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1
coders-strike-back/Makefile
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coders-strike-back/Makefile
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../Makefile
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46
coders-strike-back/code1.ml
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coders-strike-back/code1.ml
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let open Printf in
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let debug = fprintf stderr in
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(* game loop *)
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while true do
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(* nextcheckpointx: x position of the next check point *)
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(* nextcheckpointy: y position of the next check point *)
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(* nextcheckpointdist: distance to the next checkpoint *)
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(* nextcheckpointangle: angle between your pod orientation and the direction of the next checkpoint *)
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(* parse my data *)
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let line = input_line stdin in
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let x, y, nextcheckpointx, nextcheckpointy, nextcheckpointdist, nextcheckpointangle =
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Scanf.sscanf line "%d %d %d %d %d %d" (fun x y nextcheckpointx nextcheckpointy nextcheckpointdist nextcheckpointangle -> (x, y, nextcheckpointx, nextcheckpointy, nextcheckpointdist, nextcheckpointangle))
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in
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(* parse opponent data *)
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let line = input_line stdin in
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let opponentx, opponenty = Scanf.sscanf line "%d %d" (fun opponentx opponenty -> (opponentx, opponenty)) in
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let is_far = nextcheckpointdist > 4000 in
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let is_near = nextcheckpointdist < 500 in
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let is_aligned = nextcheckpointangle > -15 && nextcheckpointangle < 15 in
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let is_aside = nextcheckpointangle > 90 || nextcheckpointangle < -90 in
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let use_boost = is_aligned && is_far in
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debug "angle = %d\n%!" nextcheckpointangle ;
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let thrust =
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if is_aside then 10
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else if is_aligned && is_near then 30
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else 100
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in
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let power_str = match use_boost with
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| false -> string_of_int thrust
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| true -> "BOOST"
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in
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(* output the target position + the power (0 <= thrust <= 100) *)
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(* i.e.: "x y thrust" *)
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printf "%d %d %s\n%!" nextcheckpointx nextcheckpointy power_str ;
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();
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done;
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1
coders-strike-back/code1.native
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coders-strike-back/code1.native
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/home/grolland/src/Glenux/codingame/coders-strike-back/_build/code1.native
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