Evolve to mutlipod management.
This commit is contained in:
parent
2be6ac9930
commit
1089f6cd49
2 changed files with 234 additions and 197 deletions
|
@ -86,7 +86,6 @@ let module CheckpointList = struct
|
||||||
(ck_li.mem)
|
(ck_li.mem)
|
||||||
|> List.map (fun cur -> (Vector.equal elem cur))
|
|> List.map (fun cur -> (Vector.equal elem cur))
|
||||||
|> List.fold_left (fun acc elem -> acc || elem) false
|
|> List.fold_left (fun acc elem -> acc || elem) false
|
||||||
|
|
||||||
end in
|
end in
|
||||||
|
|
||||||
let parse_line1 () =
|
let parse_line1 () =
|
||||||
|
|
|
@ -52,14 +52,39 @@ end in
|
||||||
|
|
||||||
let module Pod = struct
|
let module Pod = struct
|
||||||
type t = {
|
type t = {
|
||||||
|
mutable id : int ;
|
||||||
mutable pos : Vector.t ;
|
mutable pos : Vector.t ;
|
||||||
mutable dir : Vector.t ;
|
mutable dir : Vector.t ;
|
||||||
|
mutable has_boost : bool ;
|
||||||
|
mutable checkpoint_pos : Vector.t ;
|
||||||
|
mutable checkpoint_dist : int ;
|
||||||
|
mutable checkpoint_angle : int ;
|
||||||
|
mutable output_str : string
|
||||||
}
|
}
|
||||||
|
|
||||||
let create () =
|
let create () =
|
||||||
{ pos = Vector.create 0 0 ;
|
{
|
||||||
dir = Vector.create 0 0
|
id = 0 ;
|
||||||
|
pos = Vector.create 0 0 ;
|
||||||
|
dir = Vector.create 0 0 ;
|
||||||
|
has_boost = true ;
|
||||||
|
checkpoint_pos = Vector.create 0 0 ;
|
||||||
|
checkpoint_dist = 0 ;
|
||||||
|
checkpoint_angle = 0 ;
|
||||||
|
output_str = ""
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let use_boost pod =
|
||||||
|
pod.has_boost <- false
|
||||||
|
|
||||||
|
let update pod (pos, checkpoint_pos, checkpoint_dist, checkpoint_angle) =
|
||||||
|
pod.pos <- pos ;
|
||||||
|
pod.checkpoint_pos <- checkpoint_pos ;
|
||||||
|
pod.checkpoint_dist <- checkpoint_dist ;
|
||||||
|
pod.checkpoint_angle <- checkpoint_angle ;
|
||||||
|
pod
|
||||||
|
|
||||||
|
|
||||||
end in
|
end in
|
||||||
|
|
||||||
let module CheckpointList = struct
|
let module CheckpointList = struct
|
||||||
|
@ -96,7 +121,74 @@ let module CheckpointList = struct
|
||||||
|
|
||||||
end in
|
end in
|
||||||
|
|
||||||
let parse_line1 () =
|
let module Game = struct
|
||||||
|
type t = {
|
||||||
|
pods : Pod.t array ;
|
||||||
|
opponents : Pod.t array ;
|
||||||
|
ticks : int ;
|
||||||
|
}
|
||||||
|
end in
|
||||||
|
|
||||||
|
let module Strategy = struct
|
||||||
|
let apply game pod =
|
||||||
|
if !first_turn then begin
|
||||||
|
old_pod := pod ;
|
||||||
|
first_turn := false
|
||||||
|
end ;
|
||||||
|
let movement = Vector.diff pod !old_pod in
|
||||||
|
|
||||||
|
if (CheckpointList.inc !checkpoint_list checkpoint) then begin
|
||||||
|
prerr_endline "List already includes this checkpoint" ;
|
||||||
|
end else begin
|
||||||
|
checkpoint_list := (CheckpointList.add !checkpoint_list checkpoint) ;
|
||||||
|
fprintf stderr "New checkpoint : %s\n%!" (Vector.to_string checkpoint);
|
||||||
|
end ;
|
||||||
|
|
||||||
|
(* output "x y thrust" : the target position + the power *)
|
||||||
|
let is_aligned = checkpoint_angle > -2 && checkpoint_angle < 2 in
|
||||||
|
let is_near_aligned =
|
||||||
|
(checkpoint_angle > -15 && checkpoint_angle <= -2) ||
|
||||||
|
(checkpoint_angle >= 2 && checkpoint_angle < 15)
|
||||||
|
in
|
||||||
|
let is_wide_aligned =
|
||||||
|
(checkpoint_angle > -45 && checkpoint_angle <= -15) ||
|
||||||
|
(checkpoint_angle >= 15 && checkpoint_angle < 45)
|
||||||
|
in
|
||||||
|
let is_aside =
|
||||||
|
(checkpoint_angle > -85 && checkpoint_angle <= -45) ||
|
||||||
|
(checkpoint_angle >= 45 && checkpoint_angle < 85)
|
||||||
|
in
|
||||||
|
let is_behind = checkpoint_angle >= 85 || checkpoint_angle <= -85 in
|
||||||
|
let use_boost =
|
||||||
|
(!tick > 100) && is_aligned && (Vector.is_far pod checkpoint)
|
||||||
|
in
|
||||||
|
|
||||||
|
debug "angle = %d\n%!" checkpoint_angle ;
|
||||||
|
|
||||||
|
let thrust =
|
||||||
|
(* droit devant *)
|
||||||
|
if is_behind && (Vector.is_touching pod opponent) then 20
|
||||||
|
else if is_aside && (Vector.is_touching pod opponent) then 20
|
||||||
|
else if is_behind then 6
|
||||||
|
else if is_aside && (Vector.is_near checkpoint pod) then 10
|
||||||
|
else if is_wide_aligned && (Vector.is_near checkpoint pod) then 20
|
||||||
|
else if is_near_aligned && (Vector.is_near checkpoint pod) then 40
|
||||||
|
else 100
|
||||||
|
in
|
||||||
|
|
||||||
|
let power_str = match use_boost with
|
||||||
|
| false -> string_of_int thrust
|
||||||
|
| true -> "BOOST"
|
||||||
|
in
|
||||||
|
|
||||||
|
let target = Vector.add checkpoint (Vector.mult movement (-3)) in
|
||||||
|
|
||||||
|
printf "%d %d %s\n%!" target.x target.y power_str ;
|
||||||
|
|
||||||
|
|
||||||
|
end in
|
||||||
|
|
||||||
|
let parse_pod_line () =
|
||||||
let line = input_line stdin in
|
let line = input_line stdin in
|
||||||
let build_results_fn = (
|
let build_results_fn = (
|
||||||
fun x y checkpointx checkpointy checkpointdist checkpointangle ->
|
fun x y checkpointx checkpointy checkpointdist checkpointangle ->
|
||||||
|
@ -108,15 +200,6 @@ let parse_line1 () =
|
||||||
Scanf.sscanf line "%d %d %d %d %d %d" build_results_fn
|
Scanf.sscanf line "%d %d %d %d %d %d" build_results_fn
|
||||||
in
|
in
|
||||||
|
|
||||||
let parse_line2 () =
|
|
||||||
let line = input_line stdin in
|
|
||||||
let build_results_fn = (
|
|
||||||
fun opponentx opponenty ->
|
|
||||||
(Vector.create opponentx opponenty)
|
|
||||||
) in
|
|
||||||
Scanf.sscanf line "%d %d" build_results_fn
|
|
||||||
in
|
|
||||||
|
|
||||||
let map_center = Vector.create (16000 / 2) (9000 / 2) in
|
let map_center = Vector.create (16000 / 2) (9000 / 2) in
|
||||||
let first_turn = ref true in
|
let first_turn = ref true in
|
||||||
let old_pod = ref (Vector.create 0 0) in
|
let old_pod = ref (Vector.create 0 0) in
|
||||||
|
@ -147,68 +230,23 @@ let parse_init () =
|
||||||
done
|
done
|
||||||
in
|
in
|
||||||
|
|
||||||
let pods = Array.create 2 (Pod.create ()) in
|
let pods = Array.make 2 (Pod.create ()) in
|
||||||
|
let game = Game.create () in
|
||||||
|
|
||||||
(* game loop *)
|
(* game loop *)
|
||||||
while true do
|
while true do
|
||||||
|
(* read pod1 line & update game data *)
|
||||||
|
parse_pod_line () |> Pod.update game.pods.(0) ;
|
||||||
|
parse_pod_line () |> Pod.update game.pods.(1) ;
|
||||||
|
parse_pod_line () |> Pod.update game.opponents.(0) ;
|
||||||
|
parse_pod_line () |> Pod.update game.opponents.(1) ;
|
||||||
|
|
||||||
|
for i = 0 to 1 do
|
||||||
(* nextcheckpointdist: distance to the next checkpoint *)
|
game.pods.(i)
|
||||||
(* nextcheckpointangle: angle between your pod orientation and the direction of the next checkpoint *)
|
|> Pod.update pod1_data
|
||||||
let pod, checkpoint, checkpoint_dist, checkpoint_angle = parse_line1 () in
|
|> Strategy.apply
|
||||||
let opponent = parse_line2 () in
|
|> fun pod -> print_endline pod.output_str ;
|
||||||
|
done
|
||||||
if !first_turn then begin
|
|
||||||
old_pod := pod ;
|
|
||||||
first_turn := false
|
|
||||||
end ;
|
|
||||||
let movement = Vector.diff pod !old_pod in
|
|
||||||
|
|
||||||
if (CheckpointList.inc !checkpoint_list checkpoint) then begin
|
|
||||||
prerr_endline "List already includes this checkpoint" ;
|
|
||||||
end else begin
|
|
||||||
checkpoint_list := (CheckpointList.add !checkpoint_list checkpoint) ;
|
|
||||||
fprintf stderr "New checkpoint : %s\n%!" (Vector.to_string checkpoint);
|
|
||||||
end ;
|
|
||||||
|
|
||||||
(* output "x y thrust" : the target position + the power *)
|
|
||||||
let is_aligned = checkpoint_angle > -2 && checkpoint_angle < 2 in
|
|
||||||
let is_near_aligned =
|
|
||||||
(checkpoint_angle > -15 && checkpoint_angle <= -2) ||
|
|
||||||
(checkpoint_angle >= 2 && checkpoint_angle < 15)
|
|
||||||
in
|
|
||||||
let is_wide_aligned =
|
|
||||||
(checkpoint_angle > -45 && checkpoint_angle <= -15) ||
|
|
||||||
(checkpoint_angle >= 15 && checkpoint_angle < 45)
|
|
||||||
in
|
|
||||||
let is_aside =
|
|
||||||
(checkpoint_angle > -85 && checkpoint_angle <= -45) ||
|
|
||||||
(checkpoint_angle >= 45 && checkpoint_angle < 85)
|
|
||||||
in
|
|
||||||
let is_behind = checkpoint_angle >= 85 || checkpoint_angle <= -85 in
|
|
||||||
let use_boost = (!tick > 100) && is_aligned && (Vector.is_far pod checkpoint) in
|
|
||||||
|
|
||||||
debug "angle = %d\n%!" checkpoint_angle ;
|
|
||||||
|
|
||||||
let thrust =
|
|
||||||
(* droit devant *)
|
|
||||||
if is_behind && (Vector.is_touching pod opponent) then 20
|
|
||||||
else if is_aside && (Vector.is_touching pod opponent) then 20
|
|
||||||
else if is_behind then 6
|
|
||||||
else if is_aside && (Vector.is_near checkpoint pod) then 10
|
|
||||||
else if is_wide_aligned && (Vector.is_near checkpoint pod) then 20
|
|
||||||
else if is_near_aligned && (Vector.is_near checkpoint pod) then 40
|
|
||||||
else 100
|
|
||||||
in
|
|
||||||
|
|
||||||
let power_str = match use_boost with
|
|
||||||
| false -> string_of_int thrust
|
|
||||||
| true -> "BOOST"
|
|
||||||
in
|
|
||||||
|
|
||||||
let target = Vector.add checkpoint (Vector.mult movement (-3)) in
|
|
||||||
|
|
||||||
printf "%d %d %s\n%!" target.x target.y power_str ;
|
|
||||||
|
|
||||||
tick := !tick + 1 ;
|
tick := !tick + 1 ;
|
||||||
old_pod := pod ;
|
old_pod := pod ;
|
||||||
|
|
Loading…
Reference in a new issue