(* vim: set ts=2 sw=2 et : *) open Event;; type notification_t = | Graphics_status of Graphics.status | Tick ;; type game_event_t = | MoveLeft | MoveRight | MoveUp | MoveDown | Action | ActionTwo | Help | Quit | NoEvent ;; let game_loop () = () ;; let main () = let player1 = Player.create () and map1 = Maze.create () in ignore player1 ; ignore map1 ; (* open window *) (* set parameters & title *) game_loop (); (* close window *) ;; main ();