Try to correct non playing background music on Chrome...
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590ba65d18
commit
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3 changed files with 13 additions and 7 deletions
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@ -73,7 +73,7 @@
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<!-- The footer... -->
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<footer id="credits" class="">
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<strong>HTML5 Game Jam 2011</strong><br>
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<strong><a href="https://github.com/glenux/wyrian" target="_blank" title="View Project on GitHub" class="game">..:: Wyrian v<span id="version">0.2b</span> ::..</a></strong> | <a href="http://www.html5place.com/" title="View my Website" class="author">Guillaume DE LA RUE</a><br>Thanks to <a href="https://github.com/glenux" target="_blank" title="View profile of Glenux on GitHub" class="quote">Glenux</a> for design and Matthieu Bosquet<br>And everyone present at the HTML5 Game Jam :)
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<strong><a href="https://github.com/glenux/wyrian" target="_blank" title="View Project on GitHub" class="game">..:: Wyrian v<span id="version">0.2d</span> ::..</a></strong> | <a href="http://www.html5place.com/" title="View my Website" class="author">Guillaume DE LA RUE</a><br>Thanks to <a href="https://github.com/glenux" target="_blank" title="View profile of Glenux on GitHub" class="quote">Glenux</a> for design and Matthieu Bosquet<br>And everyone present at the HTML5 Game Jam :)
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</footer>
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<!-- Main JS Libs -->
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@ -100,6 +100,9 @@
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var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
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})();
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</script>
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<!-- 1x1 stat pixel -->
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<img src="/t/?action=WyrianGame&u=http%3A%2F%2Fwww.html5place.com%2Flab%2Fwyrian%2F" />
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</body>
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</html>
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@ -30,7 +30,7 @@ jQuery(document).ready(function() {
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function() {
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// -- Init Stage or show IE popup
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if ( ! $.browser.msie || ( $.browser.version >= 9 ) ) {
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if ( ! $.browser.msie || ( $.browser.msie && $.browser.version >= 9 ) ) {
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Game.init() ;
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} else {
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alert('Sorry but this game only works in good navigators. Please download Google Chrome or Firefox' ) ;
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@ -19,14 +19,17 @@
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// -- Background Music
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soundManager.createSound({
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id: 'music',
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url: '/audio/bg_music.ogg',
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url: 'audio/bg_music.ogg',
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autoLoad: true,
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autoPlay: false,
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multiShot: false,
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volume: 10,
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loop: true,
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onload: function() {
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this.play() ;
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var soundObj = this;
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setTimeout(function() {
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soundObj.play() ;
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}, 1000) ;
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},
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onfinish: function() {
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this.play();
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@ -36,7 +39,7 @@
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// -- Click
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soundManager.createSound({
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id: 'click',
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url: '/audio/click.ogg',
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url: 'audio/click.ogg',
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autoLoad: true,
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autoPlay: false,
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multiShot: false,
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@ -46,7 +49,7 @@
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// -- Fire
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soundManager.createSound({
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id: 'shoot',
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url: '/audio/big_laser.ogg',
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url: 'audio/big_laser.ogg',
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autoLoad: true,
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autoPlay: false,
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multiShot: true,
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@ -56,7 +59,7 @@
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// -- Explode
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soundManager.createSound({
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id: 'explode',
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url: '/audio/explode.ogg',
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url: 'audio/explode.ogg',
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autoLoad: true,
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autoPlay: false,
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multiShot: true,
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