Merge pull request #738 from metamaps/window.resize.fix
Makes it so that resizing the browser window doesn't change the user's current location on the map
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commit
ea20ba45b3
2 changed files with 28 additions and 3 deletions
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@ -7,6 +7,7 @@ import Mobile from './Mobile'
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import Realtime from './Realtime'
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import Realtime from './Realtime'
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import Selected from './Selected'
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import Selected from './Selected'
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import Topic from './Topic'
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import Topic from './Topic'
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import Util from './Util'
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import Visualize from './Visualize'
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import Visualize from './Visualize'
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import { Search } from './GlobalUI'
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import { Search } from './GlobalUI'
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@ -108,7 +109,10 @@ const Listeners = {
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})
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})
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$(window).resize(function () {
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$(window).resize(function () {
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if (Visualize && Visualize.mGraph) Visualize.mGraph.canvas.resize($(window).width(), $(window).height())
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if (Visualize && Visualize.mGraph) {
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Util.resizeCanvas(Visualize.mGraph.canvas)
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}
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if (Active.Map && Realtime.inConversation) Realtime.positionVideos()
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if (Active.Map && Realtime.inConversation) Realtime.positionVideos()
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Mobile.resizeTitle()
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Mobile.resizeTitle()
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})
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})
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@ -1,3 +1,5 @@
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/* global $ */
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import { Parser, HtmlRenderer } from 'commonmark'
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import { Parser, HtmlRenderer } from 'commonmark'
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import Visualize from './Visualize'
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import Visualize from './Visualize'
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@ -126,6 +128,25 @@ const Util = {
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// use safe: true to filter xss
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// use safe: true to filter xss
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return new HtmlRenderer({ safe: true })
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return new HtmlRenderer({ safe: true })
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.render(new Parser().parse(text))
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.render(new Parser().parse(text))
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},
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logCanvasAttributes: function(canvas){
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return {
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scaleX: canvas.scaleOffsetX,
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scaleY: canvas.scaleOffsetY,
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centreCoords: Util.pixelsToCoords({ x: canvas.canvases[0].size.width / 2, y: canvas.canvases[0].size.height / 2 }),
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};
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},
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resizeCanvas: function(canvas){
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// Store the current canvas attributes, i.e. scale and map-coordinate at the centre of the user's screen
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const oldAttr = Util.logCanvasAttributes(canvas);
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// Resize the canvas to fill the new window size. Based on how JIT works, this also resets the map back to scale 1 and tranlations = 0
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canvas.resize($(window).width(), $(window).height())
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// Return the map to the original scale, and then put the previous central map-coordinate back to the centre of user's newly resized screen
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canvas.scale(oldAttr.scaleX, oldAttr.scaleY)
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const newAttr = Util.logCanvasAttributes(canvas);
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canvas.translate(newAttr.centreCoords.x - oldAttr.centreCoords.x, newAttr.centreCoords.y - oldAttr.centreCoords.y)
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}
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}
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}
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}
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