Commit guiltouf version
74
conf/local.conf
Normal file
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@ -0,0 +1,74 @@
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# Listen for www
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server {
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# Config APP paths
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set $root_path /Users/delarueguillaume/Sites/wyrian/wyrian/guiltouf;
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# Server Config
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listen 80;
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server_name wyrian.socialmixmedia.fr;
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access_log /var/log/nginx/wyrian.access.log;
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# Set the max size for file uploads to 50Mb
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client_max_body_size 50M;
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location / {
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root $root_path;
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index index.php index.html index.htm;
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# needed to forward user's IP address to rails
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proxy_set_header X-Real-IP $remote_addr;
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# needed for HTTPS
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header Host $http_host;
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proxy_redirect off;
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proxy_max_temp_file_size 0;
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# sitemap generator
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if ( $request_uri ~* ^/sitemap.xml ) {
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rewrite ^(.*)$ /sitemap.php;
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}
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# Rewrite non static files request to /index.php
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if (!-e $request_filename) {
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rewrite ^(.*)$ /index.php?q=$1;
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}
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}
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# Send php scripts to fastcgi
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location ~ \.php$ {
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fastcgi_pass 127.0.0.1:9000;
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fastcgi_index index.php;
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fastcgi_param SCRIPT_FILENAME $root_path/$fastcgi_script_name;
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include fastcgi_params;
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}
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# Set long expireation date and no log access
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location ~* ^.+\.(jpg|jpeg|gif|png|css|js)$ {
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root $root_path;
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access_log off;
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expires 30d;
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}
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# Link common to core statics directly
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location ^~ /common/ {
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alias /Users/delarueguillaume/Sites/Framework-Web2ajaX/core/statics/;
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access_log off;
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expires 30d;
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}
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# Link to minify
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location ^~ /min/ {
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fastcgi_pass 127.0.0.1:9000;
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fastcgi_index index.php;
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fastcgi_param SCRIPT_FILENAME /Users/delarueguillaume/Sites/Framework-Web2ajaX$fastcgi_script_name;
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fastcgi_param WWW_PATH /Users/delarueguillaume/Sites/wyrian/wyrian;
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include fastcgi_params;
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}
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# Deny access to protected dirs
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location ~ ^/nginx-conf/(.*)$ { deny all; }
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location ~ /\.ht { deny all; }
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}
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0
guiltouf/css/.empty
Normal file
48
guiltouf/css/style.css
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.container {
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}
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.container .layout {
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0;
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right: 0;
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overflow: hidden;
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}
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#background {
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background: transparent url(/images/debug-bg.jpg) repeat 0 0;
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z-index: 0;
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}
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#ground {
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z-index: 30;
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}
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#game {
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z-index: 60;
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}
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#game .ship { border: 1px solid red; }
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#game .ennemy { border: 1px solid blue; }
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#hud {
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z-index: 90;
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}
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#ship {
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top: 50%;
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left: 50%;
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background: white;
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}
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/* Debug Panel */
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#debug {
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position: absolute;
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display: block;
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right: 10px;
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top: 10px;
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color:#fff;
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z-index: 1000;
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}
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0
guiltouf/images/.empty
Normal file
BIN
guiltouf/images/12px-long-blue.png
Executable file
After Width: | Height: | Size: 4.1 KiB |
BIN
guiltouf/images/blueprint.ora
Normal file
BIN
guiltouf/images/blueprint_bak.ora
Normal file
BIN
guiltouf/images/bullet-electric-sprite.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
guiltouf/images/bullets/.DS_Store
vendored
Normal file
BIN
guiltouf/images/bullets/12px-blue-arrow.png
Executable file
After Width: | Height: | Size: 1.1 KiB |
BIN
guiltouf/images/bullets/12px-blue-comet.png
Executable file
After Width: | Height: | Size: 1.3 KiB |
BIN
guiltouf/images/bullets/12px-blue-glow.png
Executable file
After Width: | Height: | Size: 1.1 KiB |
BIN
guiltouf/images/bullets/12px-blue-round.png
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After Width: | Height: | Size: 1.5 KiB |
BIN
guiltouf/images/bullets/12px-blue-seed.png
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After Width: | Height: | Size: 957 B |
BIN
guiltouf/images/bullets/12px-green-glow.png
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After Width: | Height: | Size: 1.1 KiB |
BIN
guiltouf/images/bullets/12px-green-round.png
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After Width: | Height: | Size: 1.5 KiB |
BIN
guiltouf/images/bullets/12px-green-seed.png
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After Width: | Height: | Size: 949 B |
BIN
guiltouf/images/bullets/12px-long-black.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
guiltouf/images/bullets/12px-long-green.png
Executable file
After Width: | Height: | Size: 1.3 KiB |
BIN
guiltouf/images/bullets/12px-purple-arrow.png
Executable file
After Width: | Height: | Size: 1.1 KiB |
BIN
guiltouf/images/bullets/12px-purple-comet.png
Executable file
After Width: | Height: | Size: 1.3 KiB |
BIN
guiltouf/images/bullets/12px-purple-glow.png
Executable file
After Width: | Height: | Size: 1.1 KiB |
BIN
guiltouf/images/bullets/12px-purple-round.png
Executable file
After Width: | Height: | Size: 1.4 KiB |
BIN
guiltouf/images/bullets/12px-purple-seed.png
Executable file
After Width: | Height: | Size: 961 B |
BIN
guiltouf/images/bullets/12px-red-arrow.png
Executable file
After Width: | Height: | Size: 1 KiB |
BIN
guiltouf/images/bullets/12px-red-comet.png
Executable file
After Width: | Height: | Size: 1.2 KiB |
BIN
guiltouf/images/bullets/12px-red-glow.png
Executable file
After Width: | Height: | Size: 1.1 KiB |
BIN
guiltouf/images/bullets/12px-yellow-glow.png
Executable file
After Width: | Height: | Size: 1.1 KiB |
BIN
guiltouf/images/bullets/16px-snowflake.png
Executable file
After Width: | Height: | Size: 1.2 KiB |
BIN
guiltouf/images/bullets/40px-electric-2.png
Executable file
After Width: | Height: | Size: 9.1 KiB |
BIN
guiltouf/images/bullets/40px-electric-3.png
Executable file
After Width: | Height: | Size: 9.3 KiB |
BIN
guiltouf/images/bullets/40px-electric.png
Executable file
After Width: | Height: | Size: 9.3 KiB |
BIN
guiltouf/images/bullets/8px-snowflake.png
Executable file
After Width: | Height: | Size: 438 B |
BIN
guiltouf/images/bullets/explosion-1.png
Executable file
After Width: | Height: | Size: 54 KiB |
BIN
guiltouf/images/bullets/explosion-2.png
Executable file
After Width: | Height: | Size: 114 KiB |
BIN
guiltouf/images/bullets/explosion-3.png
Executable file
After Width: | Height: | Size: 75 KiB |
BIN
guiltouf/images/bullets/explosion-blue-1.png
Executable file
After Width: | Height: | Size: 56 KiB |
BIN
guiltouf/images/bullets/explosion-blue-2.png
Executable file
After Width: | Height: | Size: 118 KiB |
BIN
guiltouf/images/bullets/explosion-blue-3.png
Executable file
After Width: | Height: | Size: 77 KiB |
BIN
guiltouf/images/bullets/seed1.png
Executable file
After Width: | Height: | Size: 1 KiB |
BIN
guiltouf/images/bullets/shot1.png
Executable file
After Width: | Height: | Size: 1,001 B |
BIN
guiltouf/images/bullets/spark-blue.png
Executable file
After Width: | Height: | Size: 570 B |
BIN
guiltouf/images/bullets/spark-green.png
Executable file
After Width: | Height: | Size: 567 B |
BIN
guiltouf/images/bullets/spark-red.png
Executable file
After Width: | Height: | Size: 568 B |
BIN
guiltouf/images/debug-bg.jpg
Normal file
After Width: | Height: | Size: 8 KiB |
BIN
guiltouf/images/reactor_fire.ora
Normal file
BIN
guiltouf/images/reactor_saxo.ora
Normal file
BIN
guiltouf/images/reactor_trumpet.ora
Normal file
BIN
guiltouf/images/reactor_violin.ora
Normal file
BIN
guiltouf/images/spaceship_body.ora
Normal file
BIN
guiltouf/images/spaceship_wing.ora
Normal file
BIN
guiltouf/images/wings_eagle.ora
Normal file
BIN
guiltouf/images/wings_flower.ora
Normal file
BIN
guiltouf/images/wings_tronconeuse.ora
Normal file
23
guiltouf/index.html
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<!doctype html>
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<html>
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<head>
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<link rel="stylesheet" media="all" href="css/style.css" />
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</head>
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<body>
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<div id="debug">
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yep
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</div>
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<div class="container">
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<div id="background" class="layout"></div>
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<div id="ground" class="layout"></div>
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<div id="game" class="layout"><div id="ship"></div></div>
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<div id="hud" class="layout"></div>
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</div>
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<script type="text/javascript" src="js/jquery-1.5.js"></script>
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<script type="text/javascript" src="js/require.js"></script>
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<script type="text/javascript" src="js/GameClass.js"></script>
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<script type="text/javascript" src="js/Wyrian.js"></script>
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</body>
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</html>
|
0
guiltouf/js/.empty
Normal file
7
guiltouf/js/DisplayController.js
Normal file
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@ -0,0 +1,7 @@
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var DisplayController = function() {
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this.draw = function() {
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};
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};
|
171
guiltouf/js/GameClass.js
Normal file
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@ -0,0 +1,171 @@
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// Init Global vars
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var FPS = 30;
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var Stages = {} ;
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var Level = 1 ;
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var Layouts = {} ;
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var timers = {} ;
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var Game = null ;
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var cos = Math.cos, sin = Math.sin, tan = Math.tan, exp = Math.exp, log = Math.log, pow = Math.pow ;
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// -- Init scene prototype
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var app = function(opts) {
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this.version = 0.1 ;
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// Init uniqId
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this.uniqId = 0 ;
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// Default settings
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var settings = {
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libs: {}
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} ;
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$.extend(true, settings, opts);
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this.settings = settings ;
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// If canvas supported in native or use extended support for croos browsing like excnvas for ie
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this.support = this.support || {} ;
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if ( typeof G_vmlCanvasManager != 'undefined' ) {
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this.support.canvas = {extended: true} ;
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} else {
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this.support.canvas = {isNative: true} ;
|
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}
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|
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// Listen for inputs
|
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this.input = new this.Input() ;
|
||||
|
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// Return object
|
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return this;
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} ;
|
||||
|
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// -- Bind init call
|
||||
app.prototype.init = function() {
|
||||
|
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var self = this ;
|
||||
|
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require({
|
||||
baseUrl: "/js/",
|
||||
urlArgs: "bust=" + self.version
|
||||
},
|
||||
|
||||
// -- Layout to load
|
||||
self.settings.layers,
|
||||
|
||||
// -- All objects are loaded => can run
|
||||
function() {
|
||||
$(document).trigger('gameLoaded') ;
|
||||
}
|
||||
);
|
||||
|
||||
if ( typeof this.settings.init == 'function') {
|
||||
this.settings.init() ;
|
||||
}
|
||||
} ;
|
||||
|
||||
// -- A log function
|
||||
app.prototype.log = function(txt) {
|
||||
try {
|
||||
console.log(txt);
|
||||
} catch(e) {} ;
|
||||
}
|
||||
|
||||
// -- Call all canvas updates if declared as 'running'
|
||||
app.prototype.loopAnimation = function() {
|
||||
|
||||
// -- Build an active elements list
|
||||
this.activeEls = [] ;
|
||||
|
||||
// -- Search for elements that have to be updated
|
||||
for ( var i in Layouts ) {
|
||||
var _layout = Layouts[i] ;
|
||||
if ( _layout && _layout.running ) {
|
||||
_layout.update() ;
|
||||
}
|
||||
}
|
||||
|
||||
// -- Create ennemies
|
||||
var numEnnemies = 0 ;
|
||||
for ( var i in Layouts.Ennemies.els ) {
|
||||
var _el = Layouts.Ennemies.els[i] ;
|
||||
if ( ! _el.deleteAfter ) numEnnemies++ ;
|
||||
}
|
||||
$('#debug').html(numEnnemies) ;
|
||||
for ( var i = numEnnemies-1 ; i < Level + 2 ; i++ ) {
|
||||
Layouts.Ennemies.createRandom() ;
|
||||
}
|
||||
}
|
||||
|
||||
// -- Bind Inputs
|
||||
app.prototype.Input = function() {
|
||||
|
||||
this.keyboard = {};
|
||||
var that = this;
|
||||
this.mousedown = false;
|
||||
this.keydown = true;
|
||||
|
||||
// this is handling WASD, and arrows keys
|
||||
function update_keyboard(e, val) {
|
||||
if(e.keyCode==40 || e.keyCode==83)
|
||||
that.keyboard['down'] = val;
|
||||
if(e.keyCode==38 || e.keyCode==87)
|
||||
that.keyboard['up'] = val;
|
||||
if(e.keyCode==39 || e.keyCode==68)
|
||||
that.keyboard['right'] = val;
|
||||
if(e.keyCode==37 || e.keyCode==65)
|
||||
that.keyboard['left'] = val;
|
||||
if(e.keyCode==32) {
|
||||
that.keyboard['space'] = val;
|
||||
e.preventDefault() ;
|
||||
e.stopPropagation() ;
|
||||
}
|
||||
if(e.keyCode==17)
|
||||
that.keyboard['ctrl'] = val;
|
||||
if(e.keyCode==13)
|
||||
that.keyboard['enter'] = val;
|
||||
};
|
||||
|
||||
document.ontouchstart = function(event) {
|
||||
that.mousedown = true;
|
||||
}
|
||||
document.ontouchend = function(event) {
|
||||
that.mousedown = false;
|
||||
}
|
||||
document.ontouchmove = function(event) {}
|
||||
|
||||
document.onmousedown = function(event) {
|
||||
that.mousedown = true;
|
||||
}
|
||||
document.onmouseup = function(event) {
|
||||
that.mousedown = false;
|
||||
}
|
||||
document.onclick = function(event) {
|
||||
//that.click(event);
|
||||
}
|
||||
/*
|
||||
document.onmousemove = function(event) {
|
||||
that.xmouse = event.clientX;
|
||||
that.ymouse = event.clientY;
|
||||
}
|
||||
*/
|
||||
document.onkeydown = function(e) {
|
||||
that.keydown = true;
|
||||
update_keyboard(e, true);
|
||||
};
|
||||
document.onkeyup = function(e) {
|
||||
that.keydown = false;
|
||||
update_keyboard(e, false);
|
||||
};
|
||||
// can be used to avoid key jamming
|
||||
document.onkeypress = function(e) {
|
||||
if ( that.keyboard.space ) {
|
||||
e.preventDefault() ;
|
||||
e.stopPropagation() ;
|
||||
}
|
||||
};
|
||||
// make sure that the keyboard is rested when
|
||||
// the user leave the page
|
||||
window.onblur = function (e) {
|
||||
that.keyboard = {}
|
||||
that.keydown = false;
|
||||
that.mousedown = false;
|
||||
}
|
||||
}
|
26
guiltouf/js/GameController.js
Normal file
|
@ -0,0 +1,26 @@
|
|||
var GameController = function(inputController, displayController) {
|
||||
|
||||
this._loopRunning = false;
|
||||
this._loop = null;
|
||||
this._inputController = inputController;
|
||||
this._displayController = displayController;
|
||||
|
||||
this.start = function() {
|
||||
this._loopRunning = true;
|
||||
this._loop = setInterval(this.loop, 30);
|
||||
};
|
||||
|
||||
this.stop = function() {
|
||||
this._loopRunning = false;
|
||||
};
|
||||
|
||||
this.loop = function() {
|
||||
this._inputController.observe();
|
||||
|
||||
// add other stuff here
|
||||
|
||||
this._displayController.draw();
|
||||
};
|
||||
|
||||
|
||||
};
|
7
guiltouf/js/InputController.js
Normal file
|
@ -0,0 +1,7 @@
|
|||
var InputController = function() {
|
||||
|
||||
|
||||
this.observe = function() {
|
||||
|
||||
};
|
||||
};
|
182
guiltouf/js/LayoutClass.js
Normal file
|
@ -0,0 +1,182 @@
|
|||
|
||||
|
||||
// -- Build Background Scene
|
||||
var Layout = function(opts) {
|
||||
|
||||
// -- Default settings
|
||||
var settings = {
|
||||
el: [],
|
||||
dom: null
|
||||
} ;
|
||||
$.extend(settings, opts) ;
|
||||
|
||||
// -- Set running or not
|
||||
this.running = true ;
|
||||
|
||||
// -- Store settings
|
||||
this.settings = settings ;
|
||||
|
||||
// -- Declare Scene here
|
||||
this.dom = this.settings.dom.get(0) ;
|
||||
|
||||
// -- Set width and height shortcuts
|
||||
this.width = this.settings.dom.width() ;
|
||||
this.height = this.settings.dom.height() ;
|
||||
|
||||
// -- Create objects in scene
|
||||
this.els = [] ;
|
||||
if ( typeof settings.el == 'object' ) {
|
||||
for ( var i in settings.el ) {
|
||||
this.els.push(this.createObj(settings.el[i])) ;
|
||||
}
|
||||
}
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
// -- Return or set settings
|
||||
Layout.prototype.option = function(optName, optValue) {
|
||||
|
||||
// No params => return all settings
|
||||
if ( typeof optName == 'undefined' ) return this.settings;
|
||||
|
||||
// If optName and optValue set => modify it
|
||||
else if ( typeof optValue != 'undefined' ) this.settings[optName] = this.settings ;
|
||||
|
||||
// In other cases, simply return the setting value
|
||||
else return this.settings[optName] ;
|
||||
|
||||
};
|
||||
|
||||
// -- Return an object by name
|
||||
Layout.prototype.getObj = function(name) {
|
||||
this.cache = this.cache || {} ;
|
||||
|
||||
if ( this.cache[name] ) return this.cache[name] ;
|
||||
|
||||
for ( var i in this.els ) {
|
||||
if ( this.els[i].settings.name == name ) {
|
||||
this.cache[name] = this.els[i] ;
|
||||
return this.cache[name] ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -- Update elements into layout
|
||||
Layout.prototype.update = function() {
|
||||
for ( var j in this.els ) {
|
||||
var _el = this.els[j] ;
|
||||
if ( _el ) {
|
||||
if( ! _el.deleteAfter ) {
|
||||
_el.animate() ;
|
||||
}
|
||||
else {
|
||||
_el.box.addClass('removed').remove() ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -- Create an object
|
||||
Layout.prototype.createObj = function(opts) {
|
||||
|
||||
var self = this ;
|
||||
|
||||
// -- Init and build Framebuffer object
|
||||
var Obj = function (optsObj) {
|
||||
|
||||
// -- Parse options
|
||||
var settingsObj = {
|
||||
origin: { x: 0, y: 0},
|
||||
imageSrc: false,
|
||||
backgroundColor: 'transparent',
|
||||
backgroundRepeat: 'no-repeat',
|
||||
backgroundPosition: '0 0',
|
||||
imageOrigin: { x:0, y:0 }
|
||||
} ;
|
||||
$.extend(true, settingsObj, optsObj) ;
|
||||
|
||||
// -- Store options
|
||||
this.name = settingsObj.name || 'default' ;
|
||||
this.id = settingsObj.id || Wyrian.uniqId++ ;
|
||||
this.width = settingsObj.width ? settingsObj.width : self.width ;
|
||||
this.height = settingsObj.height ? settingsObj.height : self.height ;
|
||||
this.settings = settingsObj ;
|
||||
|
||||
// -- Find backgroundImage in CSS if specified
|
||||
if ( ! settingsObj.imageSrc ) {
|
||||
var bgImg = self.settings.dom.css('backgroundImage') ;
|
||||
if ( bgImg != 'none' ) {
|
||||
settingsObj.imageSrc = bgImg ;
|
||||
}
|
||||
}
|
||||
|
||||
// -- Init position
|
||||
this.init() ;
|
||||
|
||||
// -- Create a DOM object
|
||||
this.box = $('<div>', {
|
||||
class:'sprite '+this.name,
|
||||
id: 'element_'+this.id,
|
||||
css: {
|
||||
position: 'absolute',
|
||||
display: 'block',
|
||||
top: 0,
|
||||
left: 0,
|
||||
width: this.width,
|
||||
height: this.height,
|
||||
backgroundColor: settingsObj.backgroundColor,
|
||||
backgroundRepeat: settingsObj.backgroundRepeat,
|
||||
backgroundPosition: settingsObj.backgroundPosition,
|
||||
backgroundImage: settingsObj.imageSrc ? 'url('+settingsObj.imageSrc+')' : ''
|
||||
}
|
||||
}).transform({'translate': this.x+'px, '+this.y+'px'}) ;
|
||||
|
||||
// -- Append to scene
|
||||
this.box.appendTo(self.dom) ;
|
||||
|
||||
} ;
|
||||
|
||||
// -- Init
|
||||
Obj.prototype.init = function() {
|
||||
this.x = this.settings.origin.x ;
|
||||
this.y = this.settings.origin.y ;
|
||||
} ;
|
||||
|
||||
// -- Draw object into scene
|
||||
Obj.prototype.draw = function() {
|
||||
if ( (this.y >= -this.height) && (this.y <= (self.height+this.height)) && this.x >= -this.width && this.x <= (self.width+this.width) ) {
|
||||
|
||||
// -- Set sprite to display
|
||||
if ( this.settings.sprites ) {
|
||||
this.lastSprite = this.lastSprite || 0 ;
|
||||
this.lastSprite++ ;
|
||||
if ( this.lastSprite >= this.settings.sprites.length )
|
||||
this.lastSprite = 0 ;
|
||||
this.box.css({'backgroundPosition': -1*this.lastSprite*this.settings.width+'px 0'}) ;
|
||||
}
|
||||
|
||||
// -- Move div
|
||||
this.box.transform({'translate': this.x+'px, '+this.y+'px'}) ;
|
||||
}
|
||||
|
||||
} ;
|
||||
|
||||
// -- Animate the Framebuffer into the scene
|
||||
Obj.prototype.animate = function() {
|
||||
if ( $.isFunction(this.settings.animate) ) {
|
||||
this.parent = self ;
|
||||
this.settings.animate(this) ;
|
||||
this.draw(this) ;
|
||||
} else {
|
||||
this.draw() ;
|
||||
}
|
||||
}
|
||||
|
||||
// -- Remove object
|
||||
Obj.prototype.deleteObj = function() {
|
||||
this.deleteAfter = true ;
|
||||
}
|
||||
|
||||
return new Obj(opts) ;
|
||||
};
|
78
guiltouf/js/Wyrian.js
Normal file
|
@ -0,0 +1,78 @@
|
|||
/**************************************************************************
|
||||
* Init Game Bootstrap
|
||||
***************************************************************************/
|
||||
Wyrian = new app({
|
||||
'libs': [
|
||||
'order!jquery.transform-0.9.3.min',
|
||||
'order!DisplayController',
|
||||
'order!InputController',
|
||||
'order!GameController'
|
||||
],
|
||||
'layers': [
|
||||
'order!LayoutClass',
|
||||
'order!layouts/BgLayer',
|
||||
'order!layouts/PlayerLayer',
|
||||
'order!layouts/Ennemies'
|
||||
]
|
||||
}) ;
|
||||
|
||||
|
||||
// Init Application and bind all games events
|
||||
jQuery(document).ready(function() {
|
||||
|
||||
/**************************************************************************
|
||||
* Load Dependencies & Create Application
|
||||
***************************************************************************/
|
||||
require({
|
||||
baseUrl: "/js/",
|
||||
urlArgs: "bust=" + Wyrian.version
|
||||
}, Wyrian.settings.libs,
|
||||
|
||||
// -- All objects are loaded => can run
|
||||
function() {
|
||||
|
||||
// -- Init Stage or show IE popup
|
||||
if ( ! $.browser.msie ) {
|
||||
Wyrian.init() ;
|
||||
} else {
|
||||
$.facebox.settings.opacity = 0.8 ;
|
||||
$.facebox.settings.closeImage = '/common/img/facebox/apple-close.png' ;
|
||||
$(document).unbind('close.facebox') ;
|
||||
$.facebox({ajax: '/popup-ie/'}, 'popup-ie' ) ;
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
/**************************************************************************
|
||||
* Game Controls Events
|
||||
***************************************************************************/
|
||||
|
||||
// -- Game is loaded
|
||||
$(document).bind('gameLoaded', function(e, res) {
|
||||
if ( timers.loopGame ) clearInterval(timers.loopGame) ;
|
||||
timers.loopGame = setInterval(Wyrian.loopAnimation, 1000/FPS) ;
|
||||
});
|
||||
|
||||
// -- Init Game
|
||||
$(document).bind('gameInit', function(e, res) {
|
||||
$(document).trigger('gameReset') ;
|
||||
}) ;
|
||||
|
||||
// -- Game Reset
|
||||
$(document).bind('gameReset', function(e, res) {
|
||||
|
||||
}) ;
|
||||
|
||||
// -- Start Animation
|
||||
$(document).bind('gameStart', function(e, res) {
|
||||
|
||||
}) ;
|
||||
|
||||
// -- On Complete Launch
|
||||
$(document).bind('gameComplete', function(e, res) {
|
||||
|
||||
|
||||
}) ;
|
||||
|
||||
}) ;
|
8176
guiltouf/js/jquery-1.5.js
vendored
Normal file
11
guiltouf/js/jquery.transform-0.9.3.min.js
vendored
Normal file
22
guiltouf/js/layouts/BgLayer.js
Normal file
|
@ -0,0 +1,22 @@
|
|||
|
||||
// -- Init the Background DIV
|
||||
Layouts.Background = new Layout({
|
||||
|
||||
// -- Define elements to draw with options
|
||||
el: [{
|
||||
id: 'ground',
|
||||
animate: function(obj) {
|
||||
obj.y -= obj.parent.settings.speed*obj.parent.settings.direction;
|
||||
obj.parent.settings.dom.css({backgroundPosition: '0 '+obj.y+'px'}) ;
|
||||
}
|
||||
}],
|
||||
|
||||
// -- Define current Speed
|
||||
speed: 5,
|
||||
direction: -1,
|
||||
|
||||
// -- Define canvas parent
|
||||
dom: $('div#background')
|
||||
|
||||
}) ;
|
||||
|
39
guiltouf/js/layouts/Ennemies.js
Normal file
|
@ -0,0 +1,39 @@
|
|||
|
||||
// -- Init the Background DIV
|
||||
Layouts.Ennemies = new Layout({
|
||||
|
||||
// -- Define elements to draw with options
|
||||
el: [],
|
||||
|
||||
// -- Define current Speed
|
||||
speed: 7,
|
||||
direction: 1,
|
||||
|
||||
// -- Define canvas parent
|
||||
dom: $('div#game')
|
||||
|
||||
}) ;
|
||||
|
||||
// -- Create a random ennemy
|
||||
Layouts.Ennemies.createRandom = function(opts) {
|
||||
var bulletConf = {
|
||||
name: 'ennemy',
|
||||
width: 60,
|
||||
height: 60,
|
||||
power: 40,
|
||||
imageSrc: '/images/bullet-electric-sprite.png',
|
||||
sprites: [0,1,2],
|
||||
speed: Math.round(Math.max(10, Math.random()*30)),
|
||||
direction: 1,
|
||||
origin: {x:Math.round(Math.random()*this.width), y:0},
|
||||
animate: function (obj) {
|
||||
if ( obj.deleteAfter ) return false;
|
||||
obj.y += obj.settings.speed*obj.settings.direction ;
|
||||
if ( obj.y > obj.parent.height ) {
|
||||
obj.deleteAfter = true ;
|
||||
}
|
||||
}
|
||||
} ;
|
||||
|
||||
this.els.push(this.createObj(bulletConf)) ;
|
||||
} ;
|
142
guiltouf/js/layouts/PlayerLayer.js
Normal file
|
@ -0,0 +1,142 @@
|
|||
|
||||
// -- Init the Background DIV
|
||||
Layouts.Player = new Layout({
|
||||
|
||||
// -- Define elements to draw with options
|
||||
el: [{
|
||||
name: 'ship',
|
||||
width: 200,
|
||||
height: 80,
|
||||
fireInterval: 300,
|
||||
animate: function(obj) {
|
||||
|
||||
// -- KEY up /down
|
||||
if ( Wyrian.input.keyboard.up && obj.y > 0 ) {
|
||||
obj.y -= obj.parent.settings.speed ;
|
||||
}
|
||||
if ( Wyrian.input.keyboard.down && (obj.y < (obj.parent.height-obj.height) ) ) {
|
||||
obj.y += obj.parent.settings.speed;
|
||||
}
|
||||
|
||||
// -- Left/Right move : choose sprite sequence to display
|
||||
if ( Wyrian.input.keyboard.left && (obj.x > 0)) {
|
||||
obj.spriteIndex = 0 ;
|
||||
obj.x -= obj.parent.settings.speed;
|
||||
}
|
||||
else if ( Wyrian.input.keyboard.right && (obj.x < obj.parent.width-obj.width) ) {
|
||||
obj.spriteIndex = 2 ;
|
||||
obj.x += obj.parent.settings.speed;
|
||||
}
|
||||
else {
|
||||
obj.spriteIndex = 1 ;
|
||||
}
|
||||
|
||||
// -- Press Space : fire
|
||||
if ( Wyrian.input.keyboard.space ) {
|
||||
obj.parent.fire(obj) ;
|
||||
}
|
||||
|
||||
}
|
||||
}],
|
||||
|
||||
// -- Define current Speed
|
||||
speed: 20,
|
||||
direction: 1,
|
||||
|
||||
// -- Define canvas parent
|
||||
dom: $('div#game')
|
||||
|
||||
}) ;
|
||||
|
||||
// -- Bullets types
|
||||
Layouts.Player.bulletLib = function(obj, bulletType) {
|
||||
|
||||
var bulletConf = {
|
||||
power: 40,
|
||||
imageSrc: '/images/bullet-electric-sprite.png',
|
||||
sprites: [0,1,2],
|
||||
speed: 40,
|
||||
direction: -1,
|
||||
origin: {x:0, y:0}
|
||||
} ;
|
||||
|
||||
// -- Default Left
|
||||
if ( bulletType == 'default_left' ) {
|
||||
bulletConf.width = 16 ;
|
||||
bulletConf.height = 64 ;
|
||||
bulletConf.sprites = false ;
|
||||
bulletConf.imageSrc = '/images/12px-long-blue.png' ;
|
||||
bulletConf.name = 'bullet' ;
|
||||
bulletConf.origin.x = obj.x+8+obj.width/2 ;
|
||||
bulletConf.origin.y = obj.y - bulletConf.height ;
|
||||
}
|
||||
|
||||
// -- Default Right
|
||||
if ( bulletType == 'default_right' ) {
|
||||
bulletConf.width = 16 ;
|
||||
bulletConf.height = 64 ;
|
||||
bulletConf.sprites = false ;
|
||||
bulletConf.imageSrc = '/images/12px-long-blue.png' ;
|
||||
bulletConf.name = 'bullet' ;
|
||||
bulletConf.origin.x = obj.x-8+obj.width/2 ;
|
||||
bulletConf.origin.y = obj.y - bulletConf.height ;
|
||||
}
|
||||
|
||||
// -- Big Left
|
||||
if ( bulletType == 'big_left' ) {
|
||||
bulletConf.width = 60 ;
|
||||
bulletConf.height = 60 ;
|
||||
bulletConf.speed = 20 ;
|
||||
bulletConf.name = 'bullet' ;
|
||||
bulletConf.origin.x = obj.x+30+obj.width/2 ;
|
||||
bulletConf.origin.y = obj.y + 30 - bulletConf.height ;
|
||||
}
|
||||
|
||||
// -- Big Left
|
||||
if ( bulletType == 'big_right' ) {
|
||||
bulletConf.width = 60 ;
|
||||
bulletConf.height = 60 ;
|
||||
bulletConf.speed = 20 ;
|
||||
bulletConf.name = 'bullet' ;
|
||||
bulletConf.origin.x = obj.x-60+obj.width/2 ;
|
||||
bulletConf.origin.y = obj.y + 30 - bulletConf.height ;
|
||||
}
|
||||
|
||||
// -- The animate function
|
||||
bulletConf.animate = function(obj) {
|
||||
if ( obj.deleteAfter ) return false;
|
||||
obj.y += obj.settings.speed*obj.settings.direction ;
|
||||
if ( obj.y < -obj.height ) {
|
||||
obj.deleteObj() ;
|
||||
}
|
||||
} ;
|
||||
|
||||
// Add the bullet to display
|
||||
return this.createObj(bulletConf) ;
|
||||
|
||||
} ;
|
||||
|
||||
// -- Fire bullets on space bar
|
||||
Layouts.Player.fire = function(obj) {
|
||||
|
||||
// Get now time and lastfired
|
||||
this.now = (new Date().getTime()) ;
|
||||
this.lastFired = this.lastFired || this.now ;
|
||||
|
||||
// If firing, wait for next interval
|
||||
if ( (this.now-this.lastFired) < (obj.settings.fireInterval) ) return false;
|
||||
|
||||
// Store now for last fired event
|
||||
this.lastFired = this.now ;
|
||||
|
||||
// Create new bullets
|
||||
var bullets = [] ;
|
||||
bullets.push(this.bulletLib(obj, 'default_left')) ;
|
||||
bullets.push(this.bulletLib(obj, 'default_right')) ;
|
||||
bullets.push(this.bulletLib(obj, 'big_left')) ;
|
||||
bullets.push(this.bulletLib(obj, 'big_right')) ;
|
||||
for ( var i in bullets ) {
|
||||
this.els.push(bullets[i]) ;
|
||||
}
|
||||
}
|
||||
|
0
guiltouf/js/layouts/hud.js
Normal file
47
guiltouf/js/main.js
Normal file
|
@ -0,0 +1,47 @@
|
|||
var keys = {};
|
||||
|
||||
function controlship() {
|
||||
for (var i in keys) {
|
||||
|
||||
//a pressed
|
||||
if (i == 65) {
|
||||
$('#ship').css('left', (parseInt($('#ship').css('left'),10) - 10) + 'px');
|
||||
|
||||
}
|
||||
// s pressed
|
||||
if (i == 83) {
|
||||
$('#ship').css('top', (parseInt($('#ship').css('top'),10) + 10) + 'px');
|
||||
}
|
||||
// d pressed
|
||||
if (i == 68) {
|
||||
$('#ship').css('left', (parseInt($('#ship').css('left'),10) + 10) + 'px');
|
||||
}
|
||||
// w pressed
|
||||
if (i == 87) {
|
||||
$('#ship').css('top', (parseInt($('#ship').css('top'),10) - 10) + 'px');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
$(document).keydown(function (evt) {
|
||||
var code = evt.keyCode || evt.which;
|
||||
keys[code] = true;
|
||||
});
|
||||
|
||||
$(document).keyup(function (evt) {
|
||||
var code = evt.keyCode || evt.which;
|
||||
delete keys[code];
|
||||
|
||||
|
||||
});
|
||||
|
||||
function onTimerTick() {
|
||||
controlship();
|
||||
}
|
||||
|
||||
setInterval(onTimerTick, 33); // 33 milliseconds = ~ 30 frames per sec
|
||||
|
||||
|
||||
|
47
guiltouf/js/require.js
Normal file
|
@ -0,0 +1,47 @@
|
|||
/*
|
||||
RequireJS 0.22.0 Copyright (c) 2010, The Dojo Foundation All Rights Reserved.
|
||||
Available via the MIT or new BSD license.
|
||||
see: http://github.com/jrburke/requirejs for details
|
||||
RequireJS i18n Copyright (c) 2010, The Dojo Foundation All Rights Reserved.
|
||||
Available via the MIT or new BSD license.
|
||||
see: http://github.com/jrburke/requirejs for details
|
||||
RequireJS text Copyright (c) 2010, The Dojo Foundation All Rights Reserved.
|
||||
Available via the MIT or new BSD license.
|
||||
see: http://github.com/jrburke/requirejs for details
|
||||
RequireJS order Copyright (c) 2010, The Dojo Foundation All Rights Reserved.
|
||||
Available via the MIT or new BSD license.
|
||||
see: http://github.com/jrburke/requirejs for details
|
||||
*/
|
||||
var require,define;
|
||||
(function(){function E(e){return A.call(e)==="[object Function]"}function K(e){return A.call(e)==="[object Array]"}function M(e,f,m){for(var l in f)if(!(l in L)&&(!(l in e)||m))e[l]=f[l];return h}function v(e,f,m){var l,y,o;for(l=0;o=f[l];l++){o=typeof o==="string"?{name:o}:o;y=o.location;if(m&&(!y||y.indexOf("/")!==0&&y.indexOf(":")===-1))o.location=m+"/"+(o.location||o.name);o.location=o.location||o.name;o.lib=o.lib||"lib";o.main=(o.main||"lib/main").replace(r,"");e[o.name]=o}}function j(e){function f(a){var b,
|
||||
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