l3.xsock/lib/xsock.cpp
2006-01-10 12:29:13 +00:00

277 lines
5.4 KiB
C++

/*!
* \ file XSock.cpp bal bla
*
*/
#include "xsock.h"
/*!
* \def VERBOSE Active ou pas le mode verbeux
*/
#define VERBOSE 0
// constantes utilisées dans XSock.cpp et dans XSockUDP.cpp
#define NBPORTSPUB 64512
#define PNUMPORTPUB 1025
#define GETPORTPUB() PNUMPORTPUB+(rand()%NBPORTSPUB)
using namespace std;
using namespace XSockExcept;
namespace XSock {
XSock::XSock (xsock_role role,protocol proto){
/* initialise la structure d'addresse */
/* on commence par vider la structure pour éviter les déchets... */
memset(&this->_server, 0, sizeof(this->_server));
memset(&this->_client, 0, sizeof(this->_client));
this->_client.sin_family=AF_INET;
this->_server.sin_family=AF_INET;
/* on initialise le systèmes de nombres aléatoires */
srand(time(NULL));
/* on initialise avec des addresses locales au cas où... */
this->_client.sin_addr.s_addr=htonl(INADDR_LOOPBACK);
this->_server.sin_addr.s_addr=htonl(INADDR_LOOPBACK);
/* et les ports au hasard */
this->_client.sin_port=htons(0);
this->_server.sin_port=htons(0);
/* calcule la taille de la table des descripteurs */
this->_sockSetDSize = getdtablesize();
this->_role=role;
this->_proto=proto;
this->_client_length = sizeof(this->_client);
this->_server_length = sizeof(this->_server);
}
/*!
* Indique le port à utiliser sur le serveur.
*/
void XSock::port(u_short port){
switch(this->_role){
case CLIENT:
this->_server.sin_port=htons(port);
break;
case SERVER:
this->_server.sin_port=htons(port);
break;
default:
throw eUnknownXSockRole();
break;
}
}
/*!
* Fixe la taille de la queue d'attente de connexion
*/
void XSock::backlog(int size){
this->_backlog=size;
}
/*!
* Indique l'addresse IP du serveur.
*/
void XSock::ip(int ip){
switch (this->_role){
case CLIENT:
this->_server.sin_addr.s_addr=htonl(ip);
break;
case SERVER:
this->_server.sin_addr.s_addr=htonl(ip);
break;
default:
throw eUnknownXSockRole();
break;
}
}
void XSock::dns(string dns){
struct hostent *he;
if ((he = gethostbyname(dns.c_str())) == NULL) {
throw eUnableToResolveName();
}
memcpy(&(this->_server.sin_addr.s_addr), he->h_addr_list[0], he->h_length);
switch (this->_role){
case CLIENT:
break;
case SERVER:
break;
default:
throw eUnknownXSockRole();
break;
}
}
/*!
* Connecte XSock au réseau.
*/
void XSock::dump_info(){
if (VERBOSE>=1){
printf("XSock server : %d\n",this->_server.sin_addr.s_addr);
printf("XSock client : %d\n",this->_client.sin_addr.s_addr);
printf("XSock server port : %d\n",this->_server.sin_port);
printf("XSock client port : %d\n",this->_client.sin_port);
}
}
char * XSock::getClientAddress(){
return inet_ntoa(this->_client.sin_addr);
}
char * XSock::getServerAddress(){
return inet_ntoa(this->_server.sin_addr);
}
void XSock::launch(){
this->dump_info();
switch (this->_role){
case CLIENT:
switch (this->_proto){
case TCP:
this->launch_tcp_client();
break;
case UDP:
this->launch_udp_client();
break;
case UDP_RELIABLE:
this->launch_udp_reliable_client();
break;
default:
throw eUnknownProtocol();
break;
}
break;
case SERVER:
switch (this->_proto){
case TCP:
this->launch_tcp_server();
break;
case UDP:
this->launch_udp_server();
break;
case UDP_RELIABLE:
this->launch_udp_reliable_server();
break;
default:
throw eUnknownProtocol();
break;
}
break;
default:
throw eUnknownXSockRole();
break;
}
}
/*!
* Demande a XSock de recevoir des informations.
* \param bufferData buffer de données.
* \param size taille du buffer.
*/
ssize_t XSock::recv(void *bufferData, ssize_t size){
switch(this->_proto){
case TCP:
return this->recv_tcp(bufferData, size);
break;
case UDP:
return this->recv_udp(bufferData, size);
break;
case UDP_RELIABLE:
return this->recv_udp_reliable(bufferData, size);
break;
default:
throw eUnknownProtocol();
break;
}
}
ssize_t XSock::send(const void *bufferData, ssize_t size){
switch(this->_proto){
case TCP:
return this->send_tcp(bufferData, size);
break;
case UDP:
return this->send_udp(bufferData, size);
break;
case UDP_RELIABLE:
return this->send_udp_reliable(bufferData, size);
break;
default:
throw eUnknownProtocol();
break;
}
}
XSock XSock::accept(){
XSock result(CLIENT,this->_proto);
switch (this->_role){
case CLIENT:
// TODO: râler, car le client ne recoit pas de
// connexions...
break;
case SERVER:
switch (this->_proto){
case TCP:
result=this->accept_tcp();
break;
case UDP:
result=this->accept_udp();
break;
case UDP_RELIABLE:
result=this->accept_udp_reliable();
break;
default:
throw eUnknownProtocol();
break;
}
break;
default:
throw eUnknownXSockRole();
break;
}
return result;
}
void XSock::close(){
switch (this->_proto){
case TCP:
this->close_tcp();
break;
case UDP:
this->close_udp();
break;
case UDP_RELIABLE:
this->close_udp_reliable();
break;
default:
throw eUnknownProtocol();
break;
}
//TODO: a faire...
}
} // end namespace