88 lines
2.2 KiB
HTML
88 lines
2.2 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<title>SoundManager 2: HTML 5 DTD test</title>
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<meta name="description" content="A test page using SoundManager 2 under an HTML 5 DOCTYPE." />
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<script>
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// -- Movie size/positioning test case, Firefox/Win32 --
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// SM2 normally works at 6x6px SWF size, position:fixed bottom/left:0px.
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// Was failing with this case using HTML 5 doctype? ..
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// Started working when 8x8px SWF size was used.
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// Previous notes, courtesy Jacob Seidelin ...
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// This fails to load in Firefox 3.6 (Win7) but will load after one of the following changes:
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// 1. Remove the doctype or set it to eg.
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// <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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// 2. Set soundManager.useHighPerformance = false
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// 3. Set soundManager.debugFlash = true
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function loadScript(sURL,onLoad) {
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try {
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var loadScriptHandler = function() {
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var rs = this.readyState;
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if (rs == 'loaded' || rs == 'complete') {
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this.onreadystatechange = null;
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this.onload = null;
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if (onLoad) {
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onLoad();
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}
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}
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}
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function scriptOnload() {
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this.onreadystatechange = null;
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this.onload = null;
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window.setTimeout(onLoad,20);
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}
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var oS = document.createElement('script');
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oS.type = 'text/javascript';
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if (onLoad) {
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oS.onreadystatechange = loadScriptHandler;
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oS.onload = scriptOnload;
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}
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oS.src = sURL;
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document.getElementsByTagName('head')[0].appendChild(oS);
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} catch(e) {
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// oh well
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}
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}
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window.onload = function() {
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loadScript('../../script/soundmanager2.js', function() {
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soundManager.setup({
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// path to directory containing SoundManager2 .SWF file
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url: '../../swf/',
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flashVersion = 9,
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flash9Options: {
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useEQData = true,
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useWaveformData = true
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},
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onready: function() {
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alert('Loaded!');
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}),
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debugMode: true,
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useHighPerformance: true,
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debugFlash: false,
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});
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// ensure things start, in case document.readyState / domReady are missed (eg. Firefox 3.5.5/win32 with HTML5 DTD, no document.readyState??)
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soundManager.beginDelayedInit();
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}
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}
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</script>
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</head>
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<body>
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</body>
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</html>
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