Add pool allocate (squash)
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37b871297f
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2 changed files with 25 additions and 2 deletions
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@ -32,7 +32,7 @@ typedef struct MsgSpace {
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msgSpaceId id;
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int poolNb;
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int queueNb;
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int pid;
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int pid;
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msgSpacePoolDataId poolDataId;
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} msgSpace;
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@ -42,7 +42,7 @@ typedef struct MsgSpace {
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typedef struct MsgSpaceListElem {
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void * id;
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int ownerPid;
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msgSpaceListElemId next;
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msgSpaceListElemId next;
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} * msgSpaceList, msgSpaceListElem;
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@ -55,3 +55,26 @@ int msgSpacePoolId2nzgPoolId(msgSpacePoolId dest,msgSpacePoolId src, int num){
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// //donne l'adr en mappant in the memory
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//poolAddr = mmap(NULL, sizeof(*msgPool), PROT_NONE, MAP_SHARED, poolFd, 0);
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msgPool * msgPoolAllocate(int poolFd, msgSpace *msg) {
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msgPool * poolAddr;
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int dataId;
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//msgSpacePoolData spoolData;
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//dataId = msg->poolDataId;
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//spoolData[dataId];
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//donne l'adr en mappant in the memory
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poolAddr = mmap(NULL, sizeof(*msgPool), PROT_NONE, MAP_SHARED, poolFd, 0);
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if(poolAddr == MAP_FAILED) {
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fprintf( stderr, "mmap failed: %s\n",
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strerror( errno ) );
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return NULL;
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}
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// on renvoie le pointeur sur le bon pool
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return poolAddr;
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}
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