It compiles !

This commit is contained in:
Glenn Y. Rolland 2016-08-07 17:02:57 +02:00
parent 1089f6cd49
commit 1b188c8cfd

View file

@ -51,21 +51,36 @@ let module Vector = struct
end in
let module Pod = struct
type orientation_t =
| Behind
| Aside
| WideAligned
| NearAligned
| Aligned
type distance_t =
| Touching
| Near
| Anywhere
| Far
type t = {
mutable id : int ;
mutable pos : Vector.t ;
mutable dir : Vector.t ;
mutable has_boost : bool ;
mutable checkpoint_pos : Vector.t ;
mutable checkpoint_dist : int ;
mutable id : int ;
mutable pos : Vector.t ;
mutable old_pos : Vector.t ;
mutable dir : Vector.t ;
mutable has_boost : bool ;
mutable checkpoint_pos : Vector.t ;
mutable checkpoint_dist : int ;
mutable checkpoint_angle : int ;
mutable output_str : string
mutable output_str : string
}
let create () =
{
id = 0 ;
pos = Vector.create 0 0 ;
old_pos = Vector.create 0 0 ;
dir = Vector.create 0 0 ;
has_boost = true ;
checkpoint_pos = Vector.create 0 0 ;
@ -84,6 +99,45 @@ let module Pod = struct
pod.checkpoint_angle <- checkpoint_angle ;
pod
let movement pod =
Vector.diff pod.pos pod.old_pos
let is_aligned pod =
pod.checkpoint_angle > -2 &&
pod.checkpoint_angle < 2
let is_near_aligned pod =
(pod.checkpoint_angle > -15 && pod.checkpoint_angle <= -2) ||
(pod.checkpoint_angle >= 2 && pod.checkpoint_angle < 15)
let is_wide_aligned pod =
(pod.checkpoint_angle > -45 && pod.checkpoint_angle <= -15) ||
(pod.checkpoint_angle >= 15 && pod.checkpoint_angle < 45)
let is_aside pod =
(pod.checkpoint_angle > -85 && pod.checkpoint_angle <= -45) ||
(pod.checkpoint_angle >= 45 && pod.checkpoint_angle < 85)
let is_behind pod =
pod.checkpoint_angle >= 85 || pod.checkpoint_angle <= -85
let is_checkpoint_far pod =
Vector.is_far pod.pos pod.checkpoint_pos
let target_orientation pod =
if is_aligned pod then Aligned
else if is_near_aligned pod then NearAligned
else if is_wide_aligned pod then WideAligned
else if is_aside pod then Aside
else Behind
let target_distance pod =
let dist = Vector.distance pod.pos pod.checkpoint_pos in
if dist <= (checkpoint_ray) then Touching
else if dist <= (checkpoint_ray * 3) then Near
else if dist > (checkpoint_ray * 2 * 3) then Far
else Anywhere
end in
@ -123,57 +177,61 @@ end in
let module Game = struct
type t = {
pods : Pod.t array ;
opponents : Pod.t array ;
ticks : int ;
pods : Pod.t array ;
opponents : Pod.t array ;
mutable turn : int ;
}
let create () =
{
pods = Array.make 2 (Pod.create ()) ;
opponents = Array.make 2 (Pod.create ()) ;
turn = 0
}
let is_first_turn game = game.turn < 2
let save_pods game =
(* old_pod := pod ; *)
ignore game
let tick game =
game.turn <- game.turn + 1
end in
let module Strategy = struct
let apply game pod =
if !first_turn then begin
old_pod := pod ;
first_turn := false
let apply game pod =
if Game.is_first_turn game then begin
Game.save_pods game ;
end ;
let movement = Vector.diff pod !old_pod in
let movement = Pod.movement in
(*
if (CheckpointList.inc !checkpoint_list checkpoint) then begin
prerr_endline "List already includes this checkpoint" ;
end else begin
checkpoint_list := (CheckpointList.add !checkpoint_list checkpoint) ;
fprintf stderr "New checkpoint : %s\n%!" (Vector.to_string checkpoint);
end ;
*)
(* output "x y thrust" : the target position + the power *)
let is_aligned = checkpoint_angle > -2 && checkpoint_angle < 2 in
let is_near_aligned =
(checkpoint_angle > -15 && checkpoint_angle <= -2) ||
(checkpoint_angle >= 2 && checkpoint_angle < 15)
in
let is_wide_aligned =
(checkpoint_angle > -45 && checkpoint_angle <= -15) ||
(checkpoint_angle >= 15 && checkpoint_angle < 45)
in
let is_aside =
(checkpoint_angle > -85 && checkpoint_angle <= -45) ||
(checkpoint_angle >= 45 && checkpoint_angle < 85)
in
let is_behind = checkpoint_angle >= 85 || checkpoint_angle <= -85 in
let use_boost =
(!tick > 100) && is_aligned && (Vector.is_far pod checkpoint)
(game.turn > 100) &&
(Pod.is_aligned pod) &&
(Pod.is_checkpoint_far pod)
in
debug "angle = %d\n%!" checkpoint_angle ;
let thrust =
(* droit devant *)
if is_behind && (Vector.is_touching pod opponent) then 20
else if is_aside && (Vector.is_touching pod opponent) then 20
else if is_behind then 6
else if is_aside && (Vector.is_near checkpoint pod) then 10
else if is_wide_aligned && (Vector.is_near checkpoint pod) then 20
else if is_near_aligned && (Vector.is_near checkpoint pod) then 40
else 100
match (Pod.target_orientation pod, Pod.target_distance pod) with
(* | (Behind, TouchingOpponent) -> 20
| (Aside, TouchingOpponent) -> 20 *)
| (Behind, _) -> 6
| (Aside, Near) -> 10
| (WideAligned, Near) -> 20
| (NearAligned, Near) -> 40
| (_, _) -> 100
in
let power_str = match use_boost with
@ -181,7 +239,10 @@ let module Strategy = struct
| true -> "BOOST"
in
let target = Vector.add checkpoint (Vector.mult movement (-3)) in
let target =
Vector.mult (Pod.movement pod) (-3)
|> Vector.add pod.checkpoint_pos
in
printf "%d %d %s\n%!" target.x target.y power_str ;
@ -230,26 +291,25 @@ let parse_init () =
done
in
let pods = Array.make 2 (Pod.create ()) in
let game = Game.create () in
(* game loop *)
while true do
(* read pod1 line & update game data *)
parse_pod_line () |> Pod.update game.pods.(0) ;
parse_pod_line () |> Pod.update game.pods.(1) ;
parse_pod_line () |> Pod.update game.opponents.(0) ;
parse_pod_line () |> Pod.update game.opponents.(1) ;
parse_pod_line () |> Pod.update game.pods.(0) |> ignore ;
parse_pod_line () |> Pod.update game.pods.(1) |> ignore ;
parse_pod_line () |> Pod.update game.opponents.(0) |> ignore ;
parse_pod_line () |> Pod.update game.opponents.(1) |> ignore ;
for i = 0 to 1 do
game.pods.(i)
|> Pod.update pod1_data
|> Strategy.apply
|> fun pod -> print_endline pod.output_str ;
done
(* |> Strategy.apply *)
|> (fun (pod : Pod.t) -> pod.output_str)
|> print_endline
;
done ;
tick := !tick + 1 ;
old_pod := pod ;
Game.tick game ;
done;