fixed admin panels

This commit is contained in:
Connor Turland 2014-09-15 21:57:34 -04:00
parent 6fe8cf4b88
commit b6893d8f92
362 changed files with 818 additions and 56488 deletions

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@ -15,13 +15,11 @@
//= require jquery_ujs
//= require ./orderedLibraries/underscore
//= require ./orderedLibraries/backbone
//= require_directory ./librariesForAllPages
//= require ./metamaps/Metamaps.GlobalUI
//= require ./metamaps/Metamaps.Router
//= require ./metamaps/Metamaps.Backbone
//= require ./metamaps/Metamaps.Views
//= require ./librariesForMapPages/cloudcarousel
//= require ./librariesForMapPages/socket.io
//= require ./metamaps/JIT
//= require ./metamaps/Metamaps
//= require ./metamaps/Metamaps.JIT
//= require_directory ./lib
//= require ./src/Metamaps.GlobalUI
//= require ./src/Metamaps.Router
//= require ./src/Metamaps.Backbone
//= require ./src/Metamaps.Views
//= require ./src/JIT
//= require ./src/Metamaps
//= require ./src/Metamaps.JIT

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@ -0,0 +1,379 @@
/**
* Countable is a script to allow for live paragraph-, word- and character-
* counting on an HTML element.
*
* @author Sacha Schmid (<https://github.com/RadLikeWhoa>)
* @version 2.0.2
* @license MIT
* @see <http://radlikewhoa.github.io/Countable/>
*/
/**
* Note: For the purpose of this internal documentation, arguments of the type
* {Nodes} are to be interpreted as either {NodeList} or {Element}.
*/
;(function (global) {
'use strict'
/**
* @private
*
* `_liveElements` holds all elements that have the live-counting
* functionality bound to them.
*
* `_event` holds the event to handle the live counting, based on the
* browser's capabilities.
*/
var _liveElements = [],
_event = 'oninput' in document ? 'input' : 'keyup'
/**
* `String.trim()` polyfill for non-supporting browsers. This is the
* recommended polyfill on MDN.
*
* @see <http://goo.gl/uYveB>
* @see <http://goo.gl/xjIxJ>
*
* @return {String} The original string with leading and trailing whitespace
* removed.
*/
if (!String.prototype.trim) {
String.prototype.trim = function () {
return this.replace(/^\s+|\s+$/g, '')
}
}
/**
* `ucs2decode` function from the punycode.js library.
*
* Creates an array containing the decimal code points of each Unicode
* character in the string. While JavaScript uses UCS-2 internally, this
* function will convert a pair of surrogate halves (each of which UCS-2
* exposes as separate characters) into a single code point, matching
* UTF-16.
*
* @see <http://goo.gl/8M09r>
* @see <http://goo.gl/u4UUC>
*
* @param {String} string The Unicode input string (UCS-2).
*
* @return {Array} The new array of code points.
*/
function _decode (string) {
var output = [],
counter = 0,
length = string.length,
value, extra
while (counter < length) {
value = string.charCodeAt(counter++)
if ((value & 0xF800) == 0xD800 && counter < length) {
// High surrogate, and there is a next character.
extra = string.charCodeAt(counter++)
if ((extra & 0xFC00) == 0xDC00) {
// Low surrogate.
output.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000)
} else {
output.push(value, extra)
}
} else {
output.push(value)
}
}
return output
}
/**
* `_validateArguments` validates the arguments given to each function call.
* Errors are logged to the console as warnings, but Countable fails silently.
*
* @private
*
* @param {Nodes} elements The (collection of) element(s) to
* validate.
*
* @param {Function} callback The callback function to validate.
*
* @return {Boolean} Returns whether all arguments are vaild.
*/
function _validateArguments (elements, callback) {
var elementsValid = elements && ((Object.prototype.toString.call(elements) === '[object NodeList]' && elements.length) || (elements.nodeType === 1)),
callbackValid = callback && typeof callback === 'function'
if ('console' in window && 'warn' in console) {
if (!elementsValid) console.warn('Countable: No valid elements were found')
if (!callbackValid) console.warn('Countable: "' + callback + '" is not a valid callback function')
}
return elementsValid && callbackValid
}
/**
* `_extendDefaults` is a function to extend a set of default options with the
* ones given in the function call. Available options are described below.
*
* {Boolean} hardReturns Use two returns to seperate a paragraph instead
* of one.
* {Boolean} stripTags Strip HTML tags before counting the values.
* {Boolean} ignoreReturns Ignore returns when calculating the `all`
* property.
*
* @private
*
* @param {Object} options Countable allows the options described above.
* They can be used in a function call to override
* the default behaviour.
*
* @return {Object} The new options object.
*/
function _extendDefaults (options) {
var defaults = { hardReturns: false, stripTags: false, ignoreReturns: false }
for (var prop in options) {
if (defaults.hasOwnProperty(prop)) defaults[prop] = options[prop]
}
return defaults
}
/**
* `_count` trims an element's value, optionally strips HTML tags and counts
* paragraphs, words, characters and characters plus spaces.
*
* @private
*
* @param {Element} element The element whose value is to be counted.
*
* @param {Object} options The options to use for the counting.
*
* @return {Object} The object containing the number of paragraphs,
* words, characters and characters plus spaces.
*/
function _count (element, options) {
var original = 'value' in element ? element.value : element.innerText || element.textContent,
trimmed
/**
* The initial implementation to allow for HTML tags stripping was created
* @craniumslows while the current one was created by @Rob--W.
*
* @see <http://goo.gl/Exmlr>
* @see <http://goo.gl/gFQQh>
*/
if (options.stripTags) original = original.replace(/<\/?[a-z][^>]*>/gi, '')
trimmed = original.trim()
/**
* Most of the performance improvements are based on the works of @epmatsw.
*
* @see <http://goo.gl/SWOLB>
*/
return {
paragraphs: trimmed ? (trimmed.match(options.hardReturns ? /\n{2,}/g : /\n+/g) || []).length + 1 : 0,
words: trimmed ? (trimmed.replace(/['";:,.?¿\-!¡]+/g, '').match(/\S+/g) || []).length : 0,
characters: trimmed ? _decode(trimmed.replace(/\s/g, '')).length : 0,
all: _decode(options.ignoreReturns ? original.replace(/[\n\r]/g, '') : original).length
}
}
/**
* `_loop` is a helper function to iterate over a collection, e.g. a NodeList
* or an Array. The callback receives the current element as the single
* parameter.
*
* @private
*
* @param {Array} which The collection to iterate over.
*
* @param {Function} callback The callback function to call on each
* iteration.
*/
function _loop (which, callback) {
var len = which.length
if (typeof len !== 'undefined') {
while (len--) {
callback(which[len])
}
} else {
callback(which)
}
}
/**
* This is the main object that will later be exposed to other scripts. It
* holds all the public methods that can be used to enable the Countable
* functionality.
*/
var Countable = {
/**
* The `live` method binds the counting handler to all given elements. The
* event is either `oninput` or `onkeydown`, based on the capabilities of
* the browser.
*
* @param {Nodes} elements All elements that should receive the
* Countable functionality.
*
* @param {Function} callback The callback to fire whenever the
* element's value changes. The callback is
* called with the relevant element bound to
* `this` and the counted values as the
* single parameter.
*
* @param {Object} [options] An object to modify Countable's
* behaviour. Refer to `_extendDefaults` for
* a list of available options.
*
* @return {Object} Returns the Countable object to allow for chaining.
*/
live: function (elements, callback, options) {
var ops = _extendDefaults(options),
bind = function (element) {
var handler = function () {
callback.call(element, _count(element, ops))
}
_liveElements.push({ element: element, handler: handler })
handler()
if (element.addEventListener) {
element.addEventListener(_event, handler, false)
} else if (element.attachEvent) {
element.attachEvent('on' + _event, handler)
}
}
if (!_validateArguments(elements, callback)) return
if (elements.length) {
_loop(elements, bind)
} else {
bind(elements)
}
return this
},
/**
* The `die` method removes the Countable functionality from all given
* elements.
*
* @param {Nodes} elements All elements whose Countable functionality
* should be unbound.
*
* @return {Object} Returns the Countable object to allow for chaining.
*/
die: function (elements) {
if (!_validateArguments(elements, function () {})) return
_loop(elements, function (element) {
var liveElement
_loop(_liveElements, function (live) {
if (live.element === element) liveElement = live
})
if (!liveElement) return
if (element.removeEventListener) {
element.removeEventListener(_event, liveElement.handler, false)
} else if (element.detachEvent) {
element.detachEvent('on' + _event, liveElement.handler)
}
_liveElements.splice(_liveElements.indexOf(liveElement), 1)
})
return this
},
/**
* The `once` method works mostly like the `live` method, but no events are
* bound, the functionality is only executed once.
*
* @param {Nodes} elements All elements that should receive the
* Countable functionality.
*
* @param {Function} callback The callback to fire whenever the
* element's value changes. The callback is
* called with the relevant element bound to
* `this` and the counted values as the
* single parameter.
*
* @param {Object} [options] An object to modify Countable's
* behaviour. Refer to `_extendDefaults`
* for a list of available options.
*
* @return {Object} Returns the Countable object to allow for chaining.
*/
once: function (elements, callback, options) {
if (!_validateArguments(elements, callback)) return
_loop(elements, function (element) {
callback.call(element, _count(element, _extendDefaults(options)))
})
return this
},
/**
* The `enabled` method checks if the live-counting functionality is bound
* to an element.
*
* @param {Element} element A single Element.
*
* @return {Boolean} A boolean value representing whether Countable
* functionality is bound to the given element.
*/
enabled: function (element) {
var isEnabled = false
if (element && element.nodeType === 1) {
_loop(_liveElements, function (live) {
if (live.element === element) isEnabled = true
})
}
return isEnabled
}
}
/**
* Expose Countable depending on the module system used across the
* application. (Node / CommonJS, AMD, global)
*/
if (typeof exports === 'object') {
module.exports = Countable
} else if (typeof define === 'function' && define.amd) {
define(function () { return Countable })
} else {
global.Countable = Countable
}
}(this))

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@ -1,71 +0,0 @@
== SoundManager 2: JavaScript Sound for the Web
By wrapping and extending HTML5 and Flash Audio APIs, SoundManager 2 brings reliable cross-platform audio to JavaScript.
== HTML5 Audio() Support
* 100% Flash-free MP3 + MP4/AAC where supported
* Compatible with Apple iPad 3.2, iPhone/iOS 4 and newer
* Fallback to Flash for MP3/MP4 support, as needed
* SM2 API is transparent; HTML5/flash switching handled internally
* HTML5 API support approximates Flash 8 API features
* Some other formats (WAV/OGG) supported via HTML5, depending on browser
* See "useHTML5Audio" property for implementation details
== Basic API Features (Flash 8)
* Load, stop, play, pause, mute, seek, pan and volume control of sounds from Javascript
* Events: onload, whileloading, whileplaying, onfinish and more
* ID3V1 and ID3V2 tag support for MP3s (title, artist, genre etc.)
== Shiny Flash 9 Features
* RTMP / Flash Media Server streaming support (new, experimental)
* MPEG-4 (AAC, HE-AAC, H.264) audio support
* "MultiShot" play (layered/chorusing effects)
* Waveform/frequency spectrum data
* Peak (L/R channel volume) data
* Audio buffering state/event handling
== General Tech Stuff
* Full API Documentation with examples and notes
* console.log()-style debug output and troubleshooting tools
* Community-based discussion/support
== As Heard On The Internets
A few nifty sites that have implemented SM2 for driving audio:
* SoundCloud / The Cloud Player
* last.fm
* Opera (media player component)
* 8tracks
* Discogs
* The Hype Machine
* nyan.cat
* turntable.fm
* AudioGalaxy
== Project home, documentation, live demos etc.:
http://www.schillmania.com/projects/soundmanager2/
== Compiling JS builds (-nodebug, -jsmin) and Flash components, AS2/AS3 to SWF
An Ant build file defines the tasks for compiling JS and SWF components, useful if you make changes to the SM2 source and want to recompile.
Google's Closure Compiler is used for the JS. AS2 compilation is done by MTASC, and AS3 is handled by Adobe's Open Source Flex SDK (mxmlc) compiler.
Refer to the build.xml file for compiler downloads and path definitions.
== Versioning / Development Notes
Releases are versioned by date, e.g., V2.97a.20110424 and are tagged as such.*
The latest official release is always on trunk/master.
Post-release development builds may be available on the appropriate +DEV branch, eg., V2.97a.20110801+DEV
== Forks and Pull Requests
Firstly, thank you for wanting to contribute! Bug fixes and tweaks are welcomed, particularly if they follow the general coding style of the project.
If making a pull request, use the project's current +DEV development branch as the merge target instead of "master", if possible (please and thank-you.)
* SoundManager 2 has been at "version" 2.97 for a long time, because 2.97 was arguably the best llama-ass-whipping version of WinAmp. (WinAmp 3 was not as good, and WinAmp 5 was "the best of 2 and 3 combined.") This MP3 player was my favourite Windows app during the 90's, and is missed as there's nothing quite like it on OS X where I spend most of my time these days.

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@ -1,156 +0,0 @@
/* larger canvas, spectrum + EQ visualization and other items */
.ui360-vis,
.ui360-vis .sm2-360ui,
.sm2-inline-list .ui360-vis {
/* size of the container for the circle, etc. */
width:256px;
height:256px;
}
.ui360-vis {
position:relative;
/* a little extra spacing */
padding-top:1px;
padding-bottom:1px;
margin-bottom:-18px; /* approximate "line height" we want */
padding-left:248px;
margin-left:0px;
background-position:22.6% 50%; /* (~109px) initial play button position */
}
.sm2-inline-list .ui360-vis {
cursor:pointer
}
.ui360-vis a {
font:14px "helvetica neue",helvetica,monaco,lucida,terminal,monospace;
white-space:nowrap;
text-indent:0px; /* undo inline style */
top:46%; /* ehh. */
}
.sm2-inline-list .ui360-vis a {
line-height:256px;
top:auto;
}
.ui360-vis .sm2-360ui {
margin-left:-256px;
}
.ui360-vis .sm2-timing {
font:bold 24px "helvetica neue",helvetica,monaco,lucida,terminal,monospace;
color:#333;
text-align:center;
line-height:256px;
text-indent:0px;
}
.sm2-inline-list .ui360-vis,
.sm2-inline-list .ui360-vis .sm2-360ui {
margin-left:0px;
}
.sm2-inline-list .ui360-vis {
margin:8px 13px 7px 0px;
padding-left:0px;
background-position:50% 50%; /* initial play button position */
}
.sm2-inline-list .ui360-vis .sm2-360ui {
border:1px solid #eee;
/* offset the border */
margin-left:-1px;
margin-top:-1px;
}
.sm2-inline-list .ui360-vis a {
position:absolute;
display:inline;
left:0px;
bottom:0px;
top:1px;
width:100%; /* 2px padding in box */
height:99%; /* dumb vertical hack */
*height:256px; /* IE is dumb. */
overflow:hidden;
font-size:small;
font-weight:300;
color:#333;
margin:0px;
padding:0px;
line-height:488px; /* bottom vertical alignment for text */
*line-height:480px; /* IE again */
text-align:center;
border-radius:0px;
}
.sm2-inline-list .ui360 a:hover {
background-color:transparent; /* reset */
}
.sm2-inline-list .ui360-vis:hover .sm2-360ui,
.sm2-inline-list .ui360-vis a.sm2_link:hover,
.sm2-inline-list .ui360-vis a.sm2_link:active,
.sm2-inline-list .ui360-vis a.sm2_link:focus {
background-color:transparent;
}
.sm2-inline-list .ui360-vis:hover a.sm2_link {
background-color:#fafafa;
*background-color:transparent; /* eh, screw IE. */
}
/* Use a bigger loading image for this layout */
.ui360-vis .sm2-360btn,
.ui360-vis .sm2-360ui.sm2_paused .sm2-360btn,
.ui360-vis .sm2-360ui.sm2_playing .sm2-360btn {
width:48px;
height:48px;
margin-left:-24px;
margin-top:-24px;
border-radius: none;
}
.ui360-vis,
.ui360-vis .sm2-360ui.sm2_paused .sm2-360btn,
.ui360-vis .sm2-360btn-default {
background:transparent url(360-button-vis-play.png) no-repeat 50% 50%;
background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADAAAAAwCAMAAABg3Am1AAABuVBMVEX///8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADv7++lpaXr6+uAgIDk5OQzMzPt7e1tbW3n5+dgYGDW1tZNTU10dHQ5OTnw8PCvr6/e3t6JiYlAQEDb29vo6OgrKyuqqqrq6uq4uLjf399AQEDGxsbq6uqAgIDY2Nje3t61tbXp6enU1NTu7u7r6+vl5eXt7e2fn5/n5+fDw8Ph4eHv7+/t7e3CwsLW1tbu7u7b29vw8PDm5uYgICDp6enY2Nji4uLo6Ojm5uakpKTS0tLPz8/h4eHw8PDs7Ozj4+Pa2trg4ODx8fHT09Pk5OTPz8/S0tLBwcGmpqawsLCOjo7h4eHn5+fo6OgAAADY2NjNzc3n5+cAAADd3d3Gxsbu7u7t7e0AAADX19fl5eXi4uLf39/Hx8fn5+fs7Ozg4ODR0dHX19e4uLjv7+/z8/P09PTy8vL19fXv7+/n5+fx8fH29vbs7Ozq6urm5ubo6Ojw8PDu7u7p6enr6+sAAAB/f3/Z2dn39/fh4eGOjo4ODg7t7e3l5eWWlpba2tqjo6NVVVXk5OTe3t65ubnMzMzExMTf39/GxsampqZiYmJNcTiZAAAAbXRSTlMAAQIEAwcFCAb5EdAImAXpB6oIUAoLCfsgZQ0EVrsGEr4ZYQgbsgpUYxikNd/aatQQli+R7rlUUdas6+8I+VaFruoOOV/S8Nq5sWL8UqmKUFsuHyTcrtsJm0z7C49V3NMKkdKXuk7S7oVeVSv7tAAEVwAAAu5JREFUeF6llmVz3DwURmNLsr1pmJmZmZmxzMwsybS8gXJfhl9cKXbHEK+TmZ4P/nDnOXN1NbalHD8CQ7QRGDmhnIQhBDYQnkhheRECSVIQQrLMHookAciUkHhBw1zVwuLShcJIpPDC0uJC1VxDQTaFx1srSvM3DUxU1TRVlWBjM7+0opUrQaupLSnrLK7ELIepwaCYmbiyuLOspJY38eeLykdGxzDhYQfKCmOjI+VFPkMQYF7NZD0l2DgFJrR+siYPegxBzBvqeoQxpgGw8qOuoTz3HGw9udUPCaFZIORhdS5blZOHjXWDBIdABusanb0S4MpqEw4XcNPqCrQFQQTN+XwPQ8CY5jcDUbB3KLdlg6hnQDZacqEgWA3a2rF6Jri9zWohwI6dXXK2QHZ3OqBw0qC7B6vnAPd0sxZMkHr7VNPD34YZgNrXK3EBSgPU9HJ4eIQDDDogQS4ow4QJxy4+MmKs4oYJZFhhggjQuMoKHoHzn3bsQx1HQOTClOkXLP6lviZTtjCjmn7B5g/izqszliBHTB+HDhl3PSJbwnxSS3n45HDkVLXkvCWg5Uws7eHgJ98/uKqxzLI9w3o6oXuwhd+OPNVEet0WtnU9/sWNJfz1u6cY1/VtLghQuRgk/PmBmT7hogJPXo3L8YQed3Nw8PWfuB89Eb8scUGUrl33DfH/N93BGeH6NUnkArh1O5FOuNETp2GR27cAE/iaJu6mz8HdCQnan+i96XQmdgaZ9PQ9+xMVoPJgNhrNhBKNzj5Q+E/AavH4SSz6OZRo7Mlj3oDDp7jyPJoKJfr8CpvAOUrQi6eppJaVZOrpCwTdP1cgr93UjKxoN9dka2KX8ealZtBADO3lG2+e7xRAd7Y0igOg2tYdBKD/CBIBenf/lYGJD2y8uv8OgaBDDkry3v57SlQXhL7f35OlwJOXGUBBl571JykmzCIE02T/s0tIASyf/R6Arr59fcM62G+8fnsVhdwFwq4Ov345Of/15wd0RYY81HHUTQAAAABJRU5ErkJggg==);
*background-image:url(360-button-vis-play.png);
_background:transparent url(360-button-vis-play.gif) no-repeat 50% 50%;
cursor:pointer;
}
.ui360-vis:hover .sm2-360btn,
.ui360-vis .sm2-360btn-default:hover,
.ui360-vis .sm2-360ui.sm2_paused .sm2-360btn:hover {
background:transparent url(360-button-vis-play-light.png) no-repeat 50% 50%;
_background:transparent url(360-button-vis-play.gif) no-repeat 50% 50%;
cursor:pointer;
}
.ui360-vis .sm2-360ui.sm2_playing .sm2-360btn:hover,
.ui360-vis .sm2-360btn-playing:hover {
background:transparent url(360-button-vis-pause-light.png) no-repeat 50% 50%;
_background:transparent url(360-button-vis-pause-light.gif) no-repeat 50% 50%;
cursor:pointer;
}
.ui360-vis {
/* non-JS / before-loaded state */
background-position: 21% 50%;
_background:transparent url(360-button-vis-play.gif) no-repeat 21% 50%; /* IE 6-only: special crap GIF */
}
.ui360-vis .sm2-360btn-default {
/* real button, post-loaded state */
_background:transparent url(360-button-vis-play.gif) no-repeat 50% 50%; /* IE 6-only: special crap GIF */
}
.ui360-vis .sm2-360ui.sm2_dragging .sm2-360btn {
visibility: hidden;
}

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@ -1,271 +0,0 @@
/* General warning: Beta-ish. Code could be a bit cleaner. */
.ui360, /* entire UI */
.sm2-360ui { /* canvas container */
position:relative;
}
.ui360,
.sm2-360ui {
min-width:50px; /* should always be at least this. */
min-height:50px;
}
.sm2-360ui {
width:50px;
height:50px;
}
.ui360,
.ui360 * {
vertical-align:middle;
}
.sm2-360ui {
position:relative;
display:inline-block; /* firefox 3 et al */
float:left; /* IE 6+7, firefox 2 needs this, inline-block would work with fx3 and others */
*display:inline;
/*
clear:left;
*/
}
.sm2-360ui.sm2_playing,
.sm2-360ui.sm2_paused {
/* bump on top when active */
z-index:10;
}
.ui360 a { /* .sm2_link class added to playable links by SM2 */
float:left;
display:inline;
position:relative;
color:#000;
text-decoration:none;
left:3px; /* slight spacing on left UI */
top:18px; /* vertical align */
text-indent:50px; /* make room for UI at left */
}
.ui360 a.sm2_link { /* SM2 has now started */
text-indent:0px; /* UI now in place. */
}
.ui360 a,
.ui360 a:hover,
.ui360 a:focus {
padding:2px;
margin-left:-2px;
margin-top:-2px;
}
.ui360 a:hover,
.ui360 a:focus {
background:#eee;
border-radius:3px;
outline:none;
}
.ui360 .sm2-canvas {
position:absolute;
left:0px;
top:0px;
}
.ui360 .sm2-timing {
position:absolute;
display:block;
left:0px;
top:0px;
width:100%;
height:100%;
margin:0px;
font:11px "helvetica neue",helvetica,monaco,lucida,terminal,monospace;
color:#666;
text-align:center;
line-height:50px;
}
.ui360 .sm2-timing.alignTweak {
text-indent:1px; /* devious center-alignment tweak for Safari (might break things for others.) */
}
.ui360 .sm2-cover {
position:absolute;
left:0px;
top:0px;
width:100%;
height:100%;
z-index:2;
display:none;
background-image: url(data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACH5BAEAAAAALAAAAAABAAEAAAICRAEAOw==); /* old-skool bug: IE 9 won't catch mouse events otherwise. /smash */
}
.ui360 .sm2-360btn {
position:absolute;
display:block;
top:50%;
left:50%;
/*
width:22px;
height:22px;
margin-left:-11px;
margin-top:-11px;
*/
/* by default, cover whole space. make smaller when playing. */
width:50px;
height:50px;
margin-left:-25px;
margin-top:-25px;
border-radius: 25px;
cursor:pointer;
z-index:3;
}
.ui360 .sm2-360data {
display:inline-block;
font-family:helvetica;
}
.sm2-inline-block .ui360 .sm2-360btn,
.ui360 .sm2-360ui.sm2_playing .sm2-360btn,
.ui360 .sm2-360ui.sm2_paused .sm2-360btn {
/* smaller clickable button, in center */
width:22px;
height:22px;
margin-left:-11px;
margin-top:-11px;
}
.ui360 .sm2-360ui.sm2_playing .sm2-cover,
.ui360 .sm2-360ui.sm2_paused .sm2-cover {
display:block;
}
/* this could be optimized a fair bit. */
.ui360,
.ui360 .sm2-360btn-default,
.ui360 .sm2-360ui.sm2_paused .sm2-360btn {
background:transparent url(360-button-play.png) no-reoeat;
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABYAAAAWCAYAAADEtGw7AAABoUlEQVR42sWVu2oCQRhGU/s8gpVYJeQJNkZSbiH4QNuLlQZS21sJayGYaOEFVFDxNiremj9zig2uzk5YQpKFg8PMd75ZZle9E5Ff4e+Ll8tlQuNoPI2vUcCYOdbIxCmm9F5T0YgNMmS/LebSwWdNa7VayXq9ls1mI9vtVna7nQBj5lgjQxYHN7KY3QkiUbDf7+V4PMrpdArBHGtkyOJc3/n1mVaUUl+F5/PZSrABDi4dpmKH3QkixQEHlw5TsccZmsRCoSD1et1ajkuHqdg/HA5GKZPJCOTzeanVasYMLh2mYsXDIGAoDuG6rlSr1WCdBxrcsTIWazgrQiHS6bSRYJ3XDzeq2O/3+9Ltdm9IpVIhstmslEqlUAY36ii8ZrMpjUbjhmQyKeA4jhSLRWMGN+rhOZ1Oh8ANuVxOyuUy40hwo163RK/XeyPQbrdjgYNr/ILAYDB41Gf1wZnFAQfX+iM0HA5fxuPx+2g0Ej22QoYsDq61mGsymTxMp9NX/Sk2yJDFsRZfXpzXbDZ7WiwW3nw+9zUKGDPHGpkL5V//mn7OJyJZApyzeUS5AAAAAElFTkSuQmCC);
*background-image: url(360-button-play.png);
background-repeat: no-repeat;
}
.ui360 {
/*
"fake" button shown before SM2 has started, non-JS/non-SM2 case etc.
background image will be removed via JS, in threeSixyPlayer.init()
*/
background-position: 14px 50%;
_background:transparent url(360-button-play.gif) no-repeat 14px 50%; /* IE 6-only: special crap GIF */
}
.ui360 .sm2-360btn-default,
.ui360 .sm2-360ui.sm2_paused .sm2-360btn {
background-position:50% 50%;
_background:transparent url(360-button-play.gif) no-repeat 50% 50%; /* IE 6-only: special crap GIF */
}
.ui360 .sm2-360btn-default,
.ui360 .sm2-360ui.sm2_paused .sm2-360btn {
cursor:pointer;
}
.ui360 .sm2-360btn-default:hover,
.ui360 .sm2-360ui.sm2_paused .sm2-360btn:hover {
background:transparent url(360-button-play-light.png) no-repeat 50% 50%;
_background:transparent url(360-button-play.gif) no-repeat 50% 50%;
cursor:pointer;
}
.ui360 .sm2-360ui.sm2_playing .sm2-360btn:hover,
.ui360 .sm2-360btn-playing:hover {
background:transparent url(360-button-pause-light.png) no-repeat 50% 50%;
_background:transparent url(360-button-pause-light.gif) no-repeat 50% 50%;
cursor:pointer;
}
.ui360 .sm2-360ui.sm2_playing .sm2-timing {
visibility:visible;
}
.ui360 .sm2-360ui.sm2_buffering .sm2-timing {
visibility:hidden;
}
.ui360 .sm2-360ui .sm2-timing,
.ui360 .sm2-360ui .sm2-360btn:hover + .sm2-timing,
.ui360 .sm2-360ui.sm2_paused .sm2-timing {
visibility:hidden;
}
.ui360 .sm2-360ui.sm2_dragging .sm2-timing,
.ui360 .sm2-360ui.sm2_dragging .sm2-360btn:hover + .sm2-timing {
/* paused + dragging */
visibility:visible;
}
.ui360 .sm2-360ui.sm2_playing .sm2-360btn,
.ui360 .sm2-360ui.sm2_dragging .sm2-360btn,
.ui360 .sm2-360ui.sm2_dragging .sm2-360btn:hover,
.ui360 .sm2-360ui.sm2_dragging .sm2-360btn-playing:hover {
/* don't let pause button show on hover when dragging (or paused and dragging) */
background:transparent;
cursor:auto;
}
.ui360 .sm2-360ui.sm2_buffering .sm2-360btn,
.ui360 .sm2-360ui.sm2_buffering .sm2-360btn:hover {
background:transparent url(icon_loading_spinner.gif) no-repeat 50% 50%;
opacity:0.5;
visibility:visible;
}
/* inline list style */
.sm2-inline-list .ui360,
.sm2-inline-block .ui360 {
position:relative;
display:inline-block;
float:left;
_display:inline;
margin-bottom:-15px;
}
.sm2-inline-list .ui360 {
/* inline player: minor tweak, tighten spacing */
margin-right:-2px;
}
.sm2-inline-block .ui360 {
margin-right:8px;
}
.sm2-inline-list .ui360 a {
display:none;
}
/* annotations */
ul.ui360playlist {
list-style-type:none;
}
ul.ui360playlist,
ul.ui360playlist li {
margin:0px;
padding:0px;
}
div.ui360 div.metadata {
display:none;
}
div.ui360 a span.metadata,
div.ui360 a span.metadata * {
/* name of track, note etc. */
vertical-align:baseline;
}

View file

@ -1,132 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>360&deg; MP3 player UI demo (SoundManager 2): Javascript + Canvas Visualization, basic example</title>
<meta name="robots" content="noindex" />
<meta name="description" content="Basic example of 360-degree circular control for MP3 links, with EQ and spectrum visualization options" />
<!-- demo: make the fonts nicer etc. -->
<link rel="stylesheet" type="text/css" href="../index.css" />
<!-- soundManager.useFlashBlock: related CSS -->
<link rel="stylesheet" type="text/css" href="../flashblock/flashblock.css" />
<!-- required -->
<link rel="stylesheet" type="text/css" href="360player.css" />
<link rel="stylesheet" type="text/css" href="360player-visualization.css" />
<!-- special IE-only canvas fix -->
<!--[if IE]><script type="text/javascript" src="script/excanvas.js"></script><![endif]-->
<!-- Apache-licensed animation library -->
<script type="text/javascript" src="script/berniecode-animator.js"></script>
<!-- the core stuff -->
<script type="text/javascript" src="../../script/soundmanager2.js"></script>
<script type="text/javascript" src="script/360player.js"></script>
<script type="text/javascript">
soundManager.setup({
// path to directory containing SM2 SWF
url: '../../swf/'
});
threeSixtyPlayer.config.scaleFont = (navigator.userAgent.match(/msie/i)?false:true);
threeSixtyPlayer.config.showHMSTime = true;
// enable some spectrum stuffs
threeSixtyPlayer.config.useWaveformData = true;
threeSixtyPlayer.config.useEQData = true;
// enable this in SM2 as well, as needed
if (threeSixtyPlayer.config.useWaveformData) {
soundManager.flash9Options.useWaveformData = true;
}
if (threeSixtyPlayer.config.useEQData) {
soundManager.flash9Options.useEQData = true;
}
if (threeSixtyPlayer.config.usePeakData) {
soundManager.flash9Options.usePeakData = true;
}
if (threeSixtyPlayer.config.useWaveformData || threeSixtyPlayer.flash9Options.useEQData || threeSixtyPlayer.flash9Options.usePeakData) {
// even if HTML5 supports MP3, prefer flash so the visualization features can be used.
soundManager.preferFlash = true;
}
// favicon is expensive CPU-wise, but can be enabled.
threeSixtyPlayer.config.useFavIcon = false;
</script>
<link rel="stylesheet" type="text/css" href="demo.css" />
<style type="text/css">
#left h2 {
padding-top:0px;
margin-bottom:0.25em;
color:#666;
}
pre.block {
margin-top:0.5em;
}
/* special case */
#left {
width:auto;
max-width:100%;
}
</style>
</head>
<body>
<div id="left">
<h1><a href="http://schillmania.com/projects/soundmanager2/demo/360-player/">360&deg; Player Demo</a> - Visualization Example, Basic Template</h1>
<p class="note" style="color:#666;margin-bottom:0.5em">Canvas-based UI with visualization options. <b>Note: No EQ/spectrum support for IE &lt; 9 (too slow.) Data not implemented in HTML5.</b></p>
<div style="clear:left"></div>
<div id="sm2-container">
<!-- sm2 flash goes here -->
</div>
<!-- here are the MP3 links, which are decorated with the 360 canvas element/UI etc. -->
<h2 style="margin-top:1em">Inline list</h2>
<div class="sm2-inline-list"> <!-- remove this class to have one item per line -->
<div class="ui360 ui360-vis"><a href="../../demo/mpc/audio/CRASH_1.mp3">Crash 1</a></div>
<div class="ui360 ui360-vis"><a href="../../demo/mpc/audio/CRASH_5.mp3">Crash 5</a></div>
<div class="ui360 ui360-vis"><a href="../../demo/mpc/audio/CRASH_6.mp3">Crash 6</a></div>
<div class="ui360 ui360-vis"><a href="../../demo/mpc/audio/CHINA_1.mp3">China 1</a></div>
</div>
<h2 style="clear:both;padding-top:1em">Block list</h2>
<div>
<div class="ui360 ui360-vis"><a href="../../demo/_mp3/sine,%20square,%20sawtooth,%20rando.mp3">Sine, Square, Sawtooth, Wave (Warning: LOUD)</a></div>
<div class="ui360 ui360-vis"><a href="../../demo/_mp3/1hz-10khz-sweep.mp3">1-10 Khz Sweep (Warning: LOUD)</a></div>
</div>
</div>
<p style="margin-left:1em">
<a href="http://www.schillmania.com/projects/soundmanager2/" title="SoundManager 2 home">SoundManager 2 project page</a> (not an MP3 link)
</p>
</div>
</body>
</html>

View file

@ -1,359 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>360&deg; MP3 player UI demo (SoundManager 2): Javascript + Canvas Visualization</title>
<meta name="robots" content="noindex" />
<meta name="description" content="Javascript + Canvas + SoundManager 2: 360-degree circular control / jog wheel example for playing MP3 links, with EQ and spectrum visualization options" />
<!-- demo, make the fonts nicer etc. -->
<link rel="stylesheet" type="text/css" href="../index.css" />
<!-- soundManager.useFlashBlock: related CSS -->
<link rel="stylesheet" type="text/css" href="../flashblock/flashblock.css" />
<!-- required -->
<link rel="stylesheet" type="text/css" href="360player.css" />
<link rel="stylesheet" type="text/css" href="360player-visualization.css" />
<!-- special IE-only canvas fix -->
<!--[if IE]><script type="text/javascript" src="script/excanvas.js"></script><![endif]-->
<!-- Apache-licensed animation library -->
<script type="text/javascript" src="script/berniecode-animator.js"></script>
<!-- the core stuff -->
<script type="text/javascript" src="../../script/soundmanager2.js"></script>
<script type="text/javascript" src="script/360player.js"></script>
<script type="text/javascript">
soundManager.setup({
// path to directory containing SM2 SWF
url: '../../swf/'
});
threeSixtyPlayer.config.scaleFont = (navigator.userAgent.match(/msie/i)?false:true);
threeSixtyPlayer.config.showHMSTime = true;
// enable some spectrum stuffs
threeSixtyPlayer.config.useWaveformData = true;
threeSixtyPlayer.config.useEQData = true;
// enable this in SM2 as well, as needed
if (threeSixtyPlayer.config.useWaveformData) {
soundManager.flash9Options.useWaveformData = true;
}
if (threeSixtyPlayer.config.useEQData) {
soundManager.flash9Options.useEQData = true;
}
if (threeSixtyPlayer.config.usePeakData) {
soundManager.flash9Options.usePeakData = true;
}
if (threeSixtyPlayer.config.useWaveformData || threeSixtyPlayer.flash9Options.useEQData || threeSixtyPlayer.flash9Options.usePeakData) {
// even if HTML5 supports MP3, prefer flash so the visualization features can be used.
soundManager.preferFlash = true;
}
// favicon is expensive CPU-wise, but can be used.
if (window.location.href.match(/hifi/i)) {
threeSixtyPlayer.config.useFavIcon = true;
}
if (window.location.href.match(/html5/i)) {
// for testing IE 9, etc.
soundManager.useHTML5Audio = true;
}
</script>
<!-- DEMO only, customization UI: Yahoo! YUI colorpicker stuff -->
<link rel="stylesheet" type="text/css" href="http://yui.yahooapis.com/2.7.0/build/slider/assets/skins/sam/slider.css" />
<link rel="stylesheet" type="text/css" href="http://yui.yahooapis.com/2.7.0/build/colorpicker/assets/skins/sam/colorpicker.css" />
<script type="text/javascript" src="http://yui.yahooapis.com/2.7.0/build/yahoo-dom-event/yahoo-dom-event.js"></script>
<script type="text/javascript" src="http://yui.yahooapis.com/2.7.0/build/animation/animation-min.js"></script>
<script type="text/javascript" src="http://yui.yahooapis.com/2.7.0/build/dragdrop/dragdrop-min.js"></script>
<script type="text/javascript" src="http://yui.yahooapis.com/2.7.0/build/slider/slider-min.js"></script>
<script type="text/javascript" src="http://yui.yahooapis.com/2.7.0/build/element/element-min.js"></script>
<script type="text/javascript" src="http://yui.yahooapis.com/2.7.0/build/colorpicker/colorpicker-min.js"></script>
<link rel="stylesheet" type="text/css" href="demo.css" />
<style type="text/css">
body {
background-image: none;
}
#left h2 {
padding-top:0px;
margin-bottom:0.25em;
color:#666;
}
pre.block {
margin-top:0.5em;
}
/* special case */
#left {
width:auto;
max-width:100%;
}
.ui360 span {
vertical-align: top;
}
</style>
<!-- demo configuration stuff, you don't need this -->
<link rel="stylesheet" type="text/css" href="demo-slider-controls.css" />
<script type="text/javascript" src="demo-slider-controls.js"></script>
</head>
<body>
<div id="left">
<h1><a href="http://www.schillmania.com/projects/soundmanager2/" title="Javascript MP3 player project home">SoundManager 2</a> / <a href="http://schillmania.com/projects/soundmanager2/demo/360-player/">360&deg; Player Demo</a>: JS + Canvas Visualization</h1>
<p class="note" style="color:#666;margin-top:0.5em;margin-bottom:0.5em">Canvas-based UI with visualization options. <b>Note: Spectrum/EQ visualizations disabled for IE &lt; 9 (too slow.) Data is not implemented under HTML5.</b></p>
<p class="note" style="color:#666;margin-bottom:0.5em">You can also <a href="#debug=1" onclick="window.location.href = this.href;window.location.reload()" title="Enable debug mode, show frames per second">show FPS</a><span id="config-link"> or <a href="#customize" onclick="window.location.href=this.href;window.location.reload()">customize the UI</a></span><span id="hifi">, or see the <a href="#hifi=1" onclick="window.location.href=this.href;window.location.reload()">hi-fi version</a></span>. Check the <a href="canvas-visualization-basic.html">basic template</a> for a minimal code example; also see the <a href="../360-player/" title="360&deg; player UI">default 360&deg; UI</a>.</p>
<!-- customization crap -->
<div id="config-ui" style="clear:both;position:relative;max-width:1110px;margin-top:1em;display:none">
<div style="position:relative">
<form action="#" method="get">
<div id="controls">
<div class="checkbox">
<div>
<input id="use-waveform" type="checkbox" checked="checked" title="Enable waveform feature." onclick="controller.updateExample();controller.updateExampleCode()" value="Apply" /> Waveform
<input id="disabled-1" type="checkbox" title="Enable EQ (spectrum) feature." onclick="controller.updateExample();controller.updateExampleCode()" value="Apply" style="margin-left:1em" checked="checked" /> EQ
<input type="checkbox" name="use-amplifier" id="use-amplifier" checked="checked" onclick="controller.updateExample();controller.updateExampleCode()" style="margin-left:1em"> Amplifier
</div>
</div>
<div style="clear:left"></div>
<dl class="col">
<dt>Circle Diameter</dt>
<dd class="title">Size</dd>
<dd>1-256</dd>
<dd class="control">
<div class="bar" title="Click to move here"></div>
<div class="slider" title="Size of circle"></div>
</dd>
<dt>Waveform Thickness</dt>
<dd class="title">thickness</dd>
<dd>1-100</dd>
<dd class="control">
<div class="bar" title="Click to move here"></div>
<div class="slider" title="Thickness of line"></div>
</dd>
<dt>Wave Downsample</dt>
<dd class="title">(Scale)</dd>
<dd>1-16</dd>
<dd class="control">
<div class="bar" title="Click to move here"></div>
<div class="slider" title="Amount to downsample waveform data by"></div>
</dd>
<dt>EQ Thickness</dt>
<dd class="title">thickness</dd>
<dd>1-50</dd>
<dd class="control">
<div class="bar" title="Click to move here"></div>
<div class="slider" title="Thickness of line"></div>
</dd>
<dt>EQ Downsample</dt>
<dd class="title">(Scale)</dd>
<dd>1-16</dd>
<dd class="control">
<div class="bar" title="Click to move here"></div>
<div class="slider" title="Amount to downsample EQ data by"></div>
</dd>
<dt>Ring Thickness</dt>
<dd class="title">(Scale)</dd>
<dd>1-200</dd>
<dd class="control">
<div class="bar" title="Click to move here"></div>
<div class="slider" title="Scale factor for the ring width"></div>
</dd>
</dl>
<div id="options" class="col">
<div>
Waveform position:
<input type="radio" name="waveform-inside" id="waveform-inside" value="true" checked="checked" onclick="controller.updateExample();controller.updateExampleCode()"> Inside | <input type="radio" name="waveform-inside" id="waveform-inside" value="false" onclick="controller.updateExample();controller.updateExampleCode()"> Outside
</div>
<div>
EQ position:
<input type="radio" name="eq-inside" id="eq-inside" value="true" onclick="controller.updateExample();controller.updateExampleCode()"> Inside | <input type="radio" name="eq-inside" id="eq-inside" value="false" checked="checked" onclick="controller.updateExample();controller.updateExampleCode()"> Outside
</div>
<div>
Waveform color:
<input type="text" name="waveform-color" id="waveform-color" value="#000000" onclick="createCP(this,setWaveformColor)" />
</div>
<div>
EQ color:
<input type="text" name="eq-color" id="eq-color" value="#000000" onclick="createCP(this,setEQColor)" />
</div>
<div>
Loaded ring color:
<input type="text" name="loaded-ring-color" id="loaded-ring-color" value="#000000" onclick="createCP(this,setLoadedRingColor)" />
</div>
<div>
Progress ring color:
<input type="text" name="progress-ring-color" id="progress-ring-color" value="#000000" onclick="createCP(this,setProgressRingColor)" />
</div>
<div>
Background ring color:
<input type="text" name="bg-ring-color" id="bg-ring-color" value="#000000" onclick="createCP(this,setBackgroundRingColor)" />
</div>
<p class="compact">
<input type="button" onclick="controller.randomize()" value="Randomize controls" title="Assign random control values" style="font-size:x-small" />
</p>
</form>
</div>
<div id="cp-container">
<!-- color picker stuff goes here -->
</div>
<div id="config-code-block" style="float:right;display:inline;margin-left:1em;margin-top:-0.7em">
<!--
<pre id="config-link" class="block"><code style="cursor:pointer" onclick="document.getElementById('config-link').style.display='none';document.getElementById('config-pre-block').style.display='block';return false"> [click to show code] </code></pre>
-->
<pre id="config-pre-block" class="block"><code id="config-code">Code goes here</code></pre>
</div>
</div>
</div>
<p style="clear:left">Get a sound playing, then adjust the values to see real-time updates.</p>
</div>
<!-- here are the MP3 links, which are decorated with the 360 canvas element/UI etc. -->
<div id="sm2-container">
<!-- sm2 flash goes here -->
</div>
<h2 style="margin-top:1em">Inline list</h2>
<div class="sm2-inline-list"> <!-- remove this class to have one item per line -->
<div class="ui360 ui360-vis"><a href="http://freshly-ground.com/data/audio/sm2/The%20Fugitives%20-%20Graffiti%20Sex.mp3">The Fugitives - Graffiti Sex</a></div>
<div class="ui360 ui360-vis"><a href="http://freshly-ground.com/data/audio/sm2/Adrian%20Glynn%20-%20Blue%20Belle%20Lament.mp3">Adrian Glynn - Blue Belle Lament</a></div>
<div class="ui360 ui360-vis"><a href="http://freshly-ground.com/data/audio/sm2/SonReal%20-%20I%20Tried.mp3">SonReal - I Tried</a></div>
<div class="ui360 ui360-vis"><a href="http://freshly-ground.com/data/audio/sm2/SonReal%20-%20People%20Asking.mp3">SonReal - People Asking</a></div>
<div class="ui360 ui360-vis"><a href="http://freshly-ground.com/data/audio/mpc/20060826%20-%20Armstrong.mp3">20060826 - Armstrong Groove</a></div>
</div>
<p class="note medium-note" style="clear:both"><b>Artist thank-yous</b>: "Graffiti Sex" courtesy of <a href="http://www.fugitives.ca/" title="A group of musicians, poets, and multi-instrumentalists from Vancouver, Canada">The Fugitives</a>. "Blue Belle Lament" courtesy of <a href="http://www.adrianglynn.com/" title="Adrian Glynn, Vancouver-based Singer/Songwriter">Adrian Glynn</a>. "I Tried" and "People Asking" courtesy of <a href="http://sonreal.bandcamp.com/album/the-lightyear-mixtape" title="The Lightyear Mixtape from SonReal, Vancouver-based hip-hop artist">SonReal</a>.</p>
<h2 style="clear:left;padding-top:1em">Block list</h2>
<div>
<div class="ui360 ui360-vis"><a href="http://freshly-ground.com/data/audio/mpc/20090207%20-%20Loverman.mp3">20090207 - Loverman</a></div>
<div class="ui360 ui360-vis"><a href="http://freshly-ground.com/data/audio/sm2/dialup.mp3">56K Modem dial-up sound (Warning: <span style="color:#ff3333">LOUD</span>)</a></div>
<div class="ui360 ui360-vis"><a href="../../demo/_mp3/1hz-10khz-sweep.mp3">1-10 Khz Sweep (Warning: <span style="color:#ff3333">LOUD</span>)</a></div>
<div class="ui360 ui360-vis"><a href="../../demo/_mp3/sine,%20square,%20sawtooth,%20rando.mp3">Sine, Square, Sawtooth, Wave (Warning: <span style="color:#ff3333">LOUD</span>)</a></div>
</div>
<p class="note medium-note" style="clear:left">56K Modem sound (Creative Commons license) via <a href="http://www.freesound.org/samplesViewSingle.php?id=16475">dialup.mp3</a>, from freesound.org user <a href="http://www.freesound.org/usersViewSingle.php?id=54447">Jlew</a>.</p>
<h2 style="clear:left;padding-top:1em">Variant: Annotations/meta-data</h2>
<ul class="ui360playlist">
<li>
<div class="ui360 ui360-vis">
<a href="http://freshly-ground.com/data/audio/binaural/A%20Virtual%20Haircut%20in%20San%20Francisco%20%283%20Scenes%29.mp3">A Virtual Haircut (3 scenes)</a>
<div class="metadata">
<div class="duration">4:43</div> <!-- total track time (for positioning while loading, until determined -->
<ul>
<li><p>Electric razor</p><span>0:00</span></li> <!-- first scene -->
<li><p>Water, scissors</p><span>2:41</span></li> <!-- start time of second scene -->
<li><p>More razor work</p><span>4:00</span></li>
</ul>
</div>
</div>
</li>
<li>
<div class="ui360 ui360-vis">
<a href="http://freshly-ground.com/data/audio/binaural/Rubber%20Chicken%20Launch%20%28office%29.mp3">Rubber Chicken Launch (Office)</a>
<div class="metadata">
<div class="duration">0:47</div>
<ul>
<li><p>First attempt</p><span>0:00</span></li>
<li><p>Fire!</p><span>0:02</span></li>
<li><p>"Too much angle"</p><span>0:05</span></li>
<li><p>Random chicken noise</p><span>0:18</span></li>
<li><p>"Wait a second"</p><span>0:31</span></li>
<li><p>Derrr..</p><span>0:34</span></li>
<li><p>Launch attempt #2</p><span>0:36</span></li>
<li><p>"Wrong angle"</p><span>0:39</span></li>
<li><p>"Fail"</p><span>0:42</span></li>
</ul>
</div>
</div>
</li>
</ul>
<div style="clear:both"></div>
<p style="margin-left:1em">
<a href="http://www.schillmania.com/projects/soundmanager2/" title="SoundManager 2 home">SoundManager 2 project page</a> (not an MP3 link)
</p>
<script type="text/javascript">
if (window.location.toString().match(/#customize/i)) {
document.getElementById('config-link').style.display = 'none';
document.getElementById('config-ui').style.display = 'block';
}
</script>
</div>
</body>
</html>

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@ -1,179 +0,0 @@
#cp-container { position:relative;float:left;display:inline; margin-left:1em;padding: 6px; background-color: #f6f6f6; border:1px solid #eee; width: 320px; height:180px;z-index:2; }
.yui-picker-controls li,
.yui-picker-controls input {
font-size:1em;
font-family:"helvetica neue",helvetica,arial,verdana;
}
#controls {
position:relative;
margin-top:1.5em;
font-size:0.85em;
}
#options {
float:left;
display:inline;
margin-bottom:0.5em;
margin-top:-1.2em;
}
#controls .checkbox {
float:left;
display:inline;
width:21.2em;
margin-right:2.5em;
}
#controls .checkbox div {
/* tab */
width:auto;
padding:0.4em;
border:1px solid #ddd;
border-bottom:none;
background:#eee;
}
#controls .checkbox div,
#controls .checkbox input {
font-family:arial,tahoma,verdana,"sans serif";
font-size:1em;
vertical-align:middle;
}
#controls dl {
width:21em;
}
#controls dl.col {
position:relative;
float:left;
display:inline;
margin:0px;
margin-right:1em;
padding:0.75em;
/*
height:12.4em;
*/
height:auto;
border:1px solid #ddd;
background:#f6f6f6;
}
#controls .disabled {
color:#ccc;
}
#controls .disabled dt,
#controls .disabled dd {
color:#999;
opacity:0.5;
}
#controls dl dd p {
margin:0px;
padding:0px;
}
#controls dt,
#controls dd {
margin:0px;
padding:0px;
}
#controls dt {
border-bottom:none;
}
#controls dt {
float:left;
display:inline;
background:transparent;
padding-right:0.7em;
margin-right:0.7em;
border-right:1px solid #ccc;
font-size:1.1em;
color:#333;
font-family:"helvetica neue",helvetica,verdana,arial,"sans serif";
}
#controls dd {
margin:0px;
padding:0px;
font-size:0.9em;
vertical-align:middle;
color:#666;
}
#controls .title {
float:left;
display:inline;
margin-right:0.6em;
color:#333;
}
/* those slider bits you might be wondering about */
#controls .control {
position:relative;
border-left:0px;
width:214px;
height:20px;
}
#controls .control .bar {
position:absolute;
left:0px;
top:0px;
width:214px;
height:20px;
background:transparent url(../_image/slider-bar.gif) no-repeat 0px 9px;
cursor:pointer;
cursor:hand;
}
#controls .control .slider {
position:absolute;
left:0px;
top:0px;
width:20px;
height:20px;
background:transparent url(../_image/slider.png) no-repeat 0px 0px;
*background:none;
filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(enabled=true,sizingMethod=crop,src='../_image/slider.png');
cursor:pointer;
cursor:hand;
}
#controls .control .slider:hover {
background:transparent url(../_image/slider-1.png) no-repeat 0px 0px;
*background:none;
}
#controls .control .slider.hover {
filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(enabled=true,sizingMethod=crop,src='../_image/slider-1.png');
}
#controls .disabled .control .slider {
background:transparent url(../_image/slider-disabled.png) no-repeat 0px 0px;
*background:none;
filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(enabled=true,sizingMethod=crop,src='../_image/slider-disabled.png');
}
#controls .disabled .control .slider:hover {
background:transparent url(../_image/slider-disabled-1.png) no-repeat 0px 0px;
*background:none;
}
#controls .disabled .control .slider.hover {
filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(enabled=true,sizingMethod=crop,src='../_image/slider-disabled-1.png');
}
#controls input[type=text] {
width:5em;
}
#options div {
margin-bottom:0.25em;
}

View file

@ -1,750 +0,0 @@
/*
Ancient fireworks slider control code (2005)
Kinda/sorta refactored for SM2 360 demo
http://schillmania.com/projects/fireworks/
--------------------------------------------
Not required for your use!
*/
function Animator2() {
var self = this;
this.tweens = [];
this.tweens['default'] = [1,2,3,4,5,6,7,8,9,10,9,8,7,6,5,4,3,2,1];
this.tweens['blast'] = [12,12,11,10,10,9,8,7,6,5,4,3,2,1];
this.tweens['fade'] = [10,10,10,10,10,10,10,10,10,10];
this.queue = [];
this.queue.IDs = [];
this.active = false;
this.timer = null;
this.createTween = function(start,end,type) {
// return array of tween coordinate data (start->end)
type = type||'default';
var tween = [start];
var tmp = start;
var diff = end-start;
var x = self.tweens[type].length;
for (var i=0; i<x; i++) {
tmp += diff*self.tweens[type][i]*0.01;
tween[i] = new Object();
tween[i].data = tmp;
tween[i].event = null;
}
return tween;
}
this.enqueue = function(o,fMethod,fOnComplete) {
// add object and associated methods to animation queue
// writeDebug('animator.enqueue()');
if (!fMethod) {
// writeDebug('animator.enqueue(): missing fMethod');
}
if (typeof(self.queue.IDs[o.oID])=='undefined') {
// writeDebug('animator.enqueue(): added '+o.oID);
var i = self.queue.length;
self.queue.IDs[o.oID] = i;
self.queue[i] = o;
} else {
// writeDebug('animator.enqueue(): '+o.oID+' already queued');
var i = self.queue.IDs[o.oID]; // retrieve queue index
self.queue[i].active = true;
self.queue[i].frame = 0;
}
o.active = true; // flag for animation
self.queue[i]._method = fMethod;
self.queue[i]._oncomplete = fOnComplete?fOnComplete:null;
}
this.animate = function() {
var active = 0;
for (var i=self.queue.length; i--;) {
if (self.queue[i].active) {
self.queue[i]._method();
active++;
}
}
if (active==0 && self.timer) {
// all animations finished
self.stop();
} else {
// writeDebug(active+' active');
}
}
this.start = function() {
if (self.timer || self.active) {
// writeDebug('animator.start(): already active');
return false;
}
// writeDebug('animator.start()'); // report only if started
self.active = true;
self.timer = setInterval(self.animate,mc.intervalRate);
}
this.stop = function() {
// writeDebug('animator.stop()',true);
clearInterval(self.timer);
self.timer = null;
self.active = false;
self.queue = [];
self.queue.IDs = [];
}
}
function MainController() {
var self = this;
this.intervalRate = 20; // rate (ms) to run animation at, general best default = 20
this.DEBUG = true; // debug mode disabled by default
this.oFW = null;
this.isIE = (navigator.appVersion.indexOf('MSIE')+1);
this.isOpera = (navigator.userAgent.toLowerCase().indexOf('opera')+1);
if (this.isOpera) this.isIE = false; // no impersonation allowed here!
this.animator = null;
this.gOID = 0; // global object ID counter (for animation queue)
this.particleTypes = 6;
this.particleXY = 10;
this.tweenFade = [100,90,80,70,60,50,40,30,20,10,0];
this.isSafari = (navigator.appVersion.toLowerCase().indexOf('safari')+1?1:0);
this.canvasX = null;
this.canvasY = null;
this.screenY = null; // screen area (not entire page)
self.scrollY = null;
self.getWindowCoords = function() {
self.canvasX = (document.documentElement.clientWidth||document.body.clientWidth||document.body.scrollWidth);
self.canvasY = (document.documentElement.clientHeight||document.body.clientHeight||document.body.scrollHeight);
self.screenY = self.canvasY;
self.scrollY = parseInt(window.scrollY||document.documentElement.scrollTop||document.body.scrollTop);
self.canvasY += self.scrollY;
}
this.getWindowCoordsAlt = function() {
self.canvasX = window.innerWidth;
self.canvasY = window.innerHeight;
self.screenY = self.canvasY;
self.scrollY = parseInt(window.scrollY||document.documentElement.scrollTop||document.body.scrollTop);
self.canvasY += self.scrollY;
}
this.getPanX = function(x) {
x = parseInt(x);
var pos = x/self.canvasX;
if (pos<0.4) {
pos *= -1;
} else if (pos >= 0.4 && pos <= 0.6) {
pos = 0.5;
}
pos = parseInt(pos*100);
// writeDebug('getPanX('+x+'): '+pos+'%');
return pos;
}
this.isEmpty = function(o) {
// needs further hacking
return (typeof(o)=='undefined'||(o==null&&o!=0)||(o==''&&o!=0)||o=='null');
}
this.init = function() {
// self.oFW = document.getElementById('fw');
// self.oFP = document.getElementById('fp');
// if (typeof(enableDebugMode)!='undefined' && (self.DEBUG||window.location.toString().toLowerCase().indexOf('debug')>=0)) enableDebugMode();
self.getWindowCoords();
self.animator = new Animator2();
}
this.destructor = function() {
/*
for (var i=self.fireworks.length; i--;) {
self.fireworks[i] = null;
}
self.fireworks = null;
if (soundManager) {
soundManager.destructor();
soundManager = null;
}
*/
}
if (this.isSafari || this.isOpera) this.getWindowCoords = this.getWindowCoordsAlt;
}
function Controller(o) {
var self = this;
this.o = o;
this.controls = [];
this.cb = [];
this.options = [];
this.functionExample = document.getElementById('function-example');
this.fbIE = null;
this.randomize = function() {
for (var i=1; i<self.controls.length; i++) {
setTimeout(self.controls[i].randomize,20+(20*i+1));
}
}
this.cbClick = function(nIndex) {
document.getElementById('controls').getElementsByTagName('dl')[nIndex].className = 'col'+(this.checked==false||this.checked==''?' disabled':'');
self.updateExample();
self.updateExampleCode();
}
this.updateExample = function() {
if (threeSixtyPlayer) {
var val = self.controls[0].value;
threeSixtyPlayer.config.circleDiameter = self.controls[0].value;
threeSixtyPlayer.config.circleRadius = self.controls[0].value/2;
// update some stuff
// set the cover width/height to match the canvas
if (threeSixtyPlayer.lastSound) {
// always set cover to max area?
// threeSixtyPlayer.lastSound._data.oCover.style.width = 250+'px';
// threeSixtyPlayer.lastSound._data.oCover.style.height = 250+'px';
// threeSixtyPlayer.lastSound._data.oCover.style.width = threeSixtyPlayer.config.circleDiameter+'px';
// threeSixtyPlayer.lastSound._data.oCover.style.height = threeSixtyPlayer.config.circleDiameter+'px';
threeSixtyPlayer.refreshCoords(threeSixtyPlayer.lastSound);
}
threeSixtyPlayer.config.waveformDataLineRatio = (self.controls[1].value/100)*2;
threeSixtyPlayer.config.waveformDataDownsample = (self.controls[2].value);
threeSixtyPlayer.config.eqDataLineRatio = parseInt((self.controls[3].value/100)*3*1000)/1000;
threeSixtyPlayer.config.eqDataDownsample = (self.controls[4].value);
threeSixtyPlayer.config.scaleArcWidth = (self.controls[5].value/100);
threeSixtyPlayer.config.useEQData = (document.getElementById('disabled-1').checked?true:false);
// radio buttons
threeSixtyPlayer.config.useWaveformData=(document.getElementById('use-waveform').checked?true:false);
threeSixtyPlayer.config.waveformDataOutside = document.getElementById('waveform-inside').checked?false:true;
threeSixtyPlayer.config.eqDataOutside = document.getElementById('eq-inside').checked?false:true;
threeSixtyPlayer.config.useAmplifier = (document.getElementById('use-amplifier').checked?true:false);
// threeSixtyPlayer.refreshCoords();
}
if (threeSixtyPlayer.lastSound) {
threeSixtyPlayer.lastSound._360data.circleDiameter = self.controls[0].value;
threeSixtyPlayer.lastSound._360data.circleRadius = self.controls[0].value/2;
threeSixtyPlayer.lastSound._360data.waveformDataLineRatio = (self.controls[1].value/100)*2;
threeSixtyPlayer.lastSound._360data.waveformDataDownsample = (self.controls[2].value);
threeSixtyPlayer.lastSound._360data.eqDataLineRatio = parseInt((self.controls[3].value/100)*3*1000)/1000;
threeSixtyPlayer.lastSound._360data.eqDataDownsample = (self.controls[4].value);
threeSixtyPlayer.lastSound._360data.useEQData = (document.getElementById('disabled-1').checked?true:false);
// radio buttons
threeSixtyPlayer.lastSound._360data.useWaveformData=(document.getElementById('use-waveform').checked?true:false);
threeSixtyPlayer.lastSound._360data.waveformDataOutside = document.getElementById('waveform-inside').checked?false:true;
threeSixtyPlayer.lastSound._360data.eqDataOutside = document.getElementById('eq-inside').checked?false:true;
threeSixtyPlayer.lastSound._360data.useAmplifier = (document.getElementById('use-amplifier').checked?true:false);
}
}
this.updateExampleCode = function() {
// set innerHTML
document.getElementById('config-code').innerHTML = "\
// 360player.js, config section\n\
\n\
this.config = {\n\
\n\
playNext: <span>"+threeSixtyPlayer.config.playNext+"</span>,\n\
autoPlay: <span>"+threeSixtyPlayer.config.autoPlay+"</span>,\n\
allowMultiple: <span>"+threeSixtyPlayer.config.allowMultiple+"</span>,\n\
loadRingColor: <span>'"+threeSixtyPlayer.config.loadRingColor+"'</span>,\n\
playRingColor: <span>'"+threeSixtyPlayer.config.playRingColor+"'</span>,\n\
backgroundRingColor: <span>'"+threeSixtyPlayer.config.backgroundRingColor+"'</span>,\n\
circleDiameter: <span>"+threeSixtyPlayer.config.circleDiameter+"</span>,\n\
circleRadius: <span>"+threeSixtyPlayer.config.circleRadius+"</span>,\n\
animDuration: <span>"+threeSixtyPlayer.config.animDuration+"</span>,\n\
animTransition: <span>Animator.tx.bouncy</span>,\n\
showHMSTime: <span>"+threeSixtyPlayer.config.showHMSTime+"</span>,\n\
\n\
useWaveformData: <span>"+threeSixtyPlayer.config.useWaveformData+"</span>,\n\
waveformDataColor: <span>'"+threeSixtyPlayer.config.waveformDataColor+"'</span>,\n\
waveformDataDownsample: <span>"+threeSixtyPlayer.config.waveformDataDownsample+"</span>,\n\
waveformDataOutside: <span>"+threeSixtyPlayer.config.waveformDataOutside+"</span>,\n\
waveformDataConstrain: <span>false</span>,\n\
waveformDataLineRatio: <span>"+threeSixtyPlayer.config.waveformDataLineRatio+"</span>,\n\
\n\
useEQData: <span>"+threeSixtyPlayer.config.useEQData+"</span>,\n\
eqDataColor: <span>'"+threeSixtyPlayer.config.eqDataColor+"'</span>,\n\
eqDataDownsample: <span>"+threeSixtyPlayer.config.eqDataDownsample+"</span>,\n\
eqDataOutside: <span>"+threeSixtyPlayer.config.eqDataOutside+"</span>,\n\
eqDataLineRatio: <span>"+threeSixtyPlayer.config.eqDataLineRatio+"</span>,\n\
\n\
usePeakData: <span>"+threeSixtyPlayer.config.usePeakData+"</span>,\n\
peakDataColor: <span>'"+threeSixtyPlayer.config.peakDataColor+"'</span>,\n\
peakDataOutside: <span>"+threeSixtyPlayer.config.peakDataOutside+"</span>,\n\
peakDataLineRatio: <span>"+threeSixtyPlayer.config.peakDataLineRatio+"</span>,\n\
\n\
useAmplifier: <span>"+threeSixtyPlayer.config.useAmplifier+"</span>\n\
\n\
}";
document.getElementById('config-code').style.display = 'block'; // weird Fx fix
}
this.createCustomFirework = function() {
}
this.destructor = function() {
for (var i=self.controls.length; i--;) {
self.controls[i].destructor();
}
for (i=self.cb.length; i--;) {
self.cb.onclick = null;
self.cb[i] = null;
}
for (i=self.options.length; i--;) {
self.options[i] = null;
}
if (navigator.userAgent.match(/msie/i)) {
self.fbIE.onmouseover = null;
self.fbIE.onmouseout = null;
self.fbIE = null;
}
self.cb = null;
self.options = null;
self.controls = null;
self.functionExample = null;
self.o = null;
}
var items = parseInt(this.o.length/3);
for (var i=0; i<items; i++) {
this.controls[this.controls.length] = new Slider(this.o[(3*i)+2].getElementsByTagName('div')[1],this.o[(3*i)+1],this.o[(3*i)+2].getElementsByTagName('div')[0]);
}
this.cb = [document.getElementById('disabled-0'),document.getElementById('disabled-1')];
/*
for (i=this.cb.length; i--;) {
this.cb[i]._index = i;
this.cb[i].onclick = this.cbClick;
}
*/
this.options = [];
/*
this.cb[1].checked = false;
this.options = [document.getElementById('opt-random0'),document.getElementById('opt-random1')];
this.options[0].checked = false;
this.options[1].checked = true;
if (navigator.userAgent.match(/msie/i)) {
this.fbIE = document.getElementById('fireButton');
this.fbIE.onmouseover = function() {this.className='hover';}
this.fbIE.onmouseout = function() {this.className='';}
}
*/
setTimeout(function(){
// default values for controls
var values = [
256,
65,
40,
72,
48,
100
];
for (var i=0; i<values.length; i++) {
self.controls[i].setValue(values[i]); // defaults
}
},1);
}
function Slider(o,oV,oB) {
var self = this;
this.o = o;
this.oV = oV;
this.oB = oB;
this.scale = parseInt(oV.innerHTML.toString().substr(2));
this.oID = 'sc'+(gOID++);
this.offX = 0;
this.x = 0;
this.xMin = 0-10;
this.xMax = self.o.parentNode.offsetWidth-10;
this.value = 0;
this.timer = null;
this._className = this.o.className;
this.tween = [];
this.frame = 0;
this.over = function() {
this.className = self._className+' hover';
event.cancelBubble=true;
return false;
}
this.out = function() {
this.className = self._className;
event.cancelBubble=true;
return false;
}
this.down = function(e) {
var e = e?e:event;
self.offX = e.clientX-self.o.offsetLeft;
addEvent(document,'mousemove',self.move);
addEvent(document,'mouseup',self.up);
return false;
}
this.barClick = function(e) {
var e=e?e:event;
self.slide(self.x,e.clientX-self.o.parentNode.parentNode.offsetLeft-self.o.offsetWidth);
}
this.move = function(e) {
var e=e?e:event;
var x = e.clientX-self.offX;
if (x>self.xMax) {
x = self.xMax;
} else if (x<self.xMin) {
x = self.xMin;
}
if (x != self.x) {
self.moveTo(x);
self.doUpdate();
controller.updateExample();
controller.updateExampleCode();
}
e.stopPropgation?e.stopPropagation():e.cancelBubble=true;
return false;
}
this.up = function(e) {
removeEvent(document,'mousemove',self.move);
removeEvent(document,'mouseup',self.up);
// controller.updateExample();
controller.updateExampleCode();
}
this.slide = function(x0,x1) {
self.tween = mc.animator.createTween(x0,x1);
mc.animator.enqueue(self,self.animate,function(){
controller.updateExample()
controller.updateExampleCode();
});
mc.animator.start();
}
this.moveTo = function(x) {
self.x = x;
self.o.style.marginLeft = x+'px';
}
this.animate = function() {
self.moveTo(self.tween[self.frame].data);
self.doUpdate(50);
controller.updateExample();
if (self.frame++>=self.tween.length-1) {
self.active = false;
self.frame = 0;
if (self._oncomplete) self._oncomplete();
// self.doUpdate();
return false;
}
self.doUpdate();
return true;
}
this.doUpdate = function(t) {
// if (!self.timer) self.timer = setTimeout(self.update,t||20);
self.update();
}
this.update = function() {
self.timer = null;
self.value = 1+parseInt(self.x/self.xMax*(self.scale-1));
if (self.value<1) self.value = 1;
// if (self.oV.innerHTML != self.value) self.oV.innerHTML = self.value;
// self.oV.innerHTML = self.value;
}
this.setValue = function(x) {
self.slide(self.x,Math.min(self.xMax,x));
}
this.randomize = function() {
self.slide(self.x,parseInt(Math.random()*self.xMax));
}
this.destructor = function() {
self.o.onmouseover = null;
self.o.onmouseout = null;
self.o.onmousedown = null;
self.o = null;
self.oV = null;
self.oB.onclick = null;
self.oB = null;
}
if (soundManager.isIE) {
// IE is lame, no :hover
this.o.onmouseover = this.over;
this.o.onmouseout = this.out;
}
this.o.onmousedown = this.down;
this.oB.onclick = this.barClick;
self.update();
}
var gOID = 0;
function demoInit() {
controller = new Controller(document.getElementById('controls').getElementsByTagName('dd'));
}
function demoDestuctor() {
controller.destructor();
controller = null;
}
var controller = null;
var mc = new MainController();
// create null objects if APIs not present
function createCP(oInput,oHandler) {
var Event = YAHOO.util.Event;
cpHandler = oHandler;
if (picker != null) {
// picker.showcontrols(true);
var c = oInput.value.substr(1);
picker.setValue(hex2decArray([c.substr(0,2),c.substr(2,2),c.substr(4,2)]),true); // be silent
return false;
}
Event.onDOMReady(function() {
picker = new YAHOO.widget.ColorPicker("cp-container", {
showhsvcontrols: true,
showhexcontrols: true,
images: {
PICKER_THUMB: "../_image/picker_thumb.png",
HUE_THUMB: "../_image/hue_thumb.png"
}
});
// picker.showcontrols(false);
//a listener for logging RGB color changes;
//this will only be visible if logger is enabled:
var onRgbChange = function(o) {
/*o is an object
{ newValue: (array of R, G, B values),
prevValue: (array of R, G, B values),
type: "rgbChange"
}
*/
cpHandler(o.newValue);
controller.updateExampleCode();
}
//subscribe to the rgbChange event;
picker.on("rgbChange", onRgbChange);
//use setValue to reset the value to white:
Event.on("reset", "click", function(e) {
picker.setValue([255, 255, 255], false); //false here means that rgbChange
//wil fire; true would silence it
});
//use the "get" method to get the current value
//of one of the Color Picker's properties; in
//this case, we'll get the hex value and write it
//to the log:
Event.on("gethex", "click", function(e) {
console.log("Current hex value: " + picker.get("hex"));
});
});
}
var picker = null;
cpHandler = function() {
}
// hex -> dec / dec -> hex
// http://www.southwest.com.au/~jfuller/binary/converter.htm
function dec2hex(cval) {
if (cval > 255) cval = 255;
var hexascii = "0123456789ABCDEF";
var cval0 = Math.floor(cval/16);
var cval1 = cval-(cval0*16);
var c1 = hexascii.charAt(cval0);
var c2 = hexascii.charAt(cval1);
return (c1+c2);
}
function hex2dec(cval) {
cval = cval.toUpperCase();
var tval = 0;
var hexascii = "0123456789ABCDEF";
var mychar, ch;
for (var c=0; c<cval.length; c++) {
mychar = cval.charAt(c);
for (ch=0; ch<16; ch++) {
if (mychar == hexascii.charAt(ch)) {
tval += ch;
if (c<cval.length-1) tval *= 16;
}
}
}
return tval;
}
function hex2decArray(hArray) {
var result = [];
for (var i=0,j=hArray.length; i<j; i++) {
result[i] = hex2dec(hArray[i]);
}
return result;
}
function dec2hexArray(dArray) {
var result = [];
for (var i=0,j=dArray.length; i<j; i++) {
result[i] = dec2hex(dArray[i]);
}
return result;
}
/*
threeSixtyPlayer.config.waveformDataColor = '#'+dec2hexArray([self.controls[5].value,self.controls[6].value,self.controls[7].value]).join('');
threeSixtyPlayer.config.eqDataColor = '#'+dec2hexArray([self.controls[8].value,self.controls[9].value,self.controls[10].value]).join('');
threeSixtyPlayer.config.loadRingColor = '#'+dec2hexArray([self.controls[11].value,self.controls[12].value,self.controls[13].value]).join('');
threeSixtyPlayer.config.playRingColor = '#'+dec2hexArray([self.controls[14].value,self.controls[15].value,self.controls[16].value]).join('');
threeSixtyPlayer.config.waveformDataLineRatio = (self.controls[1].value/100)*2;
threeSixtyPlayer.config.waveformDataDownsample = (self.controls[2].value);
threeSixtyPlayer.config.eqDataLineRatio = (self.controls[3].value/100)*3;
threeSixtyPlayer.config.eqDataDownsample = (self.controls[4].value);
*/
function _id(sID) {
return document.getElementById(sID);
}
function setWaveformColor(sColor) {
var value = '#'+(dec2hexArray(sColor).join(''));
threeSixtyPlayer.config.waveformDataColor = value;
_id('waveform-color').value = value;
}
function setEQColor(sColor) {
var value = '#'+dec2hexArray(sColor).join('');
_id('eq-color').value = value;
threeSixtyPlayer.config.eqDataColor = value;
}
function setLoadedRingColor(sColor) {
var value = '#'+dec2hexArray(sColor).join('');
_id('loaded-ring-color').value = value;
threeSixtyPlayer.config.loadRingColor = value;
}
function setProgressRingColor(sColor) {
var value = '#'+dec2hexArray(sColor).join('');
_id('progress-ring-color').value = value;
threeSixtyPlayer.config.playRingColor = value;
}
function setBackgroundRingColor(sColor) {
var value = '#'+dec2hexArray(sColor).join('');
_id('bg-ring-color').value = value;
threeSixtyPlayer.config.backgroundRingColor = value;
}
function addEvent(o,evtName,evtHandler) {
typeof window.addEventListener !== 'undefined' ? o.addEventListener(evtName,evtHandler,false) : o.attachEvent('on'+evtName,evtHandler);
}
function removeEvent(o,evtName,evtHandler) {
typeof window.removeEventListener !== 'undefined' ? o.removeEventListener(evtName,evtHandler,false) : o.detachEvent('on'+evtName,evtHandler);
}
if (window.location.toString().match(/#customize/i)) {
addEvent(window,'resize',mc.getWindowCoords);
addEvent(window,'scroll',mc.getWindowCoords);
addEvent(window,'load',mc.init);
addEvent(window,'load',demoInit);
}
if (window.location.toString().match(/hifi/i)) {
soundManager.onready(function(){
document.getElementById('hifi').style.display = 'none';
threeSixtyPlayer.config = {
playNext: false,
autoPlay: false,
loadRingColor: '#ccc',
playRingColor: '#000',
backgroundRingColor: '#eee',
circleDiameter: 256,
circleRadius: 128,
animDuration: 500,
animTransition: Animator.tx.bouncy,
showHMSTime: true,
useWaveformData: true,
waveformDataColor: '#0099ff',
waveformDataDownsample: 1,
waveformDataOutside: true,
waveformDataConstrain: false,
waveformDataLineRatio: 0.56,
useEQData: true,
eqDataColor: '#339933',
eqDataDownsample: 1,
eqDataOutside: true,
eqDataLineRatio: 0.72,
usePeakData: true,
peakDataColor: '#ff33ff',
peakDataOutside: true,
peakDataLineRatio: 0.5,
scaleArcWidth: 1, // thickness factor of playback progress ring
useAmplifier: true
}
});
}

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@ -1,64 +0,0 @@
/**
* In-page demo CSS - see external CSS for actual relevant stuff.
*/
#soundmanager-debug {
/* SM2 debug container (optional, makes debug more useable) */
position:absolute;position:fixed;*position:absolute;bottom:10px;right:10px;width:50em;height:18em;overflow:auto;background:#fff;margin:1em;padding:1em;border:1px solid #999;font-family:"lucida console",verdana,tahoma,"sans serif";font-size:x-small;line-height:1.5em;opacity:0.9;filter:alpha(opacity=90);
}
body {
font:75% normal verdana,arial,tahoma,"sans serif";
}
h1, h2, h3 {
font:3em arial,tahoma,verdana;
font-weight:normal;
margin-bottom:0px;
}
h1 {
margin-top:0.25em;
}
h1, h2 {
letter-spacing: -0.005em; /* zomg web x.0! ;) */
}
h2 {
font-size:2em;
margin-top:0px;
margin-bottom:0.1em;
}
h3 {
font-size:1.5em;
margin-bottom:1em;
}
h1 a,
h1 a:hover {
color:#000;
text-decoration:none;
}
h1 a:hover {
text-decoration:underline;
}
ul.notes {
margin-left:0px;
padding-left:1.5em;
}
.note {
margin-top:0px;
font-style:italic;
color:#999;
margin-bottom:0px;
}
#left {
max-width:56em;
margin-left:1em;
}

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@ -1,173 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>360&deg; MP3 player UI demo (SoundManager 2)</title>
<meta name="robots" content="noindex" />
<meta name="description" content="Javascript-driven sound, canvas-based MP3 player UI demo: 360-degree circular control / jog wheel example for playing MP3 links using SoundManager 2, Javascript and Canvas.">
<!-- required -->
<link rel="stylesheet" type="text/css" href="360player.css" />
<!-- special IE-only canvas fix -->
<!--[if IE]><script type="text/javascript" src="script/excanvas.js"></script><![endif]-->
<!-- Apache-licensed animation library -->
<script type="text/javascript" src="script/berniecode-animator.js"></script>
<!-- the core stuff -->
<script type="text/javascript" src="../../script/soundmanager2.js"></script>
<script type="text/javascript" src="script/360player.js"></script>
<script type="text/javascript">
soundManager.setup({
// path to directory containing SM2 SWF
url: '../../swf/'
});
</script>
<!-- stuff you don't need -->
<!-- makes the fonts nicer etc. -->
<link rel="stylesheet" type="text/css" href="../index.css" />
<link rel="stylesheet" type="text/css" href="demo.css" />
<!-- soundManager.useFlashBlock: related CSS -->
<link rel="stylesheet" type="text/css" href="../flashblock/flashblock.css" />
<style type="text/css">
/* Demo page, general layout */
body {
background-image: none;
}
#left {
position:relative;
width:950px;
max-width:100%;
}
#left h2 {
padding-top:0px;
margin-bottom:0.25em;
color:#666;
}
pre.block {
margin-top:0.5em;
}
</style>
</head>
<body>
<div id="left">
<h1><a href="http://www.schillmania.com/projects/soundmanager2/" title="Javascript MP3 player project home">SoundManager 2</a> / <a href="http://schillmania.com/projects/soundmanager2/demo/360-player/">360&deg; Player</a>: JavaScript + Canvas UI</h1>
<p class="note" style="color:#666;margin-top:0.5em;margin-bottom:0.5em">Canvas-based UI. Load progress, seek, play/pause etc. Also see <a href="canvas-visualization.html" title="Javascript canvas visualization with waveform/eq data">360&deg; UI visualization</a> demo.</p>
<div id="sm2-container">
<!-- flash movie is added here -->
</div>
<div style="margin-top:1.25em">
<div style="float:left;display:inline;min-width:200px"> <!-- float is just for this demo layout, you don't need it. -->
<div class="ui360" style="margin-top:-0.55em"><a href="../_mp3/rain.mp3">Rain</a></div>
<div class="ui360"><a href="http://freshly-ground.com/data/audio/mpc/20090119%20-%20Untitled%20Groove.mp3">20090119 - Untitled Groove</a></div>
</div>
<div style="float:left;display:inline;margin-left:40px;border-left:1px solid #ccc;padding-left:30px;width:152px">
<p style="margin-top:1em;margin-bottom:0px">Alternate style: inline</p>
<div class="sm2-inline-list" style="margin-bottom:10px"> <!-- note the CSS class, changes the layout -->
<div class="ui360"><a href="http://www.freshly-ground.com/data/audio/binaural/Mak.mp3">Angry cow sound?</a></div>
<div class="ui360"><a href="http://www.freshly-ground.com/data/audio/binaural/Things that open, close and roll.mp3">Things that open, close and roll</a></div>
<div class="ui360"><a href="http://www.freshly-ground.com/misc/music/20060826%20-%20Armstrong.mp3">20060826 - Armstrong</a></div>
</div>
</div>
</div>
<div style="clear:both"></div>
<h3>How This Works</h3>
<p>The script looks for a container element matching <code>div.<span>ui360</span></code>, and then the first link inside of it.</p>
<div>
<pre class="block"><code>&lt;div class="<span>ui360</span>"&gt;
&lt;a href="/path/to/an.mp3"&gt;play "an.mp3"&lt;/a&gt;
&lt;/div&gt;</code></pre>
</div>
<p>When the 360 player script loads, it adds a <code>UI</code> template to the block, prepending it in front of the MP3 link:</p>
<pre class="block"><code>&lt;div class="<span>ui360</span>"&gt;
<span><span>&lt;-- dynamically-inserted block --&gt;</span></span>
&lt;div class="<span>ui</span>"&gt;
&lt;canvas class="<span>sm2-canvas</span>"&gt;&lt;/canvas&gt;
&lt;span class="<span>sm2-360btn</span>"&gt;&lt;/span&gt;
&lt;div class="<span>sm2-timing</span>"&gt;&lt;/div&gt;
&lt;div class="<span>sm2-cover</span>"&gt;&lt;/div&gt;
&lt;/div&gt;
<span><span>&lt;-- /UI --&gt;</span></span>
&lt;a href="<span>/path/to/an.mp3</span>"&gt;
&lt;/div&gt;</code></pre>
<h3>Customizing the UI</h3>
<p>The player's default 50x50-pixel canvas is defined both within JavaScript and CSS. For an example with different values, see this <a href="canvas-visualization.html" title="360&deg; UI: larger version">larger version</a>.</p>
<pre class="block"><code>threeSixtyPlayer.config = {
playNext: <span>false</span>, <span><span>// stop after one sound, or play through list until end</span></span>
autoPlay: <span>false</span>, <span><span>// start playing the first sound right away</span></span>
allowMultiple: <span>true</span>, <span><span>// let many sounds play at once (false = one at a time)</span></span>
loadRingColor: <span>'#ccc',</span> <span><span>// amount of sound which has loaded</span></span>
playRingColor: <span>'#000'</span>, <span><span>// amount of sound which has played</span></span>
backgroundRingColor: <span>'#eee', </span><span><span>// "default" color shown underneath everything else</span></span>
animDuration: <span>500</span>,
animTransition: <span>Animator.tx.bouncy</span> <span><span>// http://www.berniecode.com/writing/animator.html</span></span>
}</code></pre>
<p>The CSS for the canvas UI block is a bit ugly, but JavaScript reads the width of the <code>.sm2-360ui</code> element in the DOM as set by CSS and uses that to later draw and update the canvas element while playing.</p>
<pre class="block"><code>.ui360,
.sm2-360ui {
<span><span>/* size of the container for the circle, etc. */</span></span>
width:<span>50px</span>;
height:<span>50px</span>;
}
</code></pre>
<h3>Third-party Components</h3>
<p>This demo includes use of <a href="http://www.berniecode.com/writing/animator.html">Bernie's Better Animation Class</a> (Apache licensed) for some animation effects.</p>
<p>Also, some loader/spinner icons from <a href="http://ajaxload.info">ajaxload.info</a> are used for showing loading/buffering states.</p>
<hr />
<p>
<a href="http://www.schillmania.com/projects/soundmanager2/" title="SoundManager 2 home">SoundManager 2 project page</a> (not an MP3 link)
</p>
</div>
</body>
</html>

View file

@ -1,674 +0,0 @@
/** @license
Animator.js 1.1.9
This library is released under the BSD license:
Copyright (c) 2006, Bernard Sumption. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer. Redistributions in binary
form must reproduce the above copyright notice, this list of conditions and
the following disclaimer in the documentation and/or other materials
provided with the distribution. Neither the name BernieCode nor
the names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
DAMAGE.
*/
// http://www.berniecode.com/writing/animator.html
// Applies a sequence of numbers between 0 and 1 to a number of subjects
// construct - see setOptions for parameters
function Animator(options) {
this.setOptions(options);
var _this = this;
this.timerDelegate = function(){_this.onTimerEvent()};
this.subjects = [];
this.subjectScopes = [];
this.target = 0;
this.state = 0;
this.lastTime = null;
};
Animator.prototype = {
// apply defaults
setOptions: function(options) {
this.options = Animator.applyDefaults({
interval: 20, // time between animation frames
duration: 400, // length of animation
onComplete: function(){},
onStep: function(){},
transition: Animator.tx.easeInOut
}, options);
},
// animate from the current state to provided value
seekTo: function(to) {
this.seekFromTo(this.state, to);
},
// animate from the current state to provided value
seekFromTo: function(from, to) {
this.target = Math.max(0, Math.min(1, to));
this.state = Math.max(0, Math.min(1, from));
this.lastTime = new Date().getTime();
if (!this.intervalId) {
this.intervalId = window.setInterval(this.timerDelegate, this.options.interval);
}
},
// animate from the current state to provided value
jumpTo: function(to) {
this.target = this.state = Math.max(0, Math.min(1, to));
this.propagate();
},
// seek to the opposite of the current target
toggle: function() {
this.seekTo(1 - this.target);
},
// add a function or an object with a method setState(state) that will be called with a number
// between 0 and 1 on each frame of the animation
addSubject: function(subject,scope) {
this.subjects[this.subjects.length] = subject;
this.subjectScopes[this.subjectScopes.length] = scope;
return this;
},
// remove all subjects
clearSubjects: function() {
this.subjects = [];
this.subjectScopes = [];
},
// forward the current state to the animation subjects
propagate: function() {
var value = this.options.transition(this.state);
for (var i=0; i<this.subjects.length; i++) {
if (this.subjects[i].setState) {
this.subjects[i].setState(value);
} else {
this.subjects[i].apply(this.subjectScopes[i],[value]);
}
}
},
// called once per frame to update the current state
onTimerEvent: function() {
var now = new Date().getTime();
var timePassed = now - this.lastTime;
this.lastTime = now;
var movement = (timePassed / this.options.duration) * (this.state < this.target ? 1 : -1);
if (Math.abs(movement) >= Math.abs(this.state - this.target)) {
this.state = this.target;
} else {
this.state += movement;
}
try {
this.propagate();
} finally {
this.options.onStep.call(this);
if (this.target == this.state) {
window.clearInterval(this.intervalId);
this.intervalId = null;
this.options.onComplete.call(this);
}
}
},
// shortcuts
play: function() {this.seekFromTo(0, 1)},
reverse: function() {this.seekFromTo(1, 0)},
// return a string describing this Animator, for debugging
inspect: function() {
var str = "#<Animator:\n";
for (var i=0; i<this.subjects.length; i++) {
str += this.subjects[i].inspect();
}
str += ">";
return str;
}
}
// merge the properties of two objects
Animator.applyDefaults = function(defaults, prefs) {
prefs = prefs || {};
var prop, result = {};
for (prop in defaults) result[prop] = prefs[prop] !== undefined ? prefs[prop] : defaults[prop];
return result;
}
// make an array from any object
Animator.makeArray = function(o) {
if (o == null) return [];
if (!o.length) return [o];
var result = [];
for (var i=0; i<o.length; i++) result[i] = o[i];
return result;
}
// convert a dash-delimited-property to a camelCaseProperty (c/o Prototype, thanks Sam!)
Animator.camelize = function(string) {
var oStringList = string.split('-');
if (oStringList.length == 1) return oStringList[0];
var camelizedString = string.indexOf('-') == 0
? oStringList[0].charAt(0).toUpperCase() + oStringList[0].substring(1)
: oStringList[0];
for (var i = 1, len = oStringList.length; i < len; i++) {
var s = oStringList[i];
camelizedString += s.charAt(0).toUpperCase() + s.substring(1);
}
return camelizedString;
}
// syntactic sugar for creating CSSStyleSubjects
Animator.apply = function(el, style, options) {
if (style instanceof Array) {
return new Animator(options).addSubject(new CSSStyleSubject(el, style[0], style[1]));
}
return new Animator(options).addSubject(new CSSStyleSubject(el, style));
}
// make a transition function that gradually accelerates. pass a=1 for smooth
// gravitational acceleration, higher values for an exaggerated effect
Animator.makeEaseIn = function(a) {
return function(state) {
return Math.pow(state, a*2);
}
}
// as makeEaseIn but for deceleration
Animator.makeEaseOut = function(a) {
return function(state) {
return 1 - Math.pow(1 - state, a*2);
}
}
// make a transition function that, like an object with momentum being attracted to a point,
// goes past the target then returns
Animator.makeElastic = function(bounces) {
return function(state) {
state = Animator.tx.easeInOut(state);
return ((1-Math.cos(state * Math.PI * bounces)) * (1 - state)) + state;
}
}
// make an Attack Decay Sustain Release envelope that starts and finishes on the same level
//
Animator.makeADSR = function(attackEnd, decayEnd, sustainEnd, sustainLevel) {
if (sustainLevel == null) sustainLevel = 0.5;
return function(state) {
if (state < attackEnd) {
return state / attackEnd;
}
if (state < decayEnd) {
return 1 - ((state - attackEnd) / (decayEnd - attackEnd) * (1 - sustainLevel));
}
if (state < sustainEnd) {
return sustainLevel;
}
return sustainLevel * (1 - ((state - sustainEnd) / (1 - sustainEnd)));
}
}
// make a transition function that, like a ball falling to floor, reaches the target and/
// bounces back again
Animator.makeBounce = function(bounces) {
var fn = Animator.makeElastic(bounces);
return function(state) {
state = fn(state);
return state <= 1 ? state : 2-state;
}
}
// pre-made transition functions to use with the 'transition' option
Animator.tx = {
easeInOut: function(pos){
return ((-Math.cos(pos*Math.PI)/2) + 0.5);
},
linear: function(x) {
return x;
},
easeIn: Animator.makeEaseIn(1.5),
easeOut: Animator.makeEaseOut(1.5),
strongEaseIn: Animator.makeEaseIn(2.5),
strongEaseOut: Animator.makeEaseOut(2.5),
elastic: Animator.makeElastic(1),
veryElastic: Animator.makeElastic(3),
bouncy: Animator.makeBounce(1),
veryBouncy: Animator.makeBounce(3)
}
// animates a pixel-based style property between two integer values
function NumericalStyleSubject(els, property, from, to, units) {
this.els = Animator.makeArray(els);
if (property == 'opacity' && window.ActiveXObject) {
this.property = 'filter';
} else {
this.property = Animator.camelize(property);
}
this.from = parseFloat(from);
this.to = parseFloat(to);
this.units = units != null ? units : 'px';
}
NumericalStyleSubject.prototype = {
setState: function(state) {
var style = this.getStyle(state);
var visibility = (this.property == 'opacity' && state == 0) ? 'hidden' : '';
var j=0;
for (var i=0; i<this.els.length; i++) {
try {
this.els[i].style[this.property] = style;
} catch (e) {
// ignore fontWeight - intermediate numerical values cause exeptions in firefox
if (this.property != 'fontWeight') throw e;
}
if (j++ > 20) return;
}
},
getStyle: function(state) {
state = this.from + ((this.to - this.from) * state);
if (this.property == 'filter') return "alpha(opacity=" + Math.round(state*100) + ")";
if (this.property == 'opacity') return state;
return Math.round(state) + this.units;
},
inspect: function() {
return "\t" + this.property + "(" + this.from + this.units + " to " + this.to + this.units + ")\n";
}
}
// animates a colour based style property between two hex values
function ColorStyleSubject(els, property, from, to) {
this.els = Animator.makeArray(els);
this.property = Animator.camelize(property);
this.to = this.expandColor(to);
this.from = this.expandColor(from);
this.origFrom = from;
this.origTo = to;
}
ColorStyleSubject.prototype = {
// parse "#FFFF00" to [256, 256, 0]
expandColor: function(color) {
var hexColor, red, green, blue;
hexColor = ColorStyleSubject.parseColor(color);
if (hexColor) {
red = parseInt(hexColor.slice(1, 3), 16);
green = parseInt(hexColor.slice(3, 5), 16);
blue = parseInt(hexColor.slice(5, 7), 16);
return [red,green,blue]
}
if (window.DEBUG) {
alert("Invalid colour: '" + color + "'");
}
},
getValueForState: function(color, state) {
return Math.round(this.from[color] + ((this.to[color] - this.from[color]) * state));
},
setState: function(state) {
var color = '#'
+ ColorStyleSubject.toColorPart(this.getValueForState(0, state))
+ ColorStyleSubject.toColorPart(this.getValueForState(1, state))
+ ColorStyleSubject.toColorPart(this.getValueForState(2, state));
for (var i=0; i<this.els.length; i++) {
this.els[i].style[this.property] = color;
}
},
inspect: function() {
return "\t" + this.property + "(" + this.origFrom + " to " + this.origTo + ")\n";
}
}
// return a properly formatted 6-digit hex colour spec, or false
ColorStyleSubject.parseColor = function(string) {
var color = '#', match;
if(match = ColorStyleSubject.parseColor.rgbRe.exec(string)) {
var part;
for (var i=1; i<=3; i++) {
part = Math.max(0, Math.min(255, parseInt(match[i])));
color += ColorStyleSubject.toColorPart(part);
}
return color;
}
if (match = ColorStyleSubject.parseColor.hexRe.exec(string)) {
if(match[1].length == 3) {
for (var i=0; i<3; i++) {
color += match[1].charAt(i) + match[1].charAt(i);
}
return color;
}
return '#' + match[1];
}
return false;
}
// convert a number to a 2 digit hex string
ColorStyleSubject.toColorPart = function(number) {
if (number > 255) number = 255;
var digits = number.toString(16);
if (number < 16) return '0' + digits;
return digits;
}
ColorStyleSubject.parseColor.rgbRe = /^rgb\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)$/i;
ColorStyleSubject.parseColor.hexRe = /^\#([0-9a-fA-F]{3}|[0-9a-fA-F]{6})$/;
// Animates discrete styles, i.e. ones that do not scale but have discrete values
// that can't be interpolated
function DiscreteStyleSubject(els, property, from, to, threshold) {
this.els = Animator.makeArray(els);
this.property = Animator.camelize(property);
this.from = from;
this.to = to;
this.threshold = threshold || 0.5;
}
DiscreteStyleSubject.prototype = {
setState: function(state) {
var j=0;
for (var i=0; i<this.els.length; i++) {
this.els[i].style[this.property] = state <= this.threshold ? this.from : this.to;
}
},
inspect: function() {
return "\t" + this.property + "(" + this.from + " to " + this.to + " @ " + this.threshold + ")\n";
}
}
// animates between two styles defined using CSS.
// if style1 and style2 are present, animate between them, if only style1
// is present, animate between the element's current style and style1
function CSSStyleSubject(els, style1, style2) {
els = Animator.makeArray(els);
this.subjects = [];
if (els.length == 0) return;
var prop, toStyle, fromStyle;
if (style2) {
fromStyle = this.parseStyle(style1, els[0]);
toStyle = this.parseStyle(style2, els[0]);
} else {
toStyle = this.parseStyle(style1, els[0]);
fromStyle = {};
for (prop in toStyle) {
fromStyle[prop] = CSSStyleSubject.getStyle(els[0], prop);
}
}
// remove unchanging properties
var prop;
for (prop in fromStyle) {
if (fromStyle[prop] == toStyle[prop]) {
delete fromStyle[prop];
delete toStyle[prop];
}
}
// discover the type (numerical or colour) of each style
var prop, units, match, type, from, to;
for (prop in fromStyle) {
var fromProp = String(fromStyle[prop]);
var toProp = String(toStyle[prop]);
if (toStyle[prop] == null) {
if (window.DEBUG) alert("No to style provided for '" + prop + '"');
continue;
}
if (from = ColorStyleSubject.parseColor(fromProp)) {
to = ColorStyleSubject.parseColor(toProp);
type = ColorStyleSubject;
} else if (fromProp.match(CSSStyleSubject.numericalRe)
&& toProp.match(CSSStyleSubject.numericalRe)) {
from = parseFloat(fromProp);
to = parseFloat(toProp);
type = NumericalStyleSubject;
match = CSSStyleSubject.numericalRe.exec(fromProp);
var reResult = CSSStyleSubject.numericalRe.exec(toProp);
if (match[1] != null) {
units = match[1];
} else if (reResult[1] != null) {
units = reResult[1];
} else {
units = reResult;
}
} else if (fromProp.match(CSSStyleSubject.discreteRe)
&& toProp.match(CSSStyleSubject.discreteRe)) {
from = fromProp;
to = toProp;
type = DiscreteStyleSubject;
units = 0; // hack - how to get an animator option down to here
} else {
if (window.DEBUG) {
alert("Unrecognised format for value of "
+ prop + ": '" + fromStyle[prop] + "'");
}
continue;
}
this.subjects[this.subjects.length] = new type(els, prop, from, to, units);
}
}
CSSStyleSubject.prototype = {
// parses "width: 400px; color: #FFBB2E" to {width: "400px", color: "#FFBB2E"}
parseStyle: function(style, el) {
var rtn = {};
// if style is a rule set
if (style.indexOf(":") != -1) {
var styles = style.split(";");
for (var i=0; i<styles.length; i++) {
var parts = CSSStyleSubject.ruleRe.exec(styles[i]);
if (parts) {
rtn[parts[1]] = parts[2];
}
}
}
// else assume style is a class name
else {
var prop, value, oldClass;
oldClass = el.className;
el.className = style;
for (var i=0; i<CSSStyleSubject.cssProperties.length; i++) {
prop = CSSStyleSubject.cssProperties[i];
value = CSSStyleSubject.getStyle(el, prop);
if (value != null) {
rtn[prop] = value;
}
}
el.className = oldClass;
}
return rtn;
},
setState: function(state) {
for (var i=0; i<this.subjects.length; i++) {
this.subjects[i].setState(state);
}
},
inspect: function() {
var str = "";
for (var i=0; i<this.subjects.length; i++) {
str += this.subjects[i].inspect();
}
return str;
}
}
// get the current value of a css property,
CSSStyleSubject.getStyle = function(el, property){
var style;
if(document.defaultView && document.defaultView.getComputedStyle){
style = document.defaultView.getComputedStyle(el, "").getPropertyValue(property);
if (style) {
return style;
}
}
property = Animator.camelize(property);
if(el.currentStyle){
style = el.currentStyle[property];
}
return style || el.style[property]
}
CSSStyleSubject.ruleRe = /^\s*([a-zA-Z\-]+)\s*:\s*(\S(.+\S)?)\s*$/;
CSSStyleSubject.numericalRe = /^-?\d+(?:\.\d+)?(%|[a-zA-Z]{2})?$/;
CSSStyleSubject.discreteRe = /^\w+$/;
// required because the style object of elements isn't enumerable in Safari
/*
CSSStyleSubject.cssProperties = ['background-color','border','border-color','border-spacing',
'border-style','border-top','border-right','border-bottom','border-left','border-top-color',
'border-right-color','border-bottom-color','border-left-color','border-top-width','border-right-width',
'border-bottom-width','border-left-width','border-width','bottom','color','font-size','font-size-adjust',
'font-stretch','font-style','height','left','letter-spacing','line-height','margin','margin-top',
'margin-right','margin-bottom','margin-left','marker-offset','max-height','max-width','min-height',
'min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding',
'padding-top','padding-right','padding-bottom','padding-left','quotes','right','size','text-indent',
'top','width','word-spacing','z-index','opacity','outline-offset'];*/
CSSStyleSubject.cssProperties = ['azimuth','background','background-attachment','background-color','background-image','background-position','background-repeat','border-collapse','border-color','border-spacing','border-style','border-top','border-top-color','border-right-color','border-bottom-color','border-left-color','border-top-style','border-right-style','border-bottom-style','border-left-style','border-top-width','border-right-width','border-bottom-width','border-left-width','border-width','bottom','clear','clip','color','content','cursor','direction','display','elevation','empty-cells','css-float','font','font-family','font-size','font-size-adjust','font-stretch','font-style','font-variant','font-weight','height','left','letter-spacing','line-height','list-style','list-style-image','list-style-position','list-style-type','margin','margin-top','margin-right','margin-bottom','margin-left','max-height','max-width','min-height','min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding','padding-top','padding-right','padding-bottom','padding-left','pause','position','right','size','table-layout','text-align','text-decoration','text-indent','text-shadow','text-transform','top','vertical-align','visibility','white-space','width','word-spacing','z-index','opacity','outline-offset','overflow-x','overflow-y'];
// chains several Animator objects together
function AnimatorChain(animators, options) {
this.animators = animators;
this.setOptions(options);
for (var i=0; i<this.animators.length; i++) {
this.listenTo(this.animators[i]);
}
this.forwards = false;
this.current = 0;
}
AnimatorChain.prototype = {
// apply defaults
setOptions: function(options) {
this.options = Animator.applyDefaults({
// by default, each call to AnimatorChain.play() calls jumpTo(0) of each animator
// before playing, which can cause flickering if you have multiple animators all
// targeting the same element. Set this to false to avoid this.
resetOnPlay: true
}, options);
},
// play each animator in turn
play: function() {
this.forwards = true;
this.current = -1;
if (this.options.resetOnPlay) {
for (var i=0; i<this.animators.length; i++) {
this.animators[i].jumpTo(0);
}
}
this.advance();
},
// play all animators backwards
reverse: function() {
this.forwards = false;
this.current = this.animators.length;
if (this.options.resetOnPlay) {
for (var i=0; i<this.animators.length; i++) {
this.animators[i].jumpTo(1);
}
}
this.advance();
},
// if we have just play()'d, then call reverse(), and vice versa
toggle: function() {
if (this.forwards) {
this.seekTo(0);
} else {
this.seekTo(1);
}
},
// internal: install an event listener on an animator's onComplete option
// to trigger the next animator
listenTo: function(animator) {
var oldOnComplete = animator.options.onComplete;
var _this = this;
animator.options.onComplete = function() {
if (oldOnComplete) oldOnComplete.call(animator);
_this.advance();
}
},
// play the next animator
advance: function() {
if (this.forwards) {
if (this.animators[this.current + 1] == null) return;
this.current++;
this.animators[this.current].play();
} else {
if (this.animators[this.current - 1] == null) return;
this.current--;
this.animators[this.current].reverse();
}
},
// this function is provided for drop-in compatibility with Animator objects,
// but only accepts 0 and 1 as target values
seekTo: function(target) {
if (target <= 0) {
this.forwards = false;
this.animators[this.current].seekTo(0);
} else {
this.forwards = true;
this.animators[this.current].seekTo(1);
}
}
}
// an Accordion is a class that creates and controls a number of Animators. An array of elements is passed in,
// and for each element an Animator and a activator button is created. When an Animator's activator button is
// clicked, the Animator and all before it seek to 0, and all Animators after it seek to 1. This can be used to
// create the classic Accordion effect, hence the name.
// see setOptions for arguments
function Accordion(options) {
this.setOptions(options);
var selected = this.options.initialSection, current;
if (this.options.rememberance) {
current = document.location.hash.substring(1);
}
this.rememberanceTexts = [];
this.ans = [];
var _this = this;
for (var i=0; i<this.options.sections.length; i++) {
var el = this.options.sections[i];
var an = new Animator(this.options.animatorOptions);
var from = this.options.from + (this.options.shift * i);
var to = this.options.to + (this.options.shift * i);
an.addSubject(new NumericalStyleSubject(el, this.options.property, from, to, this.options.units));
an.jumpTo(0);
var activator = this.options.getActivator(el);
activator.index = i;
activator.onclick = function(){_this.show(this.index)};
this.ans[this.ans.length] = an;
this.rememberanceTexts[i] = activator.innerHTML.replace(/\s/g, "");
if (this.rememberanceTexts[i] === current) {
selected = i;
}
}
this.show(selected);
}
Accordion.prototype = {
// apply defaults
setOptions: function(options) {
this.options = Object.extend({
// REQUIRED: an array of elements to use as the accordion sections
sections: null,
// a function that locates an activator button element given a section element.
// by default it takes a button id from the section's "activator" attibute
getActivator: function(el) {return document.getElementById(el.getAttribute("activator"))},
// shifts each animator's range, for example with options {from:0,to:100,shift:20}
// the animators' ranges will be 0-100, 20-120, 40-140 etc.
shift: 0,
// the first page to show
initialSection: 0,
// if set to true, document.location.hash will be used to preserve the open section across page reloads
rememberance: true,
// constructor arguments to the Animator objects
animatorOptions: {}
}, options || {});
},
show: function(section) {
for (var i=0; i<this.ans.length; i++) {
this.ans[i].seekTo(i > section ? 1 : 0);
}
if (this.options.rememberance) {
document.location.hash = this.rememberanceTexts[section];
}
}
}

View file

@ -1,127 +0,0 @@
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