Version 0.2e :

- Add Sound for Game Over
This commit is contained in:
Guillaume DE LA RUE 2011-02-13 15:07:09 +01:00
parent 38f42409a8
commit 789ce423f8
7 changed files with 19 additions and 5 deletions

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audio/bg_music.mp3 Normal file

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audio/game-over.mp3 Normal file

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audio/game-over.ogg Executable file

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@ -73,7 +73,7 @@
<!-- The footer... -->
<footer id="credits" class="">
<strong>HTML5 Game Jam 2011</strong><br>
<strong><a href="https://github.com/glenux/wyrian" target="_blank" title="View Project on GitHub" class="game">..:: Wyrian v<span id="version">0.2d</span> ::..</a></strong> | <a href="http://www.html5place.com/" title="View my Website" class="author">Guillaume DE LA RUE</a><br>Thanks to <a href="https://github.com/glenux" target="_blank" title="View profile of Glenux on GitHub" class="quote">Glenux</a> for design and Matthieu Bosquet<br>And everyone present at the HTML5 Game Jam :)
<strong><a href="https://github.com/glenux/wyrian" target="_blank" title="View Project on GitHub" class="game">..:: Wyrian v<span id="version">0.2e</span> ::..</a></strong> | <a href="http://www.html5place.com/" title="View my Website" class="author">Guillaume DE LA RUE</a><br>Thanks to <a href="https://github.com/glenux" target="_blank" title="View profile of Glenux on GitHub" class="quote">Glenux</a> for design and Matthieu Bosquet<br>And everyone present at the HTML5 Game Jam :)
</footer>
<!-- Main JS Libs -->

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@ -97,6 +97,9 @@ jQuery(document).ready(function() {
$('#game-over:hidden').fadeIn(500) ;
$('#ground, #ship').fadeTo(500, 0.2) ;
// -- Play Sound
soundManager.play('gameOver') ;
// -- Stop loopAnimation
if ( timers.loopGame ) clearInterval(timers.loopGame) ;

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@ -5,7 +5,7 @@
soundManager.useFlashBlock = false;
soundManager.bgColor = '#ffffff';
soundManager.debugMode = false;
soundManager.url = 'http://patator.socialmixmedia.fr/assets/js/soundmanager/swf/';
soundManager.url = 'js/libs/soundmanager/swf/';
soundManager.wmode = 'transparent'; // hide initial flash of white on everything except firefox/win32
soundManager.allowScriptAccess = 'always';
soundManager.useFastPolling = true;
@ -40,7 +40,7 @@
soundManager.createSound({
id: 'click',
url: 'audio/click.ogg',
autoLoad: true,
autoLoad: false,
autoPlay: false,
multiShot: false,
volume: 50
@ -50,7 +50,7 @@
soundManager.createSound({
id: 'shoot',
url: 'audio/big_laser.ogg',
autoLoad: true,
autoLoad: false,
autoPlay: false,
multiShot: true,
volume: 30
@ -60,12 +60,23 @@
soundManager.createSound({
id: 'explode',
url: 'audio/explode.ogg',
autoLoad: true,
autoLoad: false,
autoPlay: false,
multiShot: true,
volume: 10
});
// -- Game Over
soundManager.createSound({
id: 'gameOver',
url: 'audio/game-over.ogg',
autoLoad: false,
autoPlay: false,
multiShot: true,
volume: 10
});
});
soundManager.ontimeout(function() {