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coders-strike-back/code2.ml
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91
coders-strike-back/code2.ml
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(* Auto-generated code below aims at helping you parse *)
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(* the standard input according to the problem statement. *)
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let open Printf in
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let debug = fprintf stderr in
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let first_turn = ref true in
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let old_x = ref 0 in
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let old_y = ref 0 in
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(* game loop *)
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while true do
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(* nextcheckpointx: x position of the next check point *)
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(* nextcheckpointy: y position of the next check point *)
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(* nextcheckpointdist: distance to the next checkpoint *)
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(* nextcheckpointangle: angle between your pod orientation and the direction of the next checkpoint *)
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let line = input_line stdin in
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let x, y, nextcheckpointx, nextcheckpointy, nextcheckpointdist, nextcheckpointangle =
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Scanf.sscanf line "%d %d %d %d %d %d" (fun x y nextcheckpointx nextcheckpointy nextcheckpointdist nextcheckpointangle -> (x, y, nextcheckpointx, nextcheckpointy, nextcheckpointdist, nextcheckpointangle))
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in
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if !first_turn then begin
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old_x := x ;
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old_y := y ;
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first_turn := false
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end ;
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let d_x = x - !old_x in
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let d_y = y - !old_y in
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let future_x = x + 2 * d_x in
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let future_y = x + 2 * d_y in
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let line = input_line stdin in
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let opponentx, opponenty = Scanf.sscanf line "%d %d" (fun opponentx opponenty -> (opponentx, opponenty)) in
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(* Write an action using print_endline *)
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(* To debug: prerr_endline "Debug message"; *)
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let ckpt_ray = 600 in
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(* You have to output the target position *)
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(* followed by the power (0 <= thrust <= 100) *)
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(* i.e.: "x y thrust" *)
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let is_here = nextcheckpointdist < ckpt_ray in
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let is_near = nextcheckpointdist < ckpt_ray * 4 in
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let is_far = nextcheckpointdist >= ckpt_ray * 6 in
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let is_aligned = nextcheckpointangle > -5 && nextcheckpointangle < 5 in
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let is_near_aligned = nextcheckpointangle > -15 && nextcheckpointangle < 15 in
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let is_wide_aligned = nextcheckpointangle > -30 && nextcheckpointangle < 30 in
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let is_aside = nextcheckpointangle > -60 || nextcheckpointangle < 60 in
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let is_behind = nextcheckpointangle >= 90 || nextcheckpointangle <= -90 in
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let use_boost = is_aligned && is_far in
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let target_x = (future_x + nextcheckpointx) / 2 in
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let target_y = (future_y + nextcheckpointy) / 2 in
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debug "angle = %d\n%!" nextcheckpointangle ;
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let thrust =
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(*
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if is_aligned && is_far then 100
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else if is_aligned && is_near then 80
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else if is_near_aligned && is_far then 80
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else if is_near_aligned && is_near then 70
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else if is_wide_aligned && is_far then 60
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else if is_wide_aligned && is_near then 50
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else if is_aside then 40
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else
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*)
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if is_aside then 20
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else if is_behind then 2
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else 100
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in
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let power_str = match use_boost with
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| false -> string_of_int thrust
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| true -> "BOOST"
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in
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printf "%d %d %s\n%!" target_x target_y power_str ;
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();
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done;
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