justnukeit/main.old

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type maze_t = Block of string
| Wall of int
| Empty of int
type bonus_t =
| Add_one_life
| Steal_one_life (* graal *)
| Speed
;;
type malus_t =
| Remove_one_life
| Slow_down
;;
type item_t =
| Lifelong_bonus of bonus_t
| Lifelong_malus of malus_t
| Limited_malus of malus_t * int (* seconds *)
| Limited_bonus of bonus_t * int (* seconds *)
type bomb_action_t =
| Explode
type direction_t =
| Top
| Bottom
| Left
| Right
;;
type player_action_t =
| Move of direction_t
| Push_bomb of direction_t
| Jump_walls of int
;;
type bomb_modifier_t =
| Cross of int
| Square of int
| Fungus of int (* time to live *)
;;
type bomb = {
player: player_t ;
modifiers: bomb_modifier_t list
};;
type bomb_action_t =
| Appear_at of int * int
| Explode;;
type action_t =
| Bomb of bomb_action_t
| Player of player_action_t
| Display of int * int * string
;;
let main () =
Graphics.open_graph " 320x200+50+50";
Graphics.set_window_title "Just Nuke It";
Graphics.wait_next_event [];
Graphics.close_graph ()
;;
main ();