68 lines
1.1 KiB
Text
68 lines
1.1 KiB
Text
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type maze_t = Block of string
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| Wall of int
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| Empty of int
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type bonus_t =
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| Add_one_life
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| Steal_one_life (* graal *)
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| Speed
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;;
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type malus_t =
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| Remove_one_life
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| Slow_down
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;;
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type item_t =
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| Lifelong_bonus of bonus_t
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| Lifelong_malus of malus_t
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| Limited_malus of malus_t * int (* seconds *)
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| Limited_bonus of bonus_t * int (* seconds *)
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type bomb_action_t =
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| Explode
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type direction_t =
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| Top
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| Bottom
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| Left
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| Right
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;;
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type player_action_t =
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| Move of direction_t
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| Push_bomb of direction_t
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| Jump_walls of int
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;;
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type bomb_modifier_t =
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| Cross of int
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| Square of int
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| Fungus of int (* time to live *)
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;;
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type bomb = {
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player: player_t ;
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modifiers: bomb_modifier_t list
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};;
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type bomb_action_t =
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| Appear_at of int * int
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| Explode;;
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type action_t =
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| Bomb of bomb_action_t
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| Player of player_action_t
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| Display of int * int * string
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;;
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let main () =
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Graphics.open_graph " 320x200+50+50";
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Graphics.set_window_title "Just Nuke It";
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Graphics.wait_next_event [];
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Graphics.close_graph ()
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;;
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main ();
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