update Game.ml
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1 changed files with 33 additions and 25 deletions
22
Game.ml
22
Game.ml
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@ -1,32 +1,40 @@
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(* vim: set st=2 sw=2 et : *)
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let rec refresh_input () =
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let rec refresh_input () =
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(* poll events *)
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(* poll events *)
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let get_handler_fun ev =
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let get_handler_fun ev =
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match ev with
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match ev with
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(* key events *)
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| Sdlevent.KEYDOWN _ -> Keyboard.handle_event
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| Sdlevent.KEYDOWN _ -> Keyboard.handle_event
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| Sdlevent.KEYUP _ -> Keyboard.handle_event
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| Sdlevent.KEYUP _ -> Keyboard.handle_event
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(* mouse events *)
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| Sdlevent.MOUSEMOTION _ -> Mouse.handle_event
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| Sdlevent.MOUSEMOTION _ -> Mouse.handle_event
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| Sdlevent.MOUSEBUTTONDOWN _ -> Mouse.handle_event
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| Sdlevent.MOUSEBUTTONDOWN _ -> Mouse.handle_event
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| Sdlevent.MOUSEBUTTONUP _ -> Mouse.handle_event
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| Sdlevent.MOUSEBUTTONUP _ -> Mouse.handle_event
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(* joystick events *)
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(*
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| Sdlevent.JOYAXISMOTION _ -> Joystick.handle_event
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| Sdlevent.JOYAXISMOTION _ -> Joystick.handle_event
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| Sdlevent.JOYBALLMOTION _ -> Joystick.handle_event
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| Sdlevent.JOYBALLMOTION _ -> Joystick.handle_event
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| Sdlevent.JOYHATMOTION _ -> Joystick.handle_event
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| Sdlevent.JOYHATMOTION _ -> Joystick.handle_event
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| Sdlevent.JOYBUTTONDOWN _ -> Joystick.handle_event
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| Sdlevent.JOYBUTTONDOWN _ -> Joystick.handle_event
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| Sdlevent.JOYBUTTONUP _ -> Joystick.handle_event
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| Sdlevent.JOYBUTTONUP _ -> Joystick.handle_event
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*)
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(* video events *)
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| Sdlevent.VIDEORESIZE _ -> ignore
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| _ -> ignore
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| Sdlevent.VIDEOEXPOSE -> ignore
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| Sdlevent.ACTIVE _ -> ignore
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(* system events *)
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| Sdlevent.QUIT -> ignore
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| Sdlevent.SYSWM -> ignore
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(* user defined events *)
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| Sdlevent.USER _ -> ignore
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in
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in
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let some_event = Sdlevent.poll ()
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let some_event = Sdlevent.poll ()
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in
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in
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match some_event with
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match some_event with
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| Some Sdlevent.QUIT -> ()
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| Some ev ->
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| Some ev ->
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if ev = Sdlevent.QUIT then ()
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else
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let handler_fun = get_handler_fun ev
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let handler_fun = get_handler_fun ev
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in
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in
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handler_fun ev ;
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handler_fun ev ;
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