html'; } } </script> </head> <body style="height:100%"> <div style="max-width:75em"> <h1>SoundManager 2 Template Example</h1> <p>This page covers the basics of adding SoundManager 2 to your project.</p> <h2>How it works</h2> <p>The minimal code needed to get SoundManager 2 going is below, with <em><em>configurable parts highlighted</em></em>. You can copy/paste it to get started. This page is also running the template code; If available, look at your JavaScript console for debug output from SM2.</p> <h2>Dependencies</h2> <p>You'll need to copy the files inside the <b>script/</b> and <b>swf/</b> subdirectories included with the SoundManager 2 package into your project.</p> <ul class="file-structure"> <li> soundmanager2/ <ul> <li class="core"> script/ <span>- API core, soundmanager2.js</span> </li> <li class="core"> swf/ <span>- API core, SoundManager 2 .SWF files</span> </li> </ul> </li> </ul> <p>At the bare minimum, you will need <b>soundmanager2.js</b>, <b>soundmanager2.swf</b> and <b>soundmanager2_debug.swf</b> for the default flash 8-based configuration. (Optionally, SM2 can use a Flash 9-based audio API which has MP4 support, data visualization and a few other features.)</p> <h2 id="minimal">Template Code: Basic Version</h2> <p>This is a compact version of the template you can copy/paste to get started. For new users, see the <a href="#commented-template">commented version</a>.</p> <pre class="block"><code><script src="<em><em>/path/to/soundmanager2.js</em></em>"></script> <script> soundManager.setup({ url: '<em><em>/path/to/swf-files/</em></em>', onready: function() { var mySound = soundManager.createSound({ id: '<em><em>aSound</em></em>', url: '<em><em>/path/to/an.mp3</em></em>' }); mySound.play(); }, ontimeout: function() { <span><span>// Hrmm, SM2 could not start. Missing SWF? Flash blocked? Show an error, etc.?</span></span> } }); </script></code></pre> <h2 id="commented-template">Template Code: Commented Version</h2> <pre class="block"><code><span><span><!-- include SM2 library (see <a href="../../doc/getstarted/#basic-inclusion" title="SoundManager 2: Script build versions" onclick="checkDomain()">builds</a> for optimized versions) --></span></span> <script type="text/javascript" src="<em><em>/path/to/soundmanager2.js</em></em>"></script> <span><span><!-- configure SM2 for your use --></span></span> <script type="text/javascript"> soundManager.setup({ <span><span>// location: path to SWF files, as needed (SWF file name is appended later.)</span></span> url: '<em><em>/path/to/swf-files/</em></em>', <span><span>// optional: version of SM2 flash audio API to use (8 or 9; default is 8 if omitted, OK for most use cases.) // flashVersion: <em><em>9</em></em>, // use soundmanager2-nodebug-jsmin.js, <i>or</i> disable debug mode (enabled by default) after development/testing // debugMode: <em><em>false</em></em>, // good to go: the onready() callback</span></span> onready: function() { <span><span>// SM2 has started - now you can create and play sounds!</span></span> var mySound = soundManager.createSound({ id: '<em><em>aSound</em></em>', <span><span>// optional: provide your own unique id</span></span> url: '<em><em>/path/to/an.mp3</em></em>' <span><span>// onload: function() { console.log('sound loaded!', this); } // <a href="../../doc/#smdefaults" onclick="checkDomain()">other options</a> here..</span></span> }); mySound.play(); }, <span><span>// optional: ontimeout() callback for handling start-up failure</span></span> ontimeout: function() { <span><span>// Hrmm, SM2 could not start. Missing SWF? Flash blocked? No HTML5 audio support? Show an error, etc.? // See the <a href="../flashblock/" title="SoundManager 2 flashblock handling demo" onclick="checkDomain()">flashblock demo</a> when you want to start getting fancy.</span></span> } }); </script></code></pre> <h2 id="html5-notes">HTML5 Support Notes</h2> <p>Read up on <a href="../../doc/#soundmanager-usehtml5audio" onclick="checkDomain()">HTML5 audio support</a>, if you're feeling adventurous. iPad/iPhone and devices without flash installed will always use 100% HTML5 mode. By default, SM2 will use 100% HTML5 mode where supported. If you want to override this, specify <code>preferFlash: true</code> and Flash will be used (if present) for playing MP3 and MP4 (AAC) formats.</p> <h2 id="flashblock-handling">Handling flash blockers</h2> <p>It's good to let users see the flash component of SM2, so those with flash blockers can unblock it and allow SM2 to start. For more info, see the <a href="../flashblock/" title="SoundManager 2 with Flash block handling" onclick="checkDomain()">Flashblock</a> example.</p> <h2 style="margin-top:1em">Disabling debug output</h2> <p>SoundManager 2 will write debug output via <code>console.log()</code> if available, by default. To disable it, simply specify <code>debugMode: false</code>.</p> <p>You can also write HTML-based debug output to the DOM via <code>consoleOnly: false</code> and/or <code>useConsole: false</code>.</p> <p>To see related configuration code, refer to the source of this page which basically does all of the above "for real."</p> <h2>Troubleshooting ("failed to start": Viewing offline, missing SWF, flash blockers etc.)</h2> <p>If SM2 is failing to start and throwing errors due to flash security, timeouts or other issues, check out the <a href="../../doc/getstarted/#troubleshooting" title="SoundManager 2 troubleshooting tool" onclick="checkDomain()">troubleshooting tool</a> for tips.</p> <h2>No-debug, compressed version of soundmanager2.js</h2> <p>Once development is finished, you can also use the "minified" (down to ~8% of original size with gzip!) version of SM2, which has debug output and comments removed for you: <a href="../../script/soundmanager2-nodebug-jsmin.js">soundmanager2-nodebug-jsmin.js</a>. Serve with gzip compression wherever possible for best bandwidth savings.</p> </div> </body> </html>