justnukeit/Game.ml

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OCaml
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(* vim: set st=2 sw=2 et : *)
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type game_t = {
level: Level.level_t ;
players: Player.player_t array ;
(* monsters: Monster.monster.t array ; *)
timeline : Timeline.timeline_t ;
}
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let rec refresh_input () =
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(* poll events *)
let get_handler_fun ev =
match ev with
(* key events *)
| Sdlevent.KEYDOWN _ -> Keyboard.handle_event
| Sdlevent.KEYUP _ -> Keyboard.handle_event
(* mouse events *)
| Sdlevent.MOUSEMOTION _ -> Mouse.handle_event
| Sdlevent.MOUSEBUTTONDOWN _ -> Mouse.handle_event
| Sdlevent.MOUSEBUTTONUP _ -> Mouse.handle_event
(* joystick events *)
| Sdlevent.JOYAXISMOTION _ -> Joystick.handle_event
| Sdlevent.JOYBALLMOTION _ -> Joystick.handle_event
| Sdlevent.JOYHATMOTION _ -> Joystick.handle_event
| Sdlevent.JOYBUTTONDOWN _ -> Joystick.handle_event
| Sdlevent.JOYBUTTONUP _ -> Joystick.handle_event
(* video events *)
| Sdlevent.VIDEORESIZE _ -> ignore
| Sdlevent.VIDEOEXPOSE -> ignore
| Sdlevent.ACTIVE _ -> ignore
(* system events *)
| Sdlevent.QUIT -> ignore
| Sdlevent.SYSWM -> ignore
(* user defined events *)
| Sdlevent.USER _ -> ignore
in
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let some_event = Sdlevent.poll ()
in
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match some_event with
| Some ev ->
if ev = Sdlevent.QUIT then ()
else
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let handler_fun = get_handler_fun ev
in
handler_fun ev ;
refresh_input ()
| None -> ()
;;