28e7b63568
- Intro Screen - Share buttons (Twitter/Facebook) - SoundManager - Add audio files - Some CleanUp
137 lines
4.7 KiB
JavaScript
137 lines
4.7 KiB
JavaScript
// demo-specific code - not needed for general use
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// refer to bottom for initialisation and soundManager tie-ins, however!
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var MPC = function() {
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var self = this;
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this.idPrefix = 'btn-'; // HTML ID prefix
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this.statusWidth = 6;
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this.progressWidth = 256;
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this.keys = {'1':0,'2':1,'3':2,'4':3,'q':4,'w':5,'e':6,'r':7,'a':8,'s':9,'d':10,'f':11,'z':12,'x':13,'c':14,'v':15}
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// scope within these event handler methods: "this" = SMSound() object instance (see SMSound() in soundmanager.js for reference)
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this.showProgress = function() {
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// sound is loading, update bytes received using this.bytesLoaded / this.bytesTotal
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if (self._getButton(this.sID).className != 'loading') self._getButton(this.sID).className = 'loading'; // a bit inefficient here..
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self._showStatus(this.sID,this.bytesLoaded,this.bytesTotal);
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}
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this.onid3 = function() {
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soundManager._writeDebug('mpc.onid3()');
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var oName = null;
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for (var oName in this.id3) {
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soundManager._writeDebug(oName+': '+this.id3[oName]) // write out name/value ID3 pairs (eg. "artist: Beck")
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}
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}
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this.onload = function() {
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var sID = this.sID;
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self._getButton(this.sID).className = '';
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self._getButton(this.sID).title = ('Sound ID: '+this.sID+' ('+this.url+')');
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}
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this.onfinish = function() {
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self._getButton(this.sID).className = '';
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self._reset(this.sID);
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}
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this.onplay = function() {
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self._getButton(this.sID).className = 'active';
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}
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this.whileplaying = function() {
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self._showStatus(this.sID,this.position,this.duration);
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}
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this._keyHandler = function(e) {
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var oEvt = e?e:event;
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var sChar = String.fromCharCode(oEvt.keyCode).toLowerCase();
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if (typeof self.keys[sChar] != 'undefined') soundManager.play('s'+self.keys[sChar]);
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}
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this._showStatus = function(sID,n1,n2) {
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var o = self._getButton(sID).getElementsByTagName('div')[0];
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var offX = (n2>0?(-self.progressWidth+parseInt((n1/n2)*o.offsetWidth)):-self.progressWidth);
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o.style.backgroundPosition = offX+'px 0px';
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}
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this._getButton = function(sID) {
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return document.getElementById(self.idPrefix+sID);
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}
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this._reset = function(sID) {
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var id = sID;
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self._showStatus(sID,1,1);
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setTimeout(function(){self._showStatus(sID,0,0);},200);
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}
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this.init = function() {
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document.onkeydown = self._keyHandler;
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}
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}
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var mpc = new MPC();
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soundManager.useHTML5Audio = true; // why not.
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soundManager.flashVersion = (window.location.toString().match(/#flash8/i)?8:9);
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if (soundManager.flashVersion != 8) {
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soundManager.useHighPerformance = true;
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soundManager.useFastPolling = true;
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}
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soundManager.url = '../../swf/'; // path to load SWF from (overriding default)
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soundManager.bgcolor = '#333333';
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soundManager.wmode = 'transparent';
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soundManager.debugMode = false;
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soundManager.consoleOnly = false;
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soundManager.useFlashBlock = true;
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soundManager.onready(function() {
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// This is the "onload" equivalent which is called when SoundManager has been initialised (sounds can be created, etc.)
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mpc.init();
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// set up some default options / event handlers - so all sounds created are given these handlers
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soundManager.defaultOptions.autoLoad = true;
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soundManager.defaultOptions.whileloading = mpc.showProgress;
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soundManager.defaultOptions.onid3 = mpc.onid3;
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soundManager.defaultOptions.onload = mpc.onload;
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soundManager.defaultOptions.onplay = mpc.onplay;
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soundManager.defaultOptions.whileplaying = mpc.whileplaying;
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soundManager.defaultOptions.onfinish = mpc.onfinish;
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if (!soundManager.html5.needsFlash) {
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document.getElementById('isHTML5').style.display = 'inline';
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}
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var soundURLs = 'AMB_BD_1,AMB_FTM2,AMB_HHCL,AMB_HHOP,AMB_HHPD,AMB_HTM,AMB_LTM2,AMB_MTM,AMB_RIM1,AMB_SN13,AMB_SN_5,CHINA_1,CRASH_1,CRASH_5,CRASH_6,RIDE_1'.split(',');
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for (var i=0; i<soundURLs.length; i++) {
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soundManager.createSound('s'+i, 'audio/'+soundURLs[i]+'.mp3');
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}
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/*
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createSound options can also be set on a per-file basis, with specific option overrides.
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(Options not specified here will inherit defaults as defined in soundManager.defaultOptions.)
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eg.
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soundManager.createSound({
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id: 'mySound',
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url: '/path/to/some.mp3',
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stream: true,
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autoPlay: true,
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multiShot: false,
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whileloading: function() { alert('sound '+this.sID+': '+this.bytesLoaded+' of '+this.bytesTotal+' bytes loaded.'); } // event handler: "this" is scoped to SMSound() object instance for easy access to methods/properties
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});
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- OR -
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If you just want a sound with all default options, you can also specify just the required id and URL as string parameters:
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soundManager.createSound('mySound','/path/to/some.mp3');
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*/
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});
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