28e7b63568
- Intro Screen - Share buttons (Twitter/Facebook) - SoundManager - Add audio files - Some CleanUp
122 lines
6.7 KiB
HTML
122 lines
6.7 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>SoundManager 2: Flash Block handling examples</title>
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<meta name="robots" content="noindex" />
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<meta name="description" content="Demo of SoundManager 2 handling flashblock / "click to flash" blockers gracefully" />
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<meta name="keywords" content="javascript sound, javascript audio, DHTML sound, flashblock, flash blocker, handling flashblock, click to flash, click2flash" />
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252" />
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<!-- design template, you don't need this -->
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<link rel="stylesheet" type="text/css" href="../index.css" />
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<link rel="stylesheet" type="text/css" href="../debug.css" />
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<!-- actual flashblock demo stuff, this is for you -->
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<link rel="stylesheet" type="text/css" href="flashblock.css" />
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<script type="text/javascript" src="../../script/soundmanager2.js"></script>
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<script type="text/javascript">
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// enable flash block handling
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soundManager.useFlashBlock = true; // make sure you check and use flashblock.css too, as that is used to position the SWF with this feature on!
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// custom demo options, not for your needs
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soundManager.debugMode = true;
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soundManager.url = '../../swf/';
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// flash version URL switch (for this demo page)
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var winLoc = window.location.toString();
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if (winLoc.match(/flash9/i)) {
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soundManager.flashVersion = 9;
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if (winLoc.match(/highperformance/i)) {
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soundManager.useHighPerformance = true;
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}
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} else if (winLoc.match(/flash8/i)) {
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soundManager.flashVersion = 8;
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}
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soundManager.ontimeout(function(){
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var loaded = soundManager.getMoviePercent();
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document.getElementById('sm2-status').innerHTML = 'No response (yet), flash movie '+(loaded?'loaded OK (likely security/error case)':'has not loaded (likely flash-blocked.)')+' Waiting indefinitely ...';
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});
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soundManager.onready(function(){
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var loaded = soundManager.getMoviePercent();
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document.getElementById('sm2-status').innerHTML = 'SoundManager load OK';
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});
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</script>
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</head>
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<body>
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<div style="margin:1em;max-width:60em;font-size:110%">
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<h1><a href="http://www.schillmania.com/projects/soundmanager2/">SoundManager 2</a>: Flashblock / "click to flash" handling demos</h1>
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<h3>Show SWF inline, wait indefinitely for load (click-to-run or whitelist)</h3>
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<p class="note">You can run this demo with <a href="#flash8" onclick="window.location.replace(this.href);window.location.reload()">Flash 8</a> (default), <a href="#flash9" onclick="window.location.replace(this.href);window.location.reload()">Flash 9</a> (normal mode) or <a href="#flash9-highperformance" onclick="window.location.replace(this.href);window.location.reload()">Flash 9 + highPerformance mode</a> (higher JS callback frequency).</p>
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<h4>Where (and when) to show the SWF</h4>
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<p>To handle potential flash block cases, put <code><div id="sm2-container"></div></code> in your markup where you'd like the SWF to appear in those cases. If not specified, SM2 will create and append the <code>#sm2-container</code> node to the document when it starts.</p>
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<p>When <code>soundManager.useFlashBlock</code> is true, SM2 will not apply styles (eg. <code>style.position.left</code>) directly to the flash; rather, it will assign CSS classes and you can handle it as you choose. Take a look at <a href="#flashblock-css">the related CSS</a> file you will also need if you turn this feature on.</p>
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<h4>Handling failed start-up cases</h4>
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<p>In the blocked/failed start-up case, <code>#sm2-container</code> will have a class name of <code>swf_timedout</code> applied to it.</p>
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<p>SM2 will start its init process, and will fire <code>onready()</code>, <code>onload()</code> and <code>onerror()</code> handlers accordingly. Keep in mind that while <code>onerror()</code> may fire at first, it may be preceded by a successful <code>onload()</code> if the user first loads the page and then later unblocks the flash movie.</p>
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<p>Note that flash blockers may not run when viewing offline (via <code>file://</code>) content, so try viewing this demo online. For FlashBlock (under Firefox), you can also go to <code>about:config</code> using your address bar and change the value of <code>flashblock.blockLocal</code> to test while offline.</p>
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<h3>Flash Block Example</h3>
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<p>Here, Flash is appended by SM2 to the <code>#sm2-container</code> DIV and after a failed start attempt (if you have a blocker active), will have a <code>swf_timedout</code> class appended.</p>
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<p>The SWF uses <code>position:absolute</code> and negative left/top values so as not to affect the normal page layout, but shifts to <code>left:auto;top:auto</code> (effectively left/top:0) in the blocked case, and becomes visible to the user. On a successful unblock, the movie goes back to left/top:-9999em and is hidden from view.</p>
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<p>SoundManager 2 load status: <b id="sm2-status">Loading...</b></p>
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<!-- here is where the SWF is shown in the blocked / failed start-up case. -->
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<div id="sm2-container">
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<!-- flash is appended here -->
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</div>
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<h3 id="flashblock-css">Flash Block-related CSS</h3>
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<p>When <code>soundManager.useFlashBlock</code> is enabled, CSS is applied to <code>#sm2-container</code> depending on the progress of SM2's start-up.</p>
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<p>This page + demos use the rules below, fully-defined and commented in <a href="flashblock.css">flashblock.css</a>. Use it as a base for your own SM2 + flash block implementations.</p>
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<pre class="block"><code>#sm2-container {
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<span><span>/* Initial state: position:absolute/off-screen, or left/top:0 */</span></span>
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}
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#sm2-container.swf_timedout {
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<span><span>/* Didn't load before time-out, show to user.
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Maybe highlight on-screen, red border, etc..? */</span></span>
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}
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#sm2-container.swf_unblocked {
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<span><span>/* Applied if movie loads successfully
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(flash started, so move off-screen etc.) */</span></span>
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}
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#sm2-container.swf_error {
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<span><span>/* "Fatal" error case: SWF loaded,
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but SM2 was unable to start for some reason.
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(Flash security or other error case.) */</span></span>
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}
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#sm2-container.high_performance {
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<span><span>/* Additional modifier for "high performance" mode
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should apply position:fixed and left/bottom 0 to stay on-screen
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at all times (better flash performance) */</span></span>
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}
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#sm2-container.flash_debug {
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<span><span>/* Additional modifier for flash debug output mode
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should use width/height 100% so you can read debug messages */</span></span>
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}</code></pre>
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<h3>Basic Demo</h3>
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<p>For a more minimal example, see the <a href="basic.html" title="SoundManager 2: Basic Flashblock handling demo">basic flashblock demo</a>.</p>
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</div>
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