use asset_path for link to sound files
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20aa78208e
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1 changed files with 10 additions and 8 deletions
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@ -7,17 +7,20 @@ Metamaps.Views.chatView = (function () {
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var Private = {
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messageHTML: "<div class='chat-message'>" +
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"<div class='chat-message-user'><img src='<%= user_image %>' title='<%= user_name %>'/></div>" +
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"<div class='chat-message-text'><%= message %></div>" +
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"<div class='chat-message-time'><%= timestamp %></div>" +
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"<div class='chat-message-user'><img src='{{ user_image }}' title='{{user_name }}'/></div>" +
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"<div class='chat-message-text'>{{ message }}</div>" +
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"<div class='chat-message-time'>{{ timestamp }}</div>" +
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"<div class='clearfloat'></div>" +
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"</div>",
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participantHTML: "<div class='participant participant-<%= username %>'>" +
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"<div class='chat-participant-image'><img src='<%= image %>' /></div>" +
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"<div class='chat-participant-name'><%= username %></div>" +
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participantHTML: "<div class='participant participant-{{ username }}'>" +
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"<div class='chat-participant-image'><img src='{{ image }}' /></div>" +
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"<div class='chat-participant-name'>{{ username }}</div>" +
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"<div class='clearfloat'></div>" +
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"</div>",
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templates: function() {
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_.templateSettings = {
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interpolate: /\{\{(.+?)\}\}/g
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};
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this.messageTemplate = _.template(Private.messageHTML);
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this.participantTemplate = _.template(Private.participantHTML);
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@ -92,7 +95,7 @@ Metamaps.Views.chatView = (function () {
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},
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initializeSounds: function() {
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this.sound = new Howl({
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urls: ['/assets/sounds/sounds.mp3', '/assets/sounds/sounds.ogg'],
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urls: ["<%= asset_path 'sounds/sounds.mp3' %>", "<%= asset_path 'sounds/sounds.ogg' %>"],
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sprite: {
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laser: [3000, 700]
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}
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@ -279,4 +282,3 @@ Metamaps.Views.chatView = (function () {
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return chatView;
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})();
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