421 lines
No EOL
16 KiB
ActionScript
Executable file
421 lines
No EOL
16 KiB
ActionScript
Executable file
/**
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* SoundManager 2: Javascript Sound for the Web
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* ----------------------------------------------
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* http://schillmania.com/projects/soundmanager2/
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*
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* Copyright (c) 2007, Scott Schiller. All rights reserved.
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* Code licensed under the BSD License:
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* http://www.schillmania.com/projects/soundmanager2/license.txt
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*
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* Flash 8 / ActionScript 2 version
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*
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* Compiling AS to Flash 8 SWF using MTASC (free compiler - http://www.mtasc.org/):
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* mtasc -swf soundmanager2.swf -main -header 16:16:30 SoundManager2.as -version 8
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*
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* ActionScript Sound class reference (Macromedia), documentation download:
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* http://livedocs.macromedia.com/flash/8/
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* Previously-live URL:
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* http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00002668.html
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*
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* *** NOTE ON LOCAL FILE SYSTEM ACCESS ***
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*
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* Flash security allows local OR network access, but not both
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* unless explicitly whitelisted/allowed by the flash player's
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* security settings.
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*
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* To enable in-flash messaging for troubleshooting, pass debug=1 in FlashVars (within object/embed code)
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* SM2 will do this by default when soundManager.debugFlash = true.
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*
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*/
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import flash.external.ExternalInterface; // woo
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class SoundManager2 {
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static var app: SoundManager2;
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function SoundManager2() {
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var version = "V2.97a.20131201";
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var version_as = "(AS2/Flash 8)";
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/**
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* Cross-domain security options
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* HTML on foo.com loading .swf hosted on bar.com? Define your "HTML domain" here to allow JS+Flash communication to work.
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* // allow_xdomain_scripting = true;
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* // xdomain = "foo.com";
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* For all domains (possible security risk?), use xdomain = "*"; which ends up as System.security.allowDomain("*");
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* When loading from HTTPS, use System.security.allowInsecureDomain();
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* See "allowDomain (security.allowDomain method)" in Flash 8/AS2 liveDocs documentation (AS2 reference -> classes -> security)
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* download from http://livedocs.macromedia.com/flash/8/
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* Related AS3 documentation: http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/system/Security.html#allowDomain%28%29
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*/
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var allow_xdomain_scripting = false;
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var xdomain = "*";
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if (allow_xdomain_scripting && xdomain) {
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System.security.allowDomain(xdomain);
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version_as += ' - cross-domain enabled';
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}
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// externalInterface references (for Javascript callbacks)
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var baseJSController = "soundManager";
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var baseJSObject = baseJSController + ".sounds";
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// internal objects
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var sounds = []; // indexed string array
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var soundObjects = []; // associative Sound() object array
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var timer = null;
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var pollingEnabled = false; // polling (timer) flag - disabled by default, enabled by JS->Flash call
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var debugEnabled = true; // Flash debug output enabled by default, disabled by JS call
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var flashDebugEnabled = false; // debug output to flash movie, off by default
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var didSandboxMessage = false;
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var caughtFatal = false;
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// for flash text output, debugging etc.
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var _messages = [];
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var _messageObj = null;
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flashDebugEnabled = (_root.debug == 1);
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// display stuffs
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Stage.scaleMode = 'noScale';
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Stage.align = 'TL';
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// context menu item with version info
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var doNothing = function() {}
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var sm2Menu:ContextMenu = new ContextMenu();
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var sm2MenuItem:ContextMenuItem = new ContextMenuItem('SoundManager ' + version + ' ' + version_as, doNothing);
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sm2MenuItem.enabled = false;
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sm2Menu.customItems.push(sm2MenuItem);
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_root.menu = sm2Menu;
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var writeDebug = function(s, logLevel) {
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// <d>
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if (!debugEnabled) return false;
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ExternalInterface.call(baseJSController + "['_writeDebug']", "(Flash): " + s, (logLevel || 0));
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// </d>
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}
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var flashDebug = function(messageText) {
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// <d>
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_messages.push(messageText);
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if (!flashDebugEnabled) {
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return false;
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}
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var sans = new TextFormat();
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sans.size = 12;
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sans.font = "Arial";
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// 320x240 if no stage dimensions (happens in IE, apparently 0 before stage resize event fires.)
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var w = Stage.width?Stage.width:320;
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var h = Stage.height?Stage.height:240;
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if (!_messageObj) {
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_messageObj = _root.createTextField("_messageObj", 0, 0, 0, w, h);
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_messageObj.x = 0;
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_messageObj.y = 0;
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_messageObj.multiline = true;
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_messageObj.html = true;
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_messageObj.wordWrap = true;
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_messageObj.align = 'left';
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_messageObj.autoSize = false;
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}
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_messageObj.htmlText = _messages.join('\n');
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_messageObj.setTextFormat(sans);
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_messageObj.width = w;
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_messageObj.height = h;
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// </d>
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}
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var _externalInterfaceTest = function(isFirstCall) {
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var sandboxType = System.security['sandboxType'];
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try {
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if (isFirstCall) {
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flashDebug('Testing Flash -> JS...')
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if (!didSandboxMessage && sandboxType != 'remote' && sandboxType != 'localTrusted') {
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didSandboxMessage = true;
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flashDebug('<br><b>Fatal: Security sandbox error: Got "' + sandboxType + '", expected "remote" or "localTrusted".<br>Additional security permissions need to be granted.<br>See <a href="http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html">flash security settings panel</a> for non-HTTP, eg. file:// use.</b><br>http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html<br><br>You may also be able to right-click this movie and choose from the menu: <br>"Global Settings" -> "Advanced" tab -> "Trusted Location Settings"<br>');
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}
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ExternalInterface.call(baseJSController + "._externalInterfaceOK", version);
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if (!didSandboxMessage) {
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flashDebug('Flash -> JS OK');
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flashDebug('Waiting for JS -> Flash...');
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}
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} else {
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// writeDebug('SM2 SWF ' + version + ' ' + version_as, 1);
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ExternalInterface.call(baseJSController + "._setSandboxType", sandboxType);
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flashDebug('JS -> Flash OK');
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}
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} catch(e) {
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flashDebug(e.toString());
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if (!caughtFatal) {
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caughtFatal = true;
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}
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return false;
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}
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return true; // to verify that a call from JS to here, works. (eg. JS receives "true", thus OK.)
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}
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var _disableDebug = function() {
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// prevent future debug calls from Flash going to client (maybe improve performance)
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writeDebug('_disableDebug()');
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debugEnabled = false;
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}
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var checkProgress = function() {
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var bL = 0;
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var bT = 0;
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var nD = 0;
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var nP = 0;
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var oSound = null;
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for (var i = 0, j = sounds.length; i < j; i++) {
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oSound = soundObjects[sounds[i]];
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bL = oSound.getBytesLoaded();
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bT = oSound.getBytesTotal();
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nD = oSound.duration || 0; // can sometimes be null with short MP3s? Wack.
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nP = oSound.position;
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if (bL && bT && bL != oSound.lastValues.bytes) {
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oSound.lastValues.bytes = bL;
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ExternalInterface.call(baseJSObject + "['" + oSound.sID + "']._whileloading", bL, bT, nD);
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}
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if (typeof nP != 'undefined' && nP != oSound.lastValues.position) {
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oSound.lastValues.position = nP;
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ExternalInterface.call(baseJSObject + "['" + oSound.sID + "']._whileplaying", nP);
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// if position changed, check for near-end
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}
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}
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}
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var onLoad = function(bSuccess) {
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checkProgress(); // ensure progress stats are up-to-date
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// force duration update (doesn't seem to be always accurate)
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ExternalInterface.call(baseJSObject + "['" + this.sID + "']._whileloading", this.getBytesLoaded(), this.getBytesTotal(), this.duration);
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ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onload", this.duration > 0 ? 1 : 0); // bSuccess doesn't always seem to work, so check MP3 duration instead.
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}
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var onID3 = function() {
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// --- NOTE: BUGGY? ---
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// --------------------
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// TODO: Investigate holes in ID3 parsing - for some reason, Album will be populated with Date if empty and date is provided. (?)
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// ID3V1 seem to parse OK, but "holes" / blanks in ID3V2 data seem to get messed up (eg. missing album gets filled with date.)
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// iTunes issues: onID3 was not called with a test MP3 encoded with iTunes 7.01, and what appeared to be valid ID3V2 data.
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// May be related to thumbnails for album art included in MP3 file by iTunes. See http://mabblog.com/blog/?p=33
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var id3Data = [];
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var id3Props = [];
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for (var prop in this.id3) {
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id3Props.push(prop);
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id3Data.push(this.id3[prop]);
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// writeDebug('id3['+prop+']: '+this.id3[prop]);
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}
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ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onid3", id3Props, id3Data);
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// unhook own event handler, prevent second call (can fire twice as data is received - ID3V2 at beginning, ID3V1 at end.)
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// Therefore if ID3V2 data is received, ID3V1 is ignored.
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soundObjects[this.sID].onID3 = null;
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}
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var registerOnComplete = function(sID) {
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soundObjects[sID].onSoundComplete = function() {
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checkProgress();
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ExternalInterface.call(baseJSObject + "['" + sID + "']._onfinish");
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}
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}
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var _setPosition = function(sID, nSecOffset, isPaused, _allowMultiShot) {
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// note: multiShot is Flash 9-only; retained so JS/Flash function signatures are identical.
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var s = soundObjects[sID];
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// writeDebug('_setPosition()');
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s.lastValues.position = s.position;
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if (s.lastValues.loops > 1 && nSecOffset != 0) {
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writeDebug('Warning: Looping functionality being disabled due to Flash limitation.', 240);
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s.lastValues.loops = 1;
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}
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s.start(nSecOffset, s.lastValues.nLoops || 1); // start playing at new position
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if (isPaused) {
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s.stop();
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}
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}
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var _load = function(sID, sURL, bStream, bAutoPlay, bCheckPolicyFile) {
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// writeDebug('_load(): '+sID+', '+sURL+', '+bStream+', '+bAutoPlay+', '+bCheckPolicyFile);
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if (typeof bAutoPlay == 'undefined') {
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bAutoPlay = false;
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}
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if (typeof bStream == 'undefined') {
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bStream = true;
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}
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if (typeof bCheckPolicyFile == 'undefined') {
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bCheckPolicyFile = false;
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}
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// writeDebug('bStream: '+bStream);
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// writeDebug('bAutoPlay: '+bAutoPlay);
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// checkProgress();
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var s = soundObjects[sID];
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s.onID3 = onID3;
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s.onLoad = onLoad;
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s.loaded = true;
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s.checkPolicyFile = bCheckPolicyFile;
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s.loadSound(sURL, bStream);
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if (bAutoPlay != true) {
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s.stop(); // prevent default auto-play behaviour
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} else {
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writeDebug('auto-play allowed');
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}
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registerOnComplete(sID);
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}
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var _unload = function(sID, sURL) {
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// effectively "stop" loading by loading a tiny MP3
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var s = soundObjects[sID];
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s.onID3 = null;
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s.onLoad = null;
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s.loaded = false;
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// ensure position is reset, if unload fails
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s.start(0,1);
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s.stop();
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s.loadSound(sURL, true);
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s.stop(); // prevent auto-play
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}
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var _createSound = function(sID, loops, checkPolicyFile) {
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var s = new Sound();
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if (!soundObjects[sID]) {
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sounds.push(sID);
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}
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soundObjects[sID] = s;
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s.setVolume(100);
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s.sID = sID;
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s.paused = false;
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s.loaded = false;
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s.checkPolicyFile = checkPolicyFile;
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s.lastValues = {
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bytes: 0,
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position: 0,
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nLoops: loops||1
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};
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}
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var _destroySound = function(sID) {
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// for the power of garbage collection! .. er, Greyskull!
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var s = (soundObjects[sID] || null);
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if (!s) {
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return false;
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}
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for (var i = 0; i < sounds.length; i++) {
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if (sounds[i] == sID) {
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sounds.splice(i, 1);
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break;
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}
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}
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s = null;
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delete soundObjects[sID];
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}
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var _stop = function(sID, bStopAll) {
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// stop this particular instance (or "all", based on parameter)
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if (bStopAll) {
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_root.stop();
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} else {
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soundObjects[sID].stop();
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soundObjects[sID].paused = false;
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}
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}
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var _start = function(sID, nLoops, nMsecOffset, _allowMultiShot) {
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// note: multiShot is Flash 9-only; retained so JS/Flash function signatures are identical.
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// writeDebug('_start: ' + sID + ', loops: ' + nLoops + ', nMsecOffset: ' + nMsecOffset);
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registerOnComplete();
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var s = soundObjects[sID];
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s.lastValues.paused = false; // reset pause if applicable
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s.lastValues.nLoops = (nLoops || 1);
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s.start(nMsecOffset, nLoops);
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return true;
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}
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var _pause = function(sID, _allowMultiShot) {
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// note: multiShot is Flash 9-only; retained so JS/Flash function signatures are identical.
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// writeDebug('_pause()');
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var s = soundObjects[sID];
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if (!s.paused) {
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// reference current position, stop sound
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s.paused = true;
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s.lastValues.position = s.position;
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// writeDebug('_pause(): position: '+s.lastValues.position);
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s.stop();
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} else {
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// resume playing from last position
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// writeDebug('resuming - playing at '+s.lastValues.position+', '+s.lastValues.nLoops+' times');
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s.paused = false;
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s.start(s.lastValues.position / 1000, s.lastValues.nLoops);
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}
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}
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var _setPan = function(sID, nPan) {
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soundObjects[sID].setPan(nPan);
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}
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var _setVolume = function(sID, nVol) {
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soundObjects[sID].setVolume(nVol);
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}
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var _setPolling = function(bPolling, timerInterval) {
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if (typeof timerInterval === 'undefined') {
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timerInterval = 50;
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}
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pollingEnabled = bPolling;
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if (timer == null && pollingEnabled) {
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flashDebug('Enabling polling, ' + timerInterval + ' ms interval');
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timer = setInterval(checkProgress, timerInterval);
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} else if (timer && !pollingEnabled) {
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flashDebug('Disabling polling');
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clearInterval(timer);
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timer = null;
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}
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}
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var _init = function() {
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// OK now stuff should be available
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try {
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flashDebug('Adding ExternalInterface callbacks...');
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ExternalInterface.addCallback('_load', this, _load);
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ExternalInterface.addCallback('_unload', this, _unload);
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ExternalInterface.addCallback('_stop', this, _stop);
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ExternalInterface.addCallback('_start', this, _start);
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ExternalInterface.addCallback('_pause', this, _pause);
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ExternalInterface.addCallback('_setPosition', this, _setPosition);
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ExternalInterface.addCallback('_setPan', this, _setPan);
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ExternalInterface.addCallback('_setVolume', this, _setVolume);
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ExternalInterface.addCallback('_setPolling', this, _setPolling);
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ExternalInterface.addCallback('_externalInterfaceTest', this, _externalInterfaceTest);
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ExternalInterface.addCallback('_disableDebug', this, _disableDebug);
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ExternalInterface.addCallback('_createSound', this, _createSound);
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ExternalInterface.addCallback('_destroySound', this, _destroySound);
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} catch(e) {
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flashDebug('Fatal: ExternalInterface error: ' + e.toString());
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}
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// try to talk to JS, do init etc.
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_externalInterfaceTest(true);
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// flashDebug('Init OK');
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}
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flashDebug('SM2 SWF ' + version + ' ' + version_as);
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if (ExternalInterface.available) {
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flashDebug('ExternalInterface available');
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_init();
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} else {
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// d'oh! - may be from a corrupt install, ancient (pre-Netscape 6?) browser etc.
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flashDebug('Fatal: ExternalInterface (Flash <-> JS) not available');
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}
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} // SoundManager2()
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// entry point
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static function main(mc) {
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app = new SoundManager2();
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}
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} |