142 lines
3.4 KiB
JavaScript
142 lines
3.4 KiB
JavaScript
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// -- Init the Background DIV
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Layouts.Player = new Layout({
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// -- Define elements to draw with options
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el: [{
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name: 'ship',
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width: 200,
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height: 80,
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fireInterval: 300,
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animate: function(obj) {
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// -- KEY up /down
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if ( Wyrian.input.keyboard.up && obj.y > 0 ) {
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obj.y -= obj.parent.settings.speed ;
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}
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if ( Wyrian.input.keyboard.down && (obj.y < (obj.parent.height-obj.height) ) ) {
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obj.y += obj.parent.settings.speed;
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}
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// -- Left/Right move : choose sprite sequence to display
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if ( Wyrian.input.keyboard.left && (obj.x > 0)) {
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obj.spriteIndex = 0 ;
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obj.x -= obj.parent.settings.speed;
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}
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else if ( Wyrian.input.keyboard.right && (obj.x < obj.parent.width-obj.width) ) {
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obj.spriteIndex = 2 ;
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obj.x += obj.parent.settings.speed;
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}
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else {
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obj.spriteIndex = 1 ;
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}
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// -- Press Space : fire
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if ( Wyrian.input.keyboard.space ) {
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obj.parent.fire(obj) ;
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}
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}
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}],
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// -- Define current Speed
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speed: 20,
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direction: 1,
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// -- Define canvas parent
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dom: $('div#game')
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}) ;
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// -- Bullets types
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Layouts.Player.bulletLib = function(obj, bulletType) {
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var bulletConf = {
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power: 40,
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imageSrc: '/images/bullet-electric-sprite.png',
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sprites: [0,1,2],
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speed: 40,
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direction: -1,
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origin: {x:0, y:0}
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} ;
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// -- Default Left
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if ( bulletType == 'default_left' ) {
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bulletConf.width = 16 ;
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bulletConf.height = 64 ;
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bulletConf.sprites = false ;
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bulletConf.imageSrc = '/images/12px-long-blue.png' ;
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bulletConf.name = 'bullet' ;
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bulletConf.origin.x = obj.x+8+obj.width/2 ;
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bulletConf.origin.y = obj.y - bulletConf.height ;
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}
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// -- Default Right
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if ( bulletType == 'default_right' ) {
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bulletConf.width = 16 ;
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bulletConf.height = 64 ;
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bulletConf.sprites = false ;
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bulletConf.imageSrc = '/images/12px-long-blue.png' ;
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bulletConf.name = 'bullet' ;
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bulletConf.origin.x = obj.x-8+obj.width/2 ;
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bulletConf.origin.y = obj.y - bulletConf.height ;
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}
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// -- Big Left
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if ( bulletType == 'big_left' ) {
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bulletConf.width = 60 ;
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bulletConf.height = 60 ;
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bulletConf.speed = 20 ;
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bulletConf.name = 'bullet' ;
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bulletConf.origin.x = obj.x+30+obj.width/2 ;
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bulletConf.origin.y = obj.y + 30 - bulletConf.height ;
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}
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// -- Big Left
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if ( bulletType == 'big_right' ) {
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bulletConf.width = 60 ;
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bulletConf.height = 60 ;
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bulletConf.speed = 20 ;
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bulletConf.name = 'bullet' ;
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bulletConf.origin.x = obj.x-60+obj.width/2 ;
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bulletConf.origin.y = obj.y + 30 - bulletConf.height ;
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}
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// -- The animate function
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bulletConf.animate = function(obj) {
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if ( obj.deleteAfter ) return false;
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obj.y += obj.settings.speed*obj.settings.direction ;
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if ( obj.y < -obj.height ) {
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obj.deleteObj() ;
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}
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} ;
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// Add the bullet to display
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return this.createObj(bulletConf) ;
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} ;
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// -- Fire bullets on space bar
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Layouts.Player.fire = function(obj) {
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// Get now time and lastfired
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this.now = (new Date().getTime()) ;
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this.lastFired = this.lastFired || this.now ;
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// If firing, wait for next interval
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if ( (this.now-this.lastFired) < (obj.settings.fireInterval) ) return false;
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// Store now for last fired event
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this.lastFired = this.now ;
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// Create new bullets
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var bullets = [] ;
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bullets.push(this.bulletLib(obj, 'default_left')) ;
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bullets.push(this.bulletLib(obj, 'default_right')) ;
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bullets.push(this.bulletLib(obj, 'big_left')) ;
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bullets.push(this.bulletLib(obj, 'big_right')) ;
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for ( var i in bullets ) {
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this.els.push(bullets[i]) ;
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}
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}
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