2011-02-13 05:19:58 +00:00
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/**************************************************************************
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* Init Game Bootstrap
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***************************************************************************/
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Wyrian = new app({
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'libs': [
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'order!jquery.transform-0.9.3.min',
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'order!LayoutClass'
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],
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'layers': [
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'order!layouts/BgLayer',
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'order!layouts/PlayerLayer',
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'order!layouts/Ennemies'
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],
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'wrapper': $('#GameContainer')
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}) ;
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2011-02-12 00:48:30 +00:00
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2011-02-13 05:19:58 +00:00
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// Init Application and bind all games events
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jQuery(document).ready(function() {
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/**************************************************************************
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* Load Dependencies & Create Application
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***************************************************************************/
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require({
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baseUrl: "/js/",
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urlArgs: "bust=" + Wyrian.version
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}, Wyrian.settings.libs,
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// -- All objects are loaded => can run
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function() {
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// -- Init Stage or show IE popup
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if ( ! $.browser.msie ) {
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Wyrian.init() ;
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} else {
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$.facebox.settings.opacity = 0.8 ;
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$.facebox.settings.closeImage = '/common/img/facebox/apple-close.png' ;
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$(document).unbind('close.facebox') ;
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$.facebox({ajax: '/popup-ie/'}, 'popup-ie' ) ;
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}
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}
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);
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/**************************************************************************
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* Game Controls Events
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***************************************************************************/
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// -- Game is loaded
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$(document).bind('gameLoaded', function(e, res) {
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if ( timers.loopGame ) clearInterval(timers.loopGame) ;
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timers.loopGame = setInterval(Wyrian.loopAnimation, 1000/FPS) ;
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});
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// -- Init Game
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$(document).bind('gameInit', function(e, res) {
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$(document).trigger('gameReset') ;
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}) ;
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// -- Game Reset
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$(document).bind('gameReset', function(e, res) {
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Wyrian.score = 0 ;
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Wyrian.loops = 0 ;
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Layouts.Ennemies.els = [] ;
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$.each(Layouts, function(key, val){
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Layouts[key].running = true ;
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$.each(val.els, function(key2, val2){
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Layouts[key].els[key2].x = Layouts[key].els[key2].settings.origin.x ;
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Layouts[key].els[key2].y = Layouts[key].els[key2].settings.origin.y ;
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}) ;
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}) ;
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if ( timers.loopGame ) clearInterval(timers.loopGame) ;
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timers.loopGame = setInterval(Wyrian.loopAnimation, 1000/FPS) ;
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}) ;
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// -- Start Animation
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$(document).bind('gameStart', function(e, res) {
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}) ;
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// -- On Complete Launch
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$(document).bind('gameComplete', function(e, res) {
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// -- Stop layouts running
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$('.sprite').remove() ;
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Layouts.Ennemies.running = false ;
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Layouts.Background.running = false ;
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// -- Stop loopAnimation
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if ( timers.loopGame ) clearInterval(timers.loopGame) ;
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}) ;
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$('#debug').click(function() {
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$(document).trigger('gameReset') ;
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}) ;
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2011-02-12 00:48:30 +00:00
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2011-02-13 05:19:58 +00:00
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}) ;
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