364 lines
8.8 KiB
Markdown
364 lines
8.8 KiB
Markdown
# Socket.IO
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Socket.IO is a Node.JS project that makes WebSockets and realtime possible in
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all browsers. It also enhances WebSockets by providing built-in multiplexing,
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horizontal scalability, automatic JSON encoding/decoding, and more.
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## How to Install
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```bash
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npm install socket.io
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```
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## How to use
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First, require `socket.io`:
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```js
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var io = require('socket.io');
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```
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Next, attach it to a HTTP/HTTPS server. If you're using the fantastic `express`
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web framework:
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#### Express 3.x
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```js
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var app = express()
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, server = require('http').createServer(app)
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, io = io.listen(server);
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server.listen(80);
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io.sockets.on('connection', function (socket) {
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socket.emit('news', { hello: 'world' });
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socket.on('my other event', function (data) {
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console.log(data);
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});
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});
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```
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#### Express 2.x
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```js
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var app = express.createServer()
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, io = io.listen(app);
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app.listen(80);
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io.sockets.on('connection', function (socket) {
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socket.emit('news', { hello: 'world' });
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socket.on('my other event', function (data) {
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console.log(data);
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});
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});
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```
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Finally, load it from the client side code:
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```html
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<script src="/socket.io/socket.io.js"></script>
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<script>
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var socket = io.connect('http://localhost');
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socket.on('news', function (data) {
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console.log(data);
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socket.emit('my other event', { my: 'data' });
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});
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</script>
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```
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For more thorough examples, look at the `examples/` directory.
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## Short recipes
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### Sending and receiving events.
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Socket.IO allows you to emit and receive custom events.
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Besides `connect`, `message` and `disconnect`, you can emit custom events:
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```js
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// note, io.listen(<port>) will create a http server for you
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var io = require('socket.io').listen(80);
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io.sockets.on('connection', function (socket) {
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io.sockets.emit('this', { will: 'be received by everyone' });
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socket.on('private message', function (from, msg) {
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console.log('I received a private message by ', from, ' saying ', msg);
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});
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socket.on('disconnect', function () {
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io.sockets.emit('user disconnected');
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});
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});
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```
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### Storing data associated to a client
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Sometimes it's necessary to store data associated with a client that's
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necessary for the duration of the session.
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#### Server side
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```js
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var io = require('socket.io').listen(80);
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io.sockets.on('connection', function (socket) {
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socket.on('set nickname', function (name) {
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socket.set('nickname', name, function () { socket.emit('ready'); });
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});
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socket.on('msg', function () {
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socket.get('nickname', function (err, name) {
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console.log('Chat message by ', name);
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});
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});
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});
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```
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#### Client side
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```html
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<script>
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var socket = io.connect('http://localhost');
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socket.on('connect', function () {
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socket.emit('set nickname', prompt('What is your nickname?'));
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socket.on('ready', function () {
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console.log('Connected !');
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socket.emit('msg', prompt('What is your message?'));
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});
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});
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</script>
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```
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### Restricting yourself to a namespace
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If you have control over all the messages and events emitted for a particular
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application, using the default `/` namespace works.
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If you want to leverage 3rd-party code, or produce code to share with others,
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socket.io provides a way of namespacing a `socket`.
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This has the benefit of `multiplexing` a single connection. Instead of
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socket.io using two `WebSocket` connections, it'll use one.
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The following example defines a socket that listens on '/chat' and one for
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'/news':
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#### Server side
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```js
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var io = require('socket.io').listen(80);
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var chat = io
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.of('/chat')
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.on('connection', function (socket) {
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socket.emit('a message', { that: 'only', '/chat': 'will get' });
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chat.emit('a message', { everyone: 'in', '/chat': 'will get' });
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});
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var news = io
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.of('/news');
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.on('connection', function (socket) {
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socket.emit('item', { news: 'item' });
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});
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```
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#### Client side:
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```html
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<script>
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var chat = io.connect('http://localhost/chat')
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, news = io.connect('http://localhost/news');
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chat.on('connect', function () {
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chat.emit('hi!');
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});
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news.on('news', function () {
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news.emit('woot');
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});
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</script>
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```
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### Sending volatile messages.
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Sometimes certain messages can be dropped. Let's say you have an app that
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shows realtime tweets for the keyword `bieber`.
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If a certain client is not ready to receive messages (because of network slowness
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or other issues, or because he's connected through long polling and is in the
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middle of a request-response cycle), if he doesn't receive ALL the tweets related
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to bieber your application won't suffer.
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In that case, you might want to send those messages as volatile messages.
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#### Server side
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```js
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var io = require('socket.io').listen(80);
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io.sockets.on('connection', function (socket) {
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var tweets = setInterval(function () {
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getBieberTweet(function (tweet) {
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socket.volatile.emit('bieber tweet', tweet);
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});
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}, 100);
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socket.on('disconnect', function () {
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clearInterval(tweets);
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});
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});
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```
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#### Client side
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In the client side, messages are received the same way whether they're volatile
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or not.
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### Getting acknowledgements
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Sometimes, you might want to get a callback when the client confirmed the message
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reception.
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To do this, simply pass a function as the last parameter of `.send` or `.emit`.
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What's more, when you use `.emit`, the acknowledgement is done by you, which
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means you can also pass data along:
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#### Server side
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```js
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var io = require('socket.io').listen(80);
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io.sockets.on('connection', function (socket) {
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socket.on('ferret', function (name, fn) {
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fn('woot');
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});
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});
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```
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#### Client side
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```html
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<script>
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var socket = io.connect(); // TIP: .connect with no args does auto-discovery
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socket.on('connect', function () { // TIP: you can avoid listening on `connect` and listen on events directly too!
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socket.emit('ferret', 'tobi', function (data) {
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console.log(data); // data will be 'woot'
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});
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});
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</script>
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```
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### Broadcasting messages
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To broadcast, simply add a `broadcast` flag to `emit` and `send` method calls.
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Broadcasting means sending a message to everyone else except for the socket
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that starts it.
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#### Server side
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```js
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var io = require('socket.io').listen(80);
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io.sockets.on('connection', function (socket) {
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socket.broadcast.emit('user connected');
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socket.broadcast.json.send({ a: 'message' });
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});
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```
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### Rooms
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Sometimes you want to put certain sockets in the same room, so that it's easy
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to broadcast to all of them together.
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Think of this as built-in channels for sockets. Sockets `join` and `leave`
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rooms in each socket.
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#### Server side
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```js
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var io = require('socket.io').listen(80);
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io.sockets.on('connection', function (socket) {
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socket.join('justin bieber fans');
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socket.broadcast.to('justin bieber fans').emit('new fan');
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io.sockets.in('rammstein fans').emit('new non-fan');
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});
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```
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### Using it just as a cross-browser WebSocket
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If you just want the WebSocket semantics, you can do that too.
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Simply leverage `send` and listen on the `message` event:
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#### Server side
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```js
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var io = require('socket.io').listen(80);
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io.sockets.on('connection', function (socket) {
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socket.on('message', function () { });
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socket.on('disconnect', function () { });
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});
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```
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#### Client side
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```html
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<script>
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var socket = io.connect('http://localhost/');
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socket.on('connect', function () {
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socket.send('hi');
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socket.on('message', function (msg) {
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// my msg
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});
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});
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</script>
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```
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### Changing configuration
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Configuration in socket.io is TJ-style:
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#### Server side
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```js
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var io = require('socket.io').listen(80);
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io.configure(function () {
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io.set('transports', ['websocket', 'flashsocket', 'xhr-polling']);
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});
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io.configure('development', function () {
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io.set('transports', ['websocket', 'xhr-polling']);
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io.enable('log');
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});
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```
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## License
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(The MIT License)
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Copyright (c) 2011 Guillermo Rauch <guillermo@learnboost.com>
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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'Software'), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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