182 lines
4.3 KiB
JavaScript
182 lines
4.3 KiB
JavaScript
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// -- Build Background Scene
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var Layout = function(opts) {
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// -- Default settings
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var settings = {
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el: [],
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dom: null
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} ;
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$.extend(settings, opts) ;
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// -- Set running or not
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this.running = true ;
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// -- Store settings
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this.settings = settings ;
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// -- Declare Scene here
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this.dom = this.settings.dom.get(0) ;
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// -- Set width and height shortcuts
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this.width = this.settings.dom.width() ;
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this.height = this.settings.dom.height() ;
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// -- Create objects in scene
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this.els = [] ;
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if ( typeof settings.el == 'object' ) {
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for ( var i in settings.el ) {
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this.els.push(this.createObj(settings.el[i])) ;
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}
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}
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return this;
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};
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// -- Return or set settings
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Layout.prototype.option = function(optName, optValue) {
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// No params => return all settings
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if ( typeof optName == 'undefined' ) return this.settings;
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// If optName and optValue set => modify it
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else if ( typeof optValue != 'undefined' ) this.settings[optName] = this.settings ;
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// In other cases, simply return the setting value
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else return this.settings[optName] ;
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};
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// -- Return an object by name
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Layout.prototype.getObj = function(name) {
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this.cache = this.cache || {} ;
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if ( this.cache[name] ) return this.cache[name] ;
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for ( var i in this.els ) {
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if ( this.els[i].settings.name == name ) {
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this.cache[name] = this.els[i] ;
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return this.cache[name] ;
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}
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}
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}
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// -- Update elements into layout
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Layout.prototype.update = function() {
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for ( var j in this.els ) {
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var _el = this.els[j] ;
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if ( _el ) {
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if( ! _el.deleteAfter ) {
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_el.animate() ;
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}
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else {
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_el.box.addClass('removed').remove() ;
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}
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}
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}
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}
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// -- Create an object
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Layout.prototype.createObj = function(opts) {
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var self = this ;
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// -- Init and build Framebuffer object
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var Obj = function (optsObj) {
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// -- Parse options
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var settingsObj = {
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origin: { x: 0, y: 0},
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imageSrc: false,
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backgroundColor: 'transparent',
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backgroundRepeat: 'no-repeat',
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backgroundPosition: '0 0',
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imageOrigin: { x:0, y:0 }
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} ;
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$.extend(true, settingsObj, optsObj) ;
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// -- Store options
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this.name = settingsObj.name || 'default' ;
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this.id = settingsObj.id || Wyrian.uniqId++ ;
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this.width = settingsObj.width ? settingsObj.width : self.width ;
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this.height = settingsObj.height ? settingsObj.height : self.height ;
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this.settings = settingsObj ;
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// -- Find backgroundImage in CSS if specified
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if ( ! settingsObj.imageSrc ) {
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var bgImg = self.settings.dom.css('backgroundImage') ;
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if ( bgImg != 'none' ) {
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settingsObj.imageSrc = bgImg ;
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}
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}
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// -- Init position
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this.init() ;
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// -- Create a DOM object
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this.box = $('<div>', {
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class:'sprite '+this.name,
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id: 'element_'+this.id,
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css: {
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position: 'absolute',
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display: 'block',
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top: 0,
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left: 0,
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width: this.width,
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height: this.height,
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backgroundColor: settingsObj.backgroundColor,
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backgroundRepeat: settingsObj.backgroundRepeat,
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backgroundPosition: settingsObj.backgroundPosition,
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backgroundImage: settingsObj.imageSrc ? 'url('+settingsObj.imageSrc+')' : ''
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}
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}).transform({'translate': this.x+'px, '+this.y+'px'}) ;
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// -- Append to scene
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this.box.appendTo(self.dom) ;
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} ;
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// -- Init
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Obj.prototype.init = function() {
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this.x = this.settings.origin.x ;
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this.y = this.settings.origin.y ;
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} ;
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// -- Draw object into scene
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Obj.prototype.draw = function() {
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if ( (this.y >= -this.height) && (this.y <= (self.height+this.height)) && this.x >= -this.width && this.x <= (self.width+this.width) ) {
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// -- Set sprite to display
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if ( this.settings.sprites ) {
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this.lastSprite = this.lastSprite || 0 ;
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this.lastSprite++ ;
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if ( this.lastSprite >= this.settings.sprites.length )
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this.lastSprite = 0 ;
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this.box.css({'backgroundPosition': -1*this.lastSprite*this.settings.width+'px 0'}) ;
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}
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// -- Move div
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this.box.transform({'translate': this.x+'px, '+this.y+'px'}) ;
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}
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} ;
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// -- Animate the Framebuffer into the scene
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Obj.prototype.animate = function() {
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if ( $.isFunction(this.settings.animate) ) {
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this.parent = self ;
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this.settings.animate(this) ;
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this.draw(this) ;
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} else {
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this.draw() ;
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}
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}
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// -- Remove object
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Obj.prototype.deleteObj = function() {
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this.deleteAfter = true ;
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}
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return new Obj(opts) ;
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};
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