Evolve to mutlipod management.
This commit is contained in:
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2be6ac9930
commit
1089f6cd49
2 changed files with 234 additions and 197 deletions
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@ -11,7 +11,7 @@ let module Vector = struct
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}
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}
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let to_string dst : string =
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let to_string dst : string =
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(Printf.sprintf "{ x = %d ; y = %d }" dst.x dst.y)
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(Printf.sprintf "{ x = %d ; y = %d }" dst.x dst.y)
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let create x y = { x ; y }
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let create x y = { x ; y }
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@ -20,7 +20,7 @@ let module Vector = struct
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let diff dst src =
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let diff dst src =
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{ x = (dst.x - src.x) ;
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{ x = (dst.x - src.x) ;
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y = (dst.y - src.y)
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y = (dst.y - src.y)
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}
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}
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let mult src a =
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let mult src a =
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{ x = src.x * a ;
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{ x = src.x * a ;
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@ -38,7 +38,7 @@ let module Vector = struct
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|> sqrt
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|> sqrt
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|> int_of_float
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|> int_of_float
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let is_touching dst src =
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let is_touching dst src =
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(distance dst src) < (checkpoint_ray / 2)
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(distance dst src) < (checkpoint_ray / 2)
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let is_near dst src =
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let is_near dst src =
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@ -48,108 +48,107 @@ let module Vector = struct
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((distance dst src) >= checkpoint_ray * 6)
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((distance dst src) >= checkpoint_ray * 6)
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end in
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end in
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let module Pod = struct
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let module Pod = struct
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type t = {
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type t = {
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pos : Vector.t ;
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pos : Vector.t ;
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dir : Vector.t ;
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dir : Vector.t ;
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}
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}
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end in
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end in
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let module CheckpointList = struct
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let module CheckpointList = struct
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type t = {
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type t = {
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mem: Vector.t list ;
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mem: Vector.t list ;
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cur: Vector.t option
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cur: Vector.t option
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}
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}
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let add ck_li elem =
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let add ck_li elem =
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match ck_li.cur with
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match ck_li.cur with
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| None ->
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| None ->
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{
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{
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mem = [] ;
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mem = [] ;
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cur = Some elem
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cur = Some elem
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}
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}
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| Some cur_elem ->
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| Some cur_elem ->
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if (Vector.equal cur_elem elem) then
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if (Vector.equal cur_elem elem) then
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ck_li
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ck_li
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else
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else
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{
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{
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mem = cur_elem :: ck_li.mem ;
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mem = cur_elem :: ck_li.mem ;
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cur = Some elem
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cur = Some elem
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}
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}
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let create () =
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let create () =
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{ mem = [] ;
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{ mem = [] ;
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cur = None
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cur = None
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}
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}
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let inc (ck_li:t) elem =
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let inc (ck_li:t) elem =
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(ck_li.mem)
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(ck_li.mem)
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|> List.map (fun cur -> (Vector.equal elem cur))
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|> List.map (fun cur -> (Vector.equal elem cur))
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|> List.fold_left (fun acc elem -> acc || elem) false
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|> List.fold_left (fun acc elem -> acc || elem) false
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end in
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end in
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let parse_line1 () =
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let line = input_line stdin in
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let parse_line1 () =
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let build_results_fn = (
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let line = input_line stdin in
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fun x y checkpointx checkpointy checkpointdist checkpointangle ->
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let build_results_fn = (
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(Vector.create x y),
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fun x y checkpointx checkpointy checkpointdist checkpointangle ->
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(Vector.create x y),
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(Vector.create checkpointx checkpointy),
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(Vector.create checkpointx checkpointy),
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checkpointdist,
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checkpointdist,
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checkpointangle
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checkpointangle
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) in
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) in
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Scanf.sscanf line "%d %d %d %d %d %d" build_results_fn
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Scanf.sscanf line "%d %d %d %d %d %d" build_results_fn
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in
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in
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let parse_line2 () =
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let parse_line2 () =
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let line = input_line stdin in
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let line = input_line stdin in
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let build_results_fn = (
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let build_results_fn = (
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fun opponentx opponenty ->
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fun opponentx opponenty ->
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(Vector.create opponentx opponenty)
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(Vector.create opponentx opponenty)
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) in
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) in
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Scanf.sscanf line "%d %d" build_results_fn
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Scanf.sscanf line "%d %d" build_results_fn
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in
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in
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let map_center = Vector.create (16000 / 2) (9000 / 2) in
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let map_center = Vector.create (16000 / 2) (9000 / 2) in
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let first_turn = ref true in
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let first_turn = ref true in
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let old_pod = ref (Vector.create 0 0) in
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let old_pod = ref (Vector.create 0 0) in
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let tick = ref 0 in
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let tick = ref 0 in
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let checkpoint_list = ref (CheckpointList.create ()) in
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let checkpoint_list = ref (CheckpointList.create ()) in
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(* game loop *)
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(* game loop *)
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while true do
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while true do
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(* nextcheckpointdist: distance to the next checkpoint *)
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(* nextcheckpointdist: distance to the next checkpoint *)
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(* nextcheckpointangle: angle between your pod orientation and the direction of the next checkpoint *)
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(* nextcheckpointangle: angle between your pod orientation and the direction of the next checkpoint *)
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let pod, checkpoint, checkpoint_dist, checkpoint_angle = parse_line1 () in
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let pod, checkpoint, checkpoint_dist, checkpoint_angle = parse_line1 () in
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let opponent = parse_line2 () in
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let opponent = parse_line2 () in
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if !first_turn then begin
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if !first_turn then begin
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old_pod := pod ;
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old_pod := pod ;
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first_turn := false
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first_turn := false
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end ;
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end ;
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let movement = Vector.diff pod !old_pod in
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let movement = Vector.diff pod !old_pod in
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if (CheckpointList.inc !checkpoint_list checkpoint) then begin
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if (CheckpointList.inc !checkpoint_list checkpoint) then begin
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prerr_endline "List already includes this checkpoint" ;
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prerr_endline "List already includes this checkpoint" ;
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end else begin
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end else begin
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checkpoint_list := (CheckpointList.add !checkpoint_list checkpoint) ;
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checkpoint_list := (CheckpointList.add !checkpoint_list checkpoint) ;
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fprintf stderr "New checkpoint : %s\n%!" (Vector.to_string checkpoint);
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fprintf stderr "New checkpoint : %s\n%!" (Vector.to_string checkpoint);
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end ;
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end ;
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(* output "x y thrust" : the target position + the power *)
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(* output "x y thrust" : the target position + the power *)
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let is_aligned = checkpoint_angle > -2 && checkpoint_angle < 2 in
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let is_aligned = checkpoint_angle > -2 && checkpoint_angle < 2 in
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let is_near_aligned =
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let is_near_aligned =
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(checkpoint_angle > -15 && checkpoint_angle <= -2) ||
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(checkpoint_angle > -15 && checkpoint_angle <= -2) ||
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(checkpoint_angle >= 2 && checkpoint_angle < 15)
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(checkpoint_angle >= 2 && checkpoint_angle < 15)
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in
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in
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let is_wide_aligned =
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let is_wide_aligned =
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(checkpoint_angle > -45 && checkpoint_angle <= -15) ||
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(checkpoint_angle > -45 && checkpoint_angle <= -15) ||
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(checkpoint_angle >= 15 && checkpoint_angle < 45)
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(checkpoint_angle >= 15 && checkpoint_angle < 45)
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in
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in
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let is_aside =
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let is_aside =
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(checkpoint_angle > -85 && checkpoint_angle <= -45) ||
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(checkpoint_angle > -85 && checkpoint_angle <= -45) ||
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(checkpoint_angle >= 45 && checkpoint_angle < 85)
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(checkpoint_angle >= 45 && checkpoint_angle < 85)
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in
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in
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let is_behind = checkpoint_angle >= 85 || checkpoint_angle <= -85 in
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let is_behind = checkpoint_angle >= 85 || checkpoint_angle <= -85 in
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@ -174,7 +173,7 @@ while true do
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in
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in
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let target =
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let target =
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Vector.mult movement (-3)
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Vector.mult movement (-3)
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|> Vector.add checkpoint
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|> Vector.add checkpoint
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in
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in
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@ -182,5 +181,5 @@ while true do
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tick := !tick + 1 ;
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tick := !tick + 1 ;
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old_pod := pod ;
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old_pod := pod ;
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done;
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done;
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@ -7,31 +7,31 @@ let checkpoint_ray = 600 in
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let module Vector = struct
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let module Vector = struct
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type t = {
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type t = {
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x : int;
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x : int;
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y : int
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y : int
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}
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}
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let to_string dst : string =
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let to_string dst : string =
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(Printf.sprintf "{ x = %d ; y = %d }" dst.x dst.y)
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(Printf.sprintf "{ x = %d ; y = %d }" dst.x dst.y)
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let create x y =
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let create x y =
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{ x ; y }
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{ x ; y }
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let equal dst src =
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let equal dst src =
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(dst.x = src.x) && (dst.y = src.y)
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(dst.x = src.x) && (dst.y = src.y)
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let diff dst src =
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let diff dst src =
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{ x = (dst.x - src.x) ;
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{ x = (dst.x - src.x) ;
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y = (dst.y - src.y)
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y = (dst.y - src.y)
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}
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}
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let mult src a =
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let mult src a =
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{ x = src.x * a ;
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{ x = src.x * a ;
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y = src.y * a
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y = src.y * a
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}
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}
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let add dst src =
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let add dst src =
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{ x = (src.x + dst.x) ;
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{ x = (src.x + dst.x) ;
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y = (src.y + dst.y)
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y = (src.y + dst.y)
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}
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}
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let distance (dst:t) (src:t) =
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let distance (dst:t) (src:t) =
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@ -40,7 +40,7 @@ let module Vector = struct
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|> sqrt
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|> sqrt
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|> int_of_float
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|> int_of_float
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let is_touching dst src =
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let is_touching dst src =
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(distance dst src) < (checkpoint_ray / 2)
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(distance dst src) < (checkpoint_ray / 2)
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let is_near dst src =
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let is_near dst src =
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@ -52,71 +52,154 @@ end in
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let module Pod = struct
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let module Pod = struct
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type t = {
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type t = {
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mutable id : int ;
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mutable pos : Vector.t ;
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mutable pos : Vector.t ;
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mutable dir : Vector.t ;
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mutable dir : Vector.t ;
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}
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mutable has_boost : bool ;
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mutable checkpoint_pos : Vector.t ;
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mutable checkpoint_dist : int ;
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mutable checkpoint_angle : int ;
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mutable output_str : string
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}
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let create () =
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let create () =
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{ pos = Vector.create 0 0 ;
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{
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dir = Vector.create 0 0
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id = 0 ;
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pos = Vector.create 0 0 ;
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dir = Vector.create 0 0 ;
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has_boost = true ;
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checkpoint_pos = Vector.create 0 0 ;
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checkpoint_dist = 0 ;
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checkpoint_angle = 0 ;
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output_str = ""
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}
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}
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let use_boost pod =
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pod.has_boost <- false
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let update pod (pos, checkpoint_pos, checkpoint_dist, checkpoint_angle) =
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pod.pos <- pos ;
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pod.checkpoint_pos <- checkpoint_pos ;
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pod.checkpoint_dist <- checkpoint_dist ;
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pod.checkpoint_angle <- checkpoint_angle ;
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pod
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end in
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end in
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let module CheckpointList = struct
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let module CheckpointList = struct
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type t = {
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type t = {
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mem: Vector.t list ;
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mem: Vector.t list ;
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cur: Vector.t option
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cur: Vector.t option
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}
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}
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let add ck_li elem =
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let add ck_li elem =
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match ck_li.cur with
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match ck_li.cur with
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| None ->
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| None ->
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{
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{
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mem = [] ;
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mem = [] ;
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cur = Some elem
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cur = Some elem
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}
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}
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| Some cur_elem ->
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| Some cur_elem ->
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if (Vector.equal cur_elem elem) then
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if (Vector.equal cur_elem elem) then
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ck_li
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ck_li
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else
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else
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{
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{
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mem = cur_elem :: ck_li.mem ;
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mem = cur_elem :: ck_li.mem ;
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cur = Some elem
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cur = Some elem
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}
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let create () =
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{ mem = [] ;
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cur = None
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}
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}
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let inc (ck_li:t) elem =
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let create () =
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(ck_li.mem)
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{ mem = [] ;
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|> List.map (fun cur -> (Vector.equal elem cur))
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cur = None
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|> List.fold_left (fun acc elem -> acc || elem) false
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}
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let inc (ck_li:t) elem =
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(ck_li.mem)
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|> List.map (fun cur -> (Vector.equal elem cur))
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|> List.fold_left (fun acc elem -> acc || elem) false
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end in
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end in
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let parse_line1 () =
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let module Game = struct
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type t = {
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pods : Pod.t array ;
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opponents : Pod.t array ;
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ticks : int ;
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}
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end in
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let module Strategy = struct
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let apply game pod =
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if !first_turn then begin
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old_pod := pod ;
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first_turn := false
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end ;
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let movement = Vector.diff pod !old_pod in
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if (CheckpointList.inc !checkpoint_list checkpoint) then begin
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prerr_endline "List already includes this checkpoint" ;
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end else begin
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checkpoint_list := (CheckpointList.add !checkpoint_list checkpoint) ;
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fprintf stderr "New checkpoint : %s\n%!" (Vector.to_string checkpoint);
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end ;
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(* output "x y thrust" : the target position + the power *)
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let is_aligned = checkpoint_angle > -2 && checkpoint_angle < 2 in
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let is_near_aligned =
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(checkpoint_angle > -15 && checkpoint_angle <= -2) ||
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(checkpoint_angle >= 2 && checkpoint_angle < 15)
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in
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let is_wide_aligned =
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(checkpoint_angle > -45 && checkpoint_angle <= -15) ||
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(checkpoint_angle >= 15 && checkpoint_angle < 45)
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in
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let is_aside =
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(checkpoint_angle > -85 && checkpoint_angle <= -45) ||
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(checkpoint_angle >= 45 && checkpoint_angle < 85)
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in
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let is_behind = checkpoint_angle >= 85 || checkpoint_angle <= -85 in
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let use_boost =
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(!tick > 100) && is_aligned && (Vector.is_far pod checkpoint)
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in
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debug "angle = %d\n%!" checkpoint_angle ;
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let thrust =
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(* droit devant *)
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if is_behind && (Vector.is_touching pod opponent) then 20
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else if is_aside && (Vector.is_touching pod opponent) then 20
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else if is_behind then 6
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else if is_aside && (Vector.is_near checkpoint pod) then 10
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else if is_wide_aligned && (Vector.is_near checkpoint pod) then 20
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else if is_near_aligned && (Vector.is_near checkpoint pod) then 40
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else 100
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in
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let power_str = match use_boost with
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| false -> string_of_int thrust
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| true -> "BOOST"
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in
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let target = Vector.add checkpoint (Vector.mult movement (-3)) in
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printf "%d %d %s\n%!" target.x target.y power_str ;
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end in
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let parse_pod_line () =
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let line = input_line stdin in
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let line = input_line stdin in
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||||||
let build_results_fn = (
|
let build_results_fn = (
|
||||||
fun x y checkpointx checkpointy checkpointdist checkpointangle ->
|
fun x y checkpointx checkpointy checkpointdist checkpointangle ->
|
||||||
(Vector.create x y),
|
(Vector.create x y),
|
||||||
(Vector.create checkpointx checkpointy),
|
(Vector.create checkpointx checkpointy),
|
||||||
checkpointdist,
|
checkpointdist,
|
||||||
checkpointangle
|
checkpointangle
|
||||||
) in
|
) in
|
||||||
Scanf.sscanf line "%d %d %d %d %d %d" build_results_fn
|
Scanf.sscanf line "%d %d %d %d %d %d" build_results_fn
|
||||||
in
|
in
|
||||||
|
|
||||||
let parse_line2 () =
|
|
||||||
let line = input_line stdin in
|
|
||||||
let build_results_fn = (
|
|
||||||
fun opponentx opponenty ->
|
|
||||||
(Vector.create opponentx opponenty)
|
|
||||||
) in
|
|
||||||
Scanf.sscanf line "%d %d" build_results_fn
|
|
||||||
in
|
|
||||||
|
|
||||||
let map_center = Vector.create (16000 / 2) (9000 / 2) in
|
let map_center = Vector.create (16000 / 2) (9000 / 2) in
|
||||||
let first_turn = ref true in
|
let first_turn = ref true in
|
||||||
let old_pod = ref (Vector.create 0 0) in
|
let old_pod = ref (Vector.create 0 0) in
|
||||||
|
@ -126,89 +209,44 @@ let checkpoint_list = ref (CheckpointList.create ()) in
|
||||||
|
|
||||||
(* laps : le nombre de tours à effectuer pour finir la course. *)
|
(* laps : le nombre de tours à effectuer pour finir la course. *)
|
||||||
let parse_init () =
|
let parse_init () =
|
||||||
let laps =
|
let laps =
|
||||||
let line = input_line stdin in
|
let line = input_line stdin in
|
||||||
Scanf.sscanf line "%d" (fun x -> x)
|
Scanf.sscanf line "%d" (fun x -> x)
|
||||||
in
|
in
|
||||||
let checkpoint_count =
|
let checkpoint_count =
|
||||||
let line = input_line stdin in
|
let line = input_line stdin in
|
||||||
Scanf.sscanf line "%d" (fun x -> x)
|
Scanf.sscanf line "%d" (fun x -> x)
|
||||||
in
|
in
|
||||||
let parse_checkpoint () =
|
let parse_checkpoint () =
|
||||||
let line = input_line stdin in
|
let line = input_line stdin in
|
||||||
Scanf.sscanf line "%d %d" (fun x y ->
|
Scanf.sscanf line "%d %d" (fun x y ->
|
||||||
Vector.create x y
|
Vector.create x y
|
||||||
)
|
)
|
||||||
in
|
in
|
||||||
for i = 1 to checkpoint_count do
|
for i = 1 to checkpoint_count do
|
||||||
let checkpoint = parse_checkpoint () in
|
let checkpoint = parse_checkpoint () in
|
||||||
checkpoint_list := CheckpointList.add !checkpoint_list checkpoint ;
|
checkpoint_list := CheckpointList.add !checkpoint_list checkpoint ;
|
||||||
()
|
()
|
||||||
done
|
done
|
||||||
in
|
in
|
||||||
|
|
||||||
let pods = Array.create 2 (Pod.create ()) in
|
let pods = Array.make 2 (Pod.create ()) in
|
||||||
|
let game = Game.create () in
|
||||||
|
|
||||||
(* game loop *)
|
(* game loop *)
|
||||||
while true do
|
while true do
|
||||||
|
(* read pod1 line & update game data *)
|
||||||
|
parse_pod_line () |> Pod.update game.pods.(0) ;
|
||||||
|
parse_pod_line () |> Pod.update game.pods.(1) ;
|
||||||
|
parse_pod_line () |> Pod.update game.opponents.(0) ;
|
||||||
|
parse_pod_line () |> Pod.update game.opponents.(1) ;
|
||||||
|
|
||||||
|
for i = 0 to 1 do
|
||||||
(* nextcheckpointdist: distance to the next checkpoint *)
|
game.pods.(i)
|
||||||
(* nextcheckpointangle: angle between your pod orientation and the direction of the next checkpoint *)
|
|> Pod.update pod1_data
|
||||||
let pod, checkpoint, checkpoint_dist, checkpoint_angle = parse_line1 () in
|
|> Strategy.apply
|
||||||
let opponent = parse_line2 () in
|
|> fun pod -> print_endline pod.output_str ;
|
||||||
|
done
|
||||||
if !first_turn then begin
|
|
||||||
old_pod := pod ;
|
|
||||||
first_turn := false
|
|
||||||
end ;
|
|
||||||
let movement = Vector.diff pod !old_pod in
|
|
||||||
|
|
||||||
if (CheckpointList.inc !checkpoint_list checkpoint) then begin
|
|
||||||
prerr_endline "List already includes this checkpoint" ;
|
|
||||||
end else begin
|
|
||||||
checkpoint_list := (CheckpointList.add !checkpoint_list checkpoint) ;
|
|
||||||
fprintf stderr "New checkpoint : %s\n%!" (Vector.to_string checkpoint);
|
|
||||||
end ;
|
|
||||||
|
|
||||||
(* output "x y thrust" : the target position + the power *)
|
|
||||||
let is_aligned = checkpoint_angle > -2 && checkpoint_angle < 2 in
|
|
||||||
let is_near_aligned =
|
|
||||||
(checkpoint_angle > -15 && checkpoint_angle <= -2) ||
|
|
||||||
(checkpoint_angle >= 2 && checkpoint_angle < 15)
|
|
||||||
in
|
|
||||||
let is_wide_aligned =
|
|
||||||
(checkpoint_angle > -45 && checkpoint_angle <= -15) ||
|
|
||||||
(checkpoint_angle >= 15 && checkpoint_angle < 45)
|
|
||||||
in
|
|
||||||
let is_aside =
|
|
||||||
(checkpoint_angle > -85 && checkpoint_angle <= -45) ||
|
|
||||||
(checkpoint_angle >= 45 && checkpoint_angle < 85)
|
|
||||||
in
|
|
||||||
let is_behind = checkpoint_angle >= 85 || checkpoint_angle <= -85 in
|
|
||||||
let use_boost = (!tick > 100) && is_aligned && (Vector.is_far pod checkpoint) in
|
|
||||||
|
|
||||||
debug "angle = %d\n%!" checkpoint_angle ;
|
|
||||||
|
|
||||||
let thrust =
|
|
||||||
(* droit devant *)
|
|
||||||
if is_behind && (Vector.is_touching pod opponent) then 20
|
|
||||||
else if is_aside && (Vector.is_touching pod opponent) then 20
|
|
||||||
else if is_behind then 6
|
|
||||||
else if is_aside && (Vector.is_near checkpoint pod) then 10
|
|
||||||
else if is_wide_aligned && (Vector.is_near checkpoint pod) then 20
|
|
||||||
else if is_near_aligned && (Vector.is_near checkpoint pod) then 40
|
|
||||||
else 100
|
|
||||||
in
|
|
||||||
|
|
||||||
let power_str = match use_boost with
|
|
||||||
| false -> string_of_int thrust
|
|
||||||
| true -> "BOOST"
|
|
||||||
in
|
|
||||||
|
|
||||||
let target = Vector.add checkpoint (Vector.mult movement (-3)) in
|
|
||||||
|
|
||||||
printf "%d %d %s\n%!" target.x target.y power_str ;
|
|
||||||
|
|
||||||
tick := !tick + 1 ;
|
tick := !tick + 1 ;
|
||||||
old_pod := pod ;
|
old_pod := pod ;
|
||||||
|
|
Loading…
Reference in a new issue